Revision [19930]
This is an old revision of RightToRule4p2 made by DeMichaelCrimson on 2014-04-27 17:40:21.
Right to Rule, Level 4 Epic Arc
Last edited by DeMichaelCrimson:
Updated Mission Info
Sun, 27 Apr 2014 17:40 UTC
Updated Mission Info
Sun, 27 Apr 2014 17:40 UTC
Chapter 2 : Spiderweb Politics
RightToRule4p1 Previous Chapter 1
RightToRule4p3 Next Chapter 3 (Final) The Old Guard ( Interrogation: Catching The Scent )
RightToRule4p3b Next Chapter 3 (Final) Alike Minds ( Silence Rahsa: The Nation's Path )
Mission 6 - Aralin Jick
Travel to new agent.
Note :
Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).
Mission 7 - Background Check
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
Warning
- Can easily get over-run by multiple reinforcement waves due to convoluted triggers.
- Attacking each group will trigger a new reinforcement wave.
Prioritize targets and destroy entire wave group before working on another wave group.
Before attacking Initial Group, get some distance from landing beacon after warp in to help manage waves.
Initial Group: (7-18km)
2x Elite Cruiser (Centum Loyal Mutilator)2x Battleship (Centus Dread Lord)
Wave 1: (1-18km)
2x Battlecruiser (Centatis Devil/Wraith)Wave 2: (12-20km)
3x Elite Frigates (Centii Loyal Minion/Servant) Web/ScramWave 3: (21-37km)
2x Elite Cruiser (Centum Loyal Mutilator/Fiend)2x Battleship (Centus Tyrant)
Wave 4: (29-34km)
3x Battlecruiser (Centatis Devil)Wave 5: (15-25km)
1x Elite Frigate (Centii Loyal Servant/Minion) Web/ScramWave 6: (30-40km)
3x Elite Cruiser (Centum Loyal Torturer/Mutilator/Fiend)3x Battleship (Centus Dread Lord/Tyrant)
Wave 7: (30-40km)
3x Battlecruiser (Centatis Wraith)Wave 8: (20-35km)
2x Elite Frigate (Centii Loyal Minion/Servant) Web/ScramTips :
Last ship killed in Wave 6 flags the mission objective as completed.
Mission 8 - Longing Leman
Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates
Extras: Tracking Disruption
Recommended damage dealing: EM (best), Therm (secondary)
Note :
This is NOT a combat mission.
Fit a Data Analyzer I module on your ship to hack the Encrypted Communications Array.
You will incur a faction standing loss if you deliberately attack the Amarr ships.
Single Pocket
The Encrypted Communications Array is 16km away.
Outpost Guards: (93-107km)
5x Frigates (Outpost Defender)4x Elite Frigates (Divine Imperial Imran) Web/Scram
6x Battlecruisers (Imperial Templar Phalanx)
7x Battleships (Imperial Templar Diviner/Judgement) Tracking Disruptor
Tips :
Successfully hacking the Encrypted Communications Array flags mission objectives as completed.
Don't forget to loot the Communications Logs from the array.
Mission 9 - Languishing Lord
Note :
This is NOT a combat mission.
Single Pocket
Fly to center of cloudy asteroid belt by approaching the Broken Metallic Crystal asteroid.
You will receive instructions to observe and wait when you're about 3-4km from asteroid.
Mission objectives is flagged as completed after both Lord Manik and the mercenary contact leaves.
Mission 10 - Razing the Outpost
Faction: Mordus Legion ships (Named As Mercenaries)
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: Frigates
Extras: NA
Recommended damage dealing: Kinetic (best), Thermal(secondary)
Note :
Mission Pockets allow MWD to be used.
Acceleration Gate Entrance
Note :
The Acceleration Gate is 5km away.
Initial Group: (5-30km)
3x Frigate (Mordus Bounty Hunter) Web/Scram3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Pocket 1
Note :
The Acceleration Gate is 15km away.
Initial Group: (23-56km)
6x Cruiser (Mordus Puma/Leopard)4x Battleship (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Pocket 2
Note :
The Outpost is 35km away.
Wave 1 is triggered by killing all of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in Wave 1.
Initial Group: (9-81km)
2x Frigate (Mordus Bounty Hunter) Web/Scram4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) Last Battleship destroyed is Trigger (Wave 1)
3x Caldari Heavy Missile Battery (Thermal) Inferno Missiles
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Wave 1: (68-77km)
2x Frigate (Mordus Bounty Hunter) Web/Scram4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar/Mammoth) Third Battleship destroyed is Trigger (Wave 2)
Wave 2: (58-74km)
4x Frigate (Mordus Bounty Hunter) Web/Scram3x Cruiser (Mordus Lion)
6x Battleship (Mordus Gigamar/Phanti/Mammoth)
Tips :
The Outpost has about 53,000 hp, no resistances.
Killing The Outpost flags the mission objective as completed.
Mission 11 - Ascending Nobles
Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy NOS and Tracking Disruption (Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
Note :
Pocket allows MWD to be used.
Last ship killed from each group will trigger a new wave of spawns.
Warning
- The five veteran battleships deal a cumulative total of around 1100-1200 dps.
- You will face heavy NOS and tracking disruption from the veteran cruisers.
- Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers, & 6 or 7 Veteran Battleships Spawn. DPS is much greater than the first five. Would suggest logistics support if you intend to run this spawn. No bounties, ~4 mil loot and salvage, not really worth doing.
Initial Group: (75-78km)
5x Battleship (Independent Veteran Abaddon/Armageddon/Apocalypse)2x Amarr Light Missile Battery (EM) Mjolnir Missiles
2x Amarr Cruise Missile Battery (EM) Mjolnir Missiles
Wave 1: (75-83km)
8x Cruiser (Independent Veteran Omen/Augoror/Maller/Arbitrator) NOS (20-25km range) Tracking DisruptorWave 2: (74-79km)
7x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)Wave 3: (73-80km)
6x Battleship (Independent Abaddon/Armageddon/Apocalypse)Tips :
Last ship killed in Wave 3 flags the mission objective as completed.
A container containing Mina Darabi drops near the Amarr Chapel after completion. Don't forget to loot it.
Mission 12 - Hunting the Hunter
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy tracking disruption (Elite frigates & Elite Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)
Note :
All pockets allow MWD to be used
Acceleration Gate Entrance
The Acceleration Gate is 8km away.
Initial Group: (21-56km)
6x Elite Cruiser (Centum Loyal Fiend/Hellhound)3x Battleship (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Battery (EM) Mjolnir Missiles
Pocket 1
Note :
The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.
Initial Group:
Sentry Towers (47-60km)1x Sansha Energy Neutralizer
2x Tower Sansha Sentry III
Near Group (55-60km)
2x Elite Frigate (Centii Loyal Savage/Slavehunter) Tracking Disruptor
4x Battlecruiser (Centatis Devil) Trigger (Wave 1A)
4x Battleship (Centus Tyrant/Dread Lord) Trigger (Wave 1B)
Far Group (136-142km)
3x Elite Cruiser (Centum Loyal Mutilator)
3x Battleship (Centus Beast Lord/Savage Lord/Overlord)
Wave 1A: (46-55km)
3x Elite Cruiser (Centum Loyal Execrator/Slaughterer) Tracking DisruptorWave 1B: (56-58km)
3x Elite Frigate (Centii Loyal Plague)2x Battleship (Centus Beast Lord/Plague Lord) Tracking Disruptor
Tips :
Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot once destroyed.
Pocket 2
1x Battleship (Rahsa - Centus Tyrant)
Tips :
Rahsa's Habitation Module drops normal trade goods.
Destroying Rahsa's battleship flags the mission objective as completed.
Mission 13 (Story Arc Branch) - Fate of a Madman
The story arc branches according to your choice :
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
RightToRule4p1 Previous Chapter 1
RightToRule4p3 Next Chapter 3 (Final) Interrogation: Catching The Scent (The Old Guard)
RightToRule4p3b Next Chapter 3(Final) Silence Rahsa: The Nation's Path (Alike Minds)