[[IncursionArmorWorkshop | Back to Main Armor List]] ======**Harbinger**====== **Role** - Below average close range dps with pulse lasers. Non-existent mid range dps. - No sniper role. **Skills** - Certificate : Turret Control Improved - Certificate : Armor Reinforcement Standard - Medium Pulse Laser Specialization 3 - Controlled Bursts 5 - Battlecruisers 4 - Energy Weapon Rigging 4 **Fitting Notes** - Heavy Pulse fitted. - Typical rigs : Energy Burst Aerator or Collision Accelerator / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump / Anti-Explosive Pump. - Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits. **Site Doctrines** __Vanguard__ - Stationary fleets do not require for afterburner to be fitted. - Mobile fleets require either an afterburner or MWD to be fitted. - Heavy Pulse Laser fitted (typical). __Assault__ - Afterburner fitted (improves survivability). - Heavy Pulse Laser fitted (typical). __HQ__ - **{{color text="ATTENTION!!" c="red"}}** DO NOT use for HQ sites. ====__Harbinger | T2 Basic Fits__==== |=|Vanguard | ''Assault''|=| Damage Control II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Heat Sink II Heat Sink II 1600mm Reinforced Steel Plates II Sensor Booster II | ''10MN Afterburner II'' Tracking Computer II Tracking Computer II Phased Weapon Navigation Array Generation Extron Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Automated Targeting Unit I Medium Energy Collision Accelerator I Medium Anti-Thermic Pump I Medium Anti-Kinetic Pump I Notes: - Fitting 10MN Afterburner requires Inherent Implants "Squire" Engineering EG-603 or removal of the Energy Collision Accelerator rig. {{color text="Update Version : EVE Retribution 1.1" c="red"}} [[IncursionArmorWorkshop | Back to Main Armor List]]