Revision [20583]
This is an old revision of RightToRule4p3 made by DeMichaelCrimson on 2014-09-19 03:33:33.
Right to Rule, Level 4 Epic Arc
Last edited by DeMichaelCrimson:
Updated mission info
Fri, 19 Sep 2014 03:33 UTC
Updated mission info
Fri, 19 Sep 2014 03:33 UTC
Agent Name: Aralin Jick
Agent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
Important Note:
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Chapter 3 - The Old Guard
Go to RightToRule4p2 Chapter 2Go to RightToRule4p3b Alternate Chapter 3 Alike Minds (Silence Rahsa: The Nation's Path)
Mission 14 - Interrogation: Catching the Scent
Faction: Sansha's NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption (Elite Frigate)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Destroy the Sansha stragglers and retrieve 1x Sansha Command Signal Receiver (1.0 m3).
Mission can be accepted remotely.
Single Pocket
Note- Each new wave is triggered when the last ship of each hull group is destroyed.
Initial Group: (58-66km)
3x Elite Frigate - Sansha Stragglers (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor5x Cruiser - Sansha Stragglers (Centum Mutilator) Trigger (Wave 1 - Cruisers)
6x Battleship - Sansha Stragglers (Centus Dread Lord, Centus Overlord) Trigger (Wave 1 - Battleships)
Wave 1: (60-64km)
4x Cruiser (Centum Hellhound, Centum Fiend) Trigger (Wave 2 - Cruisers)5x Battleship Sansha Stragglers (Centus Dread Lord, Centus Dark Lord) Trigger (Wave 2 - Battleships)
Wave 2: (60-64km)
3x Elite Cruiser (Centum Loyal Torturer) Trigger (Wave 3 - Cruisers)4x Battleship (Centus Dread Lord, Centus Tyrant) Trigger (Wave 3 - Battleships)
Wave 3: (60-64km)
2x Elite Cruiser (Centum Loyal Fiend)3x Battleship (Centus Tyrant)
Tips
- Last ship destroyed in this pocket flags the mission objective as completed.
- The Sansha Command Signal Receiver spawns in container next to last ship destroyed. Don't forget to loot it.
Mission 15 - Falling into Place
Faction: Mercenaries (Amarr ships)Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption/Energy Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
Single Pocket
Note- The Linked Broadcast Array Hub is 17km away.
Rescue Group:
1x Elite Cruiser (Independent Veteran Augoror/Arbitrator/Omen) Tracking Disruptor/Energy Neut (25km range)3x Cruiser (Independent Green-Crewed Augoror/Arbitrator)
1x Elite Battleship (Independent Veteran Apocalypse)
3x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
Tips
- Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub container spawns the Rescue Group.
- Last ship destroyed in this pocket flags the mission objective as completed.
Note
- Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
- Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.
Mission 16 - Making an Arrest
Mission Type:Mission Objective:
Warning
- This Is NOT A Combat Mission.
Single Pocket
Note- Harkan's Manor sits 37km away. Warp-in and approach the manor. Return to the agent.
Mission 17 - An Unfortunate End
Mission Type: TravelMission Objective:
- Report to new Agent - Riff Hebian - located in Palas System at Miyan Security Forces (Beacon).
Note
- Starting conversation with Riff Hebian will complete the mission objective.
Mission 18 - Panic Response
Faction: Sanshas NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Stasis Tower
Extras: Energy Neutralizer
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
Single Pocket
Warning- The Sentry Group has 100km range and spawns several seconds after warp in.
- The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
- Last ship destroyed in each Hull Group will spawn a duplicate group.
Note
- For 'Warp To Range' option, warp in, bookmark mission site beacon and then warp out to Celestial object asap.
- Warp To 100km range will place ship out of Sentry Group range.
Initial Group: (41-48km) Auto Aggro
3-4x Frigate (Centii Servant) - Trigger Chain (5x)3-4x Cruiser (Centum Ravisher) - Trigger Chain (5x)
1x Battleship (Centus Tyrant)
Sentry Group: (46-48km)
4x Amarr Cruise Missile Battery Mjolnir) Cruise Missiles (EM)1x Amarr Stasis Tower Web
1x Amarr Energy Neutralizer Sentry III Energy Neut
Tips
- Destroying Energy Neutralizer Sentry III will despawn everything except Missile Batteries.
- Destroying the Sentry Group flags the mission objective as completed.
- Destroying the Battleship flags the mission objective as completed.
- Destroying the Chain Groups flags the mission objective as completed.
Mission 19 (Final Mission) - The Right to Rule
Faction: Sansha's NationMission Type: Encounter
Space Type: Gated Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruiser/Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
Acceleration Gate Entrance (7km)
Note- All pockets allow use of Microwarpdrive (MWD).
Initial Group: (11-34km)
2x Elite Cruiser (Centum Loyal Hellhound/Mutilator)3x Battlecruiser (Centatis Devil/Wraith)
Pocket 1
Note- The Acceleration Gate is 3km away.
Initial Group: (8-36km)
1-2x Elite Frigate (Centii Loyal Servant/Minion) Warp Scram1-2x Cruiser (Centum Slaughterer/Execrator) Tracking Disruptor
4x Elite Cruiser (Centum Loyal Hellhound/Fiend)
4x Battlecruiser (Centatis Wraith/Behemoth)
2-3x Battleship (Centus Plague Lord/Beast Lord) Tracking Disruptor
Pocket 2
Note- The Acceleration Gate is 3km away.
- No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
- Drones cannot be safely deployed without drawing aggro.
Warning
- Wave 1 seems to be time triggered to spawn 30-60secs after warp-in.
Initial Spawn
2 GroupsGroup 1: (18-20km)
6x Battlecruiser (Centatis Devil/Daemon)Group 2: (25-26km)
2x Elite Cruiser (Centum Loyal Torturer/Mutilator)3x Battleship (Centus Mutant Lord/Savage Lord)
Wave 1: (8-12km)
4x Elite Frigate (Centii Loyal Enslaver)4x Elite Cruiser (Centum Loyal Slaughterer/Execrator) Tracking Disruptor
Pocket 3
Note- The Acceleration Gate is 7km away.
- No aggro from Initial Group at warp-in.
Warning
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
- The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
1st Chain Group is triggered when the single Battleship receives any damage.
2nd Chain Group is triggered when the single Battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single Battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single Battleship is destroyed.
Initial Group: (16-31km)
1-2x Destroyer (Centior Monster)1x Battleship (Centus Tyrant) Trigger (Chain Group)
Chain Group
Note- Attacking any Frigates in Group 1 triggers Group 2.
Group 1: (4-40km)
2-3x Elite Frigate (Centii Loyal Enslaver/Butcher) Trigger (Group 2)2-3x Battleship (Centus Overlord/Dark Lord)
Group 2: (4-40km)
1-2x Elite Cruiser (Centum Loyal Hellhound/Torturer)1-2x Battlecruiser (Centus Daemon/Behemoth)
Tips
- STOP your attack on the single Battleship after a chain group has spawned.
- Eliminate all ships in that chain group before attacking anything else.
- Rinse and repeat.
Pocket 4
Warning- You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
- Suggest getting plenty of range from landing beacon in order to manage spawn waves.
- Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
- Repeating Chain Group is triggered by damaging one of the Elite Cruisers in the Initial Group.
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the beginning of a new chain is the appearance of Group 1 Battlecruisers.
Group 2 is triggered by killing one of the Battlecruisers in Group 1.
Group 3 is triggered by killing the last Elite Frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
Initial Group: (14-28km)
2x Elite Cruiser (Centum Loyal Hellhound/Fiend) Trigger (Repeating Chain Group)2x Battleship (Centus Tyrant)
1x Battleship (Harkan's Behemoth) NOS & Tracking Disruptor Trigger (Wave 1-3)
Wave 1: (17-19km)
1-2x Destroyer (Centior Cannibal)1-2x Cruiser (Centum Execrator) Tracking Disruptor
Wave 2: (17-19km)
1-2x Destroyers (Centior Abomination)1-2x Cruisers (Centum Slaughterer) Tracking Disruptor
Wave 3: (17-19km)
1-2x Destroyers (Centior Misshape)1-2x Cruisers (Centum Execrator) Tracking disruptor
Repeating Chain Group
Group 1 (1-40km)
3x Battlecruisers (Centus Daemon/Behemoth) Trigger (Group 2)Group 2 (1-40km)
2x Elite Frigate (Centii Loyal Scavenger/Ravener) Trigger (Group 3)Group 3 (1-40km)
1-2x Elite Frigate (Centii Loyal Slavehunter)1-2x Elite Cruiser (Centum Loyal Mutilator/Torturer/Slaughterer) Tracking Disruptor
1-2x Battleship (Centus Tyrant/Dread Lord)
Tips
- Killing Harkan's Behemoth Battleship flags the mission objective as completed.