Revision [18854]
This is an old revision of SerpentisExtravaganza4 made by XeCara on 2013-09-18 09:08:09.
Serpentis Extravaganza, Level 4
Last edited by XeCara
Wed, 18 Sep 2013 09:08 UTC
Wed, 18 Sep 2013 09:08 UTC
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: TH/KI
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening (Corelum Chief Safeguards, Core Vice Admiral)
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended shipclass: Marauder, Battleship, Heavy Assault Cruiser
Video: Machariel
Delayed spawned groups may aggro drones.
No aggro at warp-in gate.
Pocket 1
Each group can be attacked indepently without drawing pocket aggro.Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
Group 1 (Auto-aggro): Scanner Outpost (18-23 km)
4x Elite Frigates (Guardian Veteran) Web/ScrambleSpawn
Shortly after you engage the frigates, the following ships appear, and auto-aggro:5x Cruisers (Corelum Chief Guard/Safeguard) Sensor Dampening
Group 2: Blasted Neon Sign (21-28km)
4x Destroyers (Corelior Soldier/Trooper)2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore) Trigger
Spawn
When you attack the battleship in this group, the following ships appear, and may aggro:3x Elite Frigates (Guardian Veteran) Web/Scramble
Group 3: Serpentis Storage Facility (31-36km)
3x Battleships (Core Baron/Commodore)2x Battlecruisers (Corelatis Platoon Leader)
Group 4: Serpentis Prison (40-46km)
4x Battleships (Core Baron/Commodore)2x Serpentis Personnel Transport
Structures
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Prison drops NPC passengers.
Pocket 2
No aggro at warp-in.Group 2 can be attacked independently without drawing pocket aggro.
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal, as long as Group 2 has been aggroed or eliminated.
The warp gate will be locked until you have eliminated all hostile ships.
Group 1: Asteroid Mining Post (17-22km)
2x Battlecruisers (Corelatis Wing Leader/Squad Leader)Spawn
Shortly after you start attacking this group, the following ships arrive, and auto-aggro:3x Battleships (Core Port Admiral/Commodore)
Group 2: Barren Asteroid (22-27km)
3x Battleships (Core Baron/Commodore)Group 3: Hollow Asteroid (35-50km)
2x Elite Frigates (Guardian Veteran) Web/Scramble2x Destroyers (Corelior Infantry/Soldier)
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
1x Battleship (Core Port Admiral)
Spawn
Shortly after you start attacking this group (possibly when you eliminate the frigates and destroyers), the following ships arrive near the Asteroid Mining Post (Group 1's starting position), at approx. 30km (they don't appear to aggro until attacked):3x Elite Frigates (Guardian Veteran) Web/Scramble
Pocket 3
Auto aggro from Group 1 at warp-in.Groups 1, 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti).
Attacking Group 4 will NOT aggro group 3.
Drones can be safely deployed as per normal.
Group 1 (Auto-aggro): Beacon (2-20km)
4x Destroyers (Corelior Infantry/Sentinel)4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
1x Battleship (Core Flotilla Admiral)
Group 2: Strange Rock Formation (20-30km)
3x Cruisers (Corelum Chief Defender/Chief Protector)3x Battleships (Core Rear Admiral/Commodore/Port Admiral)
Group 3: Serpentis Storage Facility (25-30km)
3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)2x Battleships (Core Admiral/Vice Admiral) Damp (Core Vice Admiral)
Group 4: Serpentis Stronghold (45-65km)
2x Serpentis Heavy Missile Battery1x Battleship (Krayek Sarpanti) Trigger
Spawn
Triggered by first attack on Krayek Sarpanti:3x Spider Drone I Web/Scramble
Continuing to attack Krayek Sarpanti will cause the rest of the spawn to appear:
4x Elite Frigates (Guardian Veteran) Web/Scramble
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
Tip
- To deploy drones safely to attack Group 1, you need to isolate Group 1 away from the neutral groups. To do this, distance your ship about 50km-80km from the closest neutral groups.
- Mission is flagged completed after you have killed the 3x Spider Drones and Krayek Sarpanti.
Structures
- Serpentis Stronghold structure has over 200 000 HP, does not have to be destroyed and drops nothing of value.
Blitz
- Pocket 1: Eliminate all ships to unlock the warp gate.
- Pocket 2: Eliminate all ships to unlock the warp gate.
- Pocket 3: Kill/ignore Group 1. Eliminate the 3x Spider Drones and Krayek Sarpanti.
CategoryMissions
CategoryLevel4