Revision history for Assault4mi
Revision [22310]
Last edited on 2017-10-16 08:49:40 by JeanInkura [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM | Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c | Apocalypse Imperial Issue]]
Deletions:
Additions:
Space type: Deadspace (MWD works)
Damage dealt: Explosive/ Kinetic
Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue]]
Some spawn seem to be triggered by popping a certain ship, while others seem to appear randomly.
==== 1st Pocket ====
===Initial Group ===
2x Elite Frigate (Chief Republic Gleeda) **Trigger, Target Painter**
4x Battlecruiser (Republic Nutia/ Tribal Venis)
=== 1st Spawn ===
=== 2nd Spawn ===
3x Battleship (Republic Sigur/ Tribal Pytara/ Tribal Jarkl) **Target Painter**
=== 3rd Spawn ===
=== 4th Spawn ===
3x Battlecruiser (Republic Nutia/ Norn)
=== 5th Spawn ===
3x Battleship (Republic Sigur/ Ymir) **Target Painter**
=== 6th Spawn ===
1x Battleship (Republic Sigur/ Ymir) **Target Painter**
==== 2nd Pocket ====
===Initial Group ===
3x Cruiser (Republic Tribal Venis/ Norn)
1x Battleship (Republic Sigur/ Ymir)
=== 1st Spawn (Asteroid Colony) ===
2x Battleship (Republic Tribal Sigur/ Jotun / Pytara)
=== 2nd Spawn (Asteroid Colony) ===
1x Battleship (Repbulic Tribal Sigur/ Jotun / Pytara)
=== 3rd Spawn (Dysfunctional Solar Harvester) ===
=== 4th Spawn (Asteroid Colony) ===
=== 5th Spawn (Big Asteroid) ===
=== 6th Spawn (Asteroid Colony) ===
=== 7th Spawn (Big Asteroid) ===
Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 3x Elite Cruisers, 2x Elite Frigates, (**You have to one-shot each of the elite frigates from group 3.** Then the gate is unlocked and you can jump to pocket 2. Other groups in pocket 1 spawn after few minutes, if they spawn the gate is locked again).
Pocket 2: Approach Dysfunctional Solar Harvester. After killing first 3 spawns mission is completed.
Damage dealt: Explosive/ Kinetic
Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue]]
Some spawn seem to be triggered by popping a certain ship, while others seem to appear randomly.
==== 1st Pocket ====
===Initial Group ===
2x Elite Frigate (Chief Republic Gleeda) **Trigger, Target Painter**
4x Battlecruiser (Republic Nutia/ Tribal Venis)
=== 1st Spawn ===
=== 2nd Spawn ===
3x Battleship (Republic Sigur/ Tribal Pytara/ Tribal Jarkl) **Target Painter**
=== 3rd Spawn ===
=== 4th Spawn ===
3x Battlecruiser (Republic Nutia/ Norn)
=== 5th Spawn ===
3x Battleship (Republic Sigur/ Ymir) **Target Painter**
=== 6th Spawn ===
1x Battleship (Republic Sigur/ Ymir) **Target Painter**
==== 2nd Pocket ====
===Initial Group ===
3x Cruiser (Republic Tribal Venis/ Norn)
1x Battleship (Republic Sigur/ Ymir)
=== 1st Spawn (Asteroid Colony) ===
2x Battleship (Republic Tribal Sigur/ Jotun / Pytara)
=== 2nd Spawn (Asteroid Colony) ===
1x Battleship (Repbulic Tribal Sigur/ Jotun / Pytara)
=== 3rd Spawn (Dysfunctional Solar Harvester) ===
=== 4th Spawn (Asteroid Colony) ===
=== 5th Spawn (Big Asteroid) ===
=== 6th Spawn (Asteroid Colony) ===
=== 7th Spawn (Big Asteroid) ===
Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 3x Elite Cruisers, 2x Elite Frigates, (**You have to one-shot each of the elite frigates from group 3.** Then the gate is unlocked and you can jump to pocket 2. Other groups in pocket 1 spawn after few minutes, if they spawn the gate is locked again).
Pocket 2: Approach Dysfunctional Solar Harvester. After killing first 3 spawns mission is completed.
Deletions:
Damage dealt: Explosive, Kinetic
Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Sniping Imperial Apoc]]
**Mission was hard to report. Some waves seemed to be triggered by popping a certain ship, while other waves appeared randomly.**
====__Pocket 1__====
No auto-aggro on warp in.
===Initial Ships===
2x Elite Frigate (Chief Republic Gleeda) **Target Painter** (trigger)
4x Battlecruiser (Republic Nutia / Tribal Venis)
===Group 1===
===Group 2===
3x Battleship (Republic Sigur / Tribal Pytara / Tribal Jarkl) **Tribal Pytara: Target Painter**
===Group 3===
===Group 4===
3x Battlecruiser (Republic Nutia / Norn)
===Group 5===
3x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
===Group 6===
1x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
====__Pocket 2__====
No auto-aggro on warp in.
There are 3 spawn location: Asteroid Colony, Dysfunctional Solar Harvester, Big Asteroid
===Initial Ships===
3x Cruiser (Republic Tribal Venis / Norn)
1x Battleship (Republic Sigur / Ymir)
===Group 1: Asteroid Colony ===
2x Battleship (Republic Tribal Sigur / Jotun / Pytara)
===Group 2: Asteroid Colony ===
1x Battleship (Repbulic Tribal Sigur / Jotun / Pytara)
===Group 3: Dysfunctional Solar Harvester ===
===Group 4: Asteroid Colony ===
===Group 5: Big Asteroid===
===Group 6: Asteroid Colony ===
===Group 7: Big Asteroid===
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 3x Elite Cruisers, 2x Elite Frigates, (**You have to one-shot each of the elite frigates from group 3.** Then the gate is unlocked and you can jump to pocket 2. Other groups in pocket 1 spawn after few minutes, if they spawn the gate is locked again).
- Pocket 2: Approach Dysfunctional Solar Harvester. After killing group 1,2 and 3 mission is completed.
Additions:
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 3x Elite Cruisers, 2x Elite Frigates, (**You have to one-shot each of the elite frigates from group 3.** Then the gate is unlocked and you can jump to pocket 2. Other groups in pocket 1 spawn after few minutes, if they spawn the gate is locked again).
- Pocket 2: Approach Dysfunctional Solar Harvester. After killing group 1,2 and 3 mission is completed.
- Pocket 2: Approach Dysfunctional Solar Harvester. After killing group 1,2 and 3 mission is completed.
Deletions:
- Pocket 2: Aproach Dysfunctional Solar Harvester. After killig group 1,2 and 3 mission is completed.
Additions:
Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Sniping Imperial Apoc]]
Additions:
----
CategoryMissions
CategoryMissions
Additions:
- Pocket 2: Aproach Dysfunctional Solar Harvester. After killig group 1,2 and 3 mission is completed.
Deletions:
Additions:
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 2x Elite Frigates, 3x Elite Cruisers (other groups don't spawn). {{color hex="#DD0000" text="Sometimes it doesn't work and you have to kill all ships in pocket 1."}}
- Pocket 2: After killing initial ships, group 1, 2 and 3 mission is completed.
- Pocket 2: After killing initial ships, group 1, 2 and 3 mission is completed.
Deletions:
- Pocket 2: Kill wave 3 that spawn near Dysfunctional Solar Harvester.
Additions:
Space type: Deadspace(mwd does work)
===Initial Ships===
===Group 1===
===Group 2===
===Group 3===
===Group 4===
===Group 5===
===Group 6===
===Initial Ships===
===Group 1: Asteroid Colony ===
===Group 2: Asteroid Colony ===
===Group 3: Dysfunctional Solar Harvester ===
===Group 4: Asteroid Colony ===
===Group 5: Big Asteroid===
===Group 6: Asteroid Colony ===
===Group 7: Big Asteroid===
===Initial Ships===
===Group 1===
===Group 2===
===Group 3===
===Group 4===
===Group 5===
===Group 6===
===Initial Ships===
===Group 1: Asteroid Colony ===
===Group 2: Asteroid Colony ===
===Group 3: Dysfunctional Solar Harvester ===
===Group 4: Asteroid Colony ===
===Group 5: Big Asteroid===
===Group 6: Asteroid Colony ===
===Group 7: Big Asteroid===
Deletions:
===Initial Spawn===
===Wave 1===
===Wave 2===
===Wave 3===
===Wave 4===
===Wave 5===
===Wave 6===
===Initial Spawn===
===Wave 1: Asteroid Colony ===
===Wave 2: Asteroid Colony ===
===Wave 3: Dysfunctional Solar Harvester ===
===Wave 4: Asteroid Colony ===
===Wave 5: Big Asteroid(90-100km)===
===Wave 6: Asteroid Colony ===
===Wave 7: Big Asteroid (90-100km)===
Additions:
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 2x Elite Frigates, 3x Elite Cruisers (other waves don't spawn). {{color hex="#DD0000" text="Sometimes it doesn't work and you have to kill all ships in pocket 1."}}
- Pocket 2: Kill wave 3 that spawn near Dysfunctional Solar Harvester.
- Pocket 2: Kill wave 3 that spawn near Dysfunctional Solar Harvester.
Deletions:
- Pocket 2: You have to kill wave 3 that spawn near Dysfunctional Solar Harvester.
Additions:
===Initial Spawn===
===Wave 1===
===Wave 2===
===Wave 3===
===Wave 4===
===Wave 5===
===Wave 6===
There are 3 spawn location: Asteroid Colony, Dysfunctional Solar Harvester, Big Asteroid
===Initial Spawn===
===Wave 1: Asteroid Colony ===
===Wave 2: Asteroid Colony ===
===Wave 3: Dysfunctional Solar Harvester ===
===Wave 4: Asteroid Colony ===
===Wave 5: Big Asteroid(90-100km)===
===Wave 6: Asteroid Colony ===
===Wave 7: Big Asteroid (90-100km)===
===Wave 1===
===Wave 2===
===Wave 3===
===Wave 4===
===Wave 5===
===Wave 6===
There are 3 spawn location: Asteroid Colony, Dysfunctional Solar Harvester, Big Asteroid
===Initial Spawn===
===Wave 1: Asteroid Colony ===
===Wave 2: Asteroid Colony ===
===Wave 3: Dysfunctional Solar Harvester ===
===Wave 4: Asteroid Colony ===
===Wave 5: Big Asteroid(90-100km)===
===Wave 6: Asteroid Colony ===
===Wave 7: Big Asteroid (90-100km)===
Deletions:
==Wave 1==
==Wave 2==
==Wave 3==
==Wave 4==
==Wave 5==
==Wave 6==
There are 3 spawn location: asteroid colony, Dysfunctional Solar Harvester, one big asteroid
==Initial Spawn==
==Wave 1==
==Wave 2==
==Wave 3 (spawn near Dysfunctional Solar Harvester) ==
==Wave 4==
==Wave 5 (90-100km)==
==Wave 6==
==Wave 7 (90-100km)==
Additions:
==Wave 3 (spawn near Dysfunctional Solar Harvester) ==
==Wave 7 (90-100km)==
==Wave 7 (90-100km)==
Deletions:
==Wave 7==
Additions:
==Wave 3 (spawn near Dysfunctional Solar Harvester) ==
==Wave 5 (90-100km)==
==Wave 5 (90-100km)==
Deletions:
spawn near Dysfunctional Solar Harvester
Additions:
====__Pocket 1__====
====__Pocket 2__====
There are 3 spawn location: asteroid colony, Dysfunctional Solar Harvester, one big asteroid
==Initial Spawn==
3x Cruiser (Republic Tribal Venis / Norn)
1x Battleship (Republic Sigur / Ymir)
1x Battleship (Repbulic Tribal Sigur / Jotun / Pytara)
==Wave 3==
spawn near Dysfunctional Solar Harvester
2x Battleship (Republic Tribal Jarl)
3x Elite Frigate (Chief Republic Ivan)
2x Battleship (Republic Tribal Jotun)
2x Battleship (Republic Tribal Sigur)
3x Elite Cruiser (Chief Republic Orka)
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 2x Elite Frigates, 3x Elite Cruisers (other waves don't spawn) warp through acceleration gate. {{color hex="#DD0000" text="Sometimes it doesn't work and you have to kill all ships in pocket 1."}}
- Pocket 2: You have to kill wave 3 that spawn near Dysfunctional Solar Harvester.
====__Pocket 2__====
There are 3 spawn location: asteroid colony, Dysfunctional Solar Harvester, one big asteroid
==Initial Spawn==
3x Cruiser (Republic Tribal Venis / Norn)
1x Battleship (Republic Sigur / Ymir)
1x Battleship (Repbulic Tribal Sigur / Jotun / Pytara)
==Wave 3==
spawn near Dysfunctional Solar Harvester
2x Battleship (Republic Tribal Jarl)
3x Elite Frigate (Chief Republic Ivan)
2x Battleship (Republic Tribal Jotun)
2x Battleship (Republic Tribal Sigur)
3x Elite Cruiser (Chief Republic Orka)
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 2x Elite Frigates, 3x Elite Cruisers (other waves don't spawn) warp through acceleration gate. {{color hex="#DD0000" text="Sometimes it doesn't work and you have to kill all ships in pocket 1."}}
- Pocket 2: You have to kill wave 3 that spawn near Dysfunctional Solar Harvester.
Deletions:
====Pocket 2====
3x Cruiser (Republic Tribal Venis)
1x Battleship (Republic Sigur)
2x Battleship (Repbulic Tribal Sigur / Jotun / Pytara)
2x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
2x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
1x Elite Frigate (Chief Republic Isak) **Target Painter**
3x Elite Cruiser (Chief Republic Orka / Jarpur)
==Wave 8==
1x Battleship (Republic Tribal Sigur / Ymir)
==Wave 9==
3x Elite Frigate (Chief Republic Magni / Ivan) **Web & Scramble**
2x Battleship (Republic Sigur / Tribal Jarl)
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 2x Elite Frigates, 3x Elite Cruisers (other waves don't spawn) warp through acceleration gate
Additions:
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 2x Elite Frigates, 3x Elite Cruisers (other waves don't spawn) warp through acceleration gate
Deletions:
Additions:
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 2x Elite Frigates, 3x Elite Cruisers (other waves not spawn) warp through acceleration gate
Deletions:
Additions:
==Initial Spawn==
==Wave 1==
==Wave 2==
==Wave 3==
==Wave 4==
==Wave 5==
==Wave 6==
==Initial Spawn==
==Wave 1==
==Wave 2==
==Wave 3==
==Wave 4==
==Wave 5==
==Wave 6==
==Wave 7==
==Wave 8==
==Wave 9==
==Wave 1==
==Wave 2==
==Wave 3==
==Wave 4==
==Wave 5==
==Wave 6==
==Initial Spawn==
==Wave 1==
==Wave 2==
==Wave 3==
==Wave 4==
==Wave 5==
==Wave 6==
==Wave 7==
==Wave 8==
==Wave 9==
Deletions:
===Wave 1===
===Wave 2===
===Wave 3===
===Wave 4===
===Wave 5===
===Wave 6===
===Initial Spawn===
===Wave 1===
===Wave 2===
===Wave 3===
===Wave 4===
===Wave 5===
===Wave 6===
===Wave 7===
===Wave 8===
===Wave 9===
Additions:
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 2x Elite Frigates, 3x Elite Cruisers (other waves not spawn) jump to
Deletions:
Additions:
2x Elite Frigate (Chief Republic Gleeda) **Target Painter** (trigger)
3x Elite Cruiser (Chief Republic Rodul)
4x Battlecruiser (Republic Nutia / Tribal Venis)
2x Elite Frigate (Cheif Republic Gleeda) **Target Painter**
==Blitz==
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigate, 2x Elite Frigate, 3x Elite Cruiser. (other waves not spam) jump to
3x Elite Cruiser (Chief Republic Rodul)
4x Battlecruiser (Republic Nutia / Tribal Venis)
2x Elite Frigate (Cheif Republic Gleeda) **Target Painter**
==Blitz==
- Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigate, 2x Elite Frigate, 3x Elite Cruiser. (other waves not spam) jump to
Deletions:
3x Elite Cruiser (Chief Republic Rodul)
4x Battlecruiser (Republic Nutia / Tribal Venis)
2x Elite Frigate (Cheif Republic Gleeda) **Target Painter**
Additions:
3x Elite Cruiser (Chief Republic Orka / Jarpur)
Deletions:
Additions:
CategoryLevel4
Additions:
3x Elite Frigate (Chief Republic Magni / Ivan) **Web & Scramble**
Deletions:
Additions:
2x Battleship (Republic Tribal Sigur / Jotun / Pytara)
2x Battleship (Repbulic Tribal Sigur / Jotun / Pytara)
1x Elite Frigate (Chief Republic Magni) **Scramble**
1x Battleship (Republic Tribal Sigur / Ymir)
3x Elite Frigate (Chief Republic Magni / Ivan) **Magni: Scramble**
2x Battleship (Republic Sigur / Tribal Jarl)
2x Battleship (Repbulic Tribal Sigur / Jotun / Pytara)
1x Elite Frigate (Chief Republic Magni) **Scramble**
1x Battleship (Republic Tribal Sigur / Ymir)
3x Elite Frigate (Chief Republic Magni / Ivan) **Magni: Scramble**
2x Battleship (Republic Sigur / Tribal Jarl)
Deletions:
2x Battleship (Repbulic Tribal Sigur / Tribal Jotun)
1x Elite Frigate (Chief Republic Magni)
1x Battleship (Republic Tribal Sigur)
3x Elite Frigate (Chief Republic Magni / Ivan)
2x Battleship (Republic Sigur)
Additions:
2x Battleship (Republic Tribal Sigur / Tribal Jotun)
2x Battleship (Repbulic Tribal Sigur / Tribal Jotun)
2x Battleship (Repbulic Tribal Sigur / Tribal Jotun)
Deletions:
2x Battleship (Repbulic Tribal Sigur)
Additions:
Extras: Target Painting
1x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
1x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
Additions:
2x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
2x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
2x Battleship (Republic Sigur / Ymir) **Ymir: Target Painter**
Deletions:
2x Battleship (Republic Sigur / Ymir)
2x Battleship (Republic Sigur / Ymir)
Additions:
**Mission was hard to report. Some waves seemed to be triggered by popping a certain ship, while other waves appeared randomly.**