Revision [21704]
This is an old revision of BuzzKill4an made by JeanInkura on 2017-03-09 01:48:35.
Buzz Kill, Level 4
Faction: Angel Cartel
Mission Type: Encounter
Space Type: Deadspace (No gates)
Damage dealt: Explosive/ Kinetic, some Thermal
Web/Scramble: Elite frigates
Extras: Target Painting from EW Frigates
Recommended damage dealing: Explosive (best), Kinetic (secondary)
Recommended Weapons: Short Range Weapons (Most ships orbit at 1 to 14km, some Cruisers at 17km and some Battlecruisers at 28km)
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/ HAC, Dominix
Video: Ishtar blitz, Cerberus
Note
The naming convention under the Overview for "Type" and "Name" is swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".Triggers may vary.
Snipers can warp [fleet] at 70 or 100km.
Set your drones to passive to keep them from taking out trigger ships that could cause swarming.
Single Pocket
Single Deadspace pocket, no gates. All groups and spawns will auto-aggro.Watch your drones as new spawns will aggro them.
Trigger ships is always be the last ship killed in a particular group or spawn.
Initial Group: (25km)
5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) Triggers Second GroupSecond Group: (15km)
1x Angel Frigate (Arch Gistii Ruffian/ Thug) Web/ scramble, Triggers 1st Wave4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) Triggers 2nd Wave
1st Wave
Spawn 1
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) Triggers Spawn 2Spawn 2
Note: Kill all but one of each.4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) Triggers Spawn 3
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus) Triggers Spawn 4
Spawn 3
4x Angel Frigate (Arch Gistii Thug/ Outlaw) Web/ scramble3x Angel Destroyer (Gistior Seizer)
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) Triggers Final Group
Spawn 4 (6km)
4x Angel Battleship (Gist Warlord/ Saint)2nd Wave
Spawn 1
3- 4x Angel Assault Frigate (Arch Gistii Hunter) Triggers Spawn 22x Angel Cruiser (Arch Gistum Defeater/ Breaker)
Spawn 2
3x Angel Assault Frigate (Arch Gistii Impaler) Triggers Spawn 3Spawn 3
3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler)Tips
- Mission is flagged completed after you have killed the last battleship in the Final Group.
- All battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
Blitz
- Kill Initial Group
- Ignore the 2nd wave (Angel Assault Frigates), and focus on the 1st wave, starting with the single Angel Frigate.
- Kill one of the two Angel Cruisers from spawn 3, this will make it easier to do spawn 4.
- Kill the scrambler Frigates (by this time you might be taking tons of damage) and then the Angel Cruisers.
- Kill all the battleships.
- With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scram frigs along the way as well. Or mount a MJD and snipe the triggers from afar, then MJD again after its all done to get away.
Tip
- Some people think that this mission is not worth doing, claiming that ISK per hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy this, is to fit a Sensor Booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50km is advisable for long range ships (e.g. Rail Guns, Artillery and Beam Lasers), a distance of 35km will be sufficient for ships with close range weapons (Pulse Lasers and Autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
- A jump drive will be your friend during this mission. It's much easier to take everything out from a distance.
- If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.
Loot and Bounty
Loot + Salvage: ~11.4 milBounty: ~ 8.3 mil
CategoryLevel4