Revision [21737]

This is an old revision of SerpentisExtravaganza4 made by JeanInkura on 2017-03-15 15:05:11.

 

Serpentis Extravaganza, Level 4


Last edited by JeanInkura:
details
Wed, 15 Mar 2017 15:05 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Thermal/ Kinetic
Web/scramble: Elite Frigates, Spider Drones
Extras: Sensor Dampening
Recommended damage dealing: Kinetic/ Thermal
Recommended ship class: Marauder, Battleship, Heavy Assault Cruiser
Video: Machariel, Sniper Maelstrom


Micro Jump Drive is recommended for the last Room.
Delayed spawned groups may aggro and web drones.

No hostiles at initial gate.


Pocket 1

Each group can be attacked independently without drawing pocket aggro.
Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.

Group 1 (18- 23km, Scanner Outpost)

Auto-aggro

4x Elite Frigates (Guardian Veteran) Web/ Scramble, Attack Trigger Spawn 1

Group 2 (21- 28km, Blasted Neon Sign )

4x Destroyers (Corelior Soldier/ Trooper)
2x Cruisers (Corelum Chief Sentinel/ Chief Infantry)
1x Battleship (Core Port Admiral/ Commodore) Attack Trigger Spawn 2

Group 3 (31- 36km, Serpentis Storage Facility)

2x Battlecruisers (Corelatis Platoon Leader)
3x Battleships (Core Baron/ Commodore)

Group 4 (40- 46km, Serpentis Prison)

4x Battleships (Core Baron/ Commodore)
2x Serpentis Personnel Transport


Spawn 1 (19- 24km)

Auto Aggro
5x Cruisers (Corelum Chief Guard/ Sentinel/ Safeguard) Sensor Dampening

Spawn 2 (25- 26km)

May auto aggro
3x Elite Frigates (Guardian Veteran) Web/ Scramble


Structure

Serpentis Storage Facility drops NPC trade goods.
Serpentis Prison drops NPC passengers.


Pocket 2

No aggro at warp-in.
Group 2 can be attacked independently without drawing pocket aggro.
Attacking Group 1 will aggro Group 3 and vice-versa.
Drones can be safely deployed as per normal, once Group 2 is eliminated or you have aggro.
The warp gate will be locked until you have eliminated all hostile ships.

Group 1: Asteroid Mining Post (17- 24km)

2x Battlecruisers (Corelatis Wing Leader/ Squad Leader) Attack Trigger Spawn 1

Group 2: Barren Asteroid (22- 31km)

3x Battleships (Core Baron/ Commodore)

Group 3: Hollow Asteroid (35- 50km)

Attack Trigger Spawn 2
2x Elite Frigates (Guardian Veteran) Web/ Scramble
2x Destroyers (Corelior Infantry/ Soldier)
3x Cruisers (Corelum Chief Spy/ Scout)
3x Battlecruisers (Corelatis Platoon Leader/ Squad Leader)
1x Battleship (Core Port Admiral/ Rear Admiral)


Spawn 1 (24- 26km)

Auto-aggro
3x Battleships (Core Port Admiral/ Commodore)

Spawn 2 (27- 30km, Asteroid Mining Post)

3x Elite Frigates (Guardian Veteran) Web/ Scramble


Pocket 3

Auto aggro from Group 1 at warp-in.
Groups 1 and 2 can be attacked independently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti). Attacking Group 4 will not aggro group 3.
Drones can be safely deployed as per normal.

Group 1 (2- 5km, Beacon)

Auto aggro
4x Destroyers (Corelior Infantry/ Sentinel)
4x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
1x Battleship (Core Flotilla Admiral/ Rear Admiral)

Group 2 (20- 39km, Strange Rock Formation)

3x Cruisers (Corelum Chief Defender/ Protector)
3x Battleships (Core Rear Admiral/ Commodore/ Port Admiral)

Group 3 (20- 30km, Serpentis Storage Facility)

3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
2x Battleships (Core Admiral/ Vice Admiral) Damp

Group 4 (42- 65km, Serpentis Stronghold)

2x Serpentis Heavy Missile Battery
1x Battleship (Krayek Sarpanti) Attack Trigger 1 - Continued Attack Trigger 2

Spawn 1 (20- 30km)

3x Spider Drone I Web/ Scramble

Spawn 2

4x Elite Frigates (Guardian Veteran) Web/ scramble
3x Cruisers (Corelum Chief Defender/ Protector)
4x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
1x Battleships (Core Rear Admiral)


Blitz

Optional Approach

Structures
Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.
Serpentis Storage Facility drops NPC trade goods and Metal Scraps.

Loot and Bounty
Loot + Salvage: ~24.6 Mil
Bounty: ~13.3 mil



CategoryMissions
CategoryLevel4
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