Wiki source for AngelStrike3sa
======Angel Strike, Level 3======
For part 1-4, click [[AngelStrike3 | here]]
{{lastedit show="2"}}
=====Part 5 - Incriminating Evidence=====
Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates.
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal or Explosive, Kinetic
====Pocket 1====
1 Maru Raid Leader (75k)
1 Maru Harbinger (40k)
8 Maru Raider (15k)
All at 5km instant-aggro
The raiders are frig-sized but drop cruiser loot
Either in the Maru Harbingers or Raid Leaders wreck may contain an +3 Implant.
=====Part 6 - The Flu Outbreak=====
Mission type: Courier
110 units of antibiotic (22 m3)
=====Part 7 - The Secret Meeting=====
Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
====Pocket 1====
Warp in first gate, no aggro, turns out it the Sanshas who are guilty.
As the agent directive was only to talk, did not engage and went through warp gate.
====Pocket 2====
No obvious group of transports, 4 groups total, closest about 30km away (left one):
===Right: ===
2x centum slaughterer
1x cntum execrator
===Middle: ===
3x centior cannibal
2x centior devourer
1x centatis devil
===Left: ===
2x centii manslayer
2x centii butcher
1x centatis phantasm
1x centatis specter
===Back: ===
2x centii enslaer
1x centii plague
1x centum execrator
1x centum slaughterer
No aggro at warp-in, groups aggro at the usual 20-25km range when approached; drone aggro unknown, but not likely.
No stage aggro from attacking individual groups, went right/middle/back. back group finally dropped the mission loot, didn't shoot the left group - suspected shortcut is going for the back group, not the middle group as mentioned in the current version on the site.
=====Part 8 - Defend the Civilian Convoy=====
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal
====Single Pocket====
No instant aggro at all.
3 groups, closest is 35-40km
======
===Front/middle: ===
1 centum fiend
1 centum hellhound
2 centii butcher
2 centii manslayer
===Left: ===
1 centatis wraith
2 sansha berserker
2 sansha demon
===Right: ===
2 centum ravisher
1 centum ravager
5 centii butcher
=====Part 9 - Retrieve the Prisoners=====
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
====Single pocket====
===1st Group: 25km===
3x Centum Execrator(63k)
===2nd Group: 30km===
1x Centatis Specter(135k)
3x Centii Butcher(9k)
2x Centii Manslayer(8k)
===3rd Group: 40km===
1x Centatis Specter(135k)
2x Sansha's Demon (30k)
1x Sansha's Berserker (25k)
===4th Group: 60km===
2x Centatis Specter(135k)
3x Centior Misshape(11k)
=====Part 10 - Final Battle=====
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
This is the most challenging level, first time you will come up against battleships in this storyline.
====First Pocket: Aggro at Warpin====
2x Tower Sentry Sansha III
1x Centum Hellhound
2x Centii Butcher
1x Centii Manslayer
====Second Pocket====
===1st Group:===
1x Centatis Wraith
1x Centatis Specter
===2nd Group:===
1x Centatis Devil
2x Centior Canibal
3x Centior Misshape
===3rd Group:===
1x Centum Fiend
1x Centum Hellhound
3x Centii Butcher
1x Centii Manslayer
===4th Group:===
2x Centum Torturer
3x Centii Enslaver
1x Centii Plague
====3rd pocket====
===Group 1===
2 battlecruisers, below 5km, not sure whether they aggro as i shot them first ;p
===Group 2===
Next to the structures:
4 destroyers
2 battlecruisers
===Group 3 and 4===
The two battleship groups to the left and right, approx 70km out. The two battleship groups contain 5 Tyrants each (1.2M bounty), and some BC, the left group has some elite frigates as well. Easy to tank 5 Tyrants in their optimal range with 2 active LARs.
Killed 1st/2nd before engaging the structures.
==Structures==
- 2 overseer structures: industrial derelict and (target)central comms tower:
- The industrial didn't drop anything
- The comms tower dropped the expected +3 implant.
==Blitz: ==
Destroy the Sensor Structure
----
CategoryMissions
CategoryLevel3
For part 1-4, click [[AngelStrike3 | here]]
{{lastedit show="2"}}
=====Part 5 - Incriminating Evidence=====
Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates.
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal or Explosive, Kinetic
====Pocket 1====
1 Maru Raid Leader (75k)
1 Maru Harbinger (40k)
8 Maru Raider (15k)
All at 5km instant-aggro
The raiders are frig-sized but drop cruiser loot
Either in the Maru Harbingers or Raid Leaders wreck may contain an +3 Implant.
=====Part 6 - The Flu Outbreak=====
Mission type: Courier
110 units of antibiotic (22 m3)
=====Part 7 - The Secret Meeting=====
Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
====Pocket 1====
Warp in first gate, no aggro, turns out it the Sanshas who are guilty.
As the agent directive was only to talk, did not engage and went through warp gate.
====Pocket 2====
No obvious group of transports, 4 groups total, closest about 30km away (left one):
===Right: ===
2x centum slaughterer
1x cntum execrator
===Middle: ===
3x centior cannibal
2x centior devourer
1x centatis devil
===Left: ===
2x centii manslayer
2x centii butcher
1x centatis phantasm
1x centatis specter
===Back: ===
2x centii enslaer
1x centii plague
1x centum execrator
1x centum slaughterer
No aggro at warp-in, groups aggro at the usual 20-25km range when approached; drone aggro unknown, but not likely.
No stage aggro from attacking individual groups, went right/middle/back. back group finally dropped the mission loot, didn't shoot the left group - suspected shortcut is going for the back group, not the middle group as mentioned in the current version on the site.
=====Part 8 - Defend the Civilian Convoy=====
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal
====Single Pocket====
No instant aggro at all.
3 groups, closest is 35-40km
======
===Front/middle: ===
1 centum fiend
1 centum hellhound
2 centii butcher
2 centii manslayer
===Left: ===
1 centatis wraith
2 sansha berserker
2 sansha demon
===Right: ===
2 centum ravisher
1 centum ravager
5 centii butcher
=====Part 9 - Retrieve the Prisoners=====
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
====Single pocket====
===1st Group: 25km===
3x Centum Execrator(63k)
===2nd Group: 30km===
1x Centatis Specter(135k)
3x Centii Butcher(9k)
2x Centii Manslayer(8k)
===3rd Group: 40km===
1x Centatis Specter(135k)
2x Sansha's Demon (30k)
1x Sansha's Berserker (25k)
===4th Group: 60km===
2x Centatis Specter(135k)
3x Centior Misshape(11k)
=====Part 10 - Final Battle=====
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
This is the most challenging level, first time you will come up against battleships in this storyline.
====First Pocket: Aggro at Warpin====
2x Tower Sentry Sansha III
1x Centum Hellhound
2x Centii Butcher
1x Centii Manslayer
====Second Pocket====
===1st Group:===
1x Centatis Wraith
1x Centatis Specter
===2nd Group:===
1x Centatis Devil
2x Centior Canibal
3x Centior Misshape
===3rd Group:===
1x Centum Fiend
1x Centum Hellhound
3x Centii Butcher
1x Centii Manslayer
===4th Group:===
2x Centum Torturer
3x Centii Enslaver
1x Centii Plague
====3rd pocket====
===Group 1===
2 battlecruisers, below 5km, not sure whether they aggro as i shot them first ;p
===Group 2===
Next to the structures:
4 destroyers
2 battlecruisers
===Group 3 and 4===
The two battleship groups to the left and right, approx 70km out. The two battleship groups contain 5 Tyrants each (1.2M bounty), and some BC, the left group has some elite frigates as well. Easy to tank 5 Tyrants in their optimal range with 2 active LARs.
Killed 1st/2nd before engaging the structures.
==Structures==
- 2 overseer structures: industrial derelict and (target)central comms tower:
- The industrial didn't drop anything
- The comms tower dropped the expected +3 implant.
==Blitz: ==
Destroy the Sensor Structure
----
CategoryMissions
CategoryLevel3