Revision history for Assault4se
Revision [22340]
Last edited on 2017-10-16 08:49:41 by ErikKalkoken [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://youtu.be/6LAXvnJKRgs | Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 | Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM | Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c | Apocalypse Imperial Issue (Sniper)]]
Loot + Salvage: [[http://evepraisal.com/e/15909512 | ~25.1 mil]]
Loot + Salvage: [[http://evepraisal.com/e/15909512 | ~25.1 mil]]
Deletions:
Loot + Salvage: [[http://evepraisal.com/e/15909512 ~25.1 mil]]
Revision [21968]
Edited on 2017-06-05 09:50:29 by ErikKalkoken [added info about pointing frigates for Blitz]Additions:
1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.
Deletions:
Additions:
Web/ Warp Disruptor: Guardian Frigates
Extras: Dampening
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
2x Elite Frigate (Coreli Guardian Agent/ Spy) //Orbit at 9km// **Web/ Warp Disruptor**
3- 4x Frigate (Guardian Protector) //Orbit at 9km// **Web/ Warp Disruptor**
4x Frigate (Coreli Guardian Agent/ Spy) **Web/ Warp Disruptor**
2x Elite Frigate (Coreli Guardian Agent) **Web/ Warp Disruptor**
1st and 2nd Pocket: the gates are unlocked, blitz right through.
3rd Pocket: destroy the 2nd group, done.
Extras: Dampening
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
2x Elite Frigate (Coreli Guardian Agent/ Spy) //Orbit at 9km// **Web/ Warp Disruptor**
3- 4x Frigate (Guardian Protector) //Orbit at 9km// **Web/ Warp Disruptor**
4x Frigate (Coreli Guardian Agent/ Spy) **Web/ Warp Disruptor**
2x Elite Frigate (Coreli Guardian Agent) **Web/ Warp Disruptor**
1st and 2nd Pocket: the gates are unlocked, blitz right through.
3rd Pocket: destroy the 2nd group, done.
Deletions:
Extras: Heavy Dampening
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the heavy dampening.
2x Elite Frigate (Coreli Guardian Agent/ Spy) //Orbit at 9km// **Web/ Scramble**
3- 4x Frigate (Guardian Protector) //Orbit at 9km// **Web/ Scramble**
==Tip==
The group aggro sequence is reversed (4th, 3rd, 2nd, 1st)
- Attacking the 4th group will aggro the 3rd group.
- Attacking the 3rd Group will aggro the 2nd group.
- Attacking the 2nd Group will aggro the 1st group.
{{image url="https://eve-survival.org/screenshots/assault4se-1.jpg" title="The Assault Level 4 Serpentis 1st Pocket" alt="Group location for The Assault Level 4 Serpentis 1st Pocket"}}
4x Frigate (Coreli Guardian Agent/ Spy) **Web/ Scramble**
{{image url="https://eve-survival.org/screenshots/assault4se-2.jpg" title="The Assault Level 4 Serpentis 2nd Pocket" alt="Group location for The Assault Level 4 Serpentis 2nd Pocket"}}
2x Elite Frigate (Coreli Guardian Agent) **Web/ Scramble**
{{image url="https://eve-survival.org/screenshots/assault4se-3.jpg" title="The Assault Level 4 Serpentis 3rd Pocket" alt="Group location for The Assault Level 4 Serpentis 3rd Pocket"}}
1st and 2nd Pocket: the gates are unlocked, ignore or kill as you please, deal with scramblers as needed.
3rd Pocket: destroy the 2nd group (deal with web/ scramblers as needed). Turn in.
Additions:
No Hostiles at the initial gate.
Best to tag the triggers on warp-in.
=== 1st Group (54- 70km, Research Test Area) ===
=== 2nd Group (10- 21km, Beacon) ===
=== 3rd Group (71- 80km, Nefantar Research Station Ruins) ===
==== 3rd Pocket ====
=== 1st Group (59- 70km, Asteroid) ===
Best to tag the triggers on warp-in.
=== 1st Group (54- 70km, Research Test Area) ===
=== 2nd Group (10- 21km, Beacon) ===
=== 3rd Group (71- 80km, Nefantar Research Station Ruins) ===
==== 3rd Pocket ====
=== 1st Group (59- 70km, Asteroid) ===
Deletions:
Tag the triggers on warp-in.
===1st Group (54- 70km, Research Test Area) ===
===2nd Group (10- 21km, Beacon) ===
===3rd Group (71- 80km, Nefantar Research Station Ruins) ===
====3rd Pocket ====
===1st Group (59- 70km, Asteroid) ===
Additions:
1st and 2nd Pocket: the gates are unlocked, ignore or kill as you please, deal with scramblers as needed.
Deletions:
Additions:
==== 1st Pocket ====
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
Tag the triggers on warp-in.
===1st Group (Center Left)===
2x Elite Frigate (Coreli Guardian Agent/ Spy) //Orbit at 9km// **Web/ Scramble**
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) //Orbit at 17km// **Dampening**
===2nd Group (52- 61km, Minmatar Starbase Control Tower) ===
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) //Attack// **Trigger**
4x Battleship (Core Flotilla Admiral/ Rear Admiral) //Attack// **Trigger, Dampening**
=== 3rd Group (57- 60km, Center Right)===
=== 4th Group (60- 66km, Radio Telescope) ===
3- 4x Frigate (Guardian Protector) //Orbit at 9km// **Web/ Scramble**
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral //Orbit at 38km//) **Dampening**
The group aggro sequence is reversed (4th, 3rd, 2nd, 1st)
- Attacking the 4th group will aggro the 3rd group.
- Attacking the 3rd Group will aggro the 2nd group.
- Attacking the 2nd Group will aggro the 1st group.
{{image url="https://eve-survival.org/screenshots/assault4se-1.jpg" title="The Assault Level 4 Serpentis 1st Pocket" alt="Group location for The Assault Level 4 Serpentis 1st Pocket"}}
====2nd Pocket ====
===1st Group (54- 70km, Research Test Area) ===
===2nd Group (10- 21km, Beacon) ===
===3rd Group (71- 80km, Nefantar Research Station Ruins) ===
{{image url="https://eve-survival.org/screenshots/assault4se-2.jpg" title="The Assault Level 4 Serpentis 2nd Pocket" alt="Group location for The Assault Level 4 Serpentis 2nd Pocket"}}
====3rd Pocket ====
Drone Aggro from 1st group.
===1st Group (59- 70km, Asteroid) ===
=== 2nd Group (80- 100km, Debris) ===
{{image url="https://eve-survival.org/screenshots/assault4se-3.jpg" title="The Assault Level 4 Serpentis 3rd Pocket" alt="Group location for The Assault Level 4 Serpentis 3rd Pocket"}}
1st Pocket and 2nd Pocket: the gates are unlocked, ignore or kill as you please, deal with scramblers as needed.
3rd Pocket: destroy the 2nd group (deal with web/ scramblers as needed). Turn in.
1st Pocket: 30x Plagioclase (~600K units), 16x Pyroxeres (~575K units) 45x Veldspar (~1.3 mil units) asteroids (47- 60km).
2nd Pocket: 35x Veldspar asteroids (63- 96km)
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
Tag the triggers on warp-in.
===1st Group (Center Left)===
2x Elite Frigate (Coreli Guardian Agent/ Spy) //Orbit at 9km// **Web/ Scramble**
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) //Orbit at 17km// **Dampening**
===2nd Group (52- 61km, Minmatar Starbase Control Tower) ===
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) //Attack// **Trigger**
4x Battleship (Core Flotilla Admiral/ Rear Admiral) //Attack// **Trigger, Dampening**
=== 3rd Group (57- 60km, Center Right)===
=== 4th Group (60- 66km, Radio Telescope) ===
3- 4x Frigate (Guardian Protector) //Orbit at 9km// **Web/ Scramble**
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral //Orbit at 38km//) **Dampening**
The group aggro sequence is reversed (4th, 3rd, 2nd, 1st)
- Attacking the 4th group will aggro the 3rd group.
- Attacking the 3rd Group will aggro the 2nd group.
- Attacking the 2nd Group will aggro the 1st group.
{{image url="https://eve-survival.org/screenshots/assault4se-1.jpg" title="The Assault Level 4 Serpentis 1st Pocket" alt="Group location for The Assault Level 4 Serpentis 1st Pocket"}}
====2nd Pocket ====
===1st Group (54- 70km, Research Test Area) ===
===2nd Group (10- 21km, Beacon) ===
===3rd Group (71- 80km, Nefantar Research Station Ruins) ===
{{image url="https://eve-survival.org/screenshots/assault4se-2.jpg" title="The Assault Level 4 Serpentis 2nd Pocket" alt="Group location for The Assault Level 4 Serpentis 2nd Pocket"}}
====3rd Pocket ====
Drone Aggro from 1st group.
===1st Group (59- 70km, Asteroid) ===
=== 2nd Group (80- 100km, Debris) ===
{{image url="https://eve-survival.org/screenshots/assault4se-3.jpg" title="The Assault Level 4 Serpentis 3rd Pocket" alt="Group location for The Assault Level 4 Serpentis 3rd Pocket"}}
1st Pocket and 2nd Pocket: the gates are unlocked, ignore or kill as you please, deal with scramblers as needed.
3rd Pocket: destroy the 2nd group (deal with web/ scramblers as needed). Turn in.
1st Pocket: 30x Plagioclase (~600K units), 16x Pyroxeres (~575K units) 45x Veldspar (~1.3 mil units) asteroids (47- 60km).
2nd Pocket: 35x Veldspar asteroids (63- 96km)
Deletions:
Attacking Group 1 might aggro Group 2. Attacking Group 3 will aggro Group 2. Group 4 is passive.
Tag the triggers on warp-in
===Group 1 (Center Left)===
2x Elite Frigate (Coreli Guardian Agent/ Spy) **Web/ Scramble** //Orbit at 9km//
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) **Damp** //Orbit at 17km//
===Group 2 (52- 61km, Minmatar Starbase Control Tower) ===
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) **Trigger** //Attack//
4x Battleship (Core Flotilla Admiral/ Rear Admiral) **Trigger, Dampening** //Attack//
===Group 3 (57- 60km, Center Right)===
===Group 4 (60- 66km, Radio Telescope) ===
3- 4x Frigate (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Dampening** //Orbit at 38km//
{{image url="https://eve-survival.org/screenshots/assault4se-1.jpg" title="The Assault Level 4 Serpentis Pocket 1" alt="Group location for The Assault Level 4 Serpentis Pocket 1"}}
The group aggro sequence is reversed (4, 3, 2, 1)
- Attacking Group 4 will aggro Group 3
- Attacking Group 3 will aggro Group 2
- Attacking Group 2 will aggro Group 1
====Pocket 2====
===Group 1 (54- 70km, Research Test Area) ===
===Group 2 (10- 21km, Beacon) ===
===Group 3 (71- 80km, Nefantar Research Station Ruins) ===
{{image url="https://eve-survival.org/screenshots/assault4se-2.jpg" title="The Assault Level 4 Serpentis Pocket 2" alt="Group location for The Assault Level 4 Serpentis Pocket 2"}}
====Pocket 3====
Drone Aggro from group 1.
===Group 1 (59- 70km, Asteroid) ===
===Group 2 (80- 100km, Debris) ===
{{image url="https://eve-survival.org/screenshots/assault4se-3.jpg" title="The Assault Level 4 Serpentis Pocket 3" alt="Group location for The Assault Level 4 Serpentis Pocket 3"}}
Pocket 1, the gate isn't locked, ignore or kill as you please.
Pocket 2, the gate isn't locked but you may be webbed & scrambled, so kill frigates as needed and use the gate (drones are easiest for longer ranged weapons).
Pocket 3 destroy group 2 (deal with web/ scramble as needed). Turn in.
Pocket 1
- 30x Plagioclase asteroids (47- 60km, ~550- 700K units).
- 16x Pyroxeres asteroids (53- 60km, 550- 620K units).
- 45x Veldspar asteroids (47- 60km, ~1.25 to 1.5 mil units).
Pocket 2, 35x Veldspar asteroids (63- 96km)
Additions:
Web/ Scramble: Guardian Frigates
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the heavy dampening.
4x Battleship (Core Flotilla Admiral/ Rear Admiral) **Trigger, Dampening** //Attack//
2x Battleship (Core Rear Admiral) **Dampening**
4x Battleship (Core rear Admiral) **Dampening**
===Single Spawn (50km) ===
3- 4x Frigate (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Dampening** //Orbit at 38km//
=== Single Spawn (64- 67km, Research Test Area) ===
4x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) **Dampening**
===Group 1 (59- 70km, Asteroid) ===
===Group 2 (80- 100km, Debris) ===
- 30x Plagioclase asteroids (47- 60km, ~550- 700K units).
- 16x Pyroxeres asteroids (53- 60km, 550- 620K units).
- 45x Veldspar asteroids (47- 60km, ~1.25 to 1.5 mil units).
Pocket 2, 35x Veldspar asteroids (63- 96km)
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the heavy dampening.
4x Battleship (Core Flotilla Admiral/ Rear Admiral) **Trigger, Dampening** //Attack//
2x Battleship (Core Rear Admiral) **Dampening**
4x Battleship (Core rear Admiral) **Dampening**
===Single Spawn (50km) ===
3- 4x Frigate (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Dampening** //Orbit at 38km//
=== Single Spawn (64- 67km, Research Test Area) ===
4x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) **Dampening**
===Group 1 (59- 70km, Asteroid) ===
===Group 2 (80- 100km, Debris) ===
- 30x Plagioclase asteroids (47- 60km, ~550- 700K units).
- 16x Pyroxeres asteroids (53- 60km, 550- 620K units).
- 45x Veldspar asteroids (47- 60km, ~1.25 to 1.5 mil units).
Pocket 2, 35x Veldspar asteroids (63- 96km)
Deletions:
Fitting an extra Sensor Booster is recommended to counteract the heavy dampening.
4x Battleship (Core Flotilla Admiral/ Rear Admiral) **Damp, Trigger ** //Attack//
2x Battleship (Core Rear Admiral) **Damp**
4x Battleship (Core rear Admiral) **Damp**
===Single Spawn ===
3~ 4x Frigate (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3~ 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp** //Orbit at 38km//
=== Spawn ===
3x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) **Damp**
===Group 1 (59- 88km, Asteroid) ===
===Group 2 (80- 96km, Debris) ===
- 30 Plagioclase asteroids (47- 60km, ~550- 700K units).
- 16 Pyroxeres asteroids (53- 60km, 550- 620K units).
- 45 Veldspar asteroids (47- 60km, ~1.25 to 1.5 mil units).
Pocket 2, 35 Veldspar asteroids (63- 96km)
Additions:
Video: [[http://youtu.be/6LAXvnJKRgs Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]
Attacking Group 1 might aggro Group 2. Attacking Group 3 will aggro Group 2. Group 4 is passive.
Tag the triggers on warp-in
2x Elite Frigate (Coreli Guardian Agent/ Spy) **Web/ Scramble** //Orbit at 9km//
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) **Damp** //Orbit at 17km//
5x Destroyer (Corelior Infantry/ Sentinel)
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) **Trigger** //Attack//
4x Battleship (Core Flotilla Admiral/ Rear Admiral) **Damp, Trigger ** //Attack//
===Group 3 (57- 60km, Center Right)===
3x Destroyer (Corelior Infantry/ Sentinel)
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral) **Damp**
4x Battleship (Core rear Admiral) **Damp**
3~ 4x Frigate (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3~ 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp** //Orbit at 38km//
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
6x Battleship (Core Commodore/ Port Admiral)
4x Frigate (Coreli Guardian Agent/ Spy) **Web/ Scramble**
3x Destroyer (Corelior Sentinel/ Cannoneer)
2x Battleship (Core High Admiral/ Grand Admiral) **Trigger**
3x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) **Damp**
2x Elite Frigate (Coreli Guardian Agent) **Web/ Scramble**
2x Cruiser (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
1x Cruiser (Corelum Chief Sentinel)
3x Battleship (Core Port Admiral/ Rear Admiral)
Pocket 1, the gate isn't locked, ignore or kill as you please.
Pocket 2, the gate isn't locked but you may be webbed & scrambled, so kill frigates as needed and use the gate (drones are easiest for longer ranged weapons).
Pocket 3 destroy group 2 (deal with web/ scramble as needed). Turn in.
Pocket 1
- 30 Plagioclase asteroids (47- 60km, ~550- 700K units).
- 16 Pyroxeres asteroids (53- 60km, 550- 620K units).
- 45 Veldspar asteroids (47- 60km, ~1.25 to 1.5 mil units).
Pocket 2, 35 Veldspar asteroids (63- 96km)
== Structure ==
Attacking Group 1 might aggro Group 2. Attacking Group 3 will aggro Group 2. Group 4 is passive.
Tag the triggers on warp-in
2x Elite Frigate (Coreli Guardian Agent/ Spy) **Web/ Scramble** //Orbit at 9km//
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) **Damp** //Orbit at 17km//
5x Destroyer (Corelior Infantry/ Sentinel)
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) **Trigger** //Attack//
4x Battleship (Core Flotilla Admiral/ Rear Admiral) **Damp, Trigger ** //Attack//
===Group 3 (57- 60km, Center Right)===
3x Destroyer (Corelior Infantry/ Sentinel)
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral) **Damp**
4x Battleship (Core rear Admiral) **Damp**
3~ 4x Frigate (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3~ 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp** //Orbit at 38km//
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
6x Battleship (Core Commodore/ Port Admiral)
4x Frigate (Coreli Guardian Agent/ Spy) **Web/ Scramble**
3x Destroyer (Corelior Sentinel/ Cannoneer)
2x Battleship (Core High Admiral/ Grand Admiral) **Trigger**
3x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) **Damp**
2x Elite Frigate (Coreli Guardian Agent) **Web/ Scramble**
2x Cruiser (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
1x Cruiser (Corelum Chief Sentinel)
3x Battleship (Core Port Admiral/ Rear Admiral)
Pocket 1, the gate isn't locked, ignore or kill as you please.
Pocket 2, the gate isn't locked but you may be webbed & scrambled, so kill frigates as needed and use the gate (drones are easiest for longer ranged weapons).
Pocket 3 destroy group 2 (deal with web/ scramble as needed). Turn in.
Pocket 1
- 30 Plagioclase asteroids (47- 60km, ~550- 700K units).
- 16 Pyroxeres asteroids (53- 60km, 550- 620K units).
- 45 Veldspar asteroids (47- 60km, ~1.25 to 1.5 mil units).
Pocket 2, 35 Veldspar asteroids (63- 96km)
== Structure ==
Deletions:
Attacking Group 1 might aggro Group 2.
Attacking Group 3 will aggro Group 2.
Group 4 is passive.
Distance to closest NPC is 45km.
2x Frigates (Coreli Guardian Spy) **Web/ Scramble** //Orbit at 9km//
4x Cruisers (Corelum Guardian Chief) **Damp** //Orbit at 17km//
5x Destroyer (Corelior Infantry)
3x Battlecruisers (Corelatis Platoon Leader/ Squad Leader) **Trigger** //Attack//
4x Battleships (Core Admiral/ Vice Admiral) **Damp, Trigger ** //Attack//
===Group 3 (59 Center Right)===
3x Destroyers (Corelior Infantry/ Sentinel)
4x Battlecruisers (Corelatis Squad Leader)
2x Battleships (Core Flotilla Admiral/ Rear Admiral) **Damp**
4x Battleships (Core Flotilla Admiral/ Vice Admiral) **Damp**
3~ 4x Frigates (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3~ 4x Battleships (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp** //Orbit at 38km//
Veldspar: 1.25 to 1.5 mil units
Plagioclase: 550K to 700K units
Pyroxeres: 550K to 620K units
3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
6x Battleships (Core Commodore/ Port Admiral)
4x Frigates (Coreli Guardian Agent/ Spy) **Web/ Scramble**
3x Destroyers (Corelior Sentinel/ Cannoneer)
2x Battleships (Core High Admiral/ Grand Admiral) **Trigger**
3x Frigates (Coreli Initiate)
4x Battleships (Core Port Admiral/ Flotilla Admiral/ Vice Admiral/ Grand Admiral) **Damp**
2x Frigates (Coreli Guardian Agent/ Spy) **Web/ Scramble**
2x Cruisers (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
1x Cruiser (Corelum Chief Infantry/ Sentinel)
3x Battleships (Core Port Admiral/ Rear Admiral)
pocket 1 gate isn't locked. Ignore or kill as you please.
pocket 2 gate isn't locked but can be webbed & scrambled. Kill frigates if needed then use gate (drones are easiest for longer ranged weapons).
pocket 3 destroy group 2 (finish quickly or deal with web/ scramble as needed). Turn in.
== Structures ==
Additions:
Extras: Heavy Dampening
Web/ scramble: Guardian Frigates
Video: [[http://youtu.be/6LAXvnJKRgs Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Imperial Apocalypse Sniper]]
Fitting an extra Sensor Booster is recommended to counteract the heavy dampening.
===Group 1 (Center Left)===
2x Frigates (Coreli Guardian Spy) **Web/ Scramble** //Orbit at 9km//
===Group 2 (52- 61km, Minmatar Starbase Control Tower) ===
5x Destroyer (Corelior Infantry)
3x Battlecruisers (Corelatis Platoon Leader/ Squad Leader) **Trigger** //Attack//
4x Battleships (Core Admiral/ Vice Admiral) **Damp, Trigger ** //Attack//
===Group 3 (59 Center Right)===
3x Destroyers (Corelior Infantry/ Sentinel)
4x Battlecruisers (Corelatis Squad Leader)
2x Battleships (Core Flotilla Admiral/ Rear Admiral) **Damp**
===Group 4 (60- 66km, Radio Telescope) ===
===Single Spawn ===
3~ 4x Frigates (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3~ 4x Battleships (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp** //Orbit at 38km//
===Group 1 (54- 70km, Research Test Area) ===
Auto aggro.
===Group 2 (10- 21km, Beacon) ===
Auto aggro.
4x Frigates (Coreli Guardian Agent/ Spy) **Web/ Scramble**
===Group 3 (71- 80km, Nefantar Research Station Ruins) ===
4x Battleships (Core Port Admiral/ Flotilla Admiral/ Vice Admiral/ Grand Admiral) **Damp**
===Group 1 (59- 88km, Asteroid) ===
2x Frigates (Coreli Guardian Agent/ Spy) **Web/ Scramble**
===Group 2 (80- 96km, Debris) ===
Web/ scramble: Guardian Frigates
Video: [[http://youtu.be/6LAXvnJKRgs Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Imperial Apocalypse Sniper]]
Fitting an extra Sensor Booster is recommended to counteract the heavy dampening.
===Group 1 (Center Left)===
2x Frigates (Coreli Guardian Spy) **Web/ Scramble** //Orbit at 9km//
===Group 2 (52- 61km, Minmatar Starbase Control Tower) ===
5x Destroyer (Corelior Infantry)
3x Battlecruisers (Corelatis Platoon Leader/ Squad Leader) **Trigger** //Attack//
4x Battleships (Core Admiral/ Vice Admiral) **Damp, Trigger ** //Attack//
===Group 3 (59 Center Right)===
3x Destroyers (Corelior Infantry/ Sentinel)
4x Battlecruisers (Corelatis Squad Leader)
2x Battleships (Core Flotilla Admiral/ Rear Admiral) **Damp**
===Group 4 (60- 66km, Radio Telescope) ===
===Single Spawn ===
3~ 4x Frigates (Guardian Protector) **Web/ Scramble** //Orbit at 9km//
3~ 4x Battleships (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp** //Orbit at 38km//
===Group 1 (54- 70km, Research Test Area) ===
Auto aggro.
===Group 2 (10- 21km, Beacon) ===
Auto aggro.
4x Frigates (Coreli Guardian Agent/ Spy) **Web/ Scramble**
===Group 3 (71- 80km, Nefantar Research Station Ruins) ===
4x Battleships (Core Port Admiral/ Flotilla Admiral/ Vice Admiral/ Grand Admiral) **Damp**
===Group 1 (59- 88km, Asteroid) ===
2x Frigates (Coreli Guardian Agent/ Spy) **Web/ Scramble**
===Group 2 (80- 96km, Debris) ===
Deletions:
Web/scramble: Guardian Frigates
Video: [[http://youtu.be/6LAXvnJKRgs Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Sniping Imperial Apocalypse]]
Heavy dampening, fitting an extra Sensor Booster is recommended.
No auto aggro. Some drone aggro.
===Group 1:===
2x Frigates (Coreli Guardian Spy) (Orbit at 9km) **Web/ scramble**
===Group 2:===
3x Destroyer (Corelior Infantry)
4x Battlecruisers (Corelatis Platoon Leader/ Squad Leader) **Trigger**
2x Battleships (Core Admiral/ Vice Admiral) **Trigger Damp** //Vice Admiral//
===Group 3:===
5x Destroyers (Corelior Infantry/ Sentinel)
3x Battlecruisers (Corelatis Squad Leader) (Orbit at 5km)
4x Battleships (Core Flotilla Admiral/ Rear Admiral) **Damp** //Flotilla Admiral//
===Group 4:===
===Single Spawn:===
Spawns when you attack one of BC or BS in Group 2
3~ 4x Battleships (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp Vice Admiral** //Orbit at 38km//
3~ 4x Frigates (Guardian Protector) **Web/ scramble** //Orbit at 9km//
Distance to closest NPC is 16km.
===Group 1 ===
Auto aggro
3x Battlecruisers (Corelatis Squad Leader)
===Group 2 ===
Auto aggro
4x Frigates (Coreli Guardian Agent/ Spy) **Web/ scramble**
===Group 3 ===
4x Battleships (Core Port Admiral/ Flotilla Admiral/ Vice Admiral/ Grand Admiral) **Damp** //Flotilla Admiral/ Vice Admiral//
No Aggro on warp in.
Distance to closest NPC is 58km.
===Group 1 (62- 70km) ===
2x Frigates (Coreli Guardian Agent) **Web/ scramble**
===Group 2 (85- 96km) ===
Additions:
Damage dealt: Thermal/ Kinetic
Extras: Heavy Dampening (Guardian Chief Patrollers/ Core Flotilla Admiral/ Core Vice Admiral)
Recommended damage dealing: Kinetic/ Thermal
Video: [[http://youtu.be/6LAXvnJKRgs Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Sniping Imperial Apocalypse]]
Heavy dampening, fitting an extra Sensor Booster is recommended.
Attacking Group 3 will aggro Group 2.
2x Frigates (Coreli Guardian Spy) (Orbit at 9km) **Web/ scramble**
4x Cruisers (Corelum Guardian Chief) **Damp** //Orbit at 17km//
4x Battlecruisers (Corelatis Platoon Leader/ Squad Leader) **Trigger**
2x Battleships (Core Admiral/ Vice Admiral) **Trigger Damp** //Vice Admiral//
5x Destroyers (Corelior Infantry/ Sentinel)
4x Battleships (Core Flotilla Admiral/ Rear Admiral) **Damp** //Flotilla Admiral//
4x Battleships (Core Flotilla Admiral/ Vice Admiral) **Damp**
Spawns when you attack one of BC or BS in Group 2
3~ 4x Battleships (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp Vice Admiral** //Orbit at 38km//
3~ 4x Frigates (Guardian Protector) **Web/ scramble** //Orbit at 9km//
==Tip==
The group aggro sequence is reversed (4, 3, 2, 1)
==Mining==
Veldspar: 1.25 to 1.5 mil units
Plagioclase: 550K to 700K units
Pyroxeres: 550K to 620K units
===Group 1 ===
Auto aggro
6x Battleships (Core Commodore/ Port Admiral)
===Group 2 ===
Auto aggro
4x Frigates (Coreli Guardian Agent/ Spy) **Web/ scramble**
===Group 3 ===
3x Destroyers (Corelior Sentinel/ Cannoneer)
2x Battleships (Core High Admiral/ Grand Admiral) **Trigger**
=== Spawn ===
4x Battleships (Core Port Admiral/ Flotilla Admiral/ Vice Admiral/ Grand Admiral) **Damp** //Flotilla Admiral/ Vice Admiral//
No Aggro on warp in.
Drone Aggro from group 1.
Proximity aggro from group 2 at ~40km.
===Group 1 (62- 70km) ===
2x Frigates (Coreli Guardian Agent) **Web/ scramble**
2x Cruisers (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
===Group 2 (85- 96km) ===
1x Cruiser (Corelum Chief Infantry/ Sentinel)
3x Battleships (Core Port Admiral/ Rear Admiral)
==Blitz ==
pocket 1 gate isn't locked. Ignore or kill as you please.
pocket 2 gate isn't locked but can be webbed & scrambled. Kill frigates if needed then use gate (drones are easiest for longer ranged weapons).
pocket 3 destroy group 2 (finish quickly or deal with web/ scramble as needed). Turn in.
Loot + Salvage: [[http://evepraisal.com/e/15909512 ~25.1 mil]]
Extras: Heavy Dampening (Guardian Chief Patrollers/ Core Flotilla Admiral/ Core Vice Admiral)
Recommended damage dealing: Kinetic/ Thermal
Video: [[http://youtu.be/6LAXvnJKRgs Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Sniping Imperial Apocalypse]]
Heavy dampening, fitting an extra Sensor Booster is recommended.
Attacking Group 3 will aggro Group 2.
2x Frigates (Coreli Guardian Spy) (Orbit at 9km) **Web/ scramble**
4x Cruisers (Corelum Guardian Chief) **Damp** //Orbit at 17km//
4x Battlecruisers (Corelatis Platoon Leader/ Squad Leader) **Trigger**
2x Battleships (Core Admiral/ Vice Admiral) **Trigger Damp** //Vice Admiral//
5x Destroyers (Corelior Infantry/ Sentinel)
4x Battleships (Core Flotilla Admiral/ Rear Admiral) **Damp** //Flotilla Admiral//
4x Battleships (Core Flotilla Admiral/ Vice Admiral) **Damp**
Spawns when you attack one of BC or BS in Group 2
3~ 4x Battleships (Core Port Admiral/ Rear Admiral/ Vice Admiral) **Damp Vice Admiral** //Orbit at 38km//
3~ 4x Frigates (Guardian Protector) **Web/ scramble** //Orbit at 9km//
==Tip==
The group aggro sequence is reversed (4, 3, 2, 1)
==Mining==
Veldspar: 1.25 to 1.5 mil units
Plagioclase: 550K to 700K units
Pyroxeres: 550K to 620K units
===Group 1 ===
Auto aggro
6x Battleships (Core Commodore/ Port Admiral)
===Group 2 ===
Auto aggro
4x Frigates (Coreli Guardian Agent/ Spy) **Web/ scramble**
===Group 3 ===
3x Destroyers (Corelior Sentinel/ Cannoneer)
2x Battleships (Core High Admiral/ Grand Admiral) **Trigger**
=== Spawn ===
4x Battleships (Core Port Admiral/ Flotilla Admiral/ Vice Admiral/ Grand Admiral) **Damp** //Flotilla Admiral/ Vice Admiral//
No Aggro on warp in.
Drone Aggro from group 1.
Proximity aggro from group 2 at ~40km.
===Group 1 (62- 70km) ===
2x Frigates (Coreli Guardian Agent) **Web/ scramble**
2x Cruisers (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
===Group 2 (85- 96km) ===
1x Cruiser (Corelum Chief Infantry/ Sentinel)
3x Battleships (Core Port Admiral/ Rear Admiral)
==Blitz ==
pocket 1 gate isn't locked. Ignore or kill as you please.
pocket 2 gate isn't locked but can be webbed & scrambled. Kill frigates if needed then use gate (drones are easiest for longer ranged weapons).
pocket 3 destroy group 2 (finish quickly or deal with web/ scramble as needed). Turn in.
Loot + Salvage: [[http://evepraisal.com/e/15909512 ~25.1 mil]]
Deletions:
Extras: Heavy Dampening (Guardian Chief Patrollers/Core Flotilla Admiral/Core Vice Admiral)
Recommended damage dealing: Kin, therm
Video: http://youtu.be/6LAXvnJKRgs , [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]] , [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]] , [[http://www.youtube.com/watch?v=S574EY2it4c Sniping Imperial Apocalypse]]
Tip: Heavy dampening, you might want to fit an extra Sensor Booster.
Attacking Group 3 aggros Group 2.
**Blitz:** The gate is not locked, go straight to Pocket 2.
2x Frigates (Guardian Spy) (Orbit at 9km) **Web/Scramble**
4x Cruisers (Guardian Chief) (Orbit at 17km) **Damp**
4x Battlecruisers (Corelatis Platoon Leader/Squad Leader) **Trigger**
2x Battleships (Core Admiral/Vice Admiral) **Trigger/Damp Vice Admiral**
5x Destroyers (Corelior Infantry/Sentinel)
4x Battleships (Core Flotilla Admiral/Rear Admiral) **Damp Flotilla Admiral**
4x Battleships (Core Flotilla Admiral/Vice Admiral) **Damp**
Spawned when you attack one of BC or BS in Group 2
3~4x Battleships (Core Port Admiral/Rear Admiral/Vice Admiral) (Orbit at 38km) **Damp Vice Admiral**
3~4x Frigates (Guardian Protector) (Orbit at 9km) **Web/Scramble**
==Tip: Aggro Sequences:==
**Pocket 1 - Group Sequence 4 3 2 1**
===Mineable Asteroids:===
Veldspar: 1,250,000 to 1,500,000 units
Plagioclase: 550,000 to 700,000 units
Pyroxeres: 550,000 to 620,000 units
**Blitz:** The gate is not locked, go straight to Pocket 3.
===Group 1: (Auto aggro)===
6x Battleships (Core Commodore/Port Admiral)
===Group 2: (Auto aggro)===
4x Frigates (Guardian Agent/Spy) **Web/Scramble**
3x Destroyers (Corelior Sentinel/Cannoneer)
2x Battleships (Core High Admiral/Grand Admiral) **Trigger**
will be spawned and aggroed when you attack battleships in Group 3
4x Battleships (Core Port Admiral/Flotilla Admiral/Vice Admiral/Grand Admiral) **Damp Flotilla Admiral/Vice Admiral**
No Agro on warp in.
Drone Agro from group 1.
Agro from group 2 on ~40km.
**Blitz:** Kill group 2.
2x Frigates (Guardian Agent) **Web/Scramble**
2x Cruisers (Guardian Chief Infantry/Corelum Guardian Chief Sentinel)
3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
1x Cruiser (Corelum Chief Infantry)
3x Battleships (Core Port Admiral/Rear Admiral)
===Blitz Overview===
pocket 1 gate isn't locked. ignore or kill as you please.
pocket 2 gate isn't locked but can be webbed&scrambled. Kill frigates if needed then use gate.(drones are easiest for longer ranged weapons).
pocket 3 destroy group 2 (finish quickly or deal with web/scramble as needed).
Turn in.
Loot + Salvage: ~25.1 mil (http://evepraisal.com/e/15909512)
==Video==
This video is only one of many ways to do this mission.
http://youtu.be/6LAXvnJKRgs
Additions:
No Hostiles at initial gate.
Tip: Heavy dampening, you might want to fit an extra Sensor Booster.
pocket 1 gate isn't locked. ignore or kill as you please.
pocket 2 gate isn't locked but can be webbed&scrambled. Kill frigates if needed then use gate.(drones are easiest for longer ranged weapons).
pocket 3 destroy group 2 (finish quickly or deal with web/scramble as needed).
Turn in.
== Structures ==
No loot.
== Loot and Bounty ==
Loot + Salvage: ~25.1 mil (http://evepraisal.com/e/15909512)
Bounty: ~20.8 to 23 mil
Tip: Heavy dampening, you might want to fit an extra Sensor Booster.
pocket 1 gate isn't locked. ignore or kill as you please.
pocket 2 gate isn't locked but can be webbed&scrambled. Kill frigates if needed then use gate.(drones are easiest for longer ranged weapons).
pocket 3 destroy group 2 (finish quickly or deal with web/scramble as needed).
Turn in.
== Structures ==
No loot.
== Loot and Bounty ==
Loot + Salvage: ~25.1 mil (http://evepraisal.com/e/15909512)
Bounty: ~20.8 to 23 mil
Deletions:
pocket 2 gate isn't locked but can be webbed&scrambled. Kill frigates if needed then use gate.(drones are easiest for longer ranged weapons)
pocket 3 destroy group 2 (finish quickly or deal with web/scramble as needed)
Turn in
===Bounty===
22-23 million
Additions:
pocket 3 destroy group 2 (finish quickly or deal with web/scramble as needed)
Deletions:
Additions:
===Blitz Overview===
pocket 1 gate isn't locked. ignore or kill as you please
pocket 2 gate isn't locked but can be webbed&scrambled. Kill frigates if needed then use gate.(drones are easiest for longer ranged weapons)
pocket 3 destroy group 2
Turn in
pocket 1 gate isn't locked. ignore or kill as you please
pocket 2 gate isn't locked but can be webbed&scrambled. Kill frigates if needed then use gate.(drones are easiest for longer ranged weapons)
pocket 3 destroy group 2
Turn in
Additions:
will be spawned and aggroed when you attack battleships in Group 3
Deletions:
Additions:
Video: http://youtu.be/6LAXvnJKRgs , [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]] , [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]] , [[http://www.youtube.com/watch?v=S574EY2it4c Sniping Imperial Apocalypse]]
Deletions:
Additions:
Video: http://youtu.be/6LAXvnJKRgs
Deletions:
Additions:
Video: http://youtu.be/6LAXvnJKRgs, [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Sniping Imperial Apoc]]
Deletions:
Additions:
Video: http://youtu.be/6LAXvnJKRgs
==Video==
This video is only one of many ways to do this mission.
http://youtu.be/6LAXvnJKRgs
==Video==
This video is only one of many ways to do this mission.
http://youtu.be/6LAXvnJKRgs
Additions:
Damage dealt: TH/KI
Deletions:
Additions:
----
CategoryMissions
CategoryMissions
Additions:
Spawned when you attack one of BC or BS in Group 2
3~4x Battleships (Core Port Admiral/Rear Admiral/Vice Admiral) (Orbit at 38km) **Damp Vice Admiral**
3~4x Frigates (Guardian Protector) (Orbit at 9km) **Web/Scramble**
3~4x Battleships (Core Port Admiral/Rear Admiral/Vice Admiral) (Orbit at 38km) **Damp Vice Admiral**
3~4x Frigates (Guardian Protector) (Orbit at 9km) **Web/Scramble**
Deletions:
4x Battleships (Core Vice Admiral) (Orbit at 38km)
4x Frigates (Guardian Protector) (Orbit at 9km) **Web/Scramble**
Additions:
Extras: Heavy Dampening (Guardian Chief Patrollers/Core Flotilla Admiral/Core Vice Admiral)
Deletions:
Additions:
2x Battleships (Core Admiral/Vice Admiral) **Trigger/Damp Vice Admiral**
Spawned when you attack one of BC&BS in Group 2
Spawned when you attack one of BC&BS in Group 2
Deletions:
Additions:
4x Battleships (Core Flotilla Admiral/Vice Admiral) **Damp**
Deletions:
Additions:
4x Battleships (Core Flotilla Admiral/Vice Admiral) **Damp Vice Admiral**
Deletions:
Additions:
2x Battleships (Core Admiral/Vice Admiral) **Damp Vice Admiral**
Deletions:
Additions:
4x Battleships (Core Port Admiral/Flotilla Admiral/Vice Admiral/Grand Admiral) **Damp Flotilla Admiral/Vice Admiral**
Deletions:
Additions:
will be spawned when you attack battleships in Group 3
Additions:
4x Battlecruisers (Corelatis Platoon Leader/Squad Leader) **Trigger**
2x Battleships (Core Admiral)
2x Battleships (Core Admiral)
Deletions:
2x Battleships (Core Admiral) **Trigger**
Additions:
4x Battleships (Core Flotilla Admiral/Rear Admiral) **Damp Flotilla Admiral**
Deletions:
No Differences
Additions:
**Blitz:** Kill group 2.
Additions:
===Bounty===
22-23 million
22-23 million
Additions:
Drone Agro from group 1.
Agro from group 2 on ~40km.
Agro from group 2 on ~40km.
Additions:
CategoryLevel4
Additions:
- Attacking Group 4 will aggro Group 3
- Attacking Group 3 will aggro Group 2
- Attacking Group 3 will aggro Group 2
Deletions:
- Attacking Group 3 will not aggro anything else
Additions:
4x Frigates (Guardian Agent/Spy) **Web/Scramble**
Deletions:
Additions:
4x Frigates (Guardian Agent/Spy) **Web/Scramble** ** Warp Scramble**(beware)
Deletions:
Additions:
==Tip: Aggro Sequences:==
**Pocket 1 - Group Sequence 4 3 2 1**
- Attacking Group 4 will Aggro Group 3
- Attacking Group 3 will not aggro anything else
- Attacking Group 2 will aggro Group 1
**Pocket 1 - Group Sequence 4 3 2 1**
- Attacking Group 4 will Aggro Group 3
- Attacking Group 3 will not aggro anything else
- Attacking Group 2 will aggro Group 1
Additions:
Space type: Deadspace with gates
Deletions:
Revision [4569]
Edited on 2009-07-15 09:48:35 by AnathemaMatou [grammar fix. "to be" implies a necessity to do so]Additions:
===Mineable Asteroids:===
Deletions:
Revision [4485]
Edited on 2009-07-05 14:53:23 by KusariMechakucha [Added the "Asteroids To Be Mined" for Pocket 1.]Additions:
===Asteroids To Be Mined:===
Veldspar: 1,250,000 to 1,500,000 units
Plagioclase: 550,000 to 700,000 units
Pyroxeres: 550,000 to 620,000 units
Veldspar: 1,250,000 to 1,500,000 units
Plagioclase: 550,000 to 700,000 units
Pyroxeres: 550,000 to 620,000 units
Additions:
No auto aggro. Some drone aggro.
Deletions:
Additions:
2x Frigates (Guardian Agent) **Web/Scramble**
Deletions:
Revision [3309]
Edited on 2009-01-01 05:57:31 by AnathemaMatou [Cleanup. Also: Veldspar is irrelevant. Prepare to be assimilated.]Additions:
Distance to closest NPC is 45km.
**Blitz:** The gate is not locked, go straight to Pocket 2.
2x Frigates (Guardian Spy) (Orbit at 9km) **Web/Scramble**
4x Cruisers (Guardian Chief) (Orbit at 17km) **Damp**
3x Battlecruisers (Corelatis Squad Leader) (Orbit at 5km)
4x Battleships (Core Vice Admiral) (Orbit at 38km)
4x Frigates (Guardian Protector) (Orbit at 9km) **Web/Scramble**
Distance to closest NPC is 16km.
**Blitz:** The gate is not locked, go straight to Pocket 3.
**Blitz:** The gate is not locked, go straight to Pocket 2.
2x Frigates (Guardian Spy) (Orbit at 9km) **Web/Scramble**
4x Cruisers (Guardian Chief) (Orbit at 17km) **Damp**
3x Battlecruisers (Corelatis Squad Leader) (Orbit at 5km)
4x Battleships (Core Vice Admiral) (Orbit at 38km)
4x Frigates (Guardian Protector) (Orbit at 9km) **Web/Scramble**
Distance to closest NPC is 16km.
**Blitz:** The gate is not locked, go straight to Pocket 3.
Deletions:
==Blitz:==
The gate is not locked, go straight to Pocket 2.
==Mineable Asteroid:==
Pocket 1 has many asteroid all together in a banana shape line,
a strait line from both ends is 35 km
- 45 Veldispar with evenly from 12k to 50k of veldispar, some flat 73.000 and 95.000 max
- 16 Pyroxeres with evenly from 9K to 49K
- 30 Plagioclase with evenly from 9K to 46K
2x Frigates (Guardian Spy) (Orbit at 9 KM) **Web/Scramble**
4x Cruisers (Guardian Chief) (Orbit at 17 KM) **Damp**
3x Battlecruisers (Corelatis Squad Leader) (Orbit at 5 KM)
4x Battleships (Core Vice Admiral) (Orbit at 38 KM)
4x Frigates (Guardian Protector) (Orbit at 9 KM) **Web/Scramble**
Distance to closest npc is 16km.
==Blitz:==
The gate is not locked, go straight to Pocket 3.
Additions:
==Mineable Asteroid:==
Pocket 1 has many asteroid all together in a banana shape line,
a strait line from both ends is 35 km
- 45 Veldispar with evenly from 12k to 50k of veldispar, some flat 73.000 and 95.000 max
- 16 Pyroxeres with evenly from 9K to 49K
- 30 Plagioclase with evenly from 9K to 46K
Pocket 1 has many asteroid all together in a banana shape line,
a strait line from both ends is 35 km
- 45 Veldispar with evenly from 12k to 50k of veldispar, some flat 73.000 and 95.000 max
- 16 Pyroxeres with evenly from 9K to 49K
- 30 Plagioclase with evenly from 9K to 46K
Additions:
2x Battleships (Core Admiral) **Trigger**
Deletions:
Revision [3183]
Edited on 2008-12-21 10:10:39 by DavidBlake [Add some info to Pocket 1 (damp, orbit range)]Additions:
2x Frigates (Guardian Spy) (Orbit at 9 KM) **Web/Scramble**
4x Cruisers (Guardian Chief) (Orbit at 17 KM) **Damp**
4x Battleships (Core Flotilla Admiral/Vice Admiral) **Damp**
4x Frigates (Guardian Agent/Spy) **Web/Scramble**
2x Battleships (Core High Admiral/Grand Admiral) **Trigger**
4x Battleships (Core Port Admiral/Vice Admiral/Grand Admiral) **Damp**
4x Cruisers (Guardian Chief) (Orbit at 17 KM) **Damp**
4x Battleships (Core Flotilla Admiral/Vice Admiral) **Damp**
4x Frigates (Guardian Agent/Spy) **Web/Scramble**
2x Battleships (Core High Admiral/Grand Admiral) **Trigger**
4x Battleships (Core Port Admiral/Vice Admiral/Grand Admiral) **Damp**
Deletions:
4x Cruisers (Guardian Chief) (Orbit at 17 KM)
4x Battleships (Core Flotilla Admiral/Vice Admiral)
4x Frigates (Guardian Agent/Spy) (Web/Scramble)
2x Battleships (Core High Admiral/Grand Admiral) (Trigger)
4x Battleships (Core Port Admiral/Vice Admiral/Grand Admiral) (Damp)
Revision [3157]
Edited on 2008-12-19 14:28:55 by DavidBlake [orbit range of some and I bolded trigger, web/scra]Additions:
2x Frigates (Guardian Spy) **Web/Scramble**
4x Cruisers (Guardian Chief) (Orbit at 17 KM)
2x Battleships (Core Admiral) (Orbit at 51 KM) **Trigger**
3x Battlecruisers (Corelatis Squad Leader) (Orbit at 5 KM)
4x Battleships (Core Vice Admiral) (Orbit at 38 KM)
4x Frigates (Guardian Protector) (Orbit at 9 KM) **Web/Scramble**
4x Cruisers (Guardian Chief) (Orbit at 17 KM)
2x Battleships (Core Admiral) (Orbit at 51 KM) **Trigger**
3x Battlecruisers (Corelatis Squad Leader) (Orbit at 5 KM)
4x Battleships (Core Vice Admiral) (Orbit at 38 KM)
4x Frigates (Guardian Protector) (Orbit at 9 KM) **Web/Scramble**
Deletions:
4x Cruisers (Guardian Chief)
2x Battleships (Core Admiral) (Trigger)
4x Battleships (Core Vice Admiral)
4x Frigates (Guardian Protector) (Web/Scramble)
Revision [2619]
Edited on 2008-10-13 19:46:45 by ReavosVishad [orbit range of some and I bolded trigger, web/scra]Additions:
4x Frigates (Guardian Agent/Spy) (Web/Scramble)
Deletions:
Revision [2618]
Edited on 2008-10-13 18:45:31 by ReavosVishad [orbit range of some and I bolded trigger, web/scra]Additions:
Attacking Group 3 aggros Group 2.
Group 4 is passive.
Group 4 is passive.
Revision [2617]
Edited on 2008-10-13 18:44:47 by ReavosVishad [orbit range of some and I bolded trigger, web/scra]Additions:
2x Battleships (Core Admiral) (Trigger)
4x Battleships (Core Flotilla Admiral/Rear Admiral)
4x Battleships (Core Flotilla Admiral/Rear Admiral)
Deletions:
4x Battleships (Core Flotilla Admiral/Read Admiral)
Revision [1942]
Edited on 2008-08-09 02:23:57 by OdiTogre [I got 2x Grand Admiral on the single spawn on Pocket 2]Additions:
4x Battleships (Core Port Admiral/Vice Admiral/Grand Admiral) (Damp)
Deletions:
Revision [1686]
Edited on 2008-07-13 21:17:34 by YorickDowne [I got 2x Grand Admiral on the single spawn on Pocket 2]Additions:
Distance to closest NPC is 58km.
Deletions:
Revision [1426]
Edited on 2008-06-27 09:57:09 by ChepeNolon [Updated typo and damp (from Somal Thunder)]Additions:
======The Assault, Level 4======
Extras: Heavy Dampening (Guardian Chief Patrollers)
Recommended damage dealing: Kin, therm
Extras: Heavy Dampening (Guardian Chief Patrollers)
Recommended damage dealing: Kin, therm
Deletions:
Extras: Dampening
Recommended damage dealing: Kin
Revision [1168]
Edited on 2008-06-14 02:18:18 by TigashiHoromito [Updated typo and damp (from Somal Thunder)]Additions:
2x Cruisers (Guardian Chief Infantry/Corelum Guardian Chief Sentinel)
Deletions:
Revision [1167]
Edited on 2008-06-14 01:57:36 by TigashiHoromito [Updated typo and damp (from Somal Thunder)]Additions:
4x Battleships (Core Port Admiral/Vice Admiral) (Damp)
Deletions:
Additions:
Space type: Deadspace
Extras: Dampening
Web/scramble: Guardian Frigates
Recommended damage dealing: Kin
No auto aggro.
Attacking Group 1 might aggro Group 2.
Distance to closest npc is 45km.
==Blitz:==
The gate is not locked, go straight to Pocket 2.
===Group 1:===
2x Frigates (Guardian Spy) (Web/Scramble)
4x Cruisers (Guardian Chief)
===Group 2:===
3x Destroyer (Corelior Infantry)
4x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
2x Battleships (Core Vice Admiral) (Trigger)
===Group 3:===
5x Destroyers (Corelior Infantry/Sentinel)
3x Battlecruisers (Corelatis Squad Leader)
4x Battleships (Core Flotilla Admiral/Read Admiral)
===Group 4:===
4x Battleships (Core Flotilla Admiral/Vice Admiral)
===Single Spawn:===
4x Battleships (Core Vice Admiral)
4x Frigates (Guardian Protector) (Web/Scramble)
Distance to closest npc is 16km.
==Blitz:==
The gate is not locked, go straight to Pocket 3.
===Group 1: (Auto aggro)===
3x Battlecruisers (Corelatis Squad Leader)
6x Battleships (Core Commodore/Port Admiral)
===Group 2: (Auto aggro)===
4x Frigates (Guardian Agent) (Web/Scramble)
===Group 3:===
3x Destroyers (Corelior Sentinel/Cannoneer)
2x Battleships (Core High Admiral/Grand Admiral) (Trigger)
===Single Spawn:===
3x Frigates (Coreli Initiate)
4x Battleships (Core Port Admiral)
No Agro on warp in.
Distance to closest nps is 58km.
===Group 1:===
2x Frigates (Guardian Agent) (Web/Scramble)
3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
1x Battleship (Core High Admiral)
===Group 2:===
1x Cruiser (Corelum Chief Infantry)
1x Battlecruiser (Corelatis Platoon Leader)
3x Battleships (Core Port Admiral/Rear Admiral)
Extras: Dampening
Web/scramble: Guardian Frigates
Recommended damage dealing: Kin
No auto aggro.
Attacking Group 1 might aggro Group 2.
Distance to closest npc is 45km.
==Blitz:==
The gate is not locked, go straight to Pocket 2.
===Group 1:===
2x Frigates (Guardian Spy) (Web/Scramble)
4x Cruisers (Guardian Chief)
===Group 2:===
3x Destroyer (Corelior Infantry)
4x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
2x Battleships (Core Vice Admiral) (Trigger)
===Group 3:===
5x Destroyers (Corelior Infantry/Sentinel)
3x Battlecruisers (Corelatis Squad Leader)
4x Battleships (Core Flotilla Admiral/Read Admiral)
===Group 4:===
4x Battleships (Core Flotilla Admiral/Vice Admiral)
===Single Spawn:===
4x Battleships (Core Vice Admiral)
4x Frigates (Guardian Protector) (Web/Scramble)
Distance to closest npc is 16km.
==Blitz:==
The gate is not locked, go straight to Pocket 3.
===Group 1: (Auto aggro)===
3x Battlecruisers (Corelatis Squad Leader)
6x Battleships (Core Commodore/Port Admiral)
===Group 2: (Auto aggro)===
4x Frigates (Guardian Agent) (Web/Scramble)
===Group 3:===
3x Destroyers (Corelior Sentinel/Cannoneer)
2x Battleships (Core High Admiral/Grand Admiral) (Trigger)
===Single Spawn:===
3x Frigates (Coreli Initiate)
4x Battleships (Core Port Admiral)
No Agro on warp in.
Distance to closest nps is 58km.
===Group 1:===
2x Frigates (Guardian Agent) (Web/Scramble)
3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
1x Battleship (Core High Admiral)
===Group 2:===
1x Cruiser (Corelum Chief Infantry)
1x Battlecruiser (Corelatis Platoon Leader)
3x Battleships (Core Port Admiral/Rear Admiral)
Deletions:
Extras: Heavy sensor dampening
Web/scramble: Yes, Guardian Agent/Spy
Recommended damage dealing: Kinetic
4 Groups
No aggro on warp in
Distance to closest NPC = ~45km
Group 1 – Take this group out 1st
4x Cruiser (Guardian Chief)
2x Frigates (Guardian Spy (Warp Scramble))
Shooting a cruiser in this group might aggro group 3.
Group 2 – Take this group out 2nd
Note: Attacking Group 2 Battleships causes the Reinforcements
2x Battleships (Vice Admiral (Respawn Trigger))
4x Battlecruisers (Platoon Leader/Squad Leader)
3x Destroyer (Infantry)
Group 3 – Take this group out 3rd
4x Battleships (Flotilla Admiral/Read Admiral)
3x Battlecruisers (Squad Leader)
5x Destroyers (Infantry, Sentinel)
Group 4 – Take this group out 4th
4x Battleships (Flotilla Admiral/Vice Admiral)
This group attacks drones and will make group 3 aggro if you haven't taken that one out first.
Reinforcements – Kill upon arrival
4x Battleships (Vice Admiral)
4x Frigates (Guardian Protector (warp/scramble))
The gate is NOT locked.
There's a massive asteroid belt with assorted asteroids in this pocket.
3 Groups
Group 1 aggro on warp in
Group 2 aggro few seconds later.
Distance to closest NPC = ~16km
Group 1 – Take this group out 1st
6x Battleships (Commodore/Port Admiral)
3x Battlecruisers (Squad Leader)
Group 2 – Take this group out 2nd
4x Frigates (Guardian Agent (Warp Scramble))
Group 3 – Take this group out 3rd
Attacking Group 3 Battleships causes the Reinforcements
2x Battleships (High Admiral/Grand Admiral)
3x Destroyers (Sentinel, Cannoneer)
Reinforcements – Kill upon arrival
4x Battleships (Port Admiral)
3x Frigates (Initiate)
The gate is NOT locked.
2 Groups
No Agro on warp in
Distance to closest NPC = ~58km
Group 1 – Take this group out 1st
1x Battleship (High Admiral)
3x Battlecruisers (Squad Leader, Platoon Leader)
2x Frigates (Guardian Agent (Warp Scramble))
Group 2 – Take this group out 2nd
3x Battleships (Port Admiral/Rear Admiral)
1x Battlecruiser (Platoon Leader)
1x Cruiser (Chief Infantry)
Total bounties – Approx 21 Million Isk
Time Taken – Approx 1 hr 20 mins
==Blitz==
1st Warp to mission-go through gate
2nd Activate first gate (no agro)
3rd Kill 4X Coreli Guardian Agent(web/scramble) that agro at gate 2 upon warping in
4th Clear last room (2 blobs)