Revision [21742]
This is an old revision of PirateInvasion4an made by JeanInkura on 2017-03-16 02:54:50.
Pirate Invasion, Level 4
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with gates (MWD works)
Damage dealt: Explosive/ Kinetic, Thermal (Gist Saint)
Web/ Scramble: Elite Frigates (low occurance)
Extras: NA
Recommended damage dealing: Explosive (Primary), Kinetic (Secondary)
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Dominix
Difficulty: Moderate.
Video: Dominix, Vargur, Rattlesnake
No Hostiles at initial gate.
Single Pocket
You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.Group Spawn is slightly delayed. The spawn order is Group 4, 2, 1 and then 3 and 5.
Group 1 will auto-aggro after some time.
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
All other groups remain neutral until attacked or approached.
Group 1 (25- 39km, Ripped Superstructure)
2x Elite Frigates (Arch Gistii Rogue/ Hijacker) Web/ Scramble2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/ Saint/ Nephilim) Target Painter
Group 2 (44- 60km, Spaceshuttle Wreck)
3x Destroyers (Gistior Haunter/ Defiler)4x Battleships (Gist Commander/ General)
Group 3 (60- 70km, Amarr Trade Station Ruins, left)
2x Elite Frigates (Arch Gistii Hijacker) Web/ Scramble2x Elite Cruisers (Arch Gistum Liquidator/ Marauder)
Group 4 (75- 90km, Amarr Trade Station Ruins, right)
0- 2x Battlecruisers (Gistatis Praefectus/ Tribunus)4x Battleships (Gist Commander/ General/ War General/ Warlord)
Group 5 (91- 93km, Carrier Wreck)
6x Battleships (Gist Commander/ General/ War General)Blitz
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
Tip
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- To throw off aggro from Group 5: Wait until an enemy ship from Group 5 has locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro. This is best done by moving up or down in the z axis as most of them spawn in a x-y plane.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro), Group 4, Group 2 and Group 3.
- Mission is flagged completed when ALL ships in Group 5 are killed.
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km. Great for salvaging afterwards.
Optional Approach
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, ~620 DPS, 112hp/s rep. Did not get scrammed.Mining
25 Veldspar Asteroids.Loot and Bounty
Loot + Salvage: 18.7~ milBounty: ~9.1 mil
CategoryMissions
CategoryLevel4