Revision [20719]
This is an old revision of Penumbra4p1 made by DeMichaelCrimson on 2014-12-01 18:04:02.
Penumbra, Level 4 Epic Arc
Last edited by DeMichaelCrimson:
Updated mission info.
Mon, 01 Dec 2014 18:04 UTC
Updated mission info.
Mon, 01 Dec 2014 18:04 UTC
Epic Arc Overview
Starter Agent: Aursa KunivuriAgent Corporation: Expert Distribution
Agent Location: Josameto System at Nugoeihuvi Information Center (Celestial Beacon)
Standings Required: +5.0 Caldari State (Faction) or Expert Distribution (Corporation)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)
Important note :
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Final Rewards:
- Choice of path =
- Choice of path =
Chapter 1 - Proof of Intent
Go to Penumbra4p2 Chapter 2: Blackness RisingGo to Penumbra4p3 Chapter 3: The Bottom Line
Mission 1 - The Intermediary
Mission Type: TravelMission Objective:
- Report to new Agent - Katsen Isha - located in Poinen System at Poinen IV Moon 13, Nugoeihuvi Corporation Development Studio (Station)
Note
- Agent gives 1x Dossier = Author Unknown (0.1 m3)
Tip
- Speaking to Agent - Katsen Isha - after docking in station completes the mission.
Mission 2 - Trust And Discretion
Mission Type: CourierMission Objective:
- Deliver 1x Questionable Cargo (3.0 m3)
Mission 3 - Their Loss, Our Profit
Faction: SerpentisMission Type: Encounter
Space Type: Normal Space
Damage Dealt: Therm/Kin
Web/Scram: Elite Frigates
Extras: Sensor Damp (Elite Frigates, Elite Cruisers & Battleships)
Recommended Damage Dealing: Kin (best), Therm (secondary)
Single Pocket
Note- Wave 1 is triggered by killing the last Battleship (from the closer formation) in the Initial Group.
- Wave 2 is triggered by killing the last Battleship in Wave 1.
- Research Facility Guards are triggered when the Hyasyoda Research Facility is at 50% shield damage.
1x Hyasyoda Research Facility (72km)
1x Hyasyoda Security Compound (125km)
Initial Group: (73-102km)
2x Elite Cruiser (Corelum Guardian Chief Infantry/Sentinel) Sensor Damp3x Battleship (Core High/Vice Admiral) Trigger (Wave 1)
3x Battleship (Core Admiral/Rear/Vice Admiral)
Wave 1: (48-54km)
4x Elite Frigate (Coreli Guardian Defender/Patroller) Sensor Damp5x Battleship (Core Admiral/Grand/High Admiral) Trigger (Wave 2)
Wave 2: (23-49km)
5x Elite Frigate (Coreli Guardian Protector/Initiate/Defender) Web/Scram5x Elite Cruiser (Corelum Guardian Chief Infantry/Sentinel) Sensor Damp
4x Battleship (Core Flotilla/Rear/Vice Admiral)
Research Facility Guards: (86-102km)
8x Elite Frigate (Coreli Guardian Guard/Safeguard)Blitz
- Ignore NPC's, destroy Research Facility, collect mission objective (S.I. Formula) from container and return to Agent.
Tips
- The Hyasyoda Research Facility has about 155,000 hp, no resistances.
- The Hyasyoda Security Compound can has a Hyasyoda Captain corpse.
- Destroying the Hyasyoda Research Facility flags the mission objective as completed.
- The S.I Formula Sheet spawns when the Research Facility is destroyed. Search all dropped containers.
Mission 4 (Story Arc Branch) - The Paths That Are Hidden
This mission has 3 different branch options. The final reward of this Epic Arc is based on your decision here:If you immediately take 'Two Steps Into Hell' or 'Playing It Safer' you will be siding Nugoeihuvi and your final reward will either be from them (20x Nugoeihuvi Synth Blue Pill Booster + Caldari State standing) or from Caldari State(ISK + Caldari State standing).
If you choose 'An Honorable Betrayal' you will be siding with Hyasyoda and your final reward will either be from them(1x Hyasyoda Mobile Laboratory + Caldari State standing) or from Caldari State(isk + Caldari State Standing).
Mission Objective:
- Choose 1 of 3 different options to continue the Epic Arc:
- 'Two Steps Into Hell' (Leads to Null Security system) Nugoeihuvi pathway
- 'Playing It Safer' (Leads to Low Security system) Nugoeihuvi pathway
- 'An Honorable Betrayal' (Leads to High Security system) Hyasyoda pathway
Note
- Making a selection completes the mission.
Mission 5A - Two Steps Into Hell
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate) in Null Security.No fighting involved.
Mission location is over 30 jumps.
Tip: Use a nano fitted MWD interceptor, since Syndicate is usually bubbled and almost always camped.
Mission 5B - Playing It Safer
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in Faurulle (Solitude) in Low Security. On the NOH storyline this mission will remove the option to choose 'The Crimson Decoy' and the next mission will be 'Pre-Emptive Opportunities'.
Mission location is over 30 jumps. If path goes through Null Sec, Interceptor is recommended.
Low Sec is very risky. Nano Interceptor or fast and agile Frigate is recommended. Cloak will also help. Beware of pipebomb camps or remote sensor booster camps (instalock).
Mission 5C - An Honorable Betrayal
Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost) in High Security. (Make sure to bring S.I Formula Sheet)Mission 5C.1 – Proof of Intent
Once you report to Arikio Kuretsu in Wuos, you explain to him what NOH is having you do in regards to his corporation. He then has a lengthy explanation about how Hyasyoda has nothing to do about these things. To complete this mission you have to give the agent the S.I Formula Sheet.Mission 5C.2 – Return to Isha
Arikio Kuretsu sends you back to Poinen, where you then get 'Re-examining Options', see Mission 4 'The Paths That Are Hidden' for details. This also unlocks the Hyasyoda story arc branch after you complete either one. (Don’t forget the S.I Formula Sheet)Mission 5C.3 – Re-examining Options
You will be given the choice between 'Two Steps Into Hell' (Null Sec) and 'Playing It Safer' (Low Sec).Mission 6 (Hyasyoda Branch) - Almost Unmasked
Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).Mission 7 - Some Light Theatrics
In this mission, you have to make NOH think that the CPF compound they are watching has been destroyed. You have to hack into the electronic surveillance(a CPF Habitation Module) and take the security forces out before it explodes, and then return to the agent. You have to be quick however, as the CPF compound explodes about 30 seconds after you hack into it, and if you fail to retrieve the CPF Security Personnel you will fail the mission.Mission 8 - Untouchable
Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).
Next Mission is 'A General's Best Friend'
Mission 6 (NOH Branch) - Too Close for Comfort
This Story Arc Branch occurs after completing the mission 'Two Steps Into Hell' without doing 'An Honorable Betrayal' first.The story arc branches according to your choice :
- The Crimson Decoy
- Pre-Emptive Opportunities
Mission 7A - The Crimson Decoy
Faction: Blood Raiders CovenantMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Energy Neut / Tracking Disruption
Recommended Damage Dealing: EM (best), Therm (secondary)
Single Pocket
Initial Group (40km) Auto Aggro
7x Battleship (Corpus Patriarch, Cardinal, Harbinger,) Energy Neut (25km)2x Battleship (Dark Corpus Harbinger) Trigger (Last Ship Destroyed)
4x Cruiser (Corpum Dark Priest, Shadow Sage)
2x Elite Cruiser (Dark Corpum Arch Templar) Tracking Disruption
3x Frigate (Elder Corpii Diviner, Reaver, Raider)
Spawn (30km) Auto Aggro
2x Battleship (Corpus Pope)5x Battlecruiser (Corpatis Phantom)
2x Frigate (Elder Corpii Herald)
Tip
- Warp to 100km and lead the initial group out to 150 to 175km range. Keep at least 30km range from the 7 Corpus Battleships (Neut). Destroy the 2 Dark Corpus Harbinger Battleships last to trigger spawn.
Mission 7B - Pre-Emptive Opportunities
Faction: MercenariesMission Type: Encounter
Space Type: Normal Space
Damage Dealt: Therm/Kin
Web/Scram: Elite Frigates / Spider Drones
Extras: N/A
Recommended Damage Dealing: Therm (best), Kin (secondary)
Single Pocket
Warning- Prioritize targets and eliminate EWAR threats asap.
- Reinforcement Waves are time based (3-5min) with no trigger.
- The final wave is very strong, might consider getting help from friends.
Initial Group
2x Battleship (Mercenary Overlord)5x Cruiser (Mercenary Lieutenant)
5x Frigate (Mercenary Fighter)
Reinforcement Wave 1 (after 3-5min)
2x Battleship (Mercenary Overlord)2x Cruiser (Mercenary Lieutenant)
3x Frigate (Mercenary Elite Fighter)
Reinforcement Wave 2 (after 3-5min)
2x Battleship (Mercenary Overlord)2x Drone (Spider Drone I) Web/Scram
Reinforcement Wave 3 (after 3-5min)
2x Frigate (Mercenary Wingman) Web/Scram6x Elite Frigate (Mercenary Elite Fighter) Web/Scram
Reinforcement Wave 4 (after 3-5min)
6x Cruiser (Mercenary Corporal)Reinforcement Wave 5 (after 3-5min)
6x Battleship (Mercenary Overlord)6x Cruiser (Mercenary Corporal)
1x Elite Cruiser (Mercenary Commander)
4x Frigate (Mercenary Wingman (Frigate) Web/Scram
3x Drone (Spider Drone II) Web/Scram
Note
- The Mercenary Wingmen may web and warp scram. The Spider Drones are very quick.
- After warping to the location you will receive the following objective - Destroy The Logistics Center.
- No additional waves spawn when shooting the Logistics Center. However, it does have a lot of armor and structure points :)
Mission 9 - A General's Best Friend
Faction: Gallente NavyMission Type: Encounter
Space Type: Dead Space (Gated)
Damage Dealt: Therm/Kin/ EM
Web/Scram: N/A
Extras: Sensor Dampening (Elite Frigates, Elite Cruisers & Battleships)
Recommended Damage Dealing: Kin (best), Therm (secondary)
1st Pocket
1x Newly Constructed Acceleration Gate (72km)Initial Group (2.5 to 35km)
Note- This group will de-cloak when ship is within 30km of the Newly Constructed Acceleration Gate.
6x Battleship (Gallente Navy Sin)
10x Cruiser (Gallente Navy Arazu)
5x Frigate (Gallente Navy Nemesis)
Tip
- If you want to engage the ships and collect Navy Tags you will get negative standing hits for ship kill / aggression. The ships don't do a lot of damage up close. Best to align out as soon as the Gallente Navy Sin Battleship spawns to gain range. The Gallente Navy Arazu Cruiser fires Thunderbolt missiles which put out a lot of EM damage, so fit your tank accordingly.
Blitz
- Quickly approach and activate Newly Constructed Acceleration Gate (Not locked). No need to engage Gallente ships.
2nd Pocket
No NPC'sApproach objective structure - Caldari Navy Outpost - to trigger agent conversation and mission completion.
No structures drop loot.
Go to Penumbra4p2 Chapter 2: Blackness Rising