Revision [21873]
This is an old revision of Assault4se made by JeanInkura on 2017-04-18 17:52:17.
The Assault, Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Thermal/ Kinetic
Web/ Scramble: Guardian Frigates
Extras: Heavy Dampening
Recommended damage dealing: Kinetic/ Thermal
Video: Dominix, Vargur, Golem, Apocalypse Imperial Issue (Sniper)
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the heavy dampening.
No Hostiles at initial gate.
Pocket 1
Attacking Group 1 might aggro Group 2. Attacking Group 3 will aggro Group 2. Group 4 is passive.Tag the triggers on warp-in
Group 1 (Center Left)
2x Elite Frigate (Coreli Guardian Agent/ Spy) Web/ Scramble Orbit at 9km4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) Damp Orbit at 17km
Group 2 (52- 61km, Minmatar Starbase Control Tower)
5x Destroyer (Corelior Infantry/ Sentinel)3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) Trigger Attack
4x Battleship (Core Flotilla Admiral/ Rear Admiral) Trigger, Dampening Attack
Group 3 (57- 60km, Center Right)
3x Destroyer (Corelior Infantry/ Sentinel)4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral) Dampening
Group 4 (60- 66km, Radio Telescope)
4x Battleship (Core rear Admiral) DampeningSingle Spawn (50km)
3- 4x Frigate (Guardian Protector) Web/ Scramble Orbit at 9km3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral) Dampening Orbit at 38km
Tip
The group aggro sequence is reversed (4, 3, 2, 1)- Attacking Group 4 will aggro Group 3
- Attacking Group 3 will aggro Group 2
- Attacking Group 2 will aggro Group 1
Pocket 2
Group 1 (54- 70km, Research Test Area)
Auto aggro.3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
6x Battleship (Core Commodore/ Port Admiral)
Group 2 (10- 21km, Beacon)
Auto aggro.4x Frigate (Coreli Guardian Agent/ Spy) Web/ Scramble
Group 3 (71- 80km, Nefantar Research Station Ruins)
3x Destroyer (Corelior Sentinel/ Cannoneer)2x Battleship (Core High Admiral/ Grand Admiral) Trigger
Single Spawn (64- 67km, Research Test Area)
4x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) Dampening
Pocket 3
Drone Aggro from group 1.Proximity aggro from group 2 at ~40km.
Group 1 (59- 70km, Asteroid)
2x Elite Frigate (Coreli Guardian Agent) Web/ Scramble2x Cruiser (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
1x Battleship (Core High Admiral)
Group 2 (80- 100km, Debris)
1x Cruiser (Corelum Chief Sentinel)1x Battlecruiser (Corelatis Platoon Leader)
3x Battleship (Core Port Admiral/ Rear Admiral)
Blitz
Pocket 1, the gate isn't locked, ignore or kill as you please.Pocket 2, the gate isn't locked but you may be webbed & scrambled, so kill frigates as needed and use the gate (drones are easiest for longer ranged weapons).
Pocket 3 destroy group 2 (deal with web/ scramble as needed). Turn in.
Mining
Pocket 1- 30x Plagioclase asteroids (47- 60km, ~550- 700K units).
- 16x Pyroxeres asteroids (53- 60km, 550- 620K units).
- 45x Veldspar asteroids (47- 60km, ~1.25 to 1.5 mil units).
Structure
No loot.Loot and Bounty
Loot + Salvage: ~25.1 milBounty: ~20.8 to 23 mil
CategoryMissions
CategoryLevel4