Revision [19725]
This is an old revision of Recon4 made by MirandaBooty on 2014-02-08 22:21:33.
Level 4 Recon (common parts 2 and 3)
Last edited by MirandaBooty
Sat, 08 Feb 2014 22:21 UTC
Sat, 08 Feb 2014 22:21 UTC
Here is a video of part 2 and 3.
Video: http://youtu.be/83e-M_3X8GY , Kronos Part 1,2 & 3
Recon (2 of 3), Level 4
Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace (MWD works)
Damage dealt: All types (Thermal: 41%, Kin: 24%, EM: 21%, Exp: 14% from Ambush One.)
Web/Scramble: Mercenary Wingman
Extras: N/A
Recommended damage dealing: Therm/Kin
Recommended ship class: Battleship
Pocket 1
No aggro upon warp-in. The locked acceleration gate (mission objective) is 72km away from the warp-in point.
The Mining Corporation Headquarters station is about 10km away.
Ambush Spawn 1 is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
Ambush Spawn 2 is triggered when your ship is within 10km from locked acceleration gate.
Ambush Spawn 1:
1x Mercenary Cruise Missile Battery (Cataclysm Cruise Missile)2x Mercenary Sentry Gun (Tower Sentry Caldari III)
4x Elite Frigates (Mercenary Wingman) (Web/Scramble)
3x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)
Ambush Spawn 2:
1x Mercenary Cruise Missile Battery (Cataclysm Cruise Missile)1x Battleships (Mercenary Overlord)
Tip:
- To manage aggro, trigger the first ambush by attacking the Mining Corporation Headquarters station.
- The Mining Corporation Headquarters station drops mainly T1 modules and some Faction ammo.
- The mission is flagged completed once you have triggered both spawns i.e. by maneuvering your ship to within 10km of the locked acceleration gate or by destroying the station.
Blitz
- Fly to the gate in a shuttle, trigger the ambush, warp out. Better yet: Use a frigate with a microwarpdrive!
- Note: The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/scrambled if you're not fast enough in warping out.
Mining
None.Note
- Mining Corporation headquarters has very high HP (approx. 306,550 total).
- Salvage&Loot about 2mil ISK
Bounty
1.374.990 ISKRecon (3 of 3), Level 4
Faction: None
Mission type: Recon
Space type: Deadspace (MWD works)
Damage dealt: All types (EM, Therm, Kin and Exp.)
Web/Scramble: None
Extras: Toxic gas cloud damage
Recommended damage dealing: N/A
Recommended ships: Any well tanked battleship (Raven, Dominix.) or battlecruiser (Drake, Myrmidon, Hurricane.) or a fast cruiser. (Stabber.)
Pocket 1
There are no NPC ships to kill. The next warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.
Unconfirmed: Toxic cloud will be disabled upon losing your ship and will not re-enable.
(Confirmed by Dai Verdigris 14Aug2012. Lost a frigate, returned with battleship. No clouds))
(Confirmed by IcareAboutOre 09Dec2013 : Lost a rookie frig, came back in a MWD fitted frig. No cloud, no damage.)
(Falsified by IcareAboutOre 13Dec2013 : Trick did not work. Either they fixed it, or it only works *sometimes*)
(Confirmed by Lelira Cirim 30Dec2013 : Lost a shuttle, came back in a shuttle. No cloud, no damage.)
(Semi-Confirmed by Restrikt 08Feb2014. Lost Frigate, came back in Tengu. Cloud was there and received only one tick of damage)
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave is timed to hit every 20 secs and it deals EM, Therm, Kin, and Exp damage.
Base damage per wave is 500 raw damage with no shield/armor resists applied. For each successive wave, this base damage is increased by around 50-100 damage - e.g. Wave 1 (500dmg), Wave 2 (550-600dmg), Wave 3 (600-700dmg), etc.
A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins). It deals 2000 raw damage with no shield/armor resists applied.
After this final giant toxic cloud there will no more damage coming from the toxic environment.
Warning
- The toxic cloud waves will be reset after you have warped out.
- DO NOT try to warp to the (plagioclase/pyroxeres) asteroid field in the second pocket. As this is deadspace trying to warp into the second room (using a bookmark) you will land in the first room with the toxic cloud, resulting in a very quick death for any un-prepared mining ship.
Toxic Cloud Wave (every 20 secs.)
500-1000 EM damage (at 0% EM resistance.)500-1000 Therm damage (at 0% Therm resistance.)
500-1000 Kin damage (at 0% Kin resistance.)
500-1000 Exp damage (at 0% Exp resistance.)
Final Giant Toxic Cloud (hits after about 10 waves.)
2000 EM damage (at 0% EM resistance.)2000 Therm damage (at 0% Therm resistance.)
2000 Kin damage (at 0% Kin resistance.)
2000 Exp damage (at 0% Exp resistance.)
Tip:
- Fit an omni-tank to cover for all damage types. Needs a minimum sustainable 200 dps tank for each damage type.
- Fit a microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
- Stabber setup: Y-T8 Overcharged Hydrocarbon I Microwarpdrive , 2x Large Shield Extender II, 3x Overdrive Injector. This is the fastest way to complete the mission.
- The mission is flagged completed once you have activated the warp gate and landed in the second room.
- You can enter the pocket and approach the gate in a capsule without the clouds spawning. A fleetmate can then warp to you, activate the gate and complete the mission.
Mining
If you can get your Miner though the cloud in the second Pocket, you find:45 Roids Veldspar = 1382948 Units
30 Roids Plagioclase = 259119 Units
16 Roids Pyroxeres = 139845 Units
CategoryMissions
CategoryLevel4