Revision [21737]
This is an old revision of SerpentisExtravaganza4 made by JeanInkura on 2017-03-15 15:05:11.
Serpentis Extravaganza, Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Thermal/ Kinetic
Web/scramble: Elite Frigates, Spider Drones
Extras: Sensor Dampening
Recommended damage dealing: Kinetic/ Thermal
Recommended ship class: Marauder, Battleship, Heavy Assault Cruiser
Video: Machariel, Sniper Maelstrom
Micro Jump Drive is recommended for the last Room.
Delayed spawned groups may aggro and web drones.
No hostiles at initial gate.
Pocket 1
Each group can be attacked independently without drawing pocket aggro.Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
Group 1 (18- 23km, Scanner Outpost)
Auto-aggro4x Elite Frigates (Guardian Veteran) Web/ Scramble, Attack Trigger Spawn 1
Group 2 (21- 28km, Blasted Neon Sign )
4x Destroyers (Corelior Soldier/ Trooper)2x Cruisers (Corelum Chief Sentinel/ Chief Infantry)
1x Battleship (Core Port Admiral/ Commodore) Attack Trigger Spawn 2
Group 3 (31- 36km, Serpentis Storage Facility)
2x Battlecruisers (Corelatis Platoon Leader)3x Battleships (Core Baron/ Commodore)
Group 4 (40- 46km, Serpentis Prison)
4x Battleships (Core Baron/ Commodore)2x Serpentis Personnel Transport
Spawn 1 (19- 24km)
Auto Aggro5x Cruisers (Corelum Chief Guard/ Sentinel/ Safeguard) Sensor Dampening
Spawn 2 (25- 26km)
May auto aggro3x Elite Frigates (Guardian Veteran) Web/ Scramble
Structure
Serpentis Storage Facility drops NPC trade goods.Serpentis Prison drops NPC passengers.
Pocket 2
No aggro at warp-in.Group 2 can be attacked independently without drawing pocket aggro.
Attacking Group 1 will aggro Group 3 and vice-versa.
Drones can be safely deployed as per normal, once Group 2 is eliminated or you have aggro.
The warp gate will be locked until you have eliminated all hostile ships.
Group 1: Asteroid Mining Post (17- 24km)
2x Battlecruisers (Corelatis Wing Leader/ Squad Leader) Attack Trigger Spawn 1Group 2: Barren Asteroid (22- 31km)
3x Battleships (Core Baron/ Commodore)Group 3: Hollow Asteroid (35- 50km)
Attack Trigger Spawn 22x Elite Frigates (Guardian Veteran) Web/ Scramble
2x Destroyers (Corelior Infantry/ Soldier)
3x Cruisers (Corelum Chief Spy/ Scout)
3x Battlecruisers (Corelatis Platoon Leader/ Squad Leader)
1x Battleship (Core Port Admiral/ Rear Admiral)
Spawn 1 (24- 26km)
Auto-aggro3x Battleships (Core Port Admiral/ Commodore)
Spawn 2 (27- 30km, Asteroid Mining Post)
3x Elite Frigates (Guardian Veteran) Web/ ScramblePocket 3
Auto aggro from Group 1 at warp-in.Groups 1 and 2 can be attacked independently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti). Attacking Group 4 will not aggro group 3.
Drones can be safely deployed as per normal.
Group 1 (2- 5km, Beacon)
Auto aggro4x Destroyers (Corelior Infantry/ Sentinel)
4x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
1x Battleship (Core Flotilla Admiral/ Rear Admiral)
Group 2 (20- 39km, Strange Rock Formation)
3x Cruisers (Corelum Chief Defender/ Protector)3x Battleships (Core Rear Admiral/ Commodore/ Port Admiral)
Group 3 (20- 30km, Serpentis Storage Facility)
3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)2x Battleships (Core Admiral/ Vice Admiral) Damp
Group 4 (42- 65km, Serpentis Stronghold)
2x Serpentis Heavy Missile Battery1x Battleship (Krayek Sarpanti) Attack Trigger 1 - Continued Attack Trigger 2
Spawn 1 (20- 30km)
3x Spider Drone I Web/ ScrambleSpawn 2
4x Elite Frigates (Guardian Veteran) Web/ scramble3x Cruisers (Corelum Chief Defender/ Protector)
4x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
1x Battleships (Core Rear Admiral)
Blitz
- Pocket 1: Eliminate all ships to unlock the warp gate.
- Pocket 2: Eliminate all ships to unlock the warp gate.
- Pocket 3: Kill or ignore Group 1. Eliminate the 3x Spider Drones and Krayek Sarpanti.
Optional Approach
- To deploy drones safely to attack Group 1, you need to isolate Group 1 away from the neutral groups. To do this, distance your ship about 50 to 80km from the closest neutral groups.
- Mission is flagged completed after you have killed the 3x Spider Drones and Krayek Sarpanti.
Structures
Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.Serpentis Storage Facility drops NPC trade goods and Metal Scraps.
Loot and Bounty
Loot + Salvage: ~24.6 MilBounty: ~13.3 mil
CategoryMissions
CategoryLevel4