Revision [20559]
This is an old revision of RightToRule4p2 made by DeMichaelCrimson on 2014-09-14 04:58:09.
Right to Rule, Level 4 Epic Arc
Last edited by DeMichaelCrimson:
Updated mission info
Sun, 14 Sep 2014 04:58 UTC
Updated mission info
Sun, 14 Sep 2014 04:58 UTC
Agent Name: Aralin Jick
Agent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
Additional Skills Required: Hacking (Level III minimum)
Important Note:
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Chapter 2 : Spiderweb Politics
Go to RightToRule4p1 Chapter 1Go to RightToRule4p3 Chapter 3 The Old Guard (Interrogation: Catching The Scent) Amarr
Go to RightToRule4p3b Chapter 3 Alike Minds (Silence Rahsa: The Nation's Path) Sansha
Mission 6 - Aralin Jick
Mission Type: TravelMission Objective:
- Report to new agent - Aralin Jick - located at Nishah VII - Moon 5 - Kor Azor Family Treasury.
Mission can be accepted remotely
Note
- Starting conversation with Aralin Jick after docking in station completes the mission objective.
Mission 7 - Background Check
Faction: Sanshas NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: NA
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Convince Riff Hebian to cooperate with the investigation.
Mission can be accepted and completed remotely.
Single Pocket
Warning- Attacking each group will trigger a new reinforcement wave.
- Can easily get over-run by multiple reinforcement waves due to convoluted triggers.
Note
- Prioritize targets and destroy entire wave group before working on another wave group.
- Before attacking Initial Group, get some distance from landing beacon after warp in to help manage spawn waves.
Initial Group: (7-18km)
3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)2x Battleship (Centus Dread Lord, Centus Tyrant)
Wave 1: (1-18km)
2x Battlecruiser (Centatis Devil, Centatis Wraith)Wave 2: (12-20km)
3x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/ScramWave 3: (21-37km)
2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)3x Battleship (Centus Tyrant)
Wave 4: (29-34km)
2x Battlecruiser (Centatis Devil, Centatis Wraith)Wave 5: (15-25km)
1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Web/ScramWave 6: (30-40km)
2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator, Centum Loyal Fiend)3x Battleship (Centus Dread Lord, Centus Tyrant)
Wave 7: (30-40km)
2x Battlecruiser (Centatis Wraith, Centatis Devil)Wave 8: (20-35km)
2x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/ScramTip
- Last ship destroyed in Wave 6 flags the mission objective as completed.
Mission 8 - Longing Leman
Faction: Amarr EmpireMission Type: Hacking/Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Tracking Disruption, Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)
Mission Objective:
- Acquire 1x Communications Logs (0.1 m3) and return to Agent.
Mission can be accepted remotely.
Warning
- This is NOT a combat mission. No need to destroy ships to complete mission.
Single Pocket
Note- The Encrypted Communications Array is 16km away.
- Data Analyzer module required to access the Encrypted Communications Array.
- Successfully hacking the Encrypted Communications Array flags mission objective as completed.
Outpost Guards: (93-107km) Amarr
5x Fighter Drone (Outpost Defender)4x Elite Frigate (Divine Imperial Imran, Divine Imperial Sixtus) Web/Scram
6x Battlecruiser (Imperial Templar Phalanx)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) Tracking Disruptor/Neut
Tip
- Don't forget to collect the 1x Communications Logs (0.1 m3) from the Encrypted Communications Array.
Mission 9 - Languishing Lord
Faction: Sansha's Nation/Amarr EmpireMission Type: Reconnaissance
Space Type: Normal Space
Mission Objective:
- Spy on meeting between Lord Manik and Mercenary contact.
Mission can be accepted and completed remotely.
Warning
- This is NOT a combat mission. Do NOT engage ships.
Note
- Agent gives instructions to fly into center of cloudy Asteroid Belt, approach to within 3-4km of Broken Metallic Crystal Asteroid to observe meeting and wait for further instructions.
Single Pocket
Initial Spawn (25km)
1x Lord Manik - Amarr Battleship (Imperial Templar Diviner)1x Mercenary - Minmatar Battleship (Republic Tribal Ymir)
Tips
- Mission objective is completed after Lord Manik and the Mercenary contact leave the area.
- 30x Veldspar Asteroids within 30km radius.
Mission 10 - Razing the Outpost
Faction: Mercenaries (Mordu's Legion)Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: N/A
Recommended Damage Dealing: Kinetic (best), Thermal (secondary)
Note
- Mission Pockets allow MWD to be used.
Acceleration Gate Entrance (5km)
Initial Group: (5-30km)
3x Frigate (Mordus Bounty Hunter) Web/Scram3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Pocket 1
Note- The Acceleration Gate is 15km away.
Initial Group: (23-56km)
6x Cruiser (Mordus Puma/Leopard)4x Battleship (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Pocket 2
Note- The Outpost is 35km away.
- Wave 1 is triggered by destroying all of the Battleships in the Initial Group.
- Wave 2 is triggered by destroying one of the Battleships in Wave 1.
Initial Group: (9-81km)
2x Frigate (Mordus Bounty Hunter) Web/Scram4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) Last destroyed is Trigger (Wave 1)
3x Caldari Heavy Missile Battery (Thermal) Inferno Missiles
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Wave 1: (68-77km)
2x Frigate (Mordus Bounty Hunter) Web/Scram4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar/Mammoth) First destroyed is Trigger (Wave 2)
Wave 2: (58-74km)
4x Frigate (Mordus Bounty Hunter) Web/Scram3x Cruiser (Mordus Lion)
6x Battleship (Mordus Gigamar/Phanti/Mammoth)
Tips
- The Outpost has about 53,000 hp, no resistances.
- Destroying the Outpost flags the mission objective as completed.
Mission 11 - Ascending Nobles
Faction: Mercenaries (Amarr Empire ships)Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: NA
Extras: Heavy Neut and Tracking Disruption (Veteran Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)
Single Pocket
Note- Pocket allows MWD to be used.
- Last ship destroyed from each group will trigger a new spawn wave.
Warning
- The five Veteran Battleships deal a cumulative total of around 1100-1200 dps.
- You will face heavy Neut and Tracking Disruption from the Veteran Cruisers.
- Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning : I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers and 7 Veteran Battleships will spawn. DPS and EWAR is much greater than the first five. Suggest logistics support if intending to run this spawn. No bounties, small amount of loot and salvage.
Initial Group: (75-78km)
5x Battleship (Independent Veteran Abaddon/Armageddon/Apocalypse)2x Amarr Light Missile Battery (EM) Mjolnir Missiles
2x Amarr Cruise Missile Battery (EM) Mjolnir Missiles
Wave 1: (75-83km)
8x Cruiser (Independent Veteran Omen/Augoror/Maller/Arbitrator) Neut (20-25km range) Tracking DisruptorWave 2: (74-79km)
7x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)Wave 3: (73-80km)
6x Battleship (Independent Abaddon/Armageddon/Apocalypse)Tips
- Last ship killed in Wave 3 flags the mission objective as completed.
- Mina Darabi spawns in container near the Amarr Chapel after completion. Don't forget to loot it.
Mission 12 - Hunting the Hunter
Faction: Sanshas NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Heavy Tracking Disruption (Elite Frigate & Elite Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)
Note
- All pockets allow MWD to be used
Acceleration Gate Entrance (8km)
Initial Group: (21-56km)
6x Elite Cruiser (Centum Loyal Fiend/Hellhound)3x Battleship (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Battery (EM) Mjolnir Missiles
Pocket 1
Note- The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
- Wave 1A is triggered by killing the last Battlecruiser in the Near Group.
- Wave 1B is triggered by killing the last Battleship in the Near Group.
Initial Group:
Sentry Towers (47-60km)1x Sansha Energy Neutralizer
2x Tower Sansha Sentry III
Near Group (55-60km)
2x Elite Frigate (Centii Loyal Savage/Slavehunter) Tracking Disruptor
4x Battlecruiser (Centatis Devil) Trigger (Wave 1A)
4x Battleship (Centus Tyrant/Dread Lord) Trigger (Wave 1B)
Far Group (136-142km)
3x Elite Cruiser (Centum Loyal Mutilator)
3x Battleship (Centus Beast Lord/Savage Lord/Overlord)
Wave 1A: (46-55km)
3x Elite Cruiser (Centum Loyal Execrator/Slaughterer) Tracking DisruptorWave 1B: (56-58km)
3x Elite Frigate (Centii Loyal Plague)2x Battleship (Centus Beast Lord/Plague Lord) Tracking Disruptor
Tips
- Destroy the Sansha Battletower to force Rahsa to escape using the Acceleration Gate. That will unlock it.
- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot when destroyed.
Pocket 2
1x Battleship (Rahsa - Centus Tyrant)Tips :
Rahsa's Habitation Module drops normal trade goods.
Destroying Rahsa's Battleship flags the mission objective as completed.
Mission 13 - Fate of a Madman
Mission Type: Story Pathway BranchMission Objective:
- Choose one of two different pathways to continue the arc:
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
Note
- Selecting a pathway choice completes the mission objective.
Go to RightToRule4p1 Chapter 1
Go to RightToRule4p3 Chapter 3 The Old Guard (Interrogation: Catching The Scent) Amarr
Go to RightToRule4p3b Chapter 3 Alike Minds (Silence Rahsa: The Nation's Path) Sansha