Wiki source for ArisiteEnvy4
======Arisite Envy, Level 4======
=====__{{color c="red" text="DO NOT USE MINING DRONES"}}__=====
{{lastedit show="2"}}
**Mission type:** Mining
**Space type:** Normal Space
**Faction:** None
**Recommended Ships:** Hulk, Mackinaw for mining; Miasmos, Porpoise for hauling
===''Summary''===
Mine 9,000 units of Green Arisite (45,000 m³) and then return to agent.
>> ==''Mission Briefing''==
Look, I hear there's some Green Arisite that a bunch of people are looking to get their hands on. Now, I don't know why they want it, but if they want it, I want it.
You may have to hunt for it a bit; I hear the belt's got a lot of big broken-up old asteroids floating around. Might be a little creepy, but it shouldn't do you any harm, and I want that damn rock!
Go get it before those other bastards get their grubby hands on it! >>
|!|{width: 400px}||
|?|First Pocket||
|=|(x:3)Harvestable Objects|=|
|=|(t:Type)T|=|Name|=|Loot|=|
||(t:Asteroid)A||(t:46 km to 48 km from warp-in point)1 x Green Arisite **""<acronym title="Mission Objective">X</acronym>""**||""<acronym title="45,000 m³">9,000 units</acronym>""||
----
===''Walkthrough''===
Warp to the mission site. There are two ways to do it:
1) **Standard:** Preferably with a Mackinaw, mine the asteroids until your cargohold is full. Once full, return to station, deposit the ore, and then warp back to site to finish the last of the asteroids. Short-cycle the miners for the last ore. Once they are all mined, then return to the station.
2) **Jetcan:** Preferably with a Hulk, drop a jetcan in space once you have your first cycle of ore. Deposit all of the mission's ore into the can, either with each cycle or when your hold is nearly full. Short-cycle the miners for the last ore. After all of the ore has been mined, return to station and switch to either a Miasmos (cheaper but slower) or a Porpoise (expensive but faster). Warp back to site, retrieve the ore, and return to station.
Turn in mission once back at station with all ore in hangar or in cargohold.
Takes approximately 25~ minutes to complete with a max skilled Hulk and two ORE Strip Miners or approximately 32~ minutes to complete with a max skilled Mackinaw and two ORE Strip Miners.
----
===''Recommended Fittings''===
<< ''[Hulk, L4 Mining - Ore]''
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 34~ minutes">ORE Strip Miner</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 34~ minutes">ORE Strip Miner</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" <<
>> ''[Mackinaw, L4 Mining - Ore]''
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 41~ minutes">ORE Strip Miner</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 41~ minutes">ORE Strip Miner</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" >>
<< ''[Porpoise, Transport Porpoise]''
Inertial Stabilizers II
Inertial Stabilizers II
50MN Microwarpdrive II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Improved Cloaking Device II
Small Tractor Beam II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
""<acronym title="Deploy if being targeted, carry spare flight of them if you have to ditch the first flight">Vespa EC-600 x10</acronym>"" <<
>> ''[Miasmos, Hauler]''
Reactor Control Unit II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
50MN Y-T8 Compact Microwarpdrive
Multispectrum Shield Hardener II
Medium Shield Extender II
Small Shield Extender II
Improved Cloaking Device II
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems, can be switched out for Small Tractor Beam II">Interdiction Nullifier I</acronym>""
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II >>
=====__{{color c="red" text="DO NOT USE MINING DRONES"}}__=====
{{lastedit show="2"}}
**Mission type:** Mining
**Space type:** Normal Space
**Faction:** None
**Recommended Ships:** Hulk, Mackinaw for mining; Miasmos, Porpoise for hauling
===''Summary''===
Mine 9,000 units of Green Arisite (45,000 m³) and then return to agent.
>> ==''Mission Briefing''==
Look, I hear there's some Green Arisite that a bunch of people are looking to get their hands on. Now, I don't know why they want it, but if they want it, I want it.
You may have to hunt for it a bit; I hear the belt's got a lot of big broken-up old asteroids floating around. Might be a little creepy, but it shouldn't do you any harm, and I want that damn rock!
Go get it before those other bastards get their grubby hands on it! >>
|!|{width: 400px}||
|?|First Pocket||
|=|(x:3)Harvestable Objects|=|
|=|(t:Type)T|=|Name|=|Loot|=|
||(t:Asteroid)A||(t:46 km to 48 km from warp-in point)1 x Green Arisite **""<acronym title="Mission Objective">X</acronym>""**||""<acronym title="45,000 m³">9,000 units</acronym>""||
----
===''Walkthrough''===
Warp to the mission site. There are two ways to do it:
1) **Standard:** Preferably with a Mackinaw, mine the asteroids until your cargohold is full. Once full, return to station, deposit the ore, and then warp back to site to finish the last of the asteroids. Short-cycle the miners for the last ore. Once they are all mined, then return to the station.
2) **Jetcan:** Preferably with a Hulk, drop a jetcan in space once you have your first cycle of ore. Deposit all of the mission's ore into the can, either with each cycle or when your hold is nearly full. Short-cycle the miners for the last ore. After all of the ore has been mined, return to station and switch to either a Miasmos (cheaper but slower) or a Porpoise (expensive but faster). Warp back to site, retrieve the ore, and return to station.
Turn in mission once back at station with all ore in hangar or in cargohold.
Takes approximately 25~ minutes to complete with a max skilled Hulk and two ORE Strip Miners or approximately 32~ minutes to complete with a max skilled Mackinaw and two ORE Strip Miners.
----
===''Recommended Fittings''===
<< ''[Hulk, L4 Mining - Ore]''
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 34~ minutes">ORE Strip Miner</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 34~ minutes">ORE Strip Miner</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" <<
>> ''[Mackinaw, L4 Mining - Ore]''
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 41~ minutes">ORE Strip Miner</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 41~ minutes">ORE Strip Miner</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" >>
<< ''[Porpoise, Transport Porpoise]''
Inertial Stabilizers II
Inertial Stabilizers II
50MN Microwarpdrive II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Improved Cloaking Device II
Small Tractor Beam II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
""<acronym title="Deploy if being targeted, carry spare flight of them if you have to ditch the first flight">Vespa EC-600 x10</acronym>"" <<
>> ''[Miasmos, Hauler]''
Reactor Control Unit II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
50MN Y-T8 Compact Microwarpdrive
Multispectrum Shield Hardener II
Medium Shield Extender II
Small Shield Extender II
Improved Cloaking Device II
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems, can be switched out for Small Tractor Beam II">Interdiction Nullifier I</acronym>""
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II >>