Revision history for ArmorAbsolution
Revision [22163]
Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
Revision [18531]
Edited on 2013-03-26 07:21:27 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.
Deletions:
Revision [18526]
Edited on 2013-03-26 04:49:54 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Mobile fleets require either an afterburner or MWD to be fitted.
Deletions:
Revision [18510]
Edited on 2013-03-25 05:24:10 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
Federation Navy Stasis Webifier | ''10MN Afterburner II''
Revision [18509]
Edited on 2013-03-25 05:23:03 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Absolution**======
**Role**
- Good close range dps with pulse lasers. Non-existent mid range dps.
- No sniper role.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Medium Pulse Laser Specialization 3
- Medium Beam Laser Specialization 3
- Controlled Bursts 5
- Command Ship 4
**Fitting Notes**
- Heavy Pulse fitted.
- Ship's naturally high Kin-Exp resistance profile removes the need for any specific kinetic or explosive resist modules.
- Ship's EM-Thermal resistance profile raised to better resist laser hits.
- Typical rigs : Energy Burst Aerator or Collision Accelerator / Anti-Thermic Pump.
- Damage Control II + EANM combination avoids triple stacked resist penalties if an OGB is present.
**Site Doctrines**
__Vanguard__
- Stationary fleets do not require for afterburner to be fitted.
- Mobile fleets require either an afterburner or MWD to be fitted, plus sometimes a Code Breaker module.
- Heavy Pulse Laser fitted (typical).
__Assault/HQ__
- Afterburner fitted (typical).
- Heavy Pulse Laser fitted (typical).
====__Absolution | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Medium Energy Burst Aerator II
Medium Anti-Thermic Pump I
====__Absolution | OGB Fit__====
|=|Vanguard|=|
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Medium Energy Burst Aerator II
Medium Anti-Thermic Pump I
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Absolution**======
**Role**
- Good close range dps with pulse lasers. Non-existent mid range dps.
- No sniper role.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Medium Pulse Laser Specialization 3
- Medium Beam Laser Specialization 3
- Controlled Bursts 5
- Command Ship 4
**Fitting Notes**
- Heavy Pulse fitted.
- Ship's naturally high Kin-Exp resistance profile removes the need for any specific kinetic or explosive resist modules.
- Ship's EM-Thermal resistance profile raised to better resist laser hits.
- Typical rigs : Energy Burst Aerator or Collision Accelerator / Anti-Thermic Pump.
- Damage Control II + EANM combination avoids triple stacked resist penalties if an OGB is present.
**Site Doctrines**
__Vanguard__
- Stationary fleets do not require for afterburner to be fitted.
- Mobile fleets require either an afterburner or MWD to be fitted, plus sometimes a Code Breaker module.
- Heavy Pulse Laser fitted (typical).
__Assault/HQ__
- Afterburner fitted (typical).
- Heavy Pulse Laser fitted (typical).
====__Absolution | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Medium Energy Burst Aerator II
Medium Anti-Thermic Pump I
====__Absolution | OGB Fit__====
|=|Vanguard|=|
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Medium Energy Burst Aerator II
Medium Anti-Thermic Pump I
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
The Absolution is undoubtedly the best armor tanked command ship for incursion running.
Its RAW dps exceeds that of an equivalent Legion, with excellent overall resistance and decent armor hp.
Its major weakness however, is range. Damage projection is semi-crippled; FULL dps can only be effectively applied < 10km.
For the typical engagement range between 10-20km in vanguards, a fully skilled equivalent Legion will be more effective with its faction crystals.
It critically needs the Command Ship skill to be L5 to offset the range disadvantage for the above.
An (Command Ship L4) Absolution's best range (when compared to a Legion) are < 10km (faction crystals) and between 20-30km (scorch).
The extra drone dps takes several seconds travel time to be applied, in most cases it can be discounted vs frigate targets.
Not recommended as a starter ship for incursions.
The 3rd heat sink can be replaced by a tracking enhancer to increase damage projection when using faction crystals.
It will however reduce the available dps for (webbed) NPC targets with faction multifrequency and scorch.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
==__Ship Details__==
Gun DPS: 687 (Imperial Navy Multifrequency) / 548 (Scorch)
Gun max tracking: 0.1665
Gun max range: 29+8.2km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 83/78/84/90 (EM/Therm/Kin/Exp)
RR defence efficiency: 462 (per Large Solace RR)
Armor: 14886
EHP: 111,287
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
==__Mid__==
==__High__==
==__Rig__==
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
----
======2. Absolution (Balanced)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
A minor variation of the standard Absolution with improved dps.
The armor hp is reduced (via the removal of a trimark armor rig).
The T2 Energy Collision Accelerator can be swapped for a T2 Energy Burst Aerator for 0.9% extra dps.
In most cases, the former is the better choice as it reduces crystal breakages and uses less cap.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
The PG problem requires a minimum Squire PG4 implant (3% powergrid) to be resolved.
==__Ship Details__==
Gun DPS: 739 (Imperial Navy Multifrequency) / 589 (Scorch)
Gun max tracking: 0.1665
Gun max range: 29+8.2km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 83/78/84/90 (EM/Therm/Kin/Exp)
RR defence efficiency: 462 (per Large Solace RR)
Armor: 12945
EHP: 99,595
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
==__Mid__==
==__High__==
==__Rig__==
Medium Trimark Armor Pump I
Medium Energy Collision Accelerator II
----
======3. Absolution (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
A variation of the balanced Absolution with improved damage projection.
This partly mitigate the Absolution's range weakness and slightly improves upon its turret tracking.
The overall resist is reduced to release 1 low slot for a T2 tracking enhancer.
The T2 Energy Collision Accelerator can be swapped for a T2 Energy Burst Aerator for 0.9% extra dps.
In most cases, the former is the better choice as it reduces crystal breakages and uses less cap.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
It is __highly recommended__ that the tracking enhancer be replaced with an EANM for the above sites to improve survivability against alpha damage.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
The PG problem requires a minimum Squire PG4 implant (3% powergrid) to be resolved.
__Note4:__
Alternatively, the trimark armor rig can be removed in favor of an anti-thermic rig to focus on better EM/Therm resist.
However, this presents a slight buffer problem when doing an EANM refit for assault, HQ and the Kundalini Manifest sites.
An 800mm plate can be fitted instead, but it requires a minimum Squire PG4 implant (3% powergrid).
==__Ship Details__==
Gun DPS: 739 (Imperial Navy Multifrequency) / 589 (Scorch)
Gun max tracking: 0.1755
Gun max range: 32+9.6km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 78/71/79/87 (EM/Therm/Kin/Exp)
RR defence efficiency: 357 (per Large Solace RR)
Armor: 12945
EHP: 81,783
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
==__Mid__==
==__High__==
==__Rig__==
Medium Trimark Armor Pump I
Medium Energy Collision Accelerator II
Additions:
Not recommended as a starter ship for incursions.
The 3rd heat sink can be replaced by a tracking enhancer to increase damage projection when using faction crystals.
It will however reduce the available dps for (webbed) NPC targets with faction multifrequency and scorch.
The 3rd heat sink can be replaced by a tracking enhancer to increase damage projection when using faction crystals.
It will however reduce the available dps for (webbed) NPC targets with faction multifrequency and scorch.
Additions:
A variation of the balanced Absolution with improved damage projection.
Deletions:
No Differences
Additions:
An (Command Ship L4) Absolution's best range (when compared to a Legion) are < 10km (faction crystals) and between 20-30km (scorch).
Deletions:
Additions:
The extra drone dps takes several seconds travel time to be applied, in most cases it can be discounted vs frigate targets.
Deletions:
Additions:
The Absolution's best range (when compared to a Legion) are < 10km (faction crystals) and between 20-30km (scorch).
Deletions:
Additions:
Its RAW dps exceeds that of an equivalent Legion, with excellent overall resistance and decent armor hp.
For the typical engagement range between 10-20km in vanguards, a fully skilled equivalent Legion will be more effective with its faction crystals.
For the typical engagement range between 10-20km in vanguards, a fully skilled equivalent Legion will be more effective with its faction crystals.
Deletions:
For the typical engagement range between 10-20km in vanguards, a fully skilled equivalent Legion will be more effective with faction crystals.
Additions:
Its __raw__ dps exceeds that of an equivalent Legion, with excellent overall resistance and decent armor hp.
Its major weakness however, is range. Damage projection is semi-crippled; FULL dps can only be effectively applied < 10km.
It critically needs the Command Ship skill to be L5 to offset the range disadvantage for the above.
The Absolution's best range are < 10km (faction crystals) and between 20-30km (scorch).
Its major weakness however, is range. Damage projection is semi-crippled; FULL dps can only be effectively applied < 10km.
It critically needs the Command Ship skill to be L5 to offset the range disadvantage for the above.
The Absolution's best range are < 10km (faction crystals) and between 20-30km (scorch).
Deletions:
Its major weakness however, is range - encountering issues in applying its FULL dps effectively.
The Absolution critically needs the Command Ship skill to be L5 to offset the range disadvantage for the above.
Its best range are < 10km (faction crystals) and between 20-30km (scorch).
Additions:
Its __raw__ dps exceeds that of an equivalent Legion, with excellent overall resistance and decent buffer.
Deletions:
Additions:
======1. Absolution (Standard)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
The Absolution is undoubtedly the best armor tanked command ship for incursion running.
Its raw dps exceeds that of an equivalent Legion, with excellent overall resistance and decent buffer.
Its major weakness however, is range - encountering issues in applying its FULL dps effectively.
For the typical engagement range between 10-20km in vanguards, a fully skilled equivalent Legion will be more effective with faction crystals.
The Absolution critically needs the Command Ship skill to be L5 to offset the range disadvantage for the above.
Its best range are < 10km (faction crystals) and between 20-30km (scorch).
The extra drone dps takes travel time to be applied, in most cases it can be negligible counted vs frigate targets.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
==__Ship Details__==
Gun DPS: 687 (Imperial Navy Multifrequency) / 548 (Scorch)
Gun max tracking: 0.1665
Gun max range: 29+8.2km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 83/78/84/90 (EM/Therm/Kin/Exp)
RR defence efficiency: 462 (per Large Solace RR)
Armor: 14886
EHP: 111,287
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Auto Targeting System II
==__Rig__==
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
----
======2. Absolution (Balanced)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
A minor variation of the standard Absolution with improved dps.
The armor hp is reduced (via the removal of a trimark armor rig).
The T2 Energy Collision Accelerator can be swapped for a T2 Energy Burst Aerator for 0.9% extra dps.
In most cases, the former is the better choice as it reduces crystal breakages and uses less cap.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
The PG problem requires a minimum Squire PG4 implant (3% powergrid) to be resolved.
==__Ship Details__==
Gun DPS: 739 (Imperial Navy Multifrequency) / 589 (Scorch)
Gun max tracking: 0.1665
Gun max range: 29+8.2km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 83/78/84/90 (EM/Therm/Kin/Exp)
RR defence efficiency: 462 (per Large Solace RR)
Armor: 12945
EHP: 99,595
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Auto Targeting System II
==__Rig__==
Medium Trimark Armor Pump I
Medium Energy Collision Accelerator II
----
======3. Absolution (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
A variation of the balanced Absolution with improved dps projection.
This partly mitigate the Absolution's range weakness and slightly improves upon its turret tracking.
The overall resist is reduced to release 1 low slot for a T2 tracking enhancer.
The T2 Energy Collision Accelerator can be swapped for a T2 Energy Burst Aerator for 0.9% extra dps.
In most cases, the former is the better choice as it reduces crystal breakages and uses less cap.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
It is __highly recommended__ that the tracking enhancer be replaced with an EANM for the above sites to improve survivability against alpha damage.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
The PG problem requires a minimum Squire PG4 implant (3% powergrid) to be resolved.
__Note4:__
Alternatively, the trimark armor rig can be removed in favor of an anti-thermic rig to focus on better EM/Therm resist.
However, this presents a slight buffer problem when doing an EANM refit for assault, HQ and the Kundalini Manifest sites.
An 800mm plate can be fitted instead, but it requires a minimum Squire PG4 implant (3% powergrid).
==__Ship Details__==
Gun DPS: 739 (Imperial Navy Multifrequency) / 589 (Scorch)
Gun max tracking: 0.1755
Gun max range: 32+9.6km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 78/71/79/87 (EM/Therm/Kin/Exp)
RR defence efficiency: 357 (per Large Solace RR)
Armor: 12945
EHP: 81,783
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
Damage Control II
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Auto Targeting System II
==__Rig__==
Medium Trimark Armor Pump I
Medium Energy Collision Accelerator II
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
The Absolution is undoubtedly the best armor tanked command ship for incursion running.
Its raw dps exceeds that of an equivalent Legion, with excellent overall resistance and decent buffer.
Its major weakness however, is range - encountering issues in applying its FULL dps effectively.
For the typical engagement range between 10-20km in vanguards, a fully skilled equivalent Legion will be more effective with faction crystals.
The Absolution critically needs the Command Ship skill to be L5 to offset the range disadvantage for the above.
Its best range are < 10km (faction crystals) and between 20-30km (scorch).
The extra drone dps takes travel time to be applied, in most cases it can be negligible counted vs frigate targets.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
==__Ship Details__==
Gun DPS: 687 (Imperial Navy Multifrequency) / 548 (Scorch)
Gun max tracking: 0.1665
Gun max range: 29+8.2km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 83/78/84/90 (EM/Therm/Kin/Exp)
RR defence efficiency: 462 (per Large Solace RR)
Armor: 14886
EHP: 111,287
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Auto Targeting System II
==__Rig__==
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
----
======2. Absolution (Balanced)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
A minor variation of the standard Absolution with improved dps.
The armor hp is reduced (via the removal of a trimark armor rig).
The T2 Energy Collision Accelerator can be swapped for a T2 Energy Burst Aerator for 0.9% extra dps.
In most cases, the former is the better choice as it reduces crystal breakages and uses less cap.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
The PG problem requires a minimum Squire PG4 implant (3% powergrid) to be resolved.
==__Ship Details__==
Gun DPS: 739 (Imperial Navy Multifrequency) / 589 (Scorch)
Gun max tracking: 0.1665
Gun max range: 29+8.2km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 83/78/84/90 (EM/Therm/Kin/Exp)
RR defence efficiency: 462 (per Large Solace RR)
Armor: 12945
EHP: 99,595
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Auto Targeting System II
==__Rig__==
Medium Trimark Armor Pump I
Medium Energy Collision Accelerator II
----
======3. Absolution (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
A variation of the balanced Absolution with improved dps projection.
This partly mitigate the Absolution's range weakness and slightly improves upon its turret tracking.
The overall resist is reduced to release 1 low slot for a T2 tracking enhancer.
The T2 Energy Collision Accelerator can be swapped for a T2 Energy Burst Aerator for 0.9% extra dps.
In most cases, the former is the better choice as it reduces crystal breakages and uses less cap.
When used for cruiser dps/Kundalini Manifest, replace the stasis webifier with a tracking computer/painter.
It is __highly recommended__ that the tracking enhancer be replaced with an EANM for the above sites to improve survivability against alpha damage.
__Note1:__
The T2 Automated Targeting Unit increase the maximum target count from 6 to 9 targets.
__Note2:__
An AB can be fitted, however the limited mid-slots are put to better use with tracking computers/stasis webifiers.
__Note3:__
Gang mods e.g Skirmish Warfare Link - Interdiction Maneuvers can be installed as needed.
Requires the specific Warfare Specialist skills and pilot be assigned into a booster position.
The CPU problem is resolved by swapping the heat sink/EANM to selected faction modules.
The PG problem requires a minimum Squire PG4 implant (3% powergrid) to be resolved.
__Note4:__
Alternatively, the trimark armor rig can be removed in favor of an anti-thermic rig to focus on better EM/Therm resist.
However, this presents a slight buffer problem when doing an EANM refit for assault, HQ and the Kundalini Manifest sites.
An 800mm plate can be fitted instead, but it requires a minimum Squire PG4 implant (3% powergrid).
==__Ship Details__==
Gun DPS: 739 (Imperial Navy Multifrequency) / 589 (Scorch)
Gun max tracking: 0.1755
Gun max range: 32+9.6km (Scorch)
Drone DPS: 99 (Hobgoblin II)
Resists: 78/71/79/87 (EM/Therm/Kin/Exp)
RR defence efficiency: 357 (per Large Solace RR)
Armor: 12945
EHP: 81,783
Scan resolution: 263mm
Targeting: 63km
Speed: 170m/s
Signature: 265m
Capacitor: Stable
==__Low__==
Damage Control II
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Auto Targeting System II
==__Rig__==
Medium Trimark Armor Pump I
Medium Energy Collision Accelerator II