Revision [19035]
This is an old revision of RightToRule4p3 made by DeMichaelCrimson on 2013-12-18 19:25:20.
Right to Rule, Level 4 Epic Arc
Last edited by DeMichaelCrimson:
EWAR info updated
Wed, 18 Dec 2013 19:25 UTC
EWAR info updated
Wed, 18 Dec 2013 19:25 UTC
Chapter 3 : The Old Guard
RightToRule4p2 Previous Chapter 2
RightToRule4p3b Alternative Chapter 3 Alike Minds ( Silence Rahsa: The Nation's Path )
Mission 14 - Interrogation: Catching the Scent
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking Disruption (Elite frigates)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The new wave of spawns are triggered by killing off the last ship from each hull group.
Initial Group: (58-66km)
3x Elite Frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) Tracking Disruptor5x Cruisers Sansha Stragglers (Centum Mutilator) Trigger (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) Trigger (Wave 1 - Battleships)
Wave 1: (60-64km)
4x Cruisers (Centum Hellhound/Fiend) Trigger (Wave 2 - Cruisers)5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) Trigger (Wave 2 - Battleships)
Wave 2: (60-64km)
3x Elite Cruisers (Centum Loyal Torturer) Trigger (Wave 3 - Cruisers)4x Battleships (Centus Dread Lord/Tyrant) Trigger (Wave 3 - Battleships)
Wave 3: (60-64km)
2x Elite Cruisers (Centum Loyal Fiend)3x Battleships (Centus Tyrant)
Tips
- Last ship killed in this pocket flags the mission objective as completed.
- It drops the Sansha Command Signal Receiver. Don't forget to loot it.
Mission 15 - Falling into Place
Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking Disruption/Energy Neut
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Linked Broadcast Array Hub sits 17km away.
Rescue Group:
2x Cruisers (Independent Veteran Augoror/Arbitrator/Omen) Tracking Disruptor/Energy Neut4x Cruisers (Independent Green-Crewed Augoror/Arbitrator)
4x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
Tips
- Put the Homemade Sansha Beacon into the Linked Broadcast Array Hub container to spawn the Rescue Group.
- Last ship killed in this pocket flags the mission objective as completed.
Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.
Mission 16 - Making an Arrest
Single Pocket
Harkan's Manor sits 37km away. Warp-in and approach the manor, it will self destruct. Return to the agent.
Mission 17 - An Unfortunate End
Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
Mission 18 - Panic Response
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Stasis Tower
Extras: Energy Neutralizer
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Sentry Group has 100km range and shows up several seconds after warp in.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
Last ship destroyed in each Chain Group will spawn a duplicate group.
Initial Group: (41-48km)
4x Frigates (Centii Servant) - Trigger Chain (10x)4x Cruisers (Centum Ravisher) - Trigger Chain (10x)
1x Battleships (Centus Tyrant)
Sentry Group: (46-48km)
4x Amarr Cruise Missile Batteries Paradise (EM) cruise missiles1x Amarr Stasis Tower Web
1x Amarr Energy Neutralizer Sentry III (If you manage to nuke this, everything but the sentry towers will despawn, has a massive tank)
Tips
- Target and destroy the energy neutralizer before anything else.
- Destroying the Sentry Group flags the mission objective as completed.
- Destroying the Battleship flags the mission objective as completed.
- Destroying the Chain Group flags the mission objective as completed.
Mission 19 (Final Mission) - The Right to Rule
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruisers/Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used.
Acceleration Gate Entrance
The acceleration gate is 7km away.
Initial Group: (11-34km)
2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)3x Battlecruisers (Centatis Devil/Wraith)
Pocket 1
The acceleration gate is 3km away.
Initial Group: (8-36km)
1-2x Elite Frigate (Centii Loyal Servant/Minion)1-2x Cruiser (Centum Slaughterer/Execrator) Tracking Disruptor
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) Tracking Disruptor
Pocket 2
The acceleration gate is 3km away.
No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.
Wave 1 seems to be time triggered to appear 30-60secs after warp-in.
Initial Group A: (18-20km)
6x Battlecruisers (Centatis Devil/Daemon)Initial Group B: (25-26km)
2x Elite Cruisers (Centum Loyal Torturer/Mutilator)3x Battleships (Centus Mutant Lord/Savage Lord)
Wave 1: (8-12km)
4x Elite Frigate (Centii Loyal Enslaver)4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) Tracking Disruptor
Pocket 3
The acceleration gate is 7km away.
No aggro from Initial Group at warp-in.
Warning
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
- The key trigger is the single battleship in the Initial Group. Pay careful attention when you attack it.
1st Chain Group is triggered when the single battleship receives any damage.
2nd Chain Group is triggered when the single battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single battleship is killed.
For the Chain Group, damaging any battleships in Group 1 triggers Group 2.
Initial Group: (16-31km)
1-2x Destroyers (Centior Monster)1x Battleship (Centus Tyrant) Trigger (Chain Group)
Chain Group
Group 1: (4-40km)
2-3x Elite Frigate (Centii Loyal Enslaver/Butcher)2-3x Battleships (Centus Overlord/Dark Lord) Trigger (Group 2)
Group 2: (4-40km)
1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)1-2x Battlecruisers (Centus Daemon/Behemoth)
Tips
- STOP your attack on the single battleship after it triggered a chain.
- Eliminate all enemy ships from that chain. Rinse and repeat.
Pocket 4
This is the final pocket.
Warning
- You will face a total 17 waves of spawns. Be very careful in managing the triggers.
Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
Repeating Chain Group is triggered by damaging one of the Elite Cruisers in the Initial Group.
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the beginning of a new chain is the appearance of Group 1 Battlecruisers.
Group 2 is triggered by killing one of the Battlecruisers in Group 1.
Group 3 is triggered by killing the last Elite Frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
Initial Group: (14-28km)
2x Elite Cruisers (Centum Loyal Hellhound/Fiend) Trigger (Repeating Chain Group)2x Battleships (Centus Tyrant)
1x Battleship (Harkan's Behemoth) NOS & Tracking Disruptor Trigger (Wave 1-3)
Wave 1: (17-19km)
1-2x Destroyers (Centior Cannibal)1-2x Cruisers (Centum Execrator) Tracking Disruptor
Wave 2: (17-19km)
1-2x Destroyers (Centior Abomination)1-2x Cruisers (Centum Slaughterer) Tracking Disruptor
Wave 3: (17-19km)
1-2x Destroyers (Centior Misshape)1-2x Cruisers (Centum Execrator) Tracking disruptor
Repeating Chain Group
Group 1 (1-40km)
3x Battlecruisers (Centus Daemon/Behemoth) Trigger (Group 2)Group 2 (1-40km)
2x Elite Frigates (Centii Loyal Scavenger/Ravener) Trigger (Group 3)Group 3 (1-40km)
0-2x Elite Frigates (Centii Loyal Slavehunter)1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) Tracking Disruptor
1-2x Battleships (Centus Tyrant/Dread Lord)
Tips
- Killing Harkan's Behemoth battleship flags the mission objective as completed.
CategoryLevel4
I saved Harkan for last. For comparison, attacking and killing him caused a grand total of 1 cruiser and 1 dessie to spawn.
Overall, from start to finish, the entire arc netted around 200mil in bounties and mission rewards, 50mil in salvage, and 130mil in assorted loot and tags.
I didn't kill Sentry Group, warped in, bookmarked mission beacon location, warped out and back again to 100KM of Beacon.
Cruise Missile Batteries, Stasis Tower
and Energy Neutralizer were out of range (+100km).
Waited for Initial Group to get in range:
3x Centii Servant (Frigate) (Chain Trigger)
4x Centum Ravager (Cruiser) (Chain Trigger)
1x Centus Tyrant (Battleship)
total killed
10x Centum Ravisher (Cruiser)
4x Centum Ravager (Cruiser)
9x Centii Servant (Frigate)
1x Centus Tyrant (Battleship)
NPC warp out when Centus Tyrant (Battleship) killed
3x Frigates (Centii Servant)
2x Cruisers (Centum Ravisher)
Seemed as long as Battleship was active, last Cruiser or Frigate killed would trigger duplicate spawn. Working on 4th spawn for both when Drones killed B-ship. Mission was flagged completed.
Mission 19 (Final Mission) - The Right to Rule - Pocket 4
Initial Group: (14-28km)
1x Harkan's Behemoth (Battleship) (Wave Trigger) (Completion Trigger)
1x Centus Dread Lord (Battleship)
1x Centum Loyal Hellhound (Elite Cruiser) (Chain Trigger)
I got 100km range from warp in point. Ignored other NPC ships, waited for Harkan to come into range, He's faster than the other ships. Stayed on Harkan and only got wave 1 spawn.
Wave 1:
1x Centior Cannibal (Destroyer)
2x Centum Loyal Fiend (Elite Cruiser)
After killing Harkan, worked on rest of Initial group, triggered Repeating Chain Group spawn on the Elite Cruiser. Chain Group was over 100+ km's away.
Chain Group 1
4x Centus Behemoth (Battlecruiser) Trigger (Chain Group 2)
Since mission objective was already completed, I decided to turn in mission instead of chasing down the chain spawns.
Total killed:
1x Harkans Behemoth (Battleship)
1x Centum Loyal Hellhound (Elite Cruiser)
2x Centum Loyal Fiend (Elite Cruiser)
1x Centus Dread Lord (Battleship)
1x Centior Cannibal (Destroyer)
Check your Amarr Faction standing and see if an increase was gained. If not, petition it.
I encountered some more ships than 7.
in total
6 BS
6 Cruiser
Harkan's Behemoth triggered spawns at 10% shield, 10% armor & into hull, and repaired to full hull/armor/shield with each new spawn
Mission 14 - Interrogation: Catching the Scent
Combat - Single pocket
Mission 15 - Falling Into Place
Combat - Single Pocket
Mission 16 - Making An Arrest
Travel mission - no combat
Mission 17 - An Unfortunate End
Travel mission - report to agent
Mission 18 - Panic Response
Combat - Single pocket
Warped in, bookmarked beacon and warped out asap, then warped back at 100km range which placed my ship out of Sentry Group range. Battleship didn't auto aggro so I worked the Chain Groups. Mission flagged completed after destroying 5 chains.
Mission 19 - Right To Rule
Combat - 4 pockets
Total amount of NPC's in last pocket :
7x Battleship, 15x Battlecruiser, 13x Cruiser, 4x Destroyer, 12 Frigate
I didn't get the 3 Wave group spawns for destroying Harkan's Behemoth, not sure if CCP has removed that. However I did get the Repeating Chain Group for destroying the other ships in the initial group.