Revision [20568]
This is an old revision of RightToRule4p2 made by DeMichaelCrimson on 2014-09-15 02:32:28.
Right to Rule, Level 4 Epic Arc
Last edited by DeMichaelCrimson:
Updated mission info
Mon, 15 Sep 2014 02:32 UTC
Updated mission info
Mon, 15 Sep 2014 02:32 UTC
Agent Name: Aralin Jick
Agent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)
Important Note:
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Chapter 2 - Spiderweb Politics
Go to RightToRule4p1 Chapter 1Go to RightToRule4p3 Chapter 3 The Old Guard (Interrogation: Catching The Scent) Amarr
Go to RightToRule4p3b Chapter 3 Alike Minds (Silence Rahsa: The Nation's Path) Sansha
Mission 6 - Aralin Jick
Mission Type: TravelMission Objective:
- Report to new agent - Aralin Jick - located at Nishah VII - Moon 5 - Kor Azor Family Treasury.
Mission can be accepted remotely
Note
- Starting conversation with Aralin Jick after docking in station completes the mission objective.
Mission 7 - Background Check
Faction: Sanshas NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: NA
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Convince Riff Hebian to cooperate with the investigation.
Mission can be accepted and completed remotely.
Single Pocket
Warning- Attacking each group will trigger a new reinforcement wave.
- Can easily get over-run by multiple reinforcement waves due to convoluted triggers.
Note
- Prioritize targets and destroy entire wave group before working on another wave group.
- Before attacking Initial Group, get some distance from landing beacon after warp in to help manage spawn waves.
Initial Group: (7-18km)
3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)2x Battleship (Centus Dread Lord, Centus Tyrant)
Wave 1: (1-18km)
2x Battlecruiser (Centatis Devil, Centatis Wraith)Wave 2: (12-20km)
3x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/ScramWave 3: (21-37km)
2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)3x Battleship (Centus Tyrant)
Wave 4: (29-34km)
2x Battlecruiser (Centatis Devil, Centatis Wraith)Wave 5: (15-25km)
1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Web/ScramWave 6: (30-40km)
2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator, Centum Loyal Fiend)3x Battleship (Centus Dread Lord, Centus Tyrant)
Wave 7: (30-40km)
2x Battlecruiser (Centatis Wraith, Centatis Devil)Wave 8: (20-35km)
2x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/ScramTip
- Last ship destroyed in Wave 6 completes the mission objective.
Mission 8 - Longing Leman
Faction: Amarr EmpireMission Type: Hacking/Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Tracking Disruption, Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)
Mission Objective:
- Acquire 1x Communications Logs (0.1 m3) and return to Agent.
Mission can be accepted remotely.
Warning
- This is NOT a combat mission. No need to destroy ships to complete mission.
Single Pocket
Note- The Encrypted Communications Array is 16km away.
- Data Analyzer module required to access the Encrypted Communications Array.
- Successfully hacking the Encrypted Communications Array flags mission objective as completed.
Outpost Guards: (93-107km) Amarr
5x Fighter Drone (Outpost Defender)4x Elite Frigate (Divine Imperial Imran, Divine Imperial Sixtus) Web/Scram
6x Battlecruiser (Imperial Templar Phalanx)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) Tracking Disruptor/Neut
Tip
- Don't forget to collect the 1x Communications Logs (0.1 m3) from the Encrypted Communications Array.
Mission 9 - Languishing Lord
Faction: Mercenary/Amarr EmpireMission Type: Reconnaissance
Space Type: Normal Space
Mission Objective:
- Spy on meeting between Lord Manik and Mercenary contact.
Mission can be accepted and completed remotely.
Warning
- This is NOT a combat mission. Do NOT engage ships.
Single Pocket
Note- Agent gives instruction to fly into center of cloudy Asteroid Belt, approach to within 3-4km of Broken Metallic Crystal Asteroid to observe meeting and wait for further orders.
Initial Spawn (25km)
1x Lord Manik - Amarr Battleship (Imperial Templar Diviner)1x Mercenary - Minmatar Battleship (Republic Tribal Ymir)
Tips
- Mission objective is completed after Lord Manik and the Mercenary contact leave the area.
- 30x Veldspar Asteroids within 30km radius.
Mission 10 - Razing the Outpost
Faction: Mercenaries (Mordus Legion)Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: N/A
Recommended Damage Dealing: Kinetic (best), Thermal (secondary)
Mission Objective:
- Eliminate all Mercenaries and destroy the base.
Mission can be accepted and completed remotely.
Acceleration Gate Entrance (5km)
Note- All mission pockets allow the use of Microwarpdrive (MWD).
Initial Group: (5-30km)
3x Frigate (Mordus Bounty Hunter) Web/Scram3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar, Mordus Phanti)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Pocket 1
Note- The Acceleration Gate is 15km away.
Initial Group: (23-56km)
6x Cruiser (Mordus Puma, Mordus Leopard)4x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Pocket 2
Note- The Outpost is 35km away.
- Wave 1 is triggered with the destruction of the last Battleship in the Initial Group.
- Wave 2 is triggered with the destruction of the third Battleship in Wave 1.
Initial Group: (9-81km)
2x Frigate (Mordus Bounty Hunter) Web/Scram4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) Last destroyed is Trigger (Wave 1)
3x Caldari Heavy Missile Battery (Thermal) Inferno Missiles
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Wave 1: (68-77km)
2x Frigate (Mordus Bounty Hunter) Web/Scram4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Mammoth) Third destroyed is Trigger (Wave 2)
Wave 2: (58-74km)
4x Frigate (Mordus Bounty Hunter) Web/Scram3x Cruiser (Mordus Lion)
8x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
Tips
- The Outpost has about 53,000 hp, no resistances.
- Destroying the Outpost completes the mission objective.
Mission 11 - Ascending Nobles
Faction: Mercenaries (Amarr ships)Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: NA
Extras: Heavy Neut and Tracking Disruption (Independent Veteran Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- "Kidnap" 1x Mina Darabi (1.0 m3) from the Darabi Estate and return to Agent. All guards are expendable.
Mission can be accepted remotely.
Single Pocket
Warning- The five Independent Veteran Battleships deal a cumulative total of around 1100-1200 dps.
- Expect heavy Neut and Tracking Disruption from the Independent Veteran Cruisers.
Note
- Pocket allows use of Microwarpdrive (MWD).
- Last ship destroyed from each group will trigger a new spawn wave.
Initial Group: (75-78km)
5x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse)2x Amarr Light Missile Battery (EM) Mjolnir Missiles
2x Amarr Cruise Missile Battery (EM) Mjolnir Missiles
Wave 1: (75-83km)
8x Cruiser (Independent Veteran Omen, Independent Veteran Augoror, Independent Veteran Maller, Independent Veteran Arbitrator) Tracking Disruptor/Neut (25km)Wave 2: (74-79km)
7x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)Wave 3: (73-80km)
6x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)Tips
- Last ship destroyed in Wave 3 flags the mission objective as completed.
- Mina Darabi spawns in container near the Amarr Chapel after completion. Don't forget to loot it.
Additional Spawn
Warning- NOT completing the Mission 30 minutes after Mina Darabi is collected will spawn the following popup message: I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. Approx 5-10 seconds after that message a Battle Group will spawn :
Initial Group: (78km)
6x Elite Frigate (Independent Veteran Crucifier, Independent Veteran Inquisitor) Web/Scram6x Elite Cruiser (Independent Veteran Omen, Independent Veteran Maller, Independent Veteran Augoror) Tracking Disruptor/Neut
6x Elite Battleship (Independent Veteran Armageddon, Independent Veteran Apocalypse, Independent Veteran Abaddon) Neut
Note
- DPS and EWAR from this group is much more greater than what was previously encountered in this mission.
Tips
- Suggest additional Fleet members with Logistics Support if intending to run this spawn.
- No bounties, wrecks may contain Amarr Faction Tags, small amount of loot and salvage.
Mission 12 - Hunting the Hunter
Faction: Sansha's NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Heavy Tracking Disruption (Elite Frigate & Elite Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Eliminate the Sansha Battletower and capture 1x Rahsa, Sansha Commander (1.0 m3).
Mission can be accepted remotely.
Acceleration Gate Entrance (8km)
Note- All pockets allow the use of Microwarpdrive (MWD).
Initial Group: (21-56km)
6x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound)3x Battleship (Centus Dark Lord, Centus Dread Lord)
6x Sansha Heavy Missile Battery (EM) Mjolnir Missiles
Pocket 1
Note- The acceleration gate is 3km away.
- The gate is locked and requires Rahsa's Security Card to unlock.
- Wave 1A is triggered with the destruction of the last Battlecruiser in the Near Group.
- Wave 1B is triggered with the destruction of the last Battleship in the Near Group.
Initial Group:
Sentry Towers (47-60km)1x Sansha Energy Neutralizer I Neut
2x Tower Sansha Sentry III
Near Group (55-60km)
2x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor
4x Battlecruiser (Centatis Devil) Trigger (Wave 1A)
4x Battleship (Centus Tyrant, Centus Dread Lord) Trigger (Wave 1B)
Far Group (136-142km)
3x Elite Cruiser (Centum Loyal Mutilator)
3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord)
Wave 1A: (46-55km)
3x Elite Cruiser (Centum Loyal Execrator, Centum Loyal Slaughterer) Tracking DisruptorWave 1B: (56-58km)
3x Elite Frigate (Centii Loyal Plague)2x Battleship (Centus Beast Lord, Centus Plague Lord) Tracking Disruptor
Tips
- Destroying the Sansha Battletower will force Rahsa to escape using the Acceleration Gate. That will unlock it.
- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot when destroyed.
Pocket 2
1x Rahsa Battleship (Centus Tyrant)Tips
- Rahsa's Habitation Module drops basic trade goods.
- Destroying Rahsa's Battleship completes the mission objective.
- Retrieve 1x Rahsa, Sansha Commander (1.0 m3) and return to Agent.
Mission 13 - Fate of a Madman
Mission Type: Story Pathway BranchMission Objective:
- Choose one of two different pathways to continue the arc:
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
Note
- Selecting a pathway choice completes the mission objective.
Go to RightToRule4p1 Chapter 1
Go to RightToRule4p3 Chapter 3 The Old Guard (Interrogation: Catching The Scent) Amarr
Go to RightToRule4p3b Chapter 3 Alike Minds (Silence Rahsa: The Nation's Path) Sansha