Smuggler Interception, Level 4
Last edited by Demal:
Added loot + salvage, with link to EVEPraisal
Fri, 02 Dec 2022 15:11 UTC
Added loot + salvage, with link to EVEPraisal
Fri, 02 Dec 2022 15:11 UTC
Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ship classes: Battleship, Command Ship, HAC
Video: Maelstrom , Rattlesnake
Note:
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.
Pocket 1
Gate is locked until all enemies destroyedNO aggro on warp in.
Proximity aggro on groups 2 & 3 when within 6km of the gate.
Group 1: Minmatar Military Station Ruins (50-75km)
2x Frigates (Corpii Diviner/Raider/Herald)2x Cruisers (Corpum Arch Sage/Arch Priest)NOS (Sage)
2x Battleships (Corpus Prophet/Archon)
Group 2: Ripped Superstructure (80-85km)
3x Cruisers (Corpum Arch Priest/Arch Sage)NOS (Sage)2x Battlecruisers (Corpior Bishop/Seer)
Group 3: Acceleration Gate (90-95km)
3x Cruisers (Corpum Revenant/Arch Templar) Tracking Disruptor3x Battleships (Corpus Prophet/Archon/Oracle)
Group 4: Dysfunctional Solar Harvester (90-105km)
3x Cruisers (Corpum Priest/Sage/Shadow Sage)Tip:
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
Note: Attacking Group 4 may only aggro Group 1. I'm not sure it always works.
Note: You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Pocket 2
NO aggro on warp in.
Group 1: Ripped Superstructure (55-70km)
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)2x Elite Frigates (Elder Corpii Worshipper) Web/Scramble
Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) NOS/Tracking Disruptor2x Battleships (Corpus Prophet/Archon)
Group 3: Ruined Stargate (60-75km)
2x Blood Raider Personnel Transport6x Cruisers (Corpum Arch Sage/Arch Priest) NOS
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)
Group 4: Ripped Superstructure (90-95km)
4x Frigates (Corpii Herald/Upholder)5x Cruisers (Corpum Sage)
Tip:
- Group 1 can be ignored. No auto-aggro and is not required for mission completion.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
Blitz
Kill Group 3 (including the Blood Raider Personnel Transport ) of pocket 2 and loot the Militants.Bounty
7,327,443.00Loot + Salvage
~6.6 milCategoryMissions
CategoryLevel4