Revision [21646]

This is an old revision of SerpentisExtravaganza4 made by JeanInkura on 2017-03-01 03:00:20.

 

Serpentis Extravaganza, Level 4


Last edited by JeanInkura
Wed, 01 Mar 2017 03:00 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Thermal/ Kinetic
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening (Corelum Chief Safeguards, Core Vice Admiral)
Recommended damage dealing: Kinetic/ Thermal
Recommended shipclass: Marauder, Battleship, Heavy Assault Cruiser
Video: Machariel, Sniper Maelstrom

Tip

No hostiles at initial gate.


Pocket 1

Each group can be attacked indepently without drawing pocket aggro.
Drones can be safely deployed as per normal.

The warp gate will be locked until you have eliminated all hostile ships.

Group 1 (Auto-aggro): Scanner Outpost (18-23 km)

4x Elite Frigates (Guardian Veteran) Web/Scramble

Spawn

Shortly after you engage the frigates, the following ships appear, and auto-aggro:
5x Cruisers (Corelum Chief Guard/Safeguard) Sensor Dampening

Group 2: Blasted Neon Sign (21-28km)

4x Destroyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore) Trigger

Spawn

When you attack the battleship in this group, the following ships appear, and may aggro:
3x Elite Frigates (Guardian Veteran) Web/Scramble

Group 3: Serpentis Storage Facility (31-36km)

3x Battleships (Core Baron/Commodore)
2x Battlecruisers (Corelatis Platoon Leader)

Group 4: Serpentis Prison (40-46km)

4x Battleships (Core Baron/Commodore)
2x Serpentis Personnel Transport

Structures



Pocket 2

No aggro at warp-in.

Group 2 can be attacked independently without drawing pocket aggro.
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal, as long as Group 2 has been aggroed or eliminated.

The warp gate will be locked until you have eliminated all hostile ships.

Group 1: Asteroid Mining Post (17-22km)

2x Battlecruisers (Corelatis Wing Leader/Squad Leader)

Spawn

Shortly after you start attacking this group, the following ships arrive, and auto-aggro:
3x Battleships (Core Port Admiral/Commodore)

Group 2: Barren Asteroid (22-27km)

3x Battleships (Core Baron/Commodore)

Group 3: Hollow Asteroid (35-50km)

2x Elite Frigates (Guardian Veteran) Web/Scramble
2x Destroyers (Corelior Infantry/Soldier)
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
1x Battleship (Core Port Admiral)

Spawn

Shortly after you start attacking this group (possibly when you eliminate the frigates and destroyers), the following ships arrive near the Asteroid Mining Post (Group 1's starting position), at approx. 30km (they don't appear to aggro until attacked):
3x Elite Frigates (Guardian Veteran) Web/Scramble


Pocket 3

Auto aggro from Group 1 at warp-in.

Groups 1, 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti).
Attacking Group 4 will NOT aggro group 3.
Drones can be safely deployed as per normal.

Group 1 (Auto-aggro): Beacon (2-20km)

4x Destroyers (Corelior Infantry/Sentinel)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
1x Battleship (Core Flotilla Admiral)

Group 2: Strange Rock Formation (20-30km)

3x Cruisers (Corelum Chief Defender/Chief Protector)
3x Battleships (Core Rear Admiral/Commodore/Port Admiral)

Group 3: Serpentis Storage Facility (25-30km)

3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
2x Battleships (Core Admiral/Vice Admiral) Damp (Core Vice Admiral)

Group 4: Serpentis Stronghold (45-65km)

2x Serpentis Heavy Missile Battery
1x Battleship (Krayek Sarpanti) Trigger

Spawn

Triggered by first attack on Krayek Sarpanti:
3x Spider Drone I Web/Scramble

Continuing to attack Krayek Sarpanti will cause the rest of the spawn to appear:
4x Elite Frigates (Guardian Veteran) Web/Scramble
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)

Tip

Structures


Blitz


CategoryMissions
CategoryLevel4
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