Revision [19855]
This is an old revision of Penumbra4p1 made by DeMichaelCrimson on 2014-04-08 22:03:03.
Penumbra, Level 4 Epic Arc
Last edited by DeMichaelCrimson:
Added Blitz Option To Mission #3
Tue, 08 Apr 2014 22:03 UTC
Added Blitz Option To Mission #3
Tue, 08 Apr 2014 22:03 UTC
Penumbra4p2 Next Chapter
Epic Arc Overview
Starter agent: Aursa Kunivuri
Agent corporation: Expert Distribution
Agent location: Josameto (Nugoeihuvi Information Centre Beacon)
Standings required: 5.0 (Either Caldari faction or Expert Distribution)
Additional skills required: Hacking, Good Scan Probe skills.
Important note :
Standing is only checked by the starter agent. After that all subsequent agents within the Epic Arc will not check standings.
Chapter 1 - Proof of Intent
Mission 1 - The Intermediary
Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).
You are given a Dossier - Author Unknown.
Mission 2 - Trust And Discretion
Deliver one unit of Questionable Cargo (3.0 m3)
Mission 3 - Their Loss, Our Profit
Faction: Serpentis
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Elite Frigates
Extras: Sensor Damp (Elite Frigates, Elite Cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)
Single Pocket
Hyasyoda Research Facility is 72km away.
Hyasyoda Security Compound is 125km away.
Wave 1 is triggered by killing the last Battleship (from the closer formation) in the Initial Group.
Wave 2 is triggered by killing the last Battleship Wave 1.
Research Facility Guards are triggered when the Hyasyoda Research Facility is at 50% shield damage.
Initial Group: (73-102km)
2x Elite Cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor Damp
3x Battleships (Core High/Vice Admiral) Trigger (Wave 1)
3x Battleships (Core Admiral/Rear/Vice Admiral)
Wave 1: (48-54km)
4x Elite Frigates (Coreli Guardian Defender/Patroller) Sensor Damp
5x Battleships (Core Admiral/Grand/High Admiral) Trigger (Wave 2)
Wave 2: (23-49km)
5x Elite Frigates (Coreli Guardian Protector/Initiate/Defender) Scram
5x Elite Cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor Damp
4x Battleships (Core Flotilla/Rear/Vice Admiral)
Research Facility Guards: (86-102km)
8x Elite Frigates (Coreli Guardian Guard/Safeguard)
Blitz = Destroy all NPC's in initial group except for 1 Core High Admiral Battleship. That will bypass wave 1 and wave 2 spawns. Attack Research Center, destroy spawn and structure, collect mission objective (S.I. Formula) from dropped can, approach Hyasyoda Security Compound can, collect Hyasyoda Captain corpse and complete mission.
Tips :
The Hyasyoda Research Facility has about 155,000 hp, no resistances.
The Hyasyoda Security Compound can has a Hyasyoda Captain corpse.
Destroying the Hyasyoda Research Facility flags the mission objective as completed.
The S.I Formula Sheet drops when the Research Facility is destroyed. Search all dropped containers.
Mission 4 (Story Arc Branch) - The Paths That Are Hidden
The story arc branches according to your choice :
Two Steps Into Hell (Leads to Null Security system)
Playing It Safer (Leads to Low Security system)
An Honorable Betrayal (Leads to High Security system)
Mission 5 - Two Steps Into Hell
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate) in Null Security.
Mission 5 - Playing It Safer
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in Faurulle (Solitude) in Low Security.
Mission 5 - An Honorable Betrayal
Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost) in High Security.
Once you report to Arikio Kuretsu in Wuos, you explain to him what NOH is having you do in regards to his corporation. He then has a lengthy explanation about how Hyasyoda has nothing to do about these things and sends you back to Poinen, where you then choose to do either Two Steps Into Hell or Playing it Safer. This also unlocks a new story arc branch after you do Two Steps Into Hell.
Mission 6 (Story Arc Branch) - Almost Unmasked
Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).
-Some Light Theatrics
Mission 7 - Some Light Theatrics
In this mission, you have to make NOH think that the CPF compound they are watching has been destroyed. You have to hack into the electronic surveillance(a CPF Habitation Module) and take the security forces out before it explodes, and then return to the agent. You have to be quick however, as the CPF compound explodes about 30 seconds after you hack into it, and if you fail to retrieve the CPF Security Personnel you will fail the mission.
Mission 8 - Untouchable
-Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).
Mission 9 - A General's Best Friend
Faction: Gallente Navy
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin/ EM
Web/Scramble: None
Extras: Sensor dampening (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)
Single Pocket
Newly Constructed Acceleration Gate sits 72km away.
Single group triggered (decloaks) about 30km from the gate
Initial Group: (2.5-35km)
5x Gallente Navy Nemesis
10x Gallente Navy Arazu
6x Gallente Navy Sin
The ships don't do a lot of damage up close. Best to align out as soon as the Gallente Navy Sin spawns. The Gallente Navy Arazu's fire Thunderbolt missiles which put out a lot of EM damage, so fit your tank accordingly.
Once you kill all of the ships and go through the gate, you'll have to go through the motions again. The next mission is Mission 8 - Meet Sinas on Page 2
No structures drop loot.
Mission 6 (Story Arc Branch) - Too Close for Comfort
This Story Arc Branch occurs after completing missions 'Two Steps Into Hell' and 'Playing It Safer' without doing 'An Honorable Betrayal' first.
The story arc branches according to your choice :
The Crimson Decoy
Pre-Emptive Opportunities
Mission 7 - The Crimson Decoy
Faction: Blood Raiders Covenant
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: ?
Extras: ?
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
TBA
Mission 7 - Pre-Emptive Opportunities
Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Frigates/Elite Frigates/Spider Drones
Extras: Web and possible scramble
Recommended damage dealing: Therm (best), Kin (secondary)
Waves are time based (3-5min) with no trigger. The final wave is very strong, might consider getting help from friends.
Single Pocket
Deadspace entry point guards:
2 Mercenary Overlord (Battleship)
5 Mercenary Lieutenant (Cruiser)
5 Mercenary Fighter (Frigate)
Reinforcements wave 1: after 3-5min.
2 Mercenary Overlord (Battleship)
2 Mercenary Lieutenant (Cruiser)
3 Mercenary Elite Fighter (Frigate)
Reinforcements wave 2: after 3-5min.
2 Mercenary Overlord (Battleship)
2Spider Drone I (Drone)
Reinforcements wave 3: after 3-5min.
2 Mercenary Wingman (Frigate)
6 Mercenary Elite Fighter (Frigate)
Reinforcements wave 4: after 3-5min.
6 Mercenary Corporal (Cruiser)
Reinforcements wave 5: after 3-5min.
6 Mercenary Overlord (battleship)
6 Mercenary Corporal (Cruiser)
1 Mercenary Commander (Cruiser)
4 Mercenary Wingman (Frigate) Web
3 Spider Drone II (Drone) Web
The Mercenary Wingmen might web and warp scram. The Spider Drones will web your ship very quickly. Upon warping to the destination you will receive the following
Objective - destroy the logistics center. There are no additional waves when shooting the structure. However, it does have a lot of armor and structure points :)
Completed M7 in a CNR with Navy fittings with a general tank. First two waves do not target drones, but third (or forth) did, so be prepared to retract them. No scrammers as far as I could see. Lots of loot, but poor salvage.
During my trip to the gate, I blew up the 6 Dark Shipyards. I didn't encounter any resistance at all, no hostiles decloaked. Maybe next time I'll bring a faster ship.
Seems a few missions are not listed for the path I did so I'll list my log notes for Chapter 1 - Proof Of Intent
Mission 1 - The Intermediary
Report to agent in high sec system
Mission 2 - Trust And Discretion
Small Courier mission
Mission 3 - Their Loss, Our Profit
Blitz - Destroy all NPC's in initial group except 1 of the Core High Admiral Battleships. That will bypass wave 1 and wave 2 spawns. Attack Research Center, destroy spawn and structure, collect mission objective and complete mission. No need to destroy the Hyasyoda Security Compound - just approach can and collect the Hyasyoda Captain corpse.
Mission 4 - The Paths That Are Hidden
This has 3 different branch options. 'Two Steps Into Hell' leads to 0.0 system, 'Playing It Safer' leads to low sec system and 'An Honorable Betrayal' leads to high sec system.
Mission 5 - An Honorable Betrayal
Report to agent in high sec system.
Mission 6 - Proof Of Intent
Small Courier mission
Mission 7 - Return To Isha
Report to agent in high sec system.
Mission 8 - Re-examining Options
This has 2 different branch options. 'Two Steps Into Hell' leads to 0.0 system and 'Playing It Safer' leads to low sec system.
Mission 9 - Playing It Safer (low sec)
Small Courier mission - 31 jumps total, 9 jumps are low sec systems
Mission 10 - Almost Unmasked
Report to agent in high sec system
Mission 11 - Some Light Theatrics
Hack can, collect mission objective
Mission 12 - Untouchable
Report to agent in high sec system
Mission 13 - A General's Best Friend
Blitz - Quickly approach Newly Constructed Acceleration Gate and activate asap. Approach Caldari Navy Outpost triggers mission completion. No need to engage Gallente NPC's in 1st pocket.
Warped to mission , approached the can , used the codebreaker, looted the 5x CPF personnel, warped out and returned to Agent. Mission objective not complete. Tried placing 5x personnel in hanger , still incomplete. Had to return to mission , approach the main structure within 2500 m (no habitation module), return to agent, mission complete
Your solution worked.
You need to loot first and approach the logistigc center second, the other way around (approaching, then looting and warping off directly) doesn't trigger mission complete.
Mission 1 - The Intermediary
Mission 2 - Trust And Discretion
Mission 3 - Their Loss, Our Profit
Mission 4 - The Paths That Are Hidden (Branch Point)
Mission 5 - Two Steps Into Hell
Mission 6 - Too Close For Comfort (Branch Point)
Mission 7 - The Crimson Decoy
Mission 8 - A General's Best Friend
Mission 1 - The Intermediary
Mission 2 - Trust And Discretion
Mission 3 - Their Loss, Our Profit
Mission 4 - The Paths That Are Hidden
Mission 5 - An Honorable Betrayal
Mission 6 - Proof Of Intent
Mission 7 - Return To Isha
Mission 8 - Re-examining Options
Mission 9 - Two Steps into Hell (null sec)
Mission 10 - Almost Unmasked
Mission 11 - Some Light Theatrics
Mission 12 - Untouchable
Mission 13 - A General's Best Friend
For calculation of loot values, I took the in game inventory value (Juni 2014)
The Values are from 3 chars, doing the complete arc, killing everything. So loot and salvage should be quite reliable, since i took the value of the loot/salvage of all 3 and divided it by 3
salvage: 12 mil
loot: 115 mil
final reward (mobile lab): 332 mil
mission rewards + bonus: 140 mil
bountys for killing all npcs: 15 mil
total: 614 mil
I also measured the time, the arc required for completion killing all npcs and traveling without autopliot in a BS. I used a Vargur with faction/T2 fit (850-900 dps) and an alt with T3&Noctis für Hacking/Salvaging.
Some of the missions can be blitzed, saving some time (maybe 30 minutes in total) but reducing loot/salvage by 45 mil.
duration: 4:30 hours
I will add these information for the other arcs as soon as I completed them for comparison.
After trying a few more methods, I ended up first flying in my Prorator and cloaking immediately before they had to time target. I then flew straight down, then across to underneath the gate and then back up to sorta behind the gate. I then warped in an alt in a Gila (any fast ship with a decent tank should be ok) and flew directly away using an MWD until about 100km away from most of the gallente group, then slowed down to same speed as the gallente (about 200km/hr). I kited them away from the gate until the ships closest to the gate were about 45km or so from that gate, then flew my Prorator towards the gate, and activated my MWD when I got uncloaked. My Prorator was able to gatewarp away quickly, and then I easily flew to the caldari station in the pocket (no ships there) and completed the mission.
Could the trip to the gate been simply tanked by an appropriate ship? I don't know...I'm more of a long range kiter than a toe-to-toe fighter.