Revision [21848]
This is an old revision of SerpentisExtravaganza4 made by JeanInkura on 2017-04-15 18:09:35.
Serpentis Extravaganza, Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Thermal/ Kinetic
Web/ Scramble: Elite Frigates, Spider Drones
Extras: Sensor Dampening
Recommended damage dealing: Kinetic/ Thermal
Recommended ship class: Marauder, Battleship, Heavy Assault Cruiser
Video: Machariel, Sniper Maelstrom
Micro Jump Drive is recommended for the last Room.
As with all missions, hostiles will aggro and web drones, keep a eye on them.
No hostiles at initial gate.
1st Pocket
The warp gate will be locked until you have eliminated all hostile ships.1st Group (18- 23km, Scanner Outpost)
Auto-aggro.4x Elite Frigate (Guardian Veteran) Attack Trigger Cruiser Spawn, Web/ Scramble
2nd Group (21- 28km, Blasted Neon Sign)
4x Destroyer (Corelior Soldier/ Trooper)2x Cruiser (Corelum Chief Sentinel/ Chief Infantry)
1x Battleship (Core Port Admiral/ Commodore)
3rd Group (31- 36km, Serpentis Storage Facility)
2x Battlecruiser (Corelatis Platoon Leader)3x Battleship (Core Baron/ Commodore)
4th Group (40- 46km, Serpentis Prison)
4x Battleship (Core Baron/ Commodore) Attack Trigger Frigate Spawn2x Serpentis Personnel Transport
Cruiser Spawn (19- 24km)
Auto Aggro.5x Cruiser (Corelum Chief Guard/ Sentinel/ Safeguard) Sensor Dampening
Frigate Spawn (25- 26km)
May auto aggro.3x Elite Frigate (Guardian Veteran) Web/ Scramble
Structure
Serpentis Storage Facility drops NPC trade goods.Serpentis Prison drops NPC passengers.
2nd Pocket
The 2nd Group can be attacked independently without drawing pocket aggro.Attacking the 1st Group will aggro the 3rd Group and vice-versa.
The warp gate will be locked until you have eliminated all hostile ships.
1st Group (17- 24km, Asteroid Mining Post)
2x Battlecruiser (Corelatis Wing Leader/ Squad Leader) May Trigger Battleship Spawn2nd Group (22- 31km, Barren Asteroid)
3x Battleship (Core Baron/ Commodore)3rd Group (35- 50km, Hollow Asteroid)
2x Elite Frigate (Guardian Veteran) Web/ Scramble2x Destroyer (Corelior Infantry/ Soldier)
3x Cruiser (Corelum Chief Spy/ Scout) Trigger Frigate Spawn
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader)
1x Battleship (Core Port Admiral/ Rear Admiral)
Frigate Spawn (27- 30km, Asteroid Mining Post)
3x Elite Frigate (Guardian Veteran) Web/ ScrambleOptional Battleship Spawn (24- 26km)
Auto-aggro.3x Battleship (Core Port Admiral/ Commodore)
3rd Pocket
Auto aggro from 1st Group.The 1st and 2nd Group may be attacked independently without drawing pocket aggro.
Attacking the 3rd Group will aggro the 4th Group (Krayak Sarpanti) and vice versa.
1st Group (2- 5km, Beacon)
Auto aggro.4x Destroyer (Corelior Infantry/ Sentinel)
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
1x Battleship (Core Flotilla Admiral/ Rear Admiral)
2nd Group (20- 39km, Strange Rock Formation)
3x Cruiser (Corelum Chief Defender/ Protector)3x Battleship (Core Rear Admiral/ Commodore/ Port Admiral)
3rd Group (20- 30km, Serpentis Storage Facility)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)2x Battleship (Core Admiral/ Vice Admiral) Damp
4th Group (42- 65km, Serpentis Stronghold)
2x Serpentis Heavy Missile Battery1x Battleship (Krayek Sarpanti) Attack Trigger Spawns
1st Spawn (20- 30km)
3x Spider Drone I Web/ Scramble4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2nd Spawn (24- 25km)
4x Elite Frigate (Guardian Veteran) Web/ Scramble0- 3x Cruiser (Corelum Chief Defender/ Protector)
0- 1x Battleship (Core Rear Admiral)
Structure
Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.Serpentis Storage Facility drops Commodities and 50 Metal Scraps.
Blitz
1st and 2nd Pocket: Eliminate all ships to unlock the warp gate.3rd Pocket: Kill or ignore the 1st Group. Eliminate the 3 Spider Drones and Krayek Sarpanti.
Additional Information
1st pocket: the Frigate Spawn trigger wasn't the 1st group Battleship as marked, but one from the 4th group.2nd pocket: I killed the tagged Battlecruiser triggers last and the Battleships didn't spawn.
3rd pocket: the Cruisers and the Battleship were not part of the 2nd spawn.
Loot and Bounty
Loot + Salvage: ~24.6 MilBounty: ~13.3 mil
CategoryMissions
CategoryLevel4