Revision [20111]
This is an old revision of AngelSound3p3 made by ShintuFelper on 2014-06-19 22:46:41.
Angel Sound, Level 3 Epic Arc
Last edited by ShintuFelper
Thu, 19 Jun 2014 22:46 UTC
Thu, 19 Jun 2014 22:46 UTC
This page is heavily reliant on a guide written quite a while ago, verification and updated information is much appreciated.
AngelSound3p2 Chapter 2 : Utopia / AngelSound3p2b Chapter 2 : Heaven
Chapter 3 - Paradise
Mission 11 - The Lesser of Two
At this point you decide whether to attack the facility directly (Data Destruction) or disable their reinforcements before attacking (Situation Normal).
Mission 12a - Situation Normal
Faction: Boundless Creations (Minmatar)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)
Gated complex, no guards on initial gate.
Single Room
Initial Group:
1x Cruiser (Boundless Creations Engineers)Retriever security codes from the wreck of the Boundless Creations Engineers(you kill them) and place is in the Communications Array.
Mission 12.1a - Breaking the Lock
Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)
Gated complex, no guards on initial gate.
In each pocket you must destroy the Boundless Creations Data Center.
The gate to the next room unlocks upon Data Center destruction.
First Room
Initial Group:
4x Destroyer (Republic Tribal Austri/Bormin)Second Room
Initial Group:
5x Destroyer (Republic Tribal Austri/Bormin)Third Room
Initial Group:
6x Destroyer (Republic Tribal Austri/Bormin)Mission 12b - Data Destruction
Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)
Gated complex, no guards on initial gate.
In each pocket you must destroy the Boundless Creations Data Center.
The gate to the next room unlocks upon Data Center destruction.
Reinforcements triggered on final kill except for Room 1 & 2's wave 3 is triggered a short time after wave 2 spawns. Room 3's wave 3 is triggered upon damage to the data center.
First Room
Initial Group:
4x Destroyer (Republic Tribal Austri/Bormin)Reinforcement Wave 1:
4x Frigate (Republic Tribal Baldur/Takan)Reinforcement Wave 2:
4x Destroyer (Republic Bormin/Tribal Faxi)Reinforcement Wave 3:
1x Cruiser (Republic Rodul)Second Room
Initial Group:
5x Destroyer (Republic Tribal Austri/Bormin)Reinforcement Wave 1:
5x Frigate (Republic Kvarm/Tribal Gleeda)Reinforcement Wave 2:
4x Destroyer (Republic Tribal Austri/Faxi)Reinforcement Wave 3:
2x Cruiser (Republic Manadis/Rodul)Third Room
Initial Group:
6x Destroyer (Republic Tribal Austri/Bormin)Reinforcement Wave 1:
7x Frigate (Republic Baldur/takan)Reinforcement Wave 2:
7x Destroyer (Republic Austri/Faxi)Reinforcement Wave 3:
3x Cruiser (Republic Jarpur/Tribal Solon)Mission 13 - Fear of Angels
Faction: Concord?
Mission type: Encounter
Space type: Deadspace
Damage dealt: ???
Web/Scramble: Marshal Treonis
Recommended damage dealing: ???
Gated complex, no guards on initial gate.
Single Room
Initial Group:
1x Frigate (Marshal Treonis) WebReward: 1 Run Cynabal BPC and Angel Cartel faction standing
THE END