Revision [19035]

This is an old revision of RightToRule4p3 made by DeMichaelCrimson on 2013-12-18 19:25:20.

 

Right to Rule, Level 4 Epic Arc

Last edited by DeMichaelCrimson:
EWAR info updated
Wed, 18 Dec 2013 19:25 UTC


Chapter 3 : The Old Guard


RightToRule4p2 Previous Chapter 2
RightToRule4p3b Alternative Chapter 3 Alike Minds ( Silence Rahsa: The Nation's Path )


Mission 14 - Interrogation: Catching the Scent


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking Disruption (Elite frigates)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The new wave of spawns are triggered by killing off the last ship from each hull group.

Initial Group: (58-66km)

3x Elite Frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) Tracking Disruptor
5x Cruisers Sansha Stragglers (Centum Mutilator) Trigger (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) Trigger (Wave 1 - Battleships)

Wave 1: (60-64km)

4x Cruisers (Centum Hellhound/Fiend) Trigger (Wave 2 - Cruisers)
5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) Trigger (Wave 2 - Battleships)

Wave 2: (60-64km)

3x Elite Cruisers (Centum Loyal Torturer) Trigger (Wave 3 - Cruisers)
4x Battleships (Centus Dread Lord/Tyrant) Trigger (Wave 3 - Battleships)

Wave 3: (60-64km)

2x Elite Cruisers (Centum Loyal Fiend)
3x Battleships (Centus Tyrant)

Tips


Mission 15 - Falling into Place


Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking Disruption/Energy Neut
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The Linked Broadcast Array Hub sits 17km away.

Rescue Group:

2x Cruisers (Independent Veteran Augoror/Arbitrator/Omen) Tracking Disruptor/Energy Neut
4x Cruisers (Independent Green-Crewed Augoror/Arbitrator)
4x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)

Tips

Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.


Mission 16 - Making an Arrest


Single Pocket


Harkan's Manor sits 37km away. Warp-in and approach the manor, it will self destruct. Return to the agent.


Mission 17 - An Unfortunate End


Report to Riff Hebian in Palas (Miyan Security Forces Beacon).


Mission 18 - Panic Response


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Stasis Tower
Extras: Energy Neutralizer
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The Sentry Group has 100km range and shows up several seconds after warp in.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
Last ship destroyed in each Chain Group will spawn a duplicate group.

Initial Group: (41-48km)

4x Frigates (Centii Servant) - Trigger Chain (10x)
4x Cruisers (Centum Ravisher) - Trigger Chain (10x)
1x Battleships (Centus Tyrant)

Sentry Group: (46-48km)

4x Amarr Cruise Missile Batteries Paradise (EM) cruise missiles
1x Amarr Stasis Tower Web
1x Amarr Energy Neutralizer Sentry III (If you manage to nuke this, everything but the sentry towers will despawn, has a massive tank)

Tips


Mission 19 (Final Mission) - The Right to Rule


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruisers/Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

All pockets allow MWD to be used.

Acceleration Gate Entrance


The acceleration gate is 7km away.

Initial Group: (11-34km)

2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)
3x Battlecruisers (Centatis Devil/Wraith)


Pocket 1


The acceleration gate is 3km away.

Initial Group: (8-36km)

1-2x Elite Frigate (Centii Loyal Servant/Minion)
1-2x Cruiser (Centum Slaughterer/Execrator) Tracking Disruptor
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) Tracking Disruptor


Pocket 2


The acceleration gate is 3km away.

No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.

Wave 1 seems to be time triggered to appear 30-60secs after warp-in.

Initial Group A: (18-20km)

6x Battlecruisers (Centatis Devil/Daemon)

Initial Group B: (25-26km)

2x Elite Cruisers (Centum Loyal Torturer/Mutilator)
3x Battleships (Centus Mutant Lord/Savage Lord)

Wave 1: (8-12km)

4x Elite Frigate (Centii Loyal Enslaver)
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) Tracking Disruptor


Pocket 3


The acceleration gate is 7km away.

No aggro from Initial Group at warp-in.

Warning

1st Chain Group is triggered when the single battleship receives any damage.
2nd Chain Group is triggered when the single battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single battleship is killed.

For the Chain Group, damaging any battleships in Group 1 triggers Group 2.

Initial Group: (16-31km)

1-2x Destroyers (Centior Monster)
1x Battleship (Centus Tyrant) Trigger (Chain Group)

Chain Group


Group 1: (4-40km)

2-3x Elite Frigate (Centii Loyal Enslaver/Butcher)
2-3x Battleships (Centus Overlord/Dark Lord) Trigger (Group 2)

Group 2: (4-40km)

1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)
1-2x Battlecruisers (Centus Daemon/Behemoth)

Tips


Pocket 4


This is the final pocket.

Warning

Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
Repeating Chain Group is triggered by damaging one of the Elite Cruisers in the Initial Group.

The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the beginning of a new chain is the appearance of Group 1 Battlecruisers.
Group 2 is triggered by killing one of the Battlecruisers in Group 1.
Group 3 is triggered by killing the last Elite Frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.

Initial Group: (14-28km)

2x Elite Cruisers (Centum Loyal Hellhound/Fiend) Trigger (Repeating Chain Group)
2x Battleships (Centus Tyrant)
1x Battleship (Harkan's Behemoth) NOS & Tracking Disruptor Trigger (Wave 1-3)

Wave 1: (17-19km)

1-2x Destroyers (Centior Cannibal)
1-2x Cruisers (Centum Execrator) Tracking Disruptor

Wave 2: (17-19km)

1-2x Destroyers (Centior Abomination)
1-2x Cruisers (Centum Slaughterer) Tracking Disruptor

Wave 3: (17-19km)

1-2x Destroyers (Centior Misshape)
1-2x Cruisers (Centum Execrator) Tracking disruptor

Repeating Chain Group


Group 1 (1-40km)

3x Battlecruisers (Centus Daemon/Behemoth) Trigger (Group 2)

Group 2 (1-40km)

2x Elite Frigates (Centii Loyal Scavenger/Ravener) Trigger (Group 3)

Group 3 (1-40km)

0-2x Elite Frigates (Centii Loyal Slavehunter)
1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) Tracking Disruptor
1-2x Battleships (Centus Tyrant/Dread Lord)

Tips

CategoryLevel4
Comments
Comment by ScatManworlds
2009-09-08 17:05:39
If you take the alternative route, they are all easy lowsec missions, but you will need to have hacking to lvl 4 to complete one of them
Comment by JaTon
2011-01-09 18:27:23
I got info from completers of this mission that this path gives NO Amarr standings. His petition to CCP refused to confirm whether or not this is intended.
Comment by LaIvasse
2011-04-26 19:37:09
Centus Tyrants in the initial group of Pocket 4, Right to Rule, were Dread Lords for me. Furthermore, they were the main chain-starting triggers, despite not being marked as such here. As such, I quickly lost track of what was and wasn't a trigger ship and the pocket became unmanageable, forcing a couple of warpouts until I got it back under control.

I saved Harkan for last. For comparison, attacking and killing him caused a grand total of 1 cruiser and 1 dessie to spawn.
Comment by EanoK
2011-06-08 20:39:25
Finished the arc on July-9-2011. I got 12.5% Amarr standing increase.
Comment by PhoenixPhoenix
2011-10-20 09:23:48
Finished the arc on October-20-2011. Got ~18,4% standing increase with Amarr Empire. Didn't update automatically though, had to file a petition and a GM sorted it out.

Overall, from start to finish, the entire arc netted around 200mil in bounties and mission rewards, 50mil in salvage, and 130mil in assorted loot and tags.
Comment by DeMichaelCrimson
2011-11-28 02:06:17
Mission #18 - Panic Response

I didn't kill Sentry Group, warped in, bookmarked mission beacon location, warped out and back again to 100KM of Beacon.

Cruise Missile Batteries, Stasis Tower
and Energy Neutralizer were out of range (+100km).

Waited for Initial Group to get in range:
3x Centii Servant (Frigate) (Chain Trigger)
4x Centum Ravager (Cruiser) (Chain Trigger)
1x Centus Tyrant (Battleship)

total killed
10x Centum Ravisher (Cruiser)
4x Centum Ravager (Cruiser)
9x Centii Servant (Frigate)
1x Centus Tyrant (Battleship)

NPC warp out when Centus Tyrant (Battleship) killed
3x Frigates (Centii Servant)
2x Cruisers (Centum Ravisher)

Seemed as long as Battleship was active, last Cruiser or Frigate killed would trigger duplicate spawn. Working on 4th spawn for both when Drones killed B-ship. Mission was flagged completed.
Comment by DeMichaelCrimson
2011-11-29 02:26:08
Missions #14 to #19 completed in T2 rigged Faction fitted active shield tank AC Command Ship (Sleipnir).

Mission 19 (Final Mission) - The Right to Rule - Pocket 4

Initial Group: (14-28km)
1x Harkan's Behemoth (Battleship) (Wave Trigger) (Completion Trigger)
1x Centus Dread Lord (Battleship)
1x Centum Loyal Hellhound (Elite Cruiser) (Chain Trigger)

I got 100km range from warp in point. Ignored other NPC ships, waited for Harkan to come into range, He's faster than the other ships. Stayed on Harkan and only got wave 1 spawn.

Wave 1:
1x Centior Cannibal (Destroyer)
2x Centum Loyal Fiend (Elite Cruiser)

After killing Harkan, worked on rest of Initial group, triggered Repeating Chain Group spawn on the Elite Cruiser. Chain Group was over 100+ km's away.

Chain Group 1
4x Centus Behemoth (Battlecruiser) Trigger (Chain Group 2)

Since mission objective was already completed, I decided to turn in mission instead of chasing down the chain spawns.

Total killed:

1x Harkans Behemoth (Battleship)
1x Centum Loyal Hellhound (Elite Cruiser)
2x Centum Loyal Fiend (Elite Cruiser)
1x Centus Dread Lord (Battleship)
1x Centior Cannibal (Destroyer)

Check your Amarr Faction standing and see if an increase was gained. If not, petition it.
Comment by QianzingYanshu
2012-05-05 19:33:00
Mission 15

I encountered some more ships than 7.
in total
6 BS
6 Cruiser
Comment by OhScrewThis
2013-03-12 21:01:45
Mission 19
Harkan's Behemoth triggered spawns at 10% shield, 10% armor & into hull, and repaired to full hull/armor/shield with each new spawn
Comment by AnaGram
2014-03-13 10:48:13
Needed to petition faction increase 2014.03.13
Comment by DeMichaelCrimson
2014-05-01 04:20:09
Amarr - Chapter 3 - The Old Guard
Mission 14 - Interrogation: Catching the Scent
Combat - Single pocket

Mission 15 - Falling Into Place
Combat - Single Pocket

Mission 16 - Making An Arrest
Travel mission - no combat

Mission 17 - An Unfortunate End
Travel mission - report to agent

Mission 18 - Panic Response
Combat - Single pocket
Warped in, bookmarked beacon and warped out asap, then warped back at 100km range which placed my ship out of Sentry Group range. Battleship didn't auto aggro so I worked the Chain Groups. Mission flagged completed after destroying 5 chains.

Mission 19 - Right To Rule
Combat - 4 pockets
Total amount of NPC's in last pocket :
7x Battleship, 15x Battlecruiser, 13x Cruiser, 4x Destroyer, 12 Frigate
[Comment deleted]
Comment by JaTon
2018-05-01 01:02:31
Did Right to Rule mission in a t2 equipped gila. Just have to be quick about getting out of range of the initial group as they do have decent dps against a cruiser. I decided not to do the 17-wave grind as it was getting late at night for me. I coaxed Harkan out to about 388km from the pocket 4 beacon without firing a shot. He is very fast, but I kept ahead using an mwd. We ended up being about 250km or so ahead of the others of the initial grp and so the final battle was one-on-one. Easy victory. This completed the mission which, after flying back and talking to the agent, awarded +1.25 to my Amarr Empire standings, and +.41 to Amarr Navy standings. Got the implant too.
[Comment deleted]
Comment by DeMichaelCrimson
2018-08-20 05:01:55
Mission 19 - The Right To Rule.

I didn't get the 3 Wave group spawns for destroying Harkan's Behemoth, not sure if CCP has removed that. However I did get the Repeating Chain Group for destroying the other ships in the initial group.
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