Revision history for BigSting5ca
Additions:
CategoryMissions
Additions:
CategoryLevel5
Revision [6274]
Edited on 2010-03-19 10:14:33 by AeonOfTime [Conformed title to global naming convention.]Additions:
======The Big Sting, Level 5======
**Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:
Direct warp into Deadspace. No initial gate.
Present at Warp-in at 50k:
Spawns 2 minutes later at 25k:
Spawns 2 minutes later at 40k:
Spawns 2 minutes later at 55k:
Spawns 1 minute later at 15km:
Spawns 3 minutes later at 30km:
Spawns 1.5 minutes later at 35km:
Spawns 1 minute later at 20km:
Spawns 3 minutes later at 15km:
Spawns 1 minute later at 35km:
Distances to ships depends on your selected warp distance.
**Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:
Direct warp into Deadspace. No initial gate.
Present at Warp-in at 50k:
Spawns 2 minutes later at 25k:
Spawns 2 minutes later at 40k:
Spawns 2 minutes later at 55k:
Spawns 1 minute later at 15km:
Spawns 3 minutes later at 30km:
Spawns 1.5 minutes later at 35km:
Spawns 1 minute later at 20km:
Spawns 3 minutes later at 15km:
Spawns 1 minute later at 35km:
Distances to ships depends on your selected warp distance.
Deletions:
**Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns
Direct warp into Deadspace. No initial gate
Present at Warp-in at 50k
Spawns 2 minutes later at 25k
Spawns 2 minutes later at 40k
Spawns 2 minutes later at 55k
Spawns 1 minute later at 15km
Spawns 3 minutes later at 30km
Spawns 1.5 minutes later at 35km
Spawns 1 minute later at 20km
Spawns 3 minutes later at 15km
Spawns 1 minute later at 35km
Distances to ships depends on your selected warp distance
Additions:
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: NOS
Damage dealt: Kin 75%, Therm 25%
Recommended damage dealing: Kin/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
Distances to ships depends on your selected warp distance
1 x Carrier (State Izanaki) NOS
8 x Fighters (State Fighter) Fighter Group 1, orbits at 3k
**After several minutes there spawns**
14 x Frigates (Taibu State Nagasa/Shinai/Katana/Wakizashi) orbits of 3-17km, **Web/Scramble**
12 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33km
===Carrier (A)===
As Shields are reduced a second Carrier (B) spawns and more Fighters as follows:
**At 50% shields**
5 x Fighters (State Fighter) Fighter Group 2, orbits at 3k
And a second Carrier (B) with its fighters
- 1 x Carrier (B) (State Izanaki) **NOS**
- 8 x Fighters (B) (State Fighter) Fighter Group 1
**At 10% Shields**
5 x Fighters (State Fighter) Fighter Group 3
**At 10% Armor**
5 x Fighters (State Fighter) Fighter Group 4
**At 50% Structure**
5 x Fighters (State Fighter) Fighter Group 5
===Carrier (B)===
As the Second Carrier’s shields are reduced there spawns:
**At 40% Shields**
5 x Fighters (State Fighter) Fighter Group 2 (B)
**At 50% Armor**
5 x Fighters (State Fighter) Fighter Group 3 (B)
**At 10% Armor**
5 x Fighters (State Fighter) Fighter Group 4 (B)
**At 50% Structure**
5 x Fighters (State Fighter) Fighter Group 5 (B)
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Carriers NOS has a range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.
- Have your small drones attacking the carrier when the fighters spawn.
- Mission is flagged complete after both Carriers are destroyed
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: NOS
Damage dealt: Kin 75%, Therm 25%
Recommended damage dealing: Kin/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
Distances to ships depends on your selected warp distance
1 x Carrier (State Izanaki) NOS
8 x Fighters (State Fighter) Fighter Group 1, orbits at 3k
**After several minutes there spawns**
14 x Frigates (Taibu State Nagasa/Shinai/Katana/Wakizashi) orbits of 3-17km, **Web/Scramble**
12 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33km
===Carrier (A)===
As Shields are reduced a second Carrier (B) spawns and more Fighters as follows:
**At 50% shields**
5 x Fighters (State Fighter) Fighter Group 2, orbits at 3k
And a second Carrier (B) with its fighters
- 1 x Carrier (B) (State Izanaki) **NOS**
- 8 x Fighters (B) (State Fighter) Fighter Group 1
**At 10% Shields**
5 x Fighters (State Fighter) Fighter Group 3
**At 10% Armor**
5 x Fighters (State Fighter) Fighter Group 4
**At 50% Structure**
5 x Fighters (State Fighter) Fighter Group 5
===Carrier (B)===
As the Second Carrier’s shields are reduced there spawns:
**At 40% Shields**
5 x Fighters (State Fighter) Fighter Group 2 (B)
**At 50% Armor**
5 x Fighters (State Fighter) Fighter Group 3 (B)
**At 10% Armor**
5 x Fighters (State Fighter) Fighter Group 4 (B)
**At 50% Structure**
5 x Fighters (State Fighter) Fighter Group 5 (B)
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Carriers NOS has a range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.
- Have your small drones attacking the carrier when the fighters spawn.
- Mission is flagged complete after both Carriers are destroyed
Deletions:
Additions:
Damage dealt: Kinetic 71% / Therm 29%
**Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca1-1.jpg" title="Positions of all spawn groups and the Ghost Ship" alt="Positions of all spawn groups and the Ghost Ship"}}
===Objective Group===
**Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in:
6 x Battleships (State Shukuro Shogun), orbits at 33k
===Optional Spawns ===
**Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns
6 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai) orbits at 3-17k, **Scramble/Web**, by just shooting a frigate **Triggers 1a**
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k, by just shooting a cruiser **Triggers 2a**
===Spawn 1a===
6 x Battleships (State Shukuro Shogun) orbits at 33k, **Trigger 1b**
===Spawn 1b===
3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, **Scramble/Web**
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k
===Spawn 2a===
3 x Battleships (State Shukuro Shogun) orbits at 33k, **Trigger 2b**
===Spawn 2b===
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
----
**//Pocket Summary://** Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2,418 hp/s (Kin: 72%, Therm: 28%)
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-1.jpg" title="Warp-in spawns at 2 minute intervals" alt="text"}}
7 x Frigates (Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi) orbits at 3-17k, **Scramble/Web**
7 x Cruisers (Taibu State Oni/Kanpaku/Bajo/Samurai) orbits at 25-45k
7 x Battleships (State Shukuro Shogun/Bishamon/Daijo) Orbits at 33-35k
====Pocket 2 – Right Hand Gate====
**//Pocket Summary://** Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2,484 hp/s (Kin: 78%, Therm: 22%)
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-2.jpg" title="Position of Timed Spawns" alt="Position of Timed Spawns"}}
5 x Battleships (State Shukuro Shogun/Bishamon/Daijo/State Zen/Oshiro) orbits at 29-35K
Spawns 1 minute later at 15km
3 x Battlecruisers (State Shukuro Bajo/Samurai/Kanpaku) orbits at 23k
Spawns 3 minutes later at 30km
6 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, ***ECM Jammers**
Spawns 1.5 minutes later at 35km
5 x Battleships (State Shukuro Daijo/Shogun/State Zen) orbits at 33-35k
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km (1000 m3/each), **//Objective//**
====Pocket 3 - Left Hand Gate====
**//Pocket Summary://** Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 2,369 hp/s (Kin: 73%, Therm: 27%)
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-3.jpg" title="Position of Timed Spawns" alt="Position of Timed Spawns"}}
Spawns at 2 minutes after warp-in at 10km. Instant Aggro.
7 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, ***ECM Jammers**
Spawns 1 minute later at 20km
3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3km, **Scramble/Web**
5 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
Spawns 3 minutes later at 15km
6 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
Spawns 1 minute later at 35km
6 x Frigates (Taibu State Katana/Wakizashi) orbits at 17k, **Scramble/Web**
2 x Battleships (State Shukuro Shogun) orbits at 33k
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3/each), **//Objective//**
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
- Pocket 3's max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)
----
**Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca1-1.jpg" title="Positions of all spawn groups and the Ghost Ship" alt="Positions of all spawn groups and the Ghost Ship"}}
===Objective Group===
**Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in:
6 x Battleships (State Shukuro Shogun), orbits at 33k
===Optional Spawns ===
**Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns
6 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai) orbits at 3-17k, **Scramble/Web**, by just shooting a frigate **Triggers 1a**
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k, by just shooting a cruiser **Triggers 2a**
===Spawn 1a===
6 x Battleships (State Shukuro Shogun) orbits at 33k, **Trigger 1b**
===Spawn 1b===
3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, **Scramble/Web**
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k
===Spawn 2a===
3 x Battleships (State Shukuro Shogun) orbits at 33k, **Trigger 2b**
===Spawn 2b===
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
----
**//Pocket Summary://** Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2,418 hp/s (Kin: 72%, Therm: 28%)
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-1.jpg" title="Warp-in spawns at 2 minute intervals" alt="text"}}
7 x Frigates (Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi) orbits at 3-17k, **Scramble/Web**
7 x Cruisers (Taibu State Oni/Kanpaku/Bajo/Samurai) orbits at 25-45k
7 x Battleships (State Shukuro Shogun/Bishamon/Daijo) Orbits at 33-35k
====Pocket 2 – Right Hand Gate====
**//Pocket Summary://** Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2,484 hp/s (Kin: 78%, Therm: 22%)
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-2.jpg" title="Position of Timed Spawns" alt="Position of Timed Spawns"}}
5 x Battleships (State Shukuro Shogun/Bishamon/Daijo/State Zen/Oshiro) orbits at 29-35K
Spawns 1 minute later at 15km
3 x Battlecruisers (State Shukuro Bajo/Samurai/Kanpaku) orbits at 23k
Spawns 3 minutes later at 30km
6 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, ***ECM Jammers**
Spawns 1.5 minutes later at 35km
5 x Battleships (State Shukuro Daijo/Shogun/State Zen) orbits at 33-35k
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km (1000 m3/each), **//Objective//**
====Pocket 3 - Left Hand Gate====
**//Pocket Summary://** Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 2,369 hp/s (Kin: 73%, Therm: 27%)
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-3.jpg" title="Position of Timed Spawns" alt="Position of Timed Spawns"}}
Spawns at 2 minutes after warp-in at 10km. Instant Aggro.
7 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, ***ECM Jammers**
Spawns 1 minute later at 20km
3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3km, **Scramble/Web**
5 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
Spawns 3 minutes later at 15km
6 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
Spawns 1 minute later at 35km
6 x Frigates (Taibu State Katana/Wakizashi) orbits at 17k, **Scramble/Web**
2 x Battleships (State Shukuro Shogun) orbits at 33k
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3/each), **//Objective//**
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
- Pocket 3's max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)
----
Deletions:
//Mission Note:// Spawns past Group 2 below have not always occured in variations of this mission. Why they are not triggered is unclear.
====Group 1====
**Initial Spawn:** Proximity Triggered, when you approach within 10k of Ghost Ship.
Sometimes this occurs at warp-in. Warp-In Beacon is 12k from Ghost Ship, and your exact warp-in spot can be + or - 3k from warp-in.
6 x Frigates -
(Taibu State Katana/Wakizashi) orbits at 17k, **Scramble/Web**
(Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun) orbits at 33k (Doesn't always spawn with this group)
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5-1.jpg" title="Initial Spawn plus special Forces" alt="Warp In"}}
====Group 2 ====
**Special Forces Squadron:** spawns at 35 – 45km (on opposite side of warp-in beacon)
Spawns 8 minutes after warp-in (whether Group 1 is triggered or not):
6 x Battleships (State Shukuro Shogun), orbits at 33k (one is //Special Forces Officer//)
====Group 3 ====
Spawns 10 minutes after warp in:
3 x Battleships (State Shukuro Shogun), orbits at 33k
====Group 4 ====
Spawns 60 minutes after warp in:
4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships –
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k
====Group 5 ====
Spawns 80 minutes after warp in:
3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, **Scramble/Web**
4 x Battleships –
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k
- Watch your drones, they will quickly be targeted by each new spawn
- Have the “Types” column available in your overview if you want to separately identify each Special Forces ships.
//Pocket Summary:// Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates)
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5-2.jpg" title="Warp-in spawns at 2 minute intervals" alt="text"}}
7 x Frigates
2 x (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
2 x (Taibu State Yari/Daito) orbits at 13k, **Scramble/Web**
3 x (Taibu State Katana/Wakizashi) orbits at 17k, **Scramble/Web**
7 x Cruisers
4 x (Taibu State Oni/Kanpaku) orbits at 25k and 45k
3 x (Taibu State Bajo/Samurai) orbits at 33k
7 x Battleships
2 x (State Shukuro Shogun) orbits at 33k
5 x (State Shukuro Bishamon/Daijo) Orbits at 33k and 35k
====Pocket 2 – Right Hand Gate to Citizens Quarters====
//Pocket Summary:// Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates)
3 x Battlecruisers (State Kanpaku) orbits at 35k
8 x Battleships -
4 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Bishamon) Orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
1 x (State Oshiro) orbits at 29k
===Remaining Groups:===
Remaining 2 minute spawns totaled. Instant Aggro.
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
7 x Battleships -
5 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
====Pocket 3 - Left hand Gate====
(incomplete)
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
Additions:
//Mission Note:// Spawns past Group 2 below have not always occured in variations of this mission. Why they are not triggered is unclear.
**Initial Spawn:** Proximity Triggered, when you approach within 10k of Ghost Ship.
Sometimes this occurs at warp-in. Warp-In Beacon is 12k from Ghost Ship, and your exact warp-in spot can be + or - 3k from warp-in.
6 x Battleships (State Shukuro Shogun) orbits at 33k (Doesn't always spawn with this group)
Spawns 8 minutes after warp-in (whether Group 1 is triggered or not):
**Initial Spawn:** Proximity Triggered, when you approach within 10k of Ghost Ship.
Sometimes this occurs at warp-in. Warp-In Beacon is 12k from Ghost Ship, and your exact warp-in spot can be + or - 3k from warp-in.
6 x Battleships (State Shukuro Shogun) orbits at 33k (Doesn't always spawn with this group)
Spawns 8 minutes after warp-in (whether Group 1 is triggered or not):
Deletions:
**Initial Spawn:** 10-15km away (just above Ghost Ship)
6 x Battleships (State Shukuro Shogun) orbits at 33k
Spawns 7 minutes after warp-in:
Additions:
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5-1.jpg" title="Initial Spawn plus special Forces" alt="Warp In"}}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5-2.jpg" title="Warp-in spawns at 2 minute intervals" alt="text"}}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5-2.jpg" title="Warp-in spawns at 2 minute intervals" alt="text"}}
Additions:
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
Deletions:
Additions:
4 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
Deletions:
3 x Cruisers (Taibu State Daimyo/Shugo ) orbits at 18k, **ECM Jammers**
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
Additions:
2 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
Deletions:
2 x Cruisers (Taibu State Bajo / Taibu State Samurai) orbits at 33k
Additions:
Damage dealt: Kinetic 70% / Therm 30%
//Summary:// Timed spawns of 54 ships (23 Battleships, 7 Battlecruisers, 11 Cruisers, 13 Frigates)
====Group 1====
**Initial Spawn:** 10-15km away (just above Ghost Ship)
6 x Frigates -
(Taibu State Katana/Wakizashi) orbits at 17k, **Scramble/Web**
(Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun) orbits at 33k
====Group 2 ====
**Special Forces Squadron:** spawns at 35 – 45km (on opposite side of warp-in beacon)
Spawns 7 minutes after warp-in:
4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, **ECM Jammers**
4 x Cruisers ( Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun), orbits at 33k (one is //Special Forces Officer//)
4 x Tower Sentry Caldari III
2 x Caldari Cruise Missile Battery
2 x Caldari Energy Neutralizer Sentry III
====Group 3 ====
Spawns 10 minutes after warp in:
3 x Battleships (State Shukuro Shogun), orbits at 33k
====Group 4 ====
Spawns 60 minutes after warp in:
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k
====Group 5 ====
Spawns 80 minutes after warp in:
3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, **Scramble/Web**
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k
=====(Part 2 of 3)=====
Mission type: Deadspace, no initial gate
Extras: ECM Jamming Cruisers
Damage dealt: Kinetic 75% / Therm 25%
Recommended ships:
Direct warp into Deadspace. No initial gate
====Warp-In====
//Pocket Summary:// Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates)
Groups spawn at 2 minute intervals. Instant Aggro.
===Group 1:===
Present at Warp-in at 50k
5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
===Group 2:===
Spawns 2 minutes later at 25k
7 x Frigates
2 x (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
2 x (Taibu State Yari/Daito) orbits at 13k, **Scramble/Web**
3 x (Taibu State Katana/Wakizashi) orbits at 17k, **Scramble/Web**
7 x Cruisers
4 x (Taibu State Oni/Kanpaku) orbits at 25k and 45k
3 x (Taibu State Bajo/Samurai) orbits at 33k
===Group 3:===
Spawns 2 minutes later at 40k
3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k
7 x Battleships
2 x (State Shukuro Shogun) orbits at 33k
5 x (State Shukuro Bishamon/Daijo) Orbits at 33k and 35k
===Group 4:===
Spawns 2 minutes later at 55k
3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, **ECM Jammers**
5 x Battleships (State Shukuro Shogun) orbits at 33k
====Pocket 2 – Right Hand Gate to Citizens Quarters====
//Pocket Summary:// Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates)
===Group 1: ===
Spawns at 2 minutes after warp-in. Instant Aggro.
2 x Frigates (Taibu State Nagasa/ Taibu State Shinai) orbits at 3k, **Scramble/Web**
2 x Cruisers (Taibu State Bajo / Taibu State Samurai) orbits at 33k
3 x Battlecruisers (State Kanpaku) orbits at 35k
8 x Battleships -
4 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Bishamon) Orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
1 x (State Oshiro) orbits at 29k
===Remaining Groups:===
Remaining 2 minute spawns totaled. Instant Aggro.
4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, **Scramble/Web**
3 x Cruisers(Taibu State Bajo/Samurai) orbits at 33k
3 x Cruisers (Taibu State Daimyo/Shugo ) orbits at 18k, **ECM Jammers**
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
7 x Battleships -
5 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
====Pocket 3 - Left hand Gate====
(incomplete)
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
=====(Part 3 of 3)=====
tbd
//Summary:// Timed spawns of 54 ships (23 Battleships, 7 Battlecruisers, 11 Cruisers, 13 Frigates)
====Group 1====
**Initial Spawn:** 10-15km away (just above Ghost Ship)
6 x Frigates -
(Taibu State Katana/Wakizashi) orbits at 17k, **Scramble/Web**
(Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun) orbits at 33k
====Group 2 ====
**Special Forces Squadron:** spawns at 35 – 45km (on opposite side of warp-in beacon)
Spawns 7 minutes after warp-in:
4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, **ECM Jammers**
4 x Cruisers ( Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun), orbits at 33k (one is //Special Forces Officer//)
4 x Tower Sentry Caldari III
2 x Caldari Cruise Missile Battery
2 x Caldari Energy Neutralizer Sentry III
====Group 3 ====
Spawns 10 minutes after warp in:
3 x Battleships (State Shukuro Shogun), orbits at 33k
====Group 4 ====
Spawns 60 minutes after warp in:
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k
====Group 5 ====
Spawns 80 minutes after warp in:
3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, **Scramble/Web**
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k
=====(Part 2 of 3)=====
Mission type: Deadspace, no initial gate
Extras: ECM Jamming Cruisers
Damage dealt: Kinetic 75% / Therm 25%
Recommended ships:
Direct warp into Deadspace. No initial gate
====Warp-In====
//Pocket Summary:// Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates)
Groups spawn at 2 minute intervals. Instant Aggro.
===Group 1:===
Present at Warp-in at 50k
5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
===Group 2:===
Spawns 2 minutes later at 25k
7 x Frigates
2 x (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
2 x (Taibu State Yari/Daito) orbits at 13k, **Scramble/Web**
3 x (Taibu State Katana/Wakizashi) orbits at 17k, **Scramble/Web**
7 x Cruisers
4 x (Taibu State Oni/Kanpaku) orbits at 25k and 45k
3 x (Taibu State Bajo/Samurai) orbits at 33k
===Group 3:===
Spawns 2 minutes later at 40k
3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k
7 x Battleships
2 x (State Shukuro Shogun) orbits at 33k
5 x (State Shukuro Bishamon/Daijo) Orbits at 33k and 35k
===Group 4:===
Spawns 2 minutes later at 55k
3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, **Scramble/Web**
3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, **ECM Jammers**
5 x Battleships (State Shukuro Shogun) orbits at 33k
====Pocket 2 – Right Hand Gate to Citizens Quarters====
//Pocket Summary:// Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates)
===Group 1: ===
Spawns at 2 minutes after warp-in. Instant Aggro.
2 x Frigates (Taibu State Nagasa/ Taibu State Shinai) orbits at 3k, **Scramble/Web**
2 x Cruisers (Taibu State Bajo / Taibu State Samurai) orbits at 33k
3 x Battlecruisers (State Kanpaku) orbits at 35k
8 x Battleships -
4 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Bishamon) Orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
1 x (State Oshiro) orbits at 29k
===Remaining Groups:===
Remaining 2 minute spawns totaled. Instant Aggro.
4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, **Scramble/Web**
3 x Cruisers(Taibu State Bajo/Samurai) orbits at 33k
3 x Cruisers (Taibu State Daimyo/Shugo ) orbits at 18k, **ECM Jammers**
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
7 x Battleships -
5 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
====Pocket 3 - Left hand Gate====
(incomplete)
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
=====(Part 3 of 3)=====
tbd
Deletions:
Summary: Timed spawns of 54 ships (23 Battleships, 7 Battlecruisers, 11 Cruisers, 13 Frigates)
====Initial Spawn:====
**10-15km away (just above Ghost Ship):**
6 x Frigates - Ewar – random combinations of:
([[http://npc.elfarto.com/view.php?id=25042 Taibu State Katana]]/ [[http://npc.elfarto.com/view.php?id=25041 Taibu State Wakizashi]]) orbits at 17k, **Scramble/Web**
([[http://npc.elfarto.com/view.php?id=25035 Taibu State Nagasa]]/ [[http://npc.elfarto.com/view.php?id=25036 Taibu State Shinai]]) orbits at 3k, **Scramble/Web**
3 x Cruisers – random combination of:
([[http://npc.elfarto.com/view.php?id=25081 Taibu State Bajo]]/ [[http://npc.elfarto.com/view.php?id=25082 Taibu State Samurai]]) orbits at 33k
6 x Battleships -
([[http://npc.elfarto.com/view.php?id=25098 State Shukuro Shogun]]) orbits at 33k
==== 7 minutes after warp-in, there spawns:====
**Special Forces Squadron spawns at 35 – 45km (on opposite side of warp-in beacon):**
4 x Frigates – Ewar – random combination of:
([[http://npc.elfarto.com/view.php?id=25035 Taibu State Nagasa]]/ [[http://npc.elfarto.com/view.php?id=25036 Taibu State Shinai]]) orbits at 3k, **Scramble/Web**
2 x Cruisers – Ewar – random combination of:
([[http://npc.elfarto.com/view.php?id=25078 Taibu State Daimyo]]/ [[http://npc.elfarto.com/view.php?id=25077 Taibu State Shugo]]) orbits at 18k, **ECM Jammers**
4 x Cruisers – random combination of:
([[http://npc.elfarto.com/view.php?id=25081 Taibu State Bajo]]/ [[http://npc.elfarto.com/view.php?id=25082 Taibu State Samurai]]) orbits at 33k
6 x Battleships -
([[http://npc.elfarto.com/view.php?id=25098 State Shukuro Shogun]]), orbits at 33k (one is //Special Forces Officer//)
4 x [[http://npc.elfarto.com/view.php?id=16742 Tower Sentry Caldari III]]
2 x [[http://npc.elfarto.com/view.php?id=17603 Caldari Cruise Missile Battery]]
2 x [[http://npc.elfarto.com/view.php?id=27794 Caldari Energy Neutralizer Sentry III]]
====10 minutes after warp-in, there spawns:====
3 x Battleships-
([[http://npc.elfarto.com/view.php?id=25098 State Shukuro Shogun]]), orbits at 33k
====60 minutes after warp-in, there spawns:====
2 x Cruisers – random combination of:
([[http://npc.elfarto.com/view.php?id=25081 Taibu State Bajo]]/ [[http://npc.elfarto.com/view.php?id=25082 Taibu State Samurai]]) orbits at 33k
4 x Battlecruisers – random combination of:
([[http://npc.elfarto.com/view.php?id=25067 State Shukuro Bajo]]/ [[http://npc.elfarto.com/view.php?id=25069 State Shukuro Samurai]]) orbits at 23k
(3 x [[http://npc.elfarto.com/view.php?id=25097 State Shukuro Bishamon]]) orbits at 33k
(1 x [[http://npc.elfarto.com/view.php?id=25098 State Shukuro Shogun]]) orbits at 33k
====80 minutes after warp-in, there spawns:====
3 x Frigates – Ewar - random combination of:
([[http://npc.elfarto.com/view.php?id=25033 Taibu State Shirasaya]]/ [[http://npc.elfarto.com/view.php?id=25034 Taibu State Suriage]]) orbits at 7k, **Scramble/Web**
3 x Battlecruisers – random combination of:
([[http://npc.elfarto.com/view.php?id=25067 State Shukuro Bajo]]/ [[http://npc.elfarto.com/view.php?id=25069 State Shukuro Samurai]]) orbits at 23k
(3 x [[http://npc.elfarto.com/view.php?id=25097 State Shukuro Bishamon]]) orbits at 33k
(1 x [[http://npc.elfarto.com/view.php?id=25098 State Shukuro Shogun]]) orbits at 33k