Revision history for ArmorApocalypseNavyIssue


Revision [22166]

Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
[[IncursionArmorWorkshop Back to Main Armor List]]


Revision [18576]

Edited on 2013-03-30 06:55:14 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
Deletions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.


Revision [18568]

Edited on 2013-03-30 06:19:35 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Good sniper.
- Advanced Weapon Upgrades 5
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.
- **{{color text="ATTENTION!!" c="red"}}** DO NOT use Aurora crystals.
- **{{color text="ATTENTION!!" c="red"}}** Damage can be fully applied by faction Infrared/Standard crystals at 150km.
Deletions:
- Good sniper. Damage can be fully applied by faction Infrared/Standard crystals at 150km. No capacitor issues.
- **{{color text="ATTENTION!!" c="red"}}** DO NOT use Aurora crystals. Replace with faction Infrared crystals.


Revision [18543]

Edited on 2013-03-26 10:17:58 by SturmWolke [Replaces old-style internal links with new pipe-split links.]

No Differences

Revision [18541]

Edited on 2013-03-26 10:12:58 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Phased Weapon Navigation Array Generation Extron | ''Tracking Computer II''
Imperial Navy Heat Sink | ''Reactor Control Unit II''
Deletions:
Stasis Webifier II | ''Tracking Computer II''
Imperial Navy Energized Adaptive Nano Membrane | ''Reactor Control Unit II''


Revision [18461]

Edited on 2013-03-21 19:13:35 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Good sniper. Damage can be fully applied by faction Infrared/Standard crystals at 150km. No capacitor issues.
Deletions:
- Good sniper. Damage applied by faction Infrared/Standard crystals at 150km. No capacitor issues.


Revision [18460]

Edited on 2013-03-21 19:07:47 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Good sniper. Damage applied by faction Infrared/Standard crystals at 150km. No capacitor issues.
Deletions:
- Good sniper. Good applied damage with faction crystals (Infrared/Standard) at 150km and no capacitor issues.


Revision [18452]

Edited on 2013-03-21 16:34:02 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Typical rigs : Energy Locus Coordinator / Energy Burst or Collision Accelerator / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump / Ionic Field Projector.
Deletions:
- Typical rigs : Energy Locus Coordinator / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump / Ionic Field Projector.


Revision [18451]

Edited on 2013-03-21 16:31:26 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
====__Apocalypse Navy Issue | OGB Fit__====
|=|Vanguard|=|
Tracking Enhancer II
Tracking Enhancer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Energy Burst Aerator II
Large Anti-Explosive Pump I


Revision [18449]

Edited on 2013-03-21 16:16:20 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
|=|Assault/HQ|=|
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large Ionic Field Projector I
Large Ancillary Current Router I
Requires:
- Inherent Implants "Squire" Engineering EG-603.
Deletions:
|=|''Assault/HQ''|=|
''Damage Control II''
''Imperial Navy Energized Adaptive Nano Membrane''
''Imperial Navy Energized Adaptive Nano Membrane''
''Armor Explosive Hardener II''
''Imperial Navy Heat Sink''
''Imperial Navy Heat Sink''
''Imperial Navy Heat Sink''
''1600mm Reinforced Steel Plates II''
''Sensor Booster II''
''Tracking Computer II''
''Tracking Computer II''
''Tracking Computer II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Large Ionic Field Projector I''
''Large Anti-Kinetic Pump I''
''Large Ancillary Current Router I''


Revision [18448]

Edited on 2013-03-21 16:11:18 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Good sniper. Good applied damage with faction crystals (Infrared/Standard) at 150km and no capacitor issues.
Deletions:
- Good sniper. Good applied damage with faction crystals (Infrared/Standard) at 150km, no cap issues.


Revision [18447]

Edited on 2013-03-21 16:10:40 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- **{{color text="ATTENTION!!" c="red"}}** DO NOT use Aurora crystals. Replace with faction Infrared crystals.
Deletions:
- **{{color text="Attention!" c="red"}}** __Use faction Infrared cystals for sniping. DO NOT use Aurora cyrstals.__


Revision [18446]

Edited on 2013-03-21 16:06:19 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
======**Apocalypse Navy Issue**======
**Role**
- Average close range and midrange dps with pulse lasers.
- Good sniper. Good applied damage with faction crystals (Infrared/Standard) at 150km, no cap issues.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Large Pulse Laser Specialization 3
- Large Beam Laser Specialization 3
- Controlled Bursts 5
- Sentry Drone Interfacing/Heavy Drone Operation 4
- Energy Weapon Rigging 4
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Mega Pulse / Tachyon Beam fitted. Swapping to Tachyon Beams will require EG-60x power grid implants.
- Typical rigs : Energy Locus Coordinator / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump / Ionic Field Projector.
- Energy Locus Coordinator rig extends MF/Conflag/Infrared crystals effective range.
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
**Site Doctrines**
__Vanguard__
- No afterburner (typical).
- Mega Pulse Laser fitted (typical).
__Assault/HQ__
- No afterburner (typical).
- Tachyon Beam Laser fitted (typical).
- Mid slot requires 2 Sensor Booster to target 150km distance.
- **{{color text="Attention!" c="red"}}** __Use faction Infrared cystals for sniping. DO NOT use Aurora cyrstals.__
====__Apocalypse Navy Issue | T2 Basic Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Heat Sink II | ''Reactor Control Unit II''
Heat Sink II
Heat Sink II
1600mm Reinforced Steel Plates II
Sensor Booster II
Tracking Computer II | ''Sensor Booster II''
Tracking Computer II | ''Tracking Computer II''
Stasis Webifier II | ''Tracking Computer II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Large Anti-Kinetic Pump I
Large Anti-Thermic Pump I
Large Energy Locus Coordinator I
Notes:
- Fitting Tachyon Beam Lasers require Inherent Implants "Squire" Engineering EG-604.
====__Apocalypse Navy Issue | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane | ''Reactor Control Unit II''
Armor Explosive Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Sensor Booster II
Tracking Computer II | ''Sensor Booster II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Large Anti-Thermic Pump I
Large Anti-Kinetic Pump I
Large Energy Locus Coordinator II
Notes:
- Fitting Tachyon Beam Lasers require Inherent Implants "Squire" Engineering EG-604.
====__Apocalypse Navy Issue | Specialist Sniper Fit__====
|=|''Assault/HQ''|=|
''Damage Control II''
''Imperial Navy Energized Adaptive Nano Membrane''
''Imperial Navy Energized Adaptive Nano Membrane''
''Armor Explosive Hardener II''
''Imperial Navy Heat Sink''
''Imperial Navy Heat Sink''
''Imperial Navy Heat Sink''
''1600mm Reinforced Steel Plates II''
''Sensor Booster II''
''Tracking Computer II''
''Tracking Computer II''
''Tracking Computer II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Tachyon Beam Laser II''
''Large Ionic Field Projector I''
''Large Anti-Kinetic Pump I''
''Large Ancillary Current Router I''
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
Deletions:
======__Apocalypse Navy Issue General Notes__======
One of the best Amarr battleship for the sniper role, with turret optimal range and capacitor bonuses.
It has identical slot count to the Armageddon Navy Issue, giving rise to nearly identical configuration.
The primary strength of this ship is range (similar to the Legion). To excel, this attribute needs to be enhanced further.
With improved range, it will be able to use shorter ranged crystals. This gives better dps (with better tracking in some cases).
|=|Minimum skill (recommended)|=|
- Advanced Weapons Upgrade 4
- Large Pulse Laser Specialization 3 (T2 pulse lasers)
- Large Beam Laser Specialization 3 (T2 beam lasers)
- Controlled Bursts 4
======Apocalypse Navy Issue Basic (Brick) Fit======
|=|Design Notes|=|
- Cheap T2 fit for starters. Limited to T1 rigs.
- Requires a minimum Squire EG-603 implant (3% powergrid) to make an allowance for configuration refits.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
- Use Xray crystals (instead of Scorch) when shooting targets between 30-40km.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||652 Imperial Navy MF / 520 Scorch||
||Turret tracking||0.069 MF / 0.052 Scorch||
||Turret range||29+16km MF / 87+16km Scorch||
||Drone DPS||99/158 - Hobgoblin II/Hammerhead II||
||Armor resists||75/74/81/80 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||22,209||
||EHP||147,443||
||Scan resolution||148-238mm||
||Targeting range||84-135km||
||Speed||107m/s||
||Signature radius||400m||
||Capacitor state||16m 5s - acceptable||
|=|High Power|=|
||8x Mega Pulse Laser II||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Stasis Webifier II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Heat Sink II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Energy Locus Coordinator I||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes|=|
- Simple swap and refit to 8x Mega Beam lasers.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
|=|Ship Details|=||=|
||Turret DPS||570 Imperial Navy MF / 331 Aurora||
||Turret tracking||0.031 MF / 0.008 Aurora||
||Turret range||58+33km MF / 210+33km Scorch||
||Drone DPS||99/158 - Hobgoblin II/Hammerhead II||
||Armor resists||75/74/81/80 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||22,209||
||EHP||147,443||
||Scan resolution||148-361mm||
||Targeting range||84-205km||
||Speed||107m/s||
||Signature radius||400m||
||Capacitor state||7m 6s - acceptable||
|=|High Power|=|
||8x Mega Beam Laser II||
|=|Medium Power|=|
||2x Sensor Booster II||
||2x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Heat Sink II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Energy Locus Coordinator I||
======Apocalypse Navy Issue Standard Fit======
|=|Design Notes|=|
- Affordable mainstream fit with faction modules and T2 rigs where necessary. Minimum 3x Heat Sinks.
- Requires a minimum Squire EG-603 implant (3% powergrid) to make an allowance for configuration refits.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x T2 Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
- Use Xray crystals (instead of Scorch) when shooting targets between 30-40km.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||775 Imperial Navy MF / 618 Scorch||
||Turret tracking||0.069 MF / 0.052 Scorch||
||Turret range||30+16km MF / 91+16km Scorch||
||Drone DPS||99/158 - Hobgoblin II/Hammerhead II||
||Armor resists||77/76/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||322 - repped by 1x Large Solace remote repair||
||Armor||19,313||
||EHP||130,521||
||Scan resolution||148-238mm||
||Targeting range||84-135km||
||Speed||107m/s||
||Signature radius||400m||
||Capacitor state||16m 5s - acceptable||
|=|High Power|=|
||8x Mega Pulse Laser II||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Federation Navy Stasis Webifier||
|=|Low Power|=|
||Damage Control II||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||Armor Explosive Hardener II||
||3x Imperial Navy Heat Sink||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Anti-Kinetic Pump I||
||Large Energy Locus Coordinator II||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes - MEGA BEAM Option|=|
- Simple swap and refit to 8x Mega Beam lasers.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
|=|Ship Details|=||=|
||Turret DPS||678 Imperial Navy MF / 393 Aurora||
||Turret tracking||0.031 MF / 0.008 Aurora||
||Turret range||61+33km MF / 219+33km Aurora||
||Drone DPS||99/158 - Hobgoblin II/Hammerhead II||
||Armor resists||77/76/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||322 - repped by 1x Large Solace remote repair||
||Armor||19,313||
||EHP||130,521||
||Scan resolution||148-361mm||
||Targeting range||84-205km||
||Speed||107m/s||
||Signature radius||400m||
||Capacitor state||6m 48s - acceptable||
|=|High Power|=|
||8x Mega Beam Laser II||
|=|Medium Power|=|
||2x Sensor Booster II||
||2x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||Armor Explosive Hardener II||
||3x Imperial Navy Heat Sink||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Anti-Kinetic Pump I||
||Large Energy Locus Coordinator II||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes - TACHYON BEAM Option|=|
- Simple swap and refit to 8x Tachyon Beam lasers.
- The tank has to be reduced to accommodate for 1x T2 Reactor Control (needed to solve the powergrid issue).
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
|=|Ship Details|=||=|
||Turret DPS||732 Imperial Navy MF / 424 Aurora||
||Turret tracking||0.029 MF / 0.007 Aurora||
||Turret range||67+41km MF / 241+41km Aurora||
||Drone DPS||99/158 - Hobgoblin II/Hammerhead II||
||Armor resists||70/71/66/77 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||263 - repped by 1x Large Solace remote repair||
||Armor||19,313||
||EHP||115,734||
||Scan resolution||148-361mm||
||Targeting range||84-205km||
||Speed||107m/s||
||Signature radius||400m||
||Capacitor state||6m 12s - acceptable||
|=|High Power|=|
||8x Tachyon Beam Laser II||
|=|Medium Power|=|
||2x Sensor Booster II||
||2x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||Reactor Control Unit II||
||Imperial Navy Energized Adaptive Nano Membrane||
||Armor Explosive Hardener II||
||3x Imperial Navy Heat Sink||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Anti-Kinetic Pump I||
||Large Energy Locus Coordinator II||
======Apocalypse Navy Issue Specialist Sniper Fit======
|=|Design Notes|=|
- Specialized sniper fit which aims to maximize its potential. Minimum 3x Heat Sinks.
- It cannot be optimally refitted to pulse laser (i.e mid-range dps) configuration due to the different rigs.
- Requires a minimum Squire EG-603 implant (3% powergrid).
- Higher resists is preferred over buffer to minimize the number of committed logistic RR and reduce repair duration.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- Targeting range is offset by the Ionic Field Projector rig. Only 1x Sensor Boosters is needed to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
|=|Ship Details|=||=|
||Turret DPS||732 Imperial Navy MF / 424 Aurora||
||Turret tracking||0.033 MF / 0.008 Aurora||
||Turret range||64+48km MF / 231+48km Aurora||
||Drone DPS||99/158 - Hobgoblin II/Hammerhead II||
||Armor resists||77/70/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||305 - repped by 1x Large Solace remote repair||
||Armor||19,313||
||EHP||125,204||
||Scan resolution||148-238mm||
||Targeting range||105-169km||
||Speed||112m/s||
||Signature radius||400m||
||Capacitor state||6m 9s - acceptable||
|=|High Power|=|
||8x Tachyon Beam Laser II||
|=|Medium Power|=|
||Sensor Booster II||
||3x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||Armor Explosive Hardener II||
||3x Imperial Navy Heat Sink||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Ancillary Current Router I||
||Large Anti-Kinetic Pump I||
||Large Ionic Field Projector I||


Revision [9896]

Edited on 2012-04-12 04:48:52 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
======Apocalypse Navy Issue Specialist Sniper Fit======
Deletions:
======Apocalypse Navy Issue Specialized Sniper Fit======


Revision [9892]

Edited on 2012-04-12 04:13:25 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.


Revision [9886]

Edited on 2012-04-11 06:15:29 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
======Apocalypse Navy Issue Specialized Sniper Fit======
- Specialized sniper fit which aims to maximize its potential. Minimum 3x Heat Sinks.
- It cannot be optimally refitted to pulse laser (i.e mid-range dps) configuration due to the different rigs.
- Requires a minimum Squire EG-603 implant (3% powergrid).
- Higher resists is preferred over buffer to minimize the number of committed logistic RR and reduce repair duration.
- Targeting range is offset by the Ionic Field Projector rig. Only 1x Sensor Boosters is needed to enable targeting over 150km.
||Turret tracking||0.033 MF / 0.008 Aurora||
||Turret range||64+48km MF / 231+48km Aurora||
||Armor resists||77/70/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||305 - repped by 1x Large Solace remote repair||
||EHP||125,204||
||Targeting range||105-169km||
||Speed||112m/s||
||Capacitor state||6m 9s - acceptable||
||3x Tracking Computer II||
||Large Ancillary Current Router I||
||Large Ionic Field Projector I||
[[IncursionArmorWorkshop Back to Main Armor List]]


Revision [9885]

Edited on 2012-04-11 05:16:17 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
||Turret range||30+16km MF / 91+16km Scorch||
Deletions:
||Turret range||30+16km MF / 87+16km Scorch||


Revision [9884]

Edited on 2012-04-11 05:14:37 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- 1x T2 Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
||Turret range||30+16km MF / 87+16km Scorch||


Revision [9883]

Edited on 2012-04-11 05:10:10 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
Deletions:
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets over 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the same range.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets over 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the same range.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets over 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the same range.


Revision [9881]

Edited on 2012-04-11 05:04:13 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
Deletions:
- 1x Sensor Booster improves lock time, which can be optinally swapped out for a second Web.
- 1x Sensor Booster improves lock time, which can be optinally swapped out for a second Web.


Revision [9880]

Edited on 2012-04-11 05:00:32 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
|=|Assault/Headquarter/Kundalini Manifest Refit Notes - TACHYON BEAM Option|=|
- Simple swap and refit to 8x Tachyon Beam lasers.
- The tank has to be reduced to accommodate for 1x T2 Reactor Control (needed to solve the powergrid issue).
||Turret DPS||732 Imperial Navy MF / 424 Aurora||
||Turret tracking||0.029 MF / 0.007 Aurora||
||Turret range||67+41km MF / 241+41km Aurora||
||Armor resists||70/71/66/77 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||263 - repped by 1x Large Solace remote repair||
||EHP||115,734||
||Capacitor state||6m 12s - acceptable||
||8x Tachyon Beam Laser II||
||Reactor Control Unit II||
||Imperial Navy Energized Adaptive Nano Membrane||
Deletions:
|=|Assault/Headquarter/Kundalini Manifest Refit Notes - TACHYON Option|=|


Revision [9879]

Edited on 2012-04-11 04:40:06 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
======Apocalypse Navy Issue Standard Fit======
- Affordable mainstream fit with faction modules and T2 rigs where necessary. Minimum 3x Heat Sinks.
||Turret DPS||775 Imperial Navy MF / 618 Scorch||
||Armor resists||77/76/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||322 - repped by 1x Large Solace remote repair||
||Armor||19,313||
||EHP||130,521||
||Federation Navy Stasis Webifier||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||3x Imperial Navy Heat Sink||
||Large Anti-Kinetic Pump I||
||Large Energy Locus Coordinator II||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes - MEGA BEAM Option|=|
||Turret DPS||678 Imperial Navy MF / 393 Aurora||
||Turret range||61+33km MF / 219+33km Aurora||
||Armor resists||77/76/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||322 - repped by 1x Large Solace remote repair||
||Armor||19,313||
||EHP||130,521||
||Capacitor state||6m 48s - acceptable||
||Federation Navy Stasis Webifier||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||3x Imperial Navy Heat Sink||
||Large Anti-Kinetic Pump I||
||Large Energy Locus Coordinator II||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes - TACHYON Option|=|


Revision [9878]

Edited on 2012-04-11 04:10:43 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Requires a minimum Squire EG-603 implant (3% powergrid) to make an allowance for configuration refits.
- Simple swap and refit to 8x Mega Beam lasers.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets over 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the same range.
||Turret DPS||570 Imperial Navy MF / 331 Aurora||
||Turret tracking||0.031 MF / 0.008 Aurora||
||Turret range||58+33km MF / 210+33km Scorch||
||Scan resolution||148-361mm||
||Targeting range||84-205km||
||Capacitor state||7m 6s - acceptable||
||8x Mega Beam Laser II||
||2x Sensor Booster II||
Deletions:
- ?
- ?
- ?


Revision [9877]

Edited on 2012-04-11 03:31:07 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- 1x Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
Deletions:
- 1x Energy Locus Coordinator rig enables a 29km effective damage radius when using MF/Conflagration crystals.


Revision [9876]

Edited on 2012-04-11 03:29:05 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- 1x Sensor Booster improves lock time, which can be optinally swapped out for a second Web.
Deletions:
- The 1x Sensor Booster improves lock time, which can be optinally swapped out for a second Web.


Revision [9875]

Edited on 2012-04-11 03:28:26 by SturmWolke [draft update]
Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======__Apocalypse Navy Issue General Notes__======
One of the best Amarr battleship for the sniper role, with turret optimal range and capacitor bonuses.
It has identical slot count to the Armageddon Navy Issue, giving rise to nearly identical configuration.
The primary strength of this ship is range (similar to the Legion). To excel, this attribute needs to be enhanced further.
With improved range, it will be able to use shorter ranged crystals. This gives better dps (with better tracking in some cases).
|=|Minimum skill (recommended)|=|
- Amarr Battleship 4
- Advanced Weapons Upgrade 4
- Large Pulse Laser Specialization 3 (T2 pulse lasers)
- Large Beam Laser Specialization 3 (T2 beam lasers)
- Controlled Bursts 4
======Apocalypse Navy Issue Basic (Brick) Fit======
|=|Design Notes|=|
- Cheap T2 fit for starters. Limited to T1 rigs.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Energy Locus Coordinator rig enables a 29km effective damage radius when using MF/Conflagration crystals.
- Use Xray crystals (instead of Scorch) when shooting targets between 30-40km.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- The 1x Sensor Booster improves lock time, which can be optinally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||652 Imperial Navy MF / 520 Scorch||
||Turret tracking||0.069 MF / 0.052 Scorch||
||Turret range||29+16km MF / 87+16km Scorch||
||Drone DPS||99/158 - Hobgoblin II/Hammerhead II||
||Armor resists||75/74/81/80 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||22,209||
||EHP||147,443||
||Scan resolution||148-238mm||
||Targeting range||84-135km||
||Speed||107m/s||
||Signature radius||400m||
||Capacitor state||16m 5s - acceptable||
|=|High Power|=|
||8x Mega Pulse Laser II||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Stasis Webifier II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Heat Sink II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Energy Locus Coordinator I||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes|=|
- ?
- ?
- ?
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
======1. Apocalypse Navy Issue (Standard)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
Its slot count is identical to the Armageddon Navy Issue.
Fittings between the two ships are almost identical, with exception of the rigs.
The range advantage of this ship confers slightly better dps at certain ranges, in addition to being able to hit farther with Scorch.
However, for short range (below 15-18km) and the typical Scorch range, it is outclassed by other Amarr T1/faction battleships.
This ship is best used as a sniper for Assault, HQ or the Kundalini Manifest site.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger.
__Note1: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note2: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
__Note3: __
The T2 energy locus coordinator rig builds strongly upon the ship's range advantage by extending its optimal range.
The alternate option is a second trimark armor pump rig.
__Note4: __
A T2 energy collision accelerator/burst aerator rig may be fitted to increase the raw dps without losing a low slot.
However, due to the limited rig calibration points (350), the trimark armor pump rig will need to be removed.
==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 91+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/76/82/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 360 (per Large Solace RR)
Armor: 22209
EHP: 153,731
Scan resolution: 148mm
Targeting: 84km
Speed: 107m/s
Signature: 400m
Capacitor: 15m 52s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
==__Rig__==
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
Requires a minimum Squire PG4 (3% powergrid) implant.
__Note1: __
For target's range < 150km, the Imperial Navy Infrared (with 2x optimal scripts) gives better effective dps than T2 Aurora.
Its comparative tracking is improved 244% with the same amount of dps.
For the typical incursion sniping range 100-150km, T2 Aurora usage is unecessary.
Use Imperial Navy Infrared or shorter ranged crystals.
==__Ship Details__==
Gun DPS: 570 (Imperial Navy Multifrequency), 331 (Aurora)
Gun max tracking: 0.0314
Gun max range: 219+33km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/76/82/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 360 (per Large Solace RR)
Armor: 22209
EHP: 153,731
Scan resolution: 148-361mm
Targeting: 84-205km
Speed: 107m/s
Signature: 400m
Capacitor: 7m 6s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
==__Rig__==
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II
----
======2. Apocalypse Navy Issue (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A variation of the standard fitting with improved dps.
Overall buffer and RR efficiency is reduced.
The kinetic hardener is removed to release 1 low slot for a heat sink (or tracking enhancer).
The rig slot is re-shuffled by replacing the anti-thermic pump with a kinetic pump.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger.
__Note1: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note2: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
__Note3: __
The T2 energy locus coordinator rig builds strongly upon the ship's range advantage by extending its optimal range.
The alternate option is a second trimark armor pump rig OR an anti-thermic pump.
==__Ship Details__==
Gun DPS: 733 (Imperial Navy Multifrequency), 584 (Scorch)
Gun max tracking: 0.0691
Gun max range: 91+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 22209
EHP: 137,617
Scan resolution: 148mm
Targeting: 84km
Speed: 107m/s
Signature: 400m
Capacitor: 15m 33s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
Requires a minimum Squire PG4 (3% powergrid) implant.
__Note1: __
For target's range < 150km, the Imperial Navy Infrared (with 2x optimal scripts) gives better effective dps than T2 Aurora.
Its comparative tracking is improved 244% with the same amount of dps.
For the typical incursion sniping range 100-150km, T2 Aurora usage is unecessary.
Use Imperial Navy Infrared or shorter ranged crystals.
==__Ship Details__==
Gun DPS: 641 (Imperial Navy Multifrequency), 372 (Aurora)
Gun max tracking: 0.0314
Gun max range: 219+33km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 22209
EHP: 137,617
Scan resolution: 148-361mm
Targeting: 84-205km
Speed: 107m/s
Signature: 400m
Capacitor: 6m 48s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
==__Rig__==
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II


Revision [9133]

Edited on 2011-07-31 19:24:02 by SturmWolke [draft update]
Additions:
Not recommended as a starter ship for incursions.


Revision [9132]

Edited on 2011-07-31 18:19:27 by SturmWolke [clarity]
Additions:
The alternate option is a second trimark armor pump rig.
The alternate option is a second trimark armor pump rig OR an anti-thermic pump.
Deletions:
Another option is fitting a second trimark armor pump rig instead.
Other options include either a second trimark armor or an anti-thermic pump.


Revision [9130]

Edited on 2011-07-31 18:10:44 by SturmWolke [clarity edit]
Additions:
This ship is best used as a sniper for Assault, HQ or the Kundalini Manifest site.
Deletions:
This ship is best used as a sniper for Assault, HQ or the Kundalini Mnifest site.


Revision [9129]

Edited on 2011-07-31 18:09:52 by SturmWolke [clarity]
Additions:
However, for short range (below 15-18km) and the typical Scorch range, it is outclassed by other Amarr T1/faction battleships.
This ship is best used as a sniper for Assault, HQ or the Kundalini Mnifest site.
Deletions:
However, for short range (below 15-18km) and the typical Scorch range, it is outdpsed by the Armageddon Navy Issue.


Revision [9127]

Edited on 2011-07-31 18:01:33 by SturmWolke [formatting]
Additions:
The range advantage of this ship confers slightly better dps at certain ranges, in addition to being able to hit farther with Scorch.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
Deletions:
The range advantage of this ship confers slightly better dps at certain ranges, in addition to being able to hit farther with
Scorch.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist
limitations.


Revision [9125]

Edited on 2011-07-31 17:58:32 by SturmWolke [content update]
Additions:
======1. Apocalypse Navy Issue (Standard)======

==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.

Its slot count is identical to the Armageddon Navy Issue.
Fittings between the two ships are almost identical, with exception of the rigs.

The range advantage of this ship confers slightly better dps at certain ranges, in addition to being able to hit farther with

Scorch.
However, for short range (below 15-18km) and the typical Scorch range, it is outdpsed by the Armageddon Navy Issue.

The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist

limitations.

When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger.

__Note1: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.

__Note2: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.

__Note3: __
The T2 energy locus coordinator rig builds strongly upon the ship's range advantage by extending its optimal range.
Another option is fitting a second trimark armor pump rig instead.

__Note4: __
A T2 energy collision accelerator/burst aerator rig may be fitted to increase the raw dps without losing a low slot.
However, due to the limited rig calibration points (350), the trimark armor pump rig will need to be removed.

==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 91+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/76/82/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 360 (per Large Solace RR)
Armor: 22209
EHP: 153,731
Scan resolution: 148mm
Targeting: 84km
Speed: 107m/s
Signature: 400m
Capacitor: 15m 52s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I

==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

==__Rig__==
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II


======(Standard -> T2 Sniper refit)======

==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.

Simple module swaps (from Standard fitting) for sniper duty.

Two sensor boosters are needed to enable targeting > 150km.
Requires a minimum Squire PG4 (3% powergrid) implant.

__Note1: __
For target's range < 150km, the Imperial Navy Infrared (with 2x optimal scripts) gives better effective dps than T2 Aurora.
Its comparative tracking is improved 244% with the same amount of dps.

For the typical incursion sniping range 100-150km, T2 Aurora usage is unecessary.
Use Imperial Navy Infrared or shorter ranged crystals.

==__Ship Details__==
Gun DPS: 570 (Imperial Navy Multifrequency), 331 (Aurora)
Gun max tracking: 0.0314
Gun max range: 219+33km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/76/82/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 360 (per Large Solace RR)
Armor: 22209
EHP: 153,731
Scan resolution: 148-361mm
Targeting: 84-205km
Speed: 107m/s
Signature: 400m
Capacitor: 7m 6s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I

==__Mid__==
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II

==__Rig__==
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II


----


======2. Apocalypse Navy Issue (Gank)======

==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.

A variation of the standard fitting with improved dps.
Overall buffer and RR efficiency is reduced.

The kinetic hardener is removed to release 1 low slot for a heat sink (or tracking enhancer).
The rig slot is re-shuffled by replacing the anti-thermic pump with a kinetic pump.

When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger.

__Note1: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.

__Note2: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.

__Note3: __
The T2 energy locus coordinator rig builds strongly upon the ship's range advantage by extending its optimal range.
Other options include either a second trimark armor or an anti-thermic pump.

==__Ship Details__==
Gun DPS: 733 (Imperial Navy Multifrequency), 584 (Scorch)
Gun max tracking: 0.0691
Gun max range: 91+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 22209
EHP: 137,617
Scan resolution: 148mm
Targeting: 84km
Speed: 107m/s
Signature: 400m
Capacitor: 15m 33s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I

==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II


======(Gank -> T2 Sniper refit)======

==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.

Simple module swaps (from Gank fitting) for sniper duty.

Two sensor boosters are needed to enable targeting > 150km.
Requires a minimum Squire PG4 (3% powergrid) implant.

__Note1: __
For target's range < 150km, the Imperial Navy Infrared (with 2x optimal scripts) gives better effective dps than T2 Aurora.
Its comparative tracking is improved 244% with the same amount of dps.

For the typical incursion sniping range 100-150km, T2 Aurora usage is unecessary.
Use Imperial Navy Infrared or shorter ranged crystals.

==__Ship Details__==
Gun DPS: 641 (Imperial Navy Multifrequency), 372 (Aurora)
Gun max tracking: 0.0314
Gun max range: 219+33km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 22209
EHP: 137,617
Scan resolution: 148-361mm
Targeting: 84-205km
Speed: 107m/s
Signature: 400m
Capacitor: 6m 48s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I

==__Mid__==
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II

==__Rig__==
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II
Deletions:
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Revision [8927]

The oldest known version of this page was created on 2011-06-24 01:27:05 by SturmWolke [content update]
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