Revision [21751]
This is an old revision of Assault4se made by JeanInkura on 2017-03-18 19:41:10.
The Assault, Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Thermal/ Kinetic
Extras: Heavy Dampening
Web/ scramble: Guardian Frigates
Recommended damage dealing: Kinetic/ Thermal
Video: Dominix, Vargur, Golem, Imperial Apocalypse Sniper
Fitting an extra Sensor Booster is recommended to counteract the heavy dampening.
No Hostiles at initial gate.
Pocket 1
Attacking Group 1 might aggro Group 2.Attacking Group 3 will aggro Group 2.
Group 4 is passive.
Distance to closest NPC is 45km.
Group 1 (Center Left)
2x Frigates (Coreli Guardian Spy) Web/ Scramble Orbit at 9km4x Cruisers (Corelum Guardian Chief) Damp Orbit at 17km
Group 2 (52- 61km, Minmatar Starbase Control Tower)
5x Destroyer (Corelior Infantry)3x Battlecruisers (Corelatis Platoon Leader/ Squad Leader) Trigger Attack
4x Battleships (Core Admiral/ Vice Admiral) Damp, Trigger Attack
Group 3 (59 Center Right)
3x Destroyers (Corelior Infantry/ Sentinel)4x Battlecruisers (Corelatis Squad Leader)
2x Battleships (Core Flotilla Admiral/ Rear Admiral) Damp
Group 4 (60- 66km, Radio Telescope)
4x Battleships (Core Flotilla Admiral/ Vice Admiral) DampSingle Spawn
3~ 4x Frigates (Guardian Protector) Web/ Scramble Orbit at 9km3~ 4x Battleships (Core Port Admiral/ Rear Admiral/ Vice Admiral) Damp Orbit at 38km
Tip
The group aggro sequence is reversed (4, 3, 2, 1)- Attacking Group 4 will aggro Group 3
- Attacking Group 3 will aggro Group 2
- Attacking Group 2 will aggro Group 1
Mining
Veldspar: 1.25 to 1.5 mil unitsPlagioclase: 550K to 700K units
Pyroxeres: 550K to 620K units
Pocket 2
Group 1 (54- 70km, Research Test Area)
Auto aggro.3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
6x Battleships (Core Commodore/ Port Admiral)
Group 2 (10- 21km, Beacon)
Auto aggro.4x Frigates (Coreli Guardian Agent/ Spy) Web/ Scramble
Group 3 (71- 80km, Nefantar Research Station Ruins)
3x Destroyers (Corelior Sentinel/ Cannoneer)2x Battleships (Core High Admiral/ Grand Admiral) Trigger
Spawn
3x Frigates (Coreli Initiate)4x Battleships (Core Port Admiral/ Flotilla Admiral/ Vice Admiral/ Grand Admiral) Damp
Pocket 3
Drone Aggro from group 1.Proximity aggro from group 2 at ~40km.
Group 1 (59- 88km, Asteroid)
2x Frigates (Coreli Guardian Agent/ Spy) Web/ Scramble2x Cruisers (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
1x Battleship (Core High Admiral)
Group 2 (80- 96km, Debris)
1x Cruiser (Corelum Chief Infantry/ Sentinel)1x Battlecruiser (Corelatis Platoon Leader)
3x Battleships (Core Port Admiral/ Rear Admiral)
Blitz
pocket 1 gate isn't locked. Ignore or kill as you please.pocket 2 gate isn't locked but can be webbed & scrambled. Kill frigates if needed then use gate (drones are easiest for longer ranged weapons).
pocket 3 destroy group 2 (finish quickly or deal with web/ scramble as needed). Turn in.
Structures
No loot.Loot and Bounty
Loot + Salvage: ~25.1 milBounty: ~20.8 to 23 mil
CategoryMissions
CategoryLevel4