Revision history for ArmorAbaddon
Revision [22165]
Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
Revision [18574]
Edited on 2013-03-30 06:52:48 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- DO NOT fit Cap Rechargers when running Vanguard sites! All mid slots should be used for tracking/sensor/stasis web modules.
- Last mid slot is fitted with a Cap Recharger to extend capacitor time.
- Last mid slot is fitted with a Cap Recharger to extend capacitor time.
Deletions:
- Last mid slot is fitted with a Cap Recharger to improve capacitor time.
Revision [18573]
Edited on 2013-03-30 06:47:18 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Above average sniper.
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Last mid slot is fitted with a Cap Recharger to improve capacitor time.
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Last mid slot is fitted with a Cap Recharger to improve capacitor time.
Deletions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Last mid slot is fitted with a Cap Recharger to improve weapons fire duration.
Revision [18567]
Edited on 2013-03-30 06:08:16 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Advanced Weapon Upgrades 4
- Energy Weapon Rigging 4
- Full gun tachyon variant can be fitted but at the cost of wasting a rig slot. Capacitor time is drastically shortened.
- Energy Weapon Rigging 4
- Full gun tachyon variant can be fitted but at the cost of wasting a rig slot. Capacitor time is drastically shortened.
Deletions:
Revision [18486]
Edited on 2013-03-24 23:23:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
Phased Weapon Navigation Array Generation Extron | ''Cap Recharger II''
Deletions:
Revision [18459]
Edited on 2013-03-21 18:55:04 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Above average sniper. Suffers heavily from power grid fitting and capacitor issues.
Deletions:
Revision [18444]
Edited on 2013-03-21 08:50:42 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
====__Abaddon | OGB Fit__====
|=|Vanguard|=|
Tracking Enhancer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
|=|Vanguard|=|
Tracking Enhancer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Revision [18442]
Edited on 2013-03-21 08:43:01 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Full gun tachyon variants possible but it becomes too specialized to the sniper role.
Deletions:
Revision [18441]
Edited on 2013-03-21 08:40:27 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Abaddon**======
**Role**
- Excellent close range and midrange dps with pulse lasers.
- Average sniper. Suffers heavily from power grid fitting and capacitor issues.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Large Pulse Laser Specialization 3
- Large Beam Laser Specialization 3
- Controlled Bursts 5
- Amarr Battleship 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- DO NOT fit Cap Rechargers (and waste the mid slots) for Vanguards.
- The critical capacitor problem is resolved by fitting Energy Discharge Elutriation rigs.
- Mega Pulse / Mega Beam fitted.
- Full gun tachyon variants possible but it will be too specialized to a sniper role.
- Typical rigs : Energy Discharge Elutriation / Anti-Explosive Pump.
**Site Doctrines**
__Vanguard__
- No afterburner (typical).
- Mega Pulse Laser fitted (typical).
__Assault/HQ__
- No afterburner (typical).
- Mega Beam Laser fitted (typical).
- Last mid slot is fitted with a Cap Recharger to improve weapons fire duration.
====__Abaddon | T2 Basic Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Heat Sink II | ''Reactor Control II''
1600mm Reinforced Steel Plates II
Stasis Webifier II | ''Cap Recharger II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
====__Abaddon | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Imperial Navy Heat Sink | ''Reactor Control II''
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Federation Navy Stasis Webifier | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Cap Recharger II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Notes:
- Reactor Control II can be replaced with a faction Power Diagnostic Sytem but requires Inherent Implants "Squire" Engineering EG-605.
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Abaddon**======
**Role**
- Excellent close range and midrange dps with pulse lasers.
- Average sniper. Suffers heavily from power grid fitting and capacitor issues.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Large Pulse Laser Specialization 3
- Large Beam Laser Specialization 3
- Controlled Bursts 5
- Amarr Battleship 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- DO NOT fit Cap Rechargers (and waste the mid slots) for Vanguards.
- The critical capacitor problem is resolved by fitting Energy Discharge Elutriation rigs.
- Mega Pulse / Mega Beam fitted.
- Full gun tachyon variants possible but it will be too specialized to a sniper role.
- Typical rigs : Energy Discharge Elutriation / Anti-Explosive Pump.
**Site Doctrines**
__Vanguard__
- No afterburner (typical).
- Mega Pulse Laser fitted (typical).
__Assault/HQ__
- No afterburner (typical).
- Mega Beam Laser fitted (typical).
- Last mid slot is fitted with a Cap Recharger to improve weapons fire duration.
====__Abaddon | T2 Basic Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Heat Sink II | ''Reactor Control II''
1600mm Reinforced Steel Plates II
Stasis Webifier II | ''Cap Recharger II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
====__Abaddon | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Imperial Navy Heat Sink | ''Reactor Control II''
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Federation Navy Stasis Webifier | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Cap Recharger II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Notes:
- Reactor Control II can be replaced with a faction Power Diagnostic Sytem but requires Inherent Implants "Squire" Engineering EG-605.
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A very cost effective T1 battleship for general use in incursions.
Excellent dps at close/mid-range and it can also be turned into a decent sniper with T2 beams.
The critical cap problem with the Abaddon is resolved with 1-2 Large Energy Discharge Elutriation rigs.
This gives it enough cap to finish a site (without over-relying on cap transfer from logistic ships).
More importantly, it releases the mid & low slots for tank/dps/EW modules.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
__Note1:__
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
==__Ship Details__==
Gun DPS: 815 (Imperial Navy Multifrequency) / 649 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 81/76/72/85 (EM/Therm/Kin/Exp)
RR defence efficiency: 355 (per Large Solace RR)
Armor: 18256
EHP: 123,209
Scan resolution: 106-170mm
Targeting: 100-160km
Speed: 106m/s
Signature: 470m
Capacitor: 6m 3s
==__Low__==
Armor Explosive Hardener II
==__Mid__==
Stasis Webifier II
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
==__Rig__==
Large Trimark Armor Pump I
----
======2. Abaddon (Standard)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
Futher improvements on cap conservation by upgrading to T2 Large Energy Discharge Elutriation rigs.
Selected use of faction modules to further improve the tank.
Faction dual-webbers is mandatory to apply full battleship damage to smaller targets within its range.
A tracking computer can be replaced for a sensor booster to improve lock time.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
__Note1:__
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
==__Ship Details__==
Gun DPS: 815 (Imperial Navy Multifrequency) / 649 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 83/78/74/86 (EM/Therm/Kin/Exp)
RR defence efficiency: 382 (per Large Solace RR)
Armor: 18256
EHP: 129,693
Scan resolution: 106mm
Targeting: 100km
Speed: 106m/s
Signature: 470m
Capacitor: 7m 30s
==__Low__==
Armor Explosive Hardener II
==__Mid__==
Shadow Serpentis Stasis Webifier
Shadow Serpentis Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
==__Rig__==
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
Extra powergrid expense from the Large Energy Discharge Elutriation rigs makes fitting a challenge.
__Good Fit__
7 T2 Mega Beams, 2 T2 heat sink and 1 T2 auto targeting unit.
Confers best dps while maintaining the same tank.
__Average Fit__
6 T2 Tachyon Beams, 2 T2 heat sink and 1 T2 auto targeting unit.
Roughly 8.1% less dps than the good fit, however with an extended one and a half minute more cap life.
Tachyon beams range advantage over mega beams is negligible for sniping targets up to 150km.
Its short and medium range dps is exceeded by the mega beams.
__Note1:__
8 T1 ""Meta4"" mega beams can be fitted. It will require a minimum Squire PG2 implant (1% powergrid).
The loss of T2 Aurora crystal impact long range sniper dps however.
==__Ship Details__==
Gun DPS: 624 (Imperial Navy Multifrequency) / 362 (Aurora)
Gun max tracking: 0.0314
Gun max range: 140+33km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 83/78/74/86 (EM/Therm/Kin/Exp)
RR defence efficiency: 382 (per Large Solace RR)
Armor: 18256
EHP: 129,693
Scan resolution: 106-170mm
Targeting: 100-160km
Speed: 106m/s
Signature: 470m
Capacitor: 6m 46s
==__Low__==
Armor Explosive Hardener II
==__Mid__==
Cap Recharger II
==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Auto Targeting System II
==__Rig__==
Large Trimark Armor Pump I
----
======3. Abaddon (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A minor variation of the Standard fitting. The tank is changed to full passive.
Exp resist and armor HP is lowered to release 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 13% and 27% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 10%, a minor reduction in the effectiveness of RR from logistic ships.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
__Note1:__
A second 1600mm plate can be fitted to give a better buffer than the Standard fitting (but slightly worser Exp resist).
This will improve sniper survivability against alpha damage for higher level sites.
__Note2:__
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
==__Ship Details__==
Gun DPS: 916 (Imperial Navy Multifrequency) / 730 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 329 (per Large Solace RR)
Armor: 15875
EHP: 110,607
Scan resolution: 106mm
Targeting: 100km
Speed: 106m/s
Signature: 470m
Capacitor: 7m 20s
==__Low__==
==__Mid__==
Shadow Serpentis Stasis Webifier
Shadow Serpentis Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
==__Rig__==
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
Extra powergrid expense from the Large Energy Discharge Elutriation rigs makes fitting a challenge.
__Best Fit__
8 T2 Mega Beams, 2 T2 heat sink and 1 faction power diagnostic system (7.5% powergrid bonus).
Confers best dps while maintaining the same tank, with added bonus of better cap regen and capacity.
Requires a minimum Squire PG4 implant (3% powergrid) AND Energy Weapon Rigging 4.
__Good Fit__
7 T2 Mega Beams, 3 T2 heat sink and 1 T2 auto targeting unit.
Roughly 1.8% less dps than the best fit and one minute less cap life.
__Average Fit__
7 T2 Tachyon Beams, 2 T2 heat sink, T2 reactor control unit and 1 T2 auto targeting unit.
Roughly 5.8% less dps than the best fit and half a minute less cap life.
Tachyon beams range advantage over mega beams is negligible for sniping targets up to 150km.
Its short and medium range dps is exceeded by the mega beams.
__Note1:__
8 T1 ""Meta4"" mega beams can be fitted. It will require a minimum Squire PG2 implant (1% powergrid).
The loss of T2 Aurora crystal impact long range sniper dps however.
==__Ship Details__==
Gun DPS: 786 (Imperial Navy Multifrequency) / 456 (Aurora)
Gun max tracking: 0.0314
Gun max range: 140+33km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 329 (per Large Solace RR)
Armor: 15875
EHP: 110,607
Scan resolution: 106-170mm
Targeting: 100-160km
Speed: 106m/s
Signature: 470m
Capacitor: 9m 2s
==__Low__==
True Sansha Power Diagnostic System
==__Mid__==
Cap Recharger II
==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
==__Rig__==
Additions:
Its short and medium range dps is exceeded by the mega beams.
Its short and medium range dps is exceeded by the mega beams.
Its short and medium range dps is exceeded by the mega beams.
Deletions:
Its short and medium range dps is outperformed by the mega beams.
Deletions:
Additions:
Extra powergrid expense from the Large Energy Discharge Elutriation rigs makes fitting a challenge.
__Good Fit__
7 T2 Mega Beams, 2 T2 heat sink and 1 T2 auto targeting unit.
Confers best dps while maintaining the same tank.
__Average Fit__
6 T2 Tachyon Beams, 2 T2 heat sink and 1 T2 auto targeting unit.
Roughly 8.1% less dps than the good fit, however with an extended one and a half minute more cap life.
Tachyon beams range advantage over mega beams is negligible for sniping targets up to 150km.
Its short and medium range dps is outperformed by the mega beams.
__Note1:__
8 T1 ""Meta4"" mega beams can be fitted. It will require a minimum Squire PG2 implant (1% powergrid).
The loss of T2 Aurora crystal impact long range sniper dps however.
Extra powergrid expense from the Large Energy Discharge Elutriation rigs makes fitting a challenge.
__Best Fit__
8 T2 Mega Beams, 2 T2 heat sink and 1 faction power diagnostic system (7.5% powergrid bonus).
Confers best dps while maintaining the same tank, with added bonus of better cap regen and capacity.
Requires a minimum Squire PG4 implant (3% powergrid) AND Energy Weapon Rigging 4.
__Good Fit__
7 T2 Mega Beams, 3 T2 heat sink and 1 T2 auto targeting unit.
Roughly 1.8% less dps than the best fit and one minute less cap life.
__Average Fit__
7 T2 Tachyon Beams, 2 T2 heat sink, T2 reactor control unit and 1 T2 auto targeting unit.
Roughly 5.8% less dps than the best fit and half a minute less cap life.
Tachyon beams range advantage over mega beams is negligible for sniping targets up to 150km.
Its short and medium range dps is outperformed by the mega beams.
__Note1:__
8 T1 ""Meta4"" mega beams can be fitted. It will require a minimum Squire PG2 implant (1% powergrid).
The loss of T2 Aurora crystal impact long range sniper dps however.
Gun DPS: 786 (Imperial Navy Multifrequency) / 456 (Aurora)
Capacitor: 9m 2s
True Sansha Power Diagnostic System
__Good Fit__
7 T2 Mega Beams, 2 T2 heat sink and 1 T2 auto targeting unit.
Confers best dps while maintaining the same tank.
__Average Fit__
6 T2 Tachyon Beams, 2 T2 heat sink and 1 T2 auto targeting unit.
Roughly 8.1% less dps than the good fit, however with an extended one and a half minute more cap life.
Tachyon beams range advantage over mega beams is negligible for sniping targets up to 150km.
Its short and medium range dps is outperformed by the mega beams.
__Note1:__
8 T1 ""Meta4"" mega beams can be fitted. It will require a minimum Squire PG2 implant (1% powergrid).
The loss of T2 Aurora crystal impact long range sniper dps however.
Extra powergrid expense from the Large Energy Discharge Elutriation rigs makes fitting a challenge.
__Best Fit__
8 T2 Mega Beams, 2 T2 heat sink and 1 faction power diagnostic system (7.5% powergrid bonus).
Confers best dps while maintaining the same tank, with added bonus of better cap regen and capacity.
Requires a minimum Squire PG4 implant (3% powergrid) AND Energy Weapon Rigging 4.
__Good Fit__
7 T2 Mega Beams, 3 T2 heat sink and 1 T2 auto targeting unit.
Roughly 1.8% less dps than the best fit and one minute less cap life.
__Average Fit__
7 T2 Tachyon Beams, 2 T2 heat sink, T2 reactor control unit and 1 T2 auto targeting unit.
Roughly 5.8% less dps than the best fit and half a minute less cap life.
Tachyon beams range advantage over mega beams is negligible for sniping targets up to 150km.
Its short and medium range dps is outperformed by the mega beams.
__Note1:__
8 T1 ""Meta4"" mega beams can be fitted. It will require a minimum Squire PG2 implant (1% powergrid).
The loss of T2 Aurora crystal impact long range sniper dps however.
Gun DPS: 786 (Imperial Navy Multifrequency) / 456 (Aurora)
Capacitor: 9m 2s
True Sansha Power Diagnostic System
Deletions:
The alternative option is fitting 8x ""Meta4"" mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
The loss of T2 Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
Powergrid limitations from the Large Energy Discharge Elutriation rigs only allows 7x T2 mega beams to be fitted.
Fitting a reactor control unit for the full 8x gun complement makes little sense due to the negligible difference in raw dps (and higher cap use).
The alternative option is fitting 8x ""Meta4"" mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
The loss of T2 Aurora crystal impact long range sniper dps, however short/mid-range dps will be slightly improved.
Gun DPS: 701 (Imperial Navy Multifrequency) / 407 (Aurora)
Capacitor: 6m 28s
Additions:
Gun DPS: 815 (Imperial Navy Multifrequency) / 649 (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Gun DPS: 815 (Imperial Navy Multifrequency) / 649 (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Scan resolution: 106mm
Targeting: 100km
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Gun DPS: 916 (Imperial Navy Multifrequency) / 730 (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Scan resolution: 106mm
Targeting: 100km
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Gun DPS: 815 (Imperial Navy Multifrequency) / 649 (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Scan resolution: 106mm
Targeting: 100km
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Gun DPS: 916 (Imperial Navy Multifrequency) / 730 (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Scan resolution: 106mm
Targeting: 100km
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Deletions:
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Gun DPS: 815 (Imperial Navy Multifrequency)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Scan resolution: 106 mm
Targeting: 100 km
Speed: 106 m/s
Signature: 470 m
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Scan resolution: 106-170 mm
Targeting: 100-160 km
Speed: 106 m/s
Signature: 470 m
Gun DPS: 916 (Imperial Navy Multifrequency)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Scan resolution: 106 mm
Targeting: 100 km
Speed: 106 m/s
Signature: 470 m
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Scan resolution: 106-170 mm
Targeting: 100-160 km
Speed: 106 m/s
Signature: 470 m
Deletions:
If Meta4 mega pulse lasers are fitted, the ship can only be effectively used for vanguards only.
Revision [8863]
Edited on 2011-06-20 11:47:39 by SturmWolke [removed unecessary para and misc reword]Additions:
Note1:
If Meta4 mega pulse lasers are fitted, the ship can only be effectively used for vanguards only.
A second 1600mm plate can be fitted to give a better buffer than the Standard fitting (but slightly worser Exp resist).
This will improve sniper survivability against alpha damage for higher level sites.
If Meta4 mega pulse lasers are fitted, the ship can only be effectively used for vanguards only.
A second 1600mm plate can be fitted to give a better buffer than the Standard fitting (but slightly worser Exp resist).
This will improve sniper survivability against alpha damage for higher level sites.
Deletions:
However, the RR defence efficiency for Kin/Exp drops significantly from 378 to 286 (which is a 24% drop).
This makes the ship more vulnerable to Sansha missiles, in addition to being harder to RR by logistic ships.
Obviously, a second 1600mm plate can be fitted to give a better buffer than the Standard fitting (but slightly worser Exp resist).
This presents an option for more buffer in sniper role where the Sansha alpha dmg is significantly more dangerous.
Additions:
A very cost effective T1 battleship for general use in incursions.
Excellent dps at close/mid-range and it can also be turned into a decent sniper with T2 beams.
The critical cap problem with the Abaddon is resolved with 1-2 Large Energy Discharge Elutriation rigs.
RR defence efficiency: 355 (per Large Solace RR)
Speed: 106m/s
Signature: 470m
RR defence efficiency: 382 (per Large Solace RR)
RR defence efficiency: 382 (per Large Solace RR)
RR defence efficiency: 329 (per Large Solace RR)
RR defence efficiency: 329 (per Large Solace RR)
Excellent dps at close/mid-range and it can also be turned into a decent sniper with T2 beams.
The critical cap problem with the Abaddon is resolved with 1-2 Large Energy Discharge Elutriation rigs.
RR defence efficiency: 355 (per Large Solace RR)
Speed: 106m/s
Signature: 470m
RR defence efficiency: 382 (per Large Solace RR)
RR defence efficiency: 382 (per Large Solace RR)
RR defence efficiency: 329 (per Large Solace RR)
RR defence efficiency: 329 (per Large Solace RR)
Deletions:
RR defence efficiency: 355 (per Solace RR)
RR defence efficiency: 382 (per Solace RR)
RR defence efficiency: 382 (per Solace RR)
RR defence efficiency: 347 (per Solace RR)
RR defence efficiency: 347 (per Solace RR)
Additions:
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
Deletions:
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
Additions:
Fitting a reactor control unit for the full 8x gun complement makes little sense due to the negligible difference in raw dps (and higher cap use).
The loss of T2 Aurora crystal impact long range sniper dps, however short/mid-range dps will be slightly improved.
The loss of T2 Aurora crystal impact long range sniper dps, however short/mid-range dps will be slightly improved.
Additions:
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note2:__
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note2:__
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
Deletions:
Assault, HQ and Kundalini Manifest requires a beam sniper re-fit. See (Standard -> T2 Sniper refit) section below.
Additions:
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards.
Deletions:
Additions:
This presents an option for more buffer in sniper role where the Sansha alpha dmg is significantly more dangerous.
Deletions:
Revision [8759]
Edited on 2011-06-10 21:42:56 by SturmWolke [I lied, this should be the final update .. I hope]Additions:
Scan resolution: 106-170mm
Targeting: 100-160km
Scan resolution: 106-170 mm
Targeting: 100-160 km
Scan resolution: 106-170 mm
Targeting: 100-160 km
Targeting: 100-160km
Scan resolution: 106-170 mm
Targeting: 100-160 km
Scan resolution: 106-170 mm
Targeting: 100-160 km
Deletions:
Targeting: 100/160km
Scan resolution: 106/170 mm
Targeting: 100/160 km
Scan resolution: 106/170 mm
Targeting: 100/160 km
Additions:
Note: If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards.
The alternative option is fitting 8x ""Meta4"" mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
The alternative option is fitting 8x ""Meta4"" mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
The alternative option is fitting 8x ""Meta4"" mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
The alternative option is fitting 8x ""Meta4"" mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
Deletions:
The alternative option is fitting 8x Meta 4 mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
The alternative option is fitting 8x Meta 4 mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
Additions:
The buffer tank can be extended by replacing the armor explosive hardener for a second 1600mm plate.
The loss of T2 Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
Exp resist and armor HP is lowered to release 1 low slot for an extra heat sink (or tracking enhancer).
Obviously, a second 1600mm plate can be fitted to give a better buffer than the Standard fitting (but slightly worser Exp resist).
It presents an option for more tank in sniper role where the Sansha alpha dmg is significantly more dangerous.
The loss of T2 Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
The loss of T2 Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
Exp resist and armor HP is lowered to release 1 low slot for an extra heat sink (or tracking enhancer).
Obviously, a second 1600mm plate can be fitted to give a better buffer than the Standard fitting (but slightly worser Exp resist).
It presents an option for more tank in sniper role where the Sansha alpha dmg is significantly more dangerous.
The loss of T2 Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
Deletions:
The loss of Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
It reduces Exp resist and armor hp to release 1 low slot for an extra heat sink (or tracking enhancer).
Obviously, a second 1600mm plate can be also be fitted instead to give a better buffer than the Standard fitting (but slightly worser Exp resist).
This dual 1600mm plate flexibility can also be is extended for sniper role where the Sansha alpha dmg is significantly more dangerous.
The loss of Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
Additions:
Obviously, a second 1600mm plate can be also be fitted instead to give a better buffer than the Standard fitting (but slightly worser Exp resist).
Deletions:
__Note2:__
The buffer tank can extended by replacing the anti-explosive pump rig for a trimark rig.
However, the RR defence efficiency for Kin/Exp drops significantly from 315 to 286 (which is a 9% drop).
Additions:
__Note1:__
The buffer tank can be extended by replacing the armor explosive hardener for a second 1600mm plate or heat sink/tracking enhancer.
However, the RR defence efficiency for Kin/Exp drops significantly from 378 to 286 (which is a 24% drop).
This makes the ship more vulnerable to Sansha missiles, in addition to being harder to RR by logistic ships.
A minor variation of the Standard fitting. The tank is changed to full passive.
__Note1:__
Obviously, a second 1600mm plate can be also be fitted instead to give a better buffer than the Standard fitting (but worser Exp resist).
This dual 1600mm plate flexibility can also be is extended for sniper role where the Sansha alpha dmg is significantly more dangerous.
__Note2:__
The buffer tank can extended by replacing the anti-explosive pump rig for a trimark rig.
However, the RR defence efficiency for Kin/Exp drops significantly from 315 to 286 (which is a 9% drop).
This makes the ship more vulnerable to Sansha missiles, in addition to being harder to RR by logistic ships.
The buffer tank can be extended by replacing the armor explosive hardener for a second 1600mm plate or heat sink/tracking enhancer.
However, the RR defence efficiency for Kin/Exp drops significantly from 378 to 286 (which is a 24% drop).
This makes the ship more vulnerable to Sansha missiles, in addition to being harder to RR by logistic ships.
A minor variation of the Standard fitting. The tank is changed to full passive.
__Note1:__
Obviously, a second 1600mm plate can be also be fitted instead to give a better buffer than the Standard fitting (but worser Exp resist).
This dual 1600mm plate flexibility can also be is extended for sniper role where the Sansha alpha dmg is significantly more dangerous.
__Note2:__
The buffer tank can extended by replacing the anti-explosive pump rig for a trimark rig.
However, the RR defence efficiency for Kin/Exp drops significantly from 315 to 286 (which is a 9% drop).
This makes the ship more vulnerable to Sansha missiles, in addition to being harder to RR by logistic ships.
Deletions:
Additions:
It reduces Exp resist and armor hp to release 1 low slot for an extra heat sink (or tracking enhancer).
Deletions:
Additions:
It sacrifices Kin/Exp resist to release 1 low slot for an extra heat sink (or tracking enhancer).
Deletions:
Additions:
======(Standard -> T2 Sniper refit)======
======(Gank -> T2 Sniper refit)======
======(Gank -> T2 Sniper refit)======
Deletions:
======(Gank -> T2 Sniper Refit)======
Additions:
Note: If Meta 4 mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards.
Assault, HQ and Kundalini Manifest requires a beam sniper re-fit. See (Standard -> T2 Sniper refit) section below.
======(Standard -> T2 Sniper Refit)======
======(Gank -> T2 Sniper Refit)======
Assault, HQ and Kundalini Manifest requires a beam sniper re-fit. See (Standard -> T2 Sniper refit) section below.
======(Standard -> T2 Sniper Refit)======
======(Gank -> T2 Sniper Refit)======
Deletions:
======(Gank -> Sniper Refit)======
Additions:
The loss of Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
Simple module swaps (from Gank fitting) for sniper duty.
The loss of Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
Simple module swaps (from Gank fitting) for sniper duty.
The loss of Aurora crystal impact long range sniper dps, however mid-range dps will be slightly improved.
Deletions:
The loss of Aurora cyrstal impact long range sniper dps, however mid-range dps will be slightly improved.
Additions:
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
The loss of Aurora cyrstal impact long range sniper dps, however mid-range dps will be slightly improved.
Gun max range: 140+33km (Aurora)
The tank is changed to full passive.
It sacrifices Kin/Exp resist and cap longevity to release 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 13% and 27% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 10%, a minor reduction in the effectiveness of RR from logistic ships.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
Gun DPS: 916 (Imperial Navy Multifrequency)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 347 (per Solace RR)
Armor: 15875
EHP: 110,607
Capacitor: 7m 20s
Large Anti-Explosive Pump I
======(Gank -> Sniper Refit)======
The loss of Aurora cyrstal impact long range sniper dps, however mid-range dps will be slightly improved.
Gun DPS: 701 (Imperial Navy Multifrequency) / 407 (Aurora)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 347 (per Solace RR)
Armor: 15875
EHP: 110,607
Capacitor: 6m 28s
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
The loss of Aurora cyrstal impact long range sniper dps, however mid-range dps will be slightly improved.
Gun max range: 140+33km (Aurora)
The tank is changed to full passive.
It sacrifices Kin/Exp resist and cap longevity to release 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 13% and 27% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 10%, a minor reduction in the effectiveness of RR from logistic ships.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
Gun DPS: 916 (Imperial Navy Multifrequency)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 347 (per Solace RR)
Armor: 15875
EHP: 110,607
Capacitor: 7m 20s
Large Anti-Explosive Pump I
======(Gank -> Sniper Refit)======
The loss of Aurora cyrstal impact long range sniper dps, however mid-range dps will be slightly improved.
Gun DPS: 701 (Imperial Navy Multifrequency) / 407 (Aurora)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 347 (per Solace RR)
Armor: 15875
EHP: 110,607
Capacitor: 6m 28s
Deletions:
TBA
No Differences
Additions:
======1. Abaddon (Starter)======
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
The critical cap issue with the Abaddon is mitigated with Large Energy Discharge Elutriation rigs.
This gives it enough cap to finish a site (without over-relying on cap transfer from logistic ships).
More importantly, it releases the mid & low slots for tank/dps/EW modules.
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Resists: 81/76/72/85 (EM/Therm/Kin/Exp)
RR defence efficiency: 355 (per Solace RR)
EHP: 123,209
Scan resolution: 106/170mm
Targeting: 100/160km
Capacitor: 6m 3s
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Stasis Webifier II
Large Energy Discharge Elutriation I
Large Energy Discharge Elutriation I
======2. Abaddon (Standard)======
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
Futher improvements on cap conservation by upgrading to T2 Large Energy Discharge Elutriation rigs.
Selected use of faction modules to further improve the tank.
Faction dual-webbers is mandatory to apply full battleship damage to smaller targets within its range.
A tracking computer can be replaced for a sensor booster to improve lock time.
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Resists: 83/78/74/86 (EM/Therm/Kin/Exp)
RR defence efficiency: 382 (per Solace RR)
EHP: 129,693
Capacitor: 7m 30s
======(Standard -> Sniper Refit)======
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
Powergrid limitations from the Large Energy Discharge Elutriation rigs only allows 7x T2 mega beams to be fitted.
The alternative option is fitting 8x Meta 4 mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
The loss of Aurora cyrstal impact long range sniper dps, however mid-range dps is slightly improved.
Gun DPS: 624 (Imperial Navy Multifrequency) / 362 (Aurora)
Gun max range: 140+33km (Imperial Navy Radio)
Resists: 83/78/74/86 (EM/Therm/Kin/Exp)
RR defence efficiency: 382 (per Solace RR)
EHP: 129,693
Scan resolution: 106/170 mm
Targeting: 100/160 km
Capacitor: 6m 46s
Cap Recharger II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Auto Targeting System II
======3. Abaddon (Gank)======
TBA
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
The critical cap issue with the Abaddon is mitigated with Large Energy Discharge Elutriation rigs.
This gives it enough cap to finish a site (without over-relying on cap transfer from logistic ships).
More importantly, it releases the mid & low slots for tank/dps/EW modules.
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Resists: 81/76/72/85 (EM/Therm/Kin/Exp)
RR defence efficiency: 355 (per Solace RR)
EHP: 123,209
Scan resolution: 106/170mm
Targeting: 100/160km
Capacitor: 6m 3s
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Stasis Webifier II
Large Energy Discharge Elutriation I
Large Energy Discharge Elutriation I
======2. Abaddon (Standard)======
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
Futher improvements on cap conservation by upgrading to T2 Large Energy Discharge Elutriation rigs.
Selected use of faction modules to further improve the tank.
Faction dual-webbers is mandatory to apply full battleship damage to smaller targets within its range.
A tracking computer can be replaced for a sensor booster to improve lock time.
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Resists: 83/78/74/86 (EM/Therm/Kin/Exp)
RR defence efficiency: 382 (per Solace RR)
EHP: 129,693
Capacitor: 7m 30s
======(Standard -> Sniper Refit)======
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
Powergrid limitations from the Large Energy Discharge Elutriation rigs only allows 7x T2 mega beams to be fitted.
The alternative option is fitting 8x Meta 4 mega beams, which requires a minimum Squire PG2 implant (1% powergrid).
The loss of Aurora cyrstal impact long range sniper dps, however mid-range dps is slightly improved.
Gun DPS: 624 (Imperial Navy Multifrequency) / 362 (Aurora)
Gun max range: 140+33km (Imperial Navy Radio)
Resists: 83/78/74/86 (EM/Therm/Kin/Exp)
RR defence efficiency: 382 (per Solace RR)
EHP: 129,693
Scan resolution: 106/170 mm
Targeting: 100/160 km
Capacitor: 6m 46s
Cap Recharger II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Auto Targeting System II
======3. Abaddon (Gank)======
TBA
Deletions:
Usage: Incursion vanguard, assault/HQ mid-range dps and Kundalini site dps.
The critical cap issue with the Abaddon is solved with 2x T2 Large Energy Discharge Elutriation rigs.
This gives it enough cap to finish a site and frees up the mid & low slots for tank/dps/EW modules.
The 1600mm plate is not strictly necessary for vanguards, on a condition that your fleet has good logistic pilots.
Gun max tracking : 0.0691
Gun max range : 58+16km (Scorch)
Resists: 77/78/84/83 (EM/Therm/Kin/Exp)
Armor: 15875
EHP: 119,765
Capacitor: 6m 52s
Armor Kinetic Hardener II
Large Anti-Thermic Pump I
======Abaddon (Gank)======
Usage: Incursion vanguard, assault/HQ mid-range dps and Kundalini site dps.
A variation of the Standard configuration, sacrificing Kin/Exp resist and cap longevity for 12% more raw dps.
The tank turns to full passive and the overall resist profile skews more towards the EM/Therm side.
The armor buffer for Kin/Exp is reduced 20%, while EM/Therm buffer gains 30% (when compared to Standard configuration).
Gun DPS: 916 (Imperial Navy Multifrequency)
Gun max tracking : 0.0691
Gun max range : 58+16km (Scorch)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
EHP: 121,379
Capacitor: 4m 34s
Large Anti-Explosive Pump I
======Abaddon (Standard -> Sniper Refit)======
Usage: Assault/HQ sniper.
Requires a minimum Squire PG2 (1% powergrid).
TBA.
Gun DPS: 648 (Imperial Navy Multifrequency) / 270 (Imperial Navy Radio)
Gun max range: 125+33km (Imperial Navy Radio)
Resists: 77/78/84/83 (EM/Therm/Kin/Exp)
Armor: 15875
EHP: 119,765
Targeting: 160 km
Capacitor: 5m 42s
Armor Kinetic Hardener II
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Large Anti-Thermic Pump I
Additions:
Resists: 77/78/84/83 (EM/Therm/Kin/Exp)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
Resists: 77/78/84/83 (EM/Therm/Kin/Exp)
Resists: 83/78/74/77 (EM/Therm/Kin/Exp)
Resists: 77/78/84/83 (EM/Therm/Kin/Exp)
Deletions:
Resists: 83(EM)/78(Th)/74(Ki)/77(Ex)
Resists: 77(EM)/78(Th)/84(Ki)/83(Ex)
Additions:
The armor buffer for Kin/Exp is reduced 20%, while EM/Therm buffer gains 30% (when compared to Standard configuration).
Deletions:
Additions:
======Abaddon (Gank)======
A variation of the Standard configuration, sacrificing Kin/Exp resist and cap longevity for 12% more raw dps.
The tank turns to full passive and the overall resist profile skews more towards the EM/Therm side.
The armor buffer for Kin/Exp is reduced by 0.8 multiplier, while EM/Therm buffer gains 1.3 multiplier.
Resists: 83(EM)/78(Th)/74(Ki)/77(Ex)
Armor: 18256
EHP: 121,379
Capacitor: 4m 34s
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
A variation of the Standard configuration, sacrificing Kin/Exp resist and cap longevity for 12% more raw dps.
The tank turns to full passive and the overall resist profile skews more towards the EM/Therm side.
The armor buffer for Kin/Exp is reduced by 0.8 multiplier, while EM/Therm buffer gains 1.3 multiplier.
Resists: 83(EM)/78(Th)/74(Ki)/77(Ex)
Armor: 18256
EHP: 121,379
Capacitor: 4m 34s
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Deletions:
A variation of the standard configuration, sacrificing kinetic resist and cap longevity for 12% more raw dps.
The armor buffer for Kin/Exp torpedo dmg is reduced by 27%.
Resists: 77(EM)/78(Th)/75(Ki)/83(Ex)
EHP: 111,403
Capacitor: 4m 21s
Large Anti-Kinetic Pump I