Revision history for ArmorBhaalgorn
Revision [22179]
Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
Revision [18638]
Edited on 2013-04-20 21:27:28 by SturmWolke [Replaces old-style internal links with new pipe-split links.]No Differences
Revision [18579]
Edited on 2013-03-30 07:57:13 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Web range bonus enable up to 28km webbing with Federation Navy webs (without OGB bonus).
Deletions:
Revision [18578]
Edited on 2013-03-30 07:56:24 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Ship's web range bonus enable up to 28km webbing with Federation Navy webs (without OGB bonus applied).
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Typical rigs : Energy Locus Coordinator / Energy Burst Aerator or Collision Accelerator / Anti-Thermic Pump / Anti-Kinetic Pump / Anti-Explosive Pump.
- Typical utility high slots : Large Energy Transfer Array / Large Remote Armor Repair System / Auto Targeting System
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
Armor Explosive Hardener II
Large Anti-Thermic Pump I
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Typical rigs : Energy Locus Coordinator / Energy Burst Aerator or Collision Accelerator / Anti-Thermic Pump / Anti-Kinetic Pump / Anti-Explosive Pump.
- Typical utility high slots : Large Energy Transfer Array / Large Remote Armor Repair System / Auto Targeting System
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
Armor Explosive Hardener II
Large Anti-Thermic Pump I
Deletions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Typical rigs : Energy Locus Coordinator / Energy Burst or Collision Accelerator / Anti-Kinetic Pump / Anti-Explosive Pump / Trimark Armor Pump.
- Slot limitation results in slightly lower Kin-Exp resistance profile but within acceptable limits.
- Ship is useful in fleets which lack Off-Grid Booster (OGB) with Skirmish links.
Revision [18474]
Edited on 2013-03-22 00:12:30 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Deletions:
Revision [18473]
Edited on 2013-03-21 23:39:27 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Bhaalgorn**======
**Role**
- Web range bonus enable up to 45km webbing.
- Average close range and midrange dps with pulse lasers.
- Above average sniper.
- Utility high slots enable emergency remote repairs and energy transfer cap chain.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Large Pulse Laser Specialization 3
- Large Beam Laser Specialization 3
- Controlled Bursts 5
- Amarr Battleship 1
- Minmatar Battleship 4
- Energy Emission Systems 4
- Remote Armor Repair Systems 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Mega Pulse / Tachyon Beam fitted.
- Typical rigs : Energy Locus Coordinator / Energy Burst or Collision Accelerator / Anti-Kinetic Pump / Anti-Explosive Pump / Trimark Armor Pump.
- Slot limitation results in slightly lower Kin-Exp resistance profile but within acceptable limits.
**Site Doctrines**
__Vanguard__
- No afterburner (typical).
- Mega Pulse Laser fitted (typical).
- Web range bonus is under utilized as targets are typically webbed at 20km or below.
- Ship is useful in fleets which lack Off-Grid Booster (OGB) with Skirmish links.
- Minimum 2 Large Remote Armor Repair Systems for quick emergency armor repairs.
__Assault/HQ__
- No afterburner (typical).
- Tachyon Beam Laser fitted (typical).
- Mid slot requires 2 Sensor Booster to target 150km distance.
- Typical mid slots : Target Painter / Tracking Computer / Stasis Webifier.
- Minimum 2 Large Energy Transfer Arrays for ad-hoc cap chain. Resolves cap stability issue. Increased resistance vs NPC cap neuting.
====__Bhaalgorn | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Tracking Computer II | ''Sensor Booster II''
Tracking Computer II | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Large Remote Armor Repair System II | ''Large 'Regard' Power Projector''
Large Remote Armor Repair System II | ''Large 'Regard' Power Projector''
Large 'Regard' Power Projector | ''Large Remote Armor Repair System II''
Large Energy Locus Coordinator II
====__Bhaalgorn | OGB Fit__====
|=|Vanguard|=|
Tracking Enhancer II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large 'Regard' Power Projector
Large Energy Burst Aerator II
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Bhaalgorn**======
**Role**
- Web range bonus enable up to 45km webbing.
- Average close range and midrange dps with pulse lasers.
- Above average sniper.
- Utility high slots enable emergency remote repairs and energy transfer cap chain.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Large Pulse Laser Specialization 3
- Large Beam Laser Specialization 3
- Controlled Bursts 5
- Amarr Battleship 1
- Minmatar Battleship 4
- Energy Emission Systems 4
- Remote Armor Repair Systems 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Mega Pulse / Tachyon Beam fitted.
- Typical rigs : Energy Locus Coordinator / Energy Burst or Collision Accelerator / Anti-Kinetic Pump / Anti-Explosive Pump / Trimark Armor Pump.
- Slot limitation results in slightly lower Kin-Exp resistance profile but within acceptable limits.
**Site Doctrines**
__Vanguard__
- No afterburner (typical).
- Mega Pulse Laser fitted (typical).
- Web range bonus is under utilized as targets are typically webbed at 20km or below.
- Ship is useful in fleets which lack Off-Grid Booster (OGB) with Skirmish links.
- Minimum 2 Large Remote Armor Repair Systems for quick emergency armor repairs.
__Assault/HQ__
- No afterburner (typical).
- Tachyon Beam Laser fitted (typical).
- Mid slot requires 2 Sensor Booster to target 150km distance.
- Typical mid slots : Target Painter / Tracking Computer / Stasis Webifier.
- Minimum 2 Large Energy Transfer Arrays for ad-hoc cap chain. Resolves cap stability issue. Increased resistance vs NPC cap neuting.
====__Bhaalgorn | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Tracking Computer II | ''Sensor Booster II''
Tracking Computer II | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Large Remote Armor Repair System II | ''Large 'Regard' Power Projector''
Large Remote Armor Repair System II | ''Large 'Regard' Power Projector''
Large 'Regard' Power Projector | ''Large Remote Armor Repair System II''
Large Energy Locus Coordinator II
====__Bhaalgorn | OGB Fit__====
|=|Vanguard|=|
Tracking Enhancer II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large 'Regard' Power Projector
Large Energy Burst Aerator II
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
The defacto (battleship hull) fleet webber for armor fleets.
Its only major advantage is webbing range (applied via the Minmatar battleship skill).
The Amarr battleship skill bonus is left unused for incursions.
The Bhaalgorn gives out the same raw dps as an Apocalypse/Apocalypse Navy Issue.
Several other racial T1/faction battleships outperforms the Bhaalgorn if heavy dps is needed.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
__Special Note 1__
Proper utilization of the dual-web is critical to ensure the ALL fleet dps is applied effectively.
Approaching (not orbiting) Sansha cruisers/battleship should only be webbed down at around 15km or below.
This allows the fleet to use high dps short ranged ammo, shortening the kill time.
__Special Note 2__
It's role as fleet webber is overshadowed by Paladin/Vindicator/Kronos with a good offgrid fleet booster running Skirmish Link - Interdiction Maneuvers.
The fleet booster extends the (faction) webbing range up 15-20km depending on the offgrid pilot's skill/ship.
For vanguards, in most scenarios, the Bhaalgorn's web range advantage will be under-utilized.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Bhaalgorns in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 24301
EHP: 143,847
Scan resolution: 125-200mm
Targeting: 78km
Speed: 111m/s
Signature: 400m
Capacitor: 18m 24s
==__Low__==
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
==__High__==
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
==__Ship Details__==
Gun DPS: 616 (Imperial Navy Multifrequency), 357 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 24301
EHP: 143,847
Scan resolution: 125-304mm
Targeting: 78-189km
Speed: 111m/s
Signature: 400m
Capacitor: 9m 47s
==__Low__==
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Cap Recharger II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
----
======2. Bhaalgorn (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A minor variation of the Standard fitting. The tank is changed to full passive.
Exp resist and armor HP is reduced to free-up 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 15% and 41% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 11%, reducing the effectiveness of RR from logistic ships.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Bhaalgorns in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 733 (Imperial Navy Multifrequency), 584 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 275 (per Large Solace RR)
Armor: 21131
EHP: 123,165
Scan resolution: 125-200mm
Targeting: 78km
Speed: 111m/s
Signature: 400m
Capacitor: 17m 56s
==__Low__==
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
==__High__==
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
__Note1: __
It is also __highly recommended__ that an extra 1600mm be fitted for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
Fitting the second plate will require a minimum Squire PG8 (5% powergrid) implant.
==__Ship Details__==
Gun DPS: 693 (Imperial Navy Multifrequency), 401 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 275 (per Large Solace RR)
Armor: 21131
EHP: 123,165
Scan resolution: 125-304mm
Targeting: 78-189km
Speed: 111m/s
Signature: 400m
Capacitor: 9m 6s
==__Low__==
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Cap Recharger II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Additions:
It's role as fleet webber is overshadowed by Paladin/Vindicator/Kronos with a good offgrid fleet booster running Skirmish Link - Interdiction Maneuvers.
Deletions:
Additions:
Several other racial T1/faction battleships outperforms the Bhaalgorn if heavy dps is needed.
Deletions:
Additions:
Several other racial T1/faction battleships outperforms the Bhaaalgorn if heavy dps is needed.
It's role as fleet webber is overshadowed by Paladins/Vindicators with a good offgrid fleet booster running Skirmish Link - Interdiction Maneuvers.
The fleet booster extends the (faction) webbing range up 15-20km depending on the offgrid pilot's skill/ship.
It's role as fleet webber is overshadowed by Paladins/Vindicators with a good offgrid fleet booster running Skirmish Link - Interdiction Maneuvers.
The fleet booster extends the (faction) webbing range up 15-20km depending on the offgrid pilot's skill/ship.
Deletions:
It's role as fleet webber is overshadowed by Paladins/Vindicators with a good fleet booster running Skirmish Link - Interdiction Maneuvers.
The fleet booster extends the (faction) webbing range up 15-20km depending on the pilot skill/ship.
Additions:
The Bhaalgorn gives out the same raw dps as an Apocalypse/Apocalypse Navy Issue.
Other racial T1/faction battleships outperforms the Bhaaalgorn if heavy dps is needed.
__Special Note 1__
This allows the fleet to use high dps short ranged ammo, shortening the kill time.
__Special Note 2__
It's role as fleet webber is overshadowed by Paladins/Vindicators with a good fleet booster running Skirmish Link - Interdiction Maneuvers.
The fleet booster extends the (faction) webbing range up 15-20km depending on the pilot skill/ship.
For vanguards, in most scenarios, the Bhaalgorn's web range advantage will be under-utilized.
Other racial T1/faction battleships outperforms the Bhaaalgorn if heavy dps is needed.
__Special Note 1__
This allows the fleet to use high dps short ranged ammo, shortening the kill time.
__Special Note 2__
It's role as fleet webber is overshadowed by Paladins/Vindicators with a good fleet booster running Skirmish Link - Interdiction Maneuvers.
The fleet booster extends the (faction) webbing range up 15-20km depending on the pilot skill/ship.
For vanguards, in most scenarios, the Bhaalgorn's web range advantage will be under-utilized.
Deletions:
It is outclassed by other racial T1/faction battleships if heavy dps is needed.
__Special Note__
This allows the use of high dps short ranged ammo, shortening the kill time.
Additions:
======1. Bhaalgorn (Standard)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
The defacto (battleship hull) fleet webber for armor fleets.
Its only major advantage is webbing range (applied via the Minmatar battleship skill).
The Amarr battleship skill bonus is left unused for incursions.
The Bhaalgorn puts out the same raw dps as an Apocalypse/Apocalypse Navy Issue.
It is outclassed by other racial T1/faction battleships if heavy dps is needed.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
__Special Note__
Proper utilization of the dual-web is critical to ensure the ALL fleet dps is applied effectively.
Approaching (not orbiting) Sansha cruisers/battleship should only be webbed down at around 15km or below.
This allows the use of high dps short ranged ammo, shortening the kill time.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Bhaalgorns in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 24301
EHP: 143,847
Scan resolution: 125-200mm
Targeting: 78km
Speed: 111m/s
Signature: 400m
Capacitor: 18m 24s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
==__Ship Details__==
Gun DPS: 616 (Imperial Navy Multifrequency), 357 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 24301
EHP: 143,847
Scan resolution: 125-304mm
Targeting: 78-189km
Speed: 111m/s
Signature: 400m
Capacitor: 9m 47s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Cap Recharger II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
----
======2. Bhaalgorn (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A minor variation of the Standard fitting. The tank is changed to full passive.
Exp resist and armor HP is reduced to free-up 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 15% and 41% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 11%, reducing the effectiveness of RR from logistic ships.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Bhaalgorns in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 733 (Imperial Navy Multifrequency), 584 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 275 (per Large Solace RR)
Armor: 21131
EHP: 123,165
Scan resolution: 125-200mm
Targeting: 78km
Speed: 111m/s
Signature: 400m
Capacitor: 17m 56s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Kinetic Pump I
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
__Note1: __
It is also __highly recommended__ that an extra 1600mm be fitted for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
Fitting the second plate will require a minimum Squire PG8 (5% powergrid) implant.
==__Ship Details__==
Gun DPS: 693 (Imperial Navy Multifrequency), 401 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 275 (per Large Solace RR)
Armor: 21131
EHP: 123,165
Scan resolution: 125-304mm
Targeting: 78-189km
Speed: 111m/s
Signature: 400m
Capacitor: 9m 6s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Cap Recharger II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Kinetic Pump I
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
The defacto (battleship hull) fleet webber for armor fleets.
Its only major advantage is webbing range (applied via the Minmatar battleship skill).
The Amarr battleship skill bonus is left unused for incursions.
The Bhaalgorn puts out the same raw dps as an Apocalypse/Apocalypse Navy Issue.
It is outclassed by other racial T1/faction battleships if heavy dps is needed.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
__Special Note__
Proper utilization of the dual-web is critical to ensure the ALL fleet dps is applied effectively.
Approaching (not orbiting) Sansha cruisers/battleship should only be webbed down at around 15km or below.
This allows the use of high dps short ranged ammo, shortening the kill time.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Bhaalgorns in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 24301
EHP: 143,847
Scan resolution: 125-200mm
Targeting: 78km
Speed: 111m/s
Signature: 400m
Capacitor: 18m 24s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
==__Ship Details__==
Gun DPS: 616 (Imperial Navy Multifrequency), 357 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 24301
EHP: 143,847
Scan resolution: 125-304mm
Targeting: 78-189km
Speed: 111m/s
Signature: 400m
Capacitor: 9m 47s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Cap Recharger II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
----
======2. Bhaalgorn (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A minor variation of the Standard fitting. The tank is changed to full passive.
Exp resist and armor HP is reduced to free-up 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 15% and 41% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 11%, reducing the effectiveness of RR from logistic ships.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Bhaalgorns in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 733 (Imperial Navy Multifrequency), 584 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 275 (per Large Solace RR)
Armor: 21131
EHP: 123,165
Scan resolution: 125-200mm
Targeting: 78km
Speed: 111m/s
Signature: 400m
Capacitor: 17m 56s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Kinetic Pump I
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
__Note1: __
It is also __highly recommended__ that an extra 1600mm be fitted for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
Fitting the second plate will require a minimum Squire PG8 (5% powergrid) implant.
==__Ship Details__==
Gun DPS: 693 (Imperial Navy Multifrequency), 401 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 275 (per Large Solace RR)
Armor: 21131
EHP: 123,165
Scan resolution: 125-304mm
Targeting: 78-189km
Speed: 111m/s
Signature: 400m
Capacitor: 9m 6s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Cap Recharger II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Kinetic Pump I
Large Anti-Explosive Pump I
Large Trimark Armor Pump I