Revision history for ArmorKronos
Revision [22168]
Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
Revision [18580]
Edited on 2013-03-30 08:01:37 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Typical utility high slots : Large Energy Transfer Array / Large Remote Armor Repair System.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
- Typical utility high slots : Large Energy Transfer Array / Large Remote Armor Repair System.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
Deletions:
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.
Revision [18538]
Edited on 2013-03-26 08:18:23 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
Large Remote Armor Repair System II | ''Large Energy Transfer Array II''
Large Remote Armor Repair System II | ''Large Energy Transfer Array II''
Large Energy Transfer Array II | ''Large Remote Armor Repair System II''
Large Remote Armor Repair System II | ''Large Energy Transfer Array II''
Large Energy Transfer Array II | ''Large Remote Armor Repair System II''
Revision [18537]
Edited on 2013-03-26 08:15:48 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Deletions:
Neutron Blaster Cannon II | 425mm Railgun II
Neutron Blaster Cannon II | 425mm Railgun II
Neutron Blaster Cannon II | 425mm Railgun II
Revision [18536]
Edited on 2013-03-26 08:10:27 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Utility high slots enable emergency remote repairs and energy transfer cap chain.
Revision [18534]
Edited on 2013-03-26 08:07:30 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
- Energy Emission Systems 4
Deletions:
Revision [18533]
Edited on 2013-03-26 08:07:08 by SturmWolke [Replaces old-style internal links with new pipe-split links.]Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Kronos**======
**Role**
- Excellent close range range dps with neutron blasters. Non-existent mid range dps.
- Excellent sniper.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Certificate : High-Velocity Helmsman Improved
- Large Blaster Specialization 3
- Large Railgun Specialization 3
- Controlled Bursts 5
- Marauder 4
- Energy Emission Systems 4
- Remote Armor Repair Systems 4
- Multitasking 3
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Neutron Blaster / 425mm Railgun fitted.
- Typical rigs : Hybrid Burst Aerator or Collision Accelerator / Anti-Thermic Pump / Anti-Explosive Pump.
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.
**Site Doctrines**
__Vanguard__
- MWD fitted (typical).
- Neutron Blaster fitted (typical).
- Minimum 2 Large Remote Armor Repair Systems for quick emergency armor repairs.
__Assault/HQ__
- No MWD (typical).
- 425mm Railgun fitted (typical).
- Minimum 2 Large Energy Transfer Arrays for ad-hoc cap chain. Increased resistance vs NPC cap neuting.
- Use faction Iridium charge for targets at 120-140km. Better applied damage.
====__Kronos | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
1600mm Reinforced Steel Plates II
Federation Navy Stasis Webifier | ''Tracking Computer II''
100MN Microwarpdrive II | ''Tracking Computer II''
Neutron Blaster Cannon II | 425mm Railgun II
Neutron Blaster Cannon II | 425mm Railgun II
Neutron Blaster Cannon II | 425mm Railgun II
Neutron Blaster Cannon II | 425mm Railgun II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Energy Transfer Array II
Large Hybrid Collision Accelerator II
Large Anti-Thermic Pump I
====__Kronos | OGB Fit__====
|=|Vanguard|=|
Tracking Enhancer II
1600mm Reinforced Steel Plates II
100MN Microwarpdrive II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Energy Transfer Array II
Large Hybrid Collision Accelerator II
Large Anti-Thermic Pump I
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Kronos**======
**Role**
- Excellent close range range dps with neutron blasters. Non-existent mid range dps.
- Excellent sniper.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Certificate : High-Velocity Helmsman Improved
- Large Blaster Specialization 3
- Large Railgun Specialization 3
- Controlled Bursts 5
- Marauder 4
- Energy Emission Systems 4
- Remote Armor Repair Systems 4
- Multitasking 3
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Neutron Blaster / 425mm Railgun fitted.
- Typical rigs : Hybrid Burst Aerator or Collision Accelerator / Anti-Thermic Pump / Anti-Explosive Pump.
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.
**Site Doctrines**
__Vanguard__
- MWD fitted (typical).
- Neutron Blaster fitted (typical).
- Minimum 2 Large Remote Armor Repair Systems for quick emergency armor repairs.
__Assault/HQ__
- No MWD (typical).
- 425mm Railgun fitted (typical).
- Minimum 2 Large Energy Transfer Arrays for ad-hoc cap chain. Increased resistance vs NPC cap neuting.
- Use faction Iridium charge for targets at 120-140km. Better applied damage.
====__Kronos | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
1600mm Reinforced Steel Plates II
Federation Navy Stasis Webifier | ''Tracking Computer II''
100MN Microwarpdrive II | ''Tracking Computer II''
Neutron Blaster Cannon II | 425mm Railgun II
Neutron Blaster Cannon II | 425mm Railgun II
Neutron Blaster Cannon II | 425mm Railgun II
Neutron Blaster Cannon II | 425mm Railgun II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Energy Transfer Array II
Large Hybrid Collision Accelerator II
Large Anti-Thermic Pump I
====__Kronos | OGB Fit__====
|=|Vanguard|=|
Tracking Enhancer II
1600mm Reinforced Steel Plates II
100MN Microwarpdrive II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Energy Transfer Array II
Large Hybrid Collision Accelerator II
Large Anti-Thermic Pump I
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
==__Design Notes__==
Use: Vanguard.
Largely overshadowed by the Vindicator in terms of performance.
Nevertheless, it has a lower ammo running cost and can serve as an emergency cap partner for the Guardians.
The blaster range weakness removes any mid-range dps roles for this ship.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Kronos in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
Depending on the fleet composition, the mid slot modules can be re-shuffled to fit more tracking computers/webifiers.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
__Note4: __
Raw dps can be improved (9.5-12%) by replacing a trimark armor pump with a T2 hybrid collision accelerator/burst aerator rig.
The armor buffer will be slightly reduced.
==__Ship Details__==
Gun DPS: 991 (Caldari/Federation Navy Antimatter) / 790 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 328 (per Large Solace RR)
Armor: 19011
EHP: 121,468
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
==__High__==
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
__Note1: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.
==__Ship Details__==
Gun DPS: 642 (Caldari/Federation Navy Antimatter) / 372 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 328 (per Large Solace RR)
Armor: 19011
EHP: 121,468
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
----
======2. Kronos (Gank)======
==__Design Notes__==
Use: Vanguard.
A minor variation of the Standard fitting with (14%) improved raw dps.
The tank is changed to full passive.
The explosive hardener is removed to free-up 1 low slot for a magstab (or tracking enhancer).
An anti-explosive pump replaces one of the trimark armor pumps.
The high kinetic resist (78%) balances out the slightly lower explosive resist (66%).
This gives an acceptable specific Kin/Exp RR efficiency of 272 (against the average of 300).
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Kronos in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
Depending on the fleet composition, the mid slot modules can be re-shuffled to fit more tracking computers/webifiers.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 1130 (Caldari/Federation Navy Antimatter) / 901 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/66 (EM/Therm/Kin/Exp)
RR defence efficiency: 290 (per Large Solace RR)
Armor: 16531
EHP: 102,786
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
==__High__==
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
__Note1: __
It is also __highly recommended__ that an extra 1600mm be fitted (by removing the third magstab) for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
__Note2: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.
==__Ship Details__==
Gun DPS: 731 (Caldari/Federation Navy Antimatter) / 424 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/66 (EM/Therm/Kin/Exp)
RR defence efficiency: 290 (per Large Solace RR)
Armor: 16531
EHP: 102,786
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Additions:
__Note4: __
Raw dps can be improved (9.5-12%) by replacing a trimark armor pump with a T2 hybrid collision accelerator/burst aerator rig.
The armor buffer will be slightly reduced.
Raw dps can be improved (9.5-12%) by replacing a trimark armor pump with a T2 hybrid collision accelerator/burst aerator rig.
The armor buffer will be slightly reduced.
Additions:
======1. Kronos (Standard)======
==__Design Notes__==
Use: Vanguard.
Largely overshadowed by the Vindicator in terms of performance.
Nevertheless, it has a lower ammo running cost and can serve as an emergency cap partner for the Guardians.
The blaster range weakness removes any mid-range dps roles for this ship.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Kronos in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
Depending on the fleet composition, the mid slot modules can be re-shuffled to fit more tracking computers/webifiers.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 991 (Caldari/Federation Navy Antimatter) / 790 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 328 (per Large Solace RR)
Armor: 19011
EHP: 121,468
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
__Note1: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.
==__Ship Details__==
Gun DPS: 642 (Caldari/Federation Navy Antimatter) / 372 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 328 (per Large Solace RR)
Armor: 19011
EHP: 121,468
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
----
======2. Kronos (Gank)======
==__Design Notes__==
Use: Vanguard.
A minor variation of the Standard fitting with (14%) improved raw dps.
The tank is changed to full passive.
The explosive hardener is removed to free-up 1 low slot for a magstab (or tracking enhancer).
An anti-explosive pump replaces one of the trimark armor pumps.
The high kinetic resist (78%) balances out the slightly lower explosive resist (66%).
This gives an acceptable specific Kin/Exp RR efficiency of 272 (against the average of 300).
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Kronos in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
Depending on the fleet composition, the mid slot modules can be re-shuffled to fit more tracking computers/webifiers.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 1130 (Caldari/Federation Navy Antimatter) / 901 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/66 (EM/Therm/Kin/Exp)
RR defence efficiency: 290 (per Large Solace RR)
Armor: 16531
EHP: 102,786
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
__Note1: __
It is also __highly recommended__ that an extra 1600mm be fitted (by removing the third magstab) for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
__Note2: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.
==__Ship Details__==
Gun DPS: 731 (Caldari/Federation Navy Antimatter) / 424 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/66 (EM/Therm/Kin/Exp)
RR defence efficiency: 290 (per Large Solace RR)
Armor: 16531
EHP: 102,786
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
==__Design Notes__==
Use: Vanguard.
Largely overshadowed by the Vindicator in terms of performance.
Nevertheless, it has a lower ammo running cost and can serve as an emergency cap partner for the Guardians.
The blaster range weakness removes any mid-range dps roles for this ship.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Kronos in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
Depending on the fleet composition, the mid slot modules can be re-shuffled to fit more tracking computers/webifiers.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 991 (Caldari/Federation Navy Antimatter) / 790 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 328 (per Large Solace RR)
Armor: 19011
EHP: 121,468
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
__Note1: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.
==__Ship Details__==
Gun DPS: 642 (Caldari/Federation Navy Antimatter) / 372 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 328 (per Large Solace RR)
Armor: 19011
EHP: 121,468
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
----
======2. Kronos (Gank)======
==__Design Notes__==
Use: Vanguard.
A minor variation of the Standard fitting with (14%) improved raw dps.
The tank is changed to full passive.
The explosive hardener is removed to free-up 1 low slot for a magstab (or tracking enhancer).
An anti-explosive pump replaces one of the trimark armor pumps.
The high kinetic resist (78%) balances out the slightly lower explosive resist (66%).
This gives an acceptable specific Kin/Exp RR efficiency of 272 (against the average of 300).
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Kronos in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
Depending on the fleet composition, the mid slot modules can be re-shuffled to fit more tracking computers/webifiers.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 1130 (Caldari/Federation Navy Antimatter) / 901 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/66 (EM/Therm/Kin/Exp)
RR defence efficiency: 290 (per Large Solace RR)
Armor: 16531
EHP: 102,786
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
__Note1: __
It is also __highly recommended__ that an extra 1600mm be fitted (by removing the third magstab) for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
__Note2: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.
==__Ship Details__==
Gun DPS: 731 (Caldari/Federation Navy Antimatter) / 424 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/74/78/66 (EM/Therm/Kin/Exp)
RR defence efficiency: 290 (per Large Solace RR)
Armor: 16531
EHP: 102,786
Scan resolution: 101-162mm
Targeting: 109-174km
Speed: 131m/s
Signature: 500m
Capacitor: Stable
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
==__Rig__==
Large Anti-Explosive Pump I
Large Trimark Armor Pump I