Revision history for Blockade4an
Revision [22311]
Last edited on 2017-10-16 08:49:40 by JeanInkura [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://youtu.be/CjC6VxveOo4 | Dominix]], [[https://www.youtube.com/watch?v=XVSYSFpHjgs | Raven (T2 fit)]]
Deletions:
Additions:
{{lastedit show="2"}}
Space type: Normal Space
Damage dealt: Explosive/ Kinetic/ Thermal
Web/ Scramble: Stasis tower, Elite Frigates
Recommended damage dealing: Explosive/ Kinetic
Video: [[http://youtu.be/CjC6VxveOo4 Dominix]], [[https://www.youtube.com/watch?v=XVSYSFpHjgs Raven (T2 fit)]]
May [Fleet] warp at preferred distance.
Best to set drones to passive.
====Single Pocket====
===Initial Group (30km) ===
Auto aggro.
4x Battleship (Gist Throne)
1x Battleship (Gist Malakim/ Gist Nephilim) **Trigger**
=== 1st Spawn (45- 85km)===
2x Interceptor (Arch Gistii Ruffian/ Nomad) **Web/ Scramble**
5x Heavy Assault Cruiser (Arch Gistum Phalanx/ Smasher) **Target Painter**
1x Battleship (Gist Nephilim/ Malakim) **Trigger**
=== 2nd Spawn (50- 90km)===
1- 2x Interceptor (Arch Gistii Ruffian) **Web/ Scramble**
3x Battleship (Gist War General/ Throne)
1x Battleship (Gist Malakim/ Nephilim) **Trigger**
=== 3rd Spawn (75- 90km)===
3x Heavy Assault Cruiser (Arch Gistum Smashers) **Target Painter**
1x Battleship (Gist Malakim) **Trigger**
=== 4th Spawn ===
3x Interceptor (Arch Gistii Outlaw) **Web/ Scramble**
5x Battleship (Gist Throne/ Malakim/ Seraphim)
**Or** (very rare)
4x Interceptor (Arch Gistii Rogue) **Web/ Scramble**
6x Battleship (Domination Commander/ Gist Malakim/ Seraphim)
== Tip ==
A good Explosive resist tank and MJD is recommended.
As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 spawns, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.
== Optional Approach ==
1) Maintained optimal range and used Titanium Sabot for targets between 50- 100km and then EMP for targets under 50km. Since everything aggro as soon as it spawns use that to your advantage especially when in a gunboat. Pick off the smaller vessels first and then take out the Battleships.
2) Sniper fit may warp to preferred distance and bookmark it. Kill the Stasis Tower first, then the spawns as they approach starting with the web/ scramble Frigates. Slow boat away from the Stargate if needed. If NPCs swarm, warp to one of the structures in the pocket. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast).
== Structure ==
Spaceport drops general commodities.
== Loot and Bounty ==
Bounty: ~21 mil.
Space type: Normal Space
Damage dealt: Explosive/ Kinetic/ Thermal
Web/ Scramble: Stasis tower, Elite Frigates
Recommended damage dealing: Explosive/ Kinetic
Video: [[http://youtu.be/CjC6VxveOo4 Dominix]], [[https://www.youtube.com/watch?v=XVSYSFpHjgs Raven (T2 fit)]]
May [Fleet] warp at preferred distance.
Best to set drones to passive.
====Single Pocket====
===Initial Group (30km) ===
Auto aggro.
4x Battleship (Gist Throne)
1x Battleship (Gist Malakim/ Gist Nephilim) **Trigger**
=== 1st Spawn (45- 85km)===
2x Interceptor (Arch Gistii Ruffian/ Nomad) **Web/ Scramble**
5x Heavy Assault Cruiser (Arch Gistum Phalanx/ Smasher) **Target Painter**
1x Battleship (Gist Nephilim/ Malakim) **Trigger**
=== 2nd Spawn (50- 90km)===
1- 2x Interceptor (Arch Gistii Ruffian) **Web/ Scramble**
3x Battleship (Gist War General/ Throne)
1x Battleship (Gist Malakim/ Nephilim) **Trigger**
=== 3rd Spawn (75- 90km)===
3x Heavy Assault Cruiser (Arch Gistum Smashers) **Target Painter**
1x Battleship (Gist Malakim) **Trigger**
=== 4th Spawn ===
3x Interceptor (Arch Gistii Outlaw) **Web/ Scramble**
5x Battleship (Gist Throne/ Malakim/ Seraphim)
**Or** (very rare)
4x Interceptor (Arch Gistii Rogue) **Web/ Scramble**
6x Battleship (Domination Commander/ Gist Malakim/ Seraphim)
== Tip ==
A good Explosive resist tank and MJD is recommended.
As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 spawns, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.
== Optional Approach ==
1) Maintained optimal range and used Titanium Sabot for targets between 50- 100km and then EMP for targets under 50km. Since everything aggro as soon as it spawns use that to your advantage especially when in a gunboat. Pick off the smaller vessels first and then take out the Battleships.
2) Sniper fit may warp to preferred distance and bookmark it. Kill the Stasis Tower first, then the spawns as they approach starting with the web/ scramble Frigates. Slow boat away from the Stargate if needed. If NPCs swarm, warp to one of the structures in the pocket. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast).
== Structure ==
Spaceport drops general commodities.
== Loot and Bounty ==
Bounty: ~21 mil.
Deletions:
Space type: Normal space (no gate, can be warped 0-100km)
Damage dealt: Exp/kin/therm, heavy Explosive torps
Webbing: Stasis tower in the first spawn.
Web/scramble: Some elite frigates may web or scramble.
Recommended damage dealing: Explosive, Kinetic
Video: http://youtu.be/CjC6VxveOo4 , [[https://www.youtube.com/watch?v=XVSYSFpHjgs Raven T2 fit]]
Warning: mixed reports on EM or Explosive Torps by some rats.
====Single pocket====
As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 additional waves of rats, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.
===Initial Spawn===
You warp in approx 30km from this one. Aggro on warp in from all and immediate web.
4x Battleship (Gist Throne), Explosive torpedoes
1x Battleship (Gist Malakim/Gist Nephilim), **TRIGGER**
===Following waves===
==Variant 1 (3 groups 45-85 km away)==
2x Interceptor (Arch Gistii Ruffian/Nomad), Web/scramble
2x HAC (Arch Gistum Phalanx), Thermal Damage
3x HAC (Arch Gistum Smasher), Target painter
1x Battleship (Gist Nephilim/Malakim), **TRIGGER**
==Variant 2 (2 Groups 50 and 90 km away)==
Gist Malakim is in the closest group with just a Gistior Seizer as a wingman.
1x Battleship (Gist Malakim/Gist Throne), Not the trigger!
1x/2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Battleship (Gist War General)
1x Battleship (Gist Malakim/Nephilim), **TRIGGER**
==Variant 3 (2 Groups 75 and 90km away)==
3x HAC (Arch Gistum Smashers), Painter
1x Battleship (Gist Malakim), EM torpedoes, **TRIGGER**
===Fourth and Final wave===
The trigger ship here triggers mission completion upon destruction.
==Variant 1==
3x Interceptor (Arch Gistii Outlaw), Web/Scramble
4x Battleship (Gist Throne/Gist Malakim), Explosive torps
1x Battleship (Gist Seraphim), **TRIGGER**
==Variant 2 (very rare)==
4x Interceptor (Arch Gistii Rogue), Web/scramble
4x Battleship (Gist Malakim)
1x Battleship (Gist Seraphim), **TRIGGER**
1x Battleship (Domination Commander)
==Video==
This video shows you how it's done in a domi
http://youtu.be/CjC6VxveOo4
====Tactics and notes====
1. ""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make bookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!
Bounty Value: About 21Mill ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanium Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Large spaceport at the very bottom of the map drops general commodities.
Additions:
Video: http://youtu.be/CjC6VxveOo4 , [[https://www.youtube.com/watch?v=XVSYSFpHjgs Raven T2 fit]]
Deletions:
Additions:
Video: http://youtu.be/CjC6VxveOo4
==Video==
This video shows you how it's done in a domi
http://youtu.be/CjC6VxveOo4
==Video==
This video shows you how it's done in a domi
http://youtu.be/CjC6VxveOo4
Additions:
----
CategoryMissions
CategoryMissions
Deletions:
Alternative (shorter) video: http://www.youtube.com/watch?v=B0Q_2cVfqWo
Revision [8847]
Edited on 2011-06-19 11:55:35 by LadyAsheyna [Order of dmg dealt is wrong. Mostly Exp/Kin]Additions:
Damage dealt: Exp/kin/therm, heavy Explosive torps
Deletions:
Revision [8846]
Edited on 2011-06-19 11:54:22 by LadyAsheyna [Order of dmg dealt is wrong. Mostly Exp.]Additions:
Damage dealt: Exp/therm/kin, heavy Explosive torps
Deletions:
Revision [8316]
Edited on 2011-03-21 17:59:07 by KhanaLoaris [Order of dmg dealt is wrong. Mostly Exp.]Additions:
Recommended ship classes: Battleship, Command Ship, Strategic Cruiser, HAC
Deletions:
Additions:
Recommended ship classes: Battleship, Command Ship, T3, HAC
Deletions:
Additions:
CategoryLevel4
Additions:
Bounty Value: About 21Mill ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanium Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Salvage: Large portions of Alloyed Tritanium Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Deletions:
Salvage: Large portions of Alloyed Tritanum Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Additions:
Bounty Value: About 21Mil ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanum Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Salvage: Large portions of Alloyed Tritanum Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Revision [7119]
Edited on 2010-11-22 12:36:55 by SuckMyCawk [Added recommended ships and alternative video]Additions:
Recommended damage dealing: Explosive, Kinetic
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Alternative (shorter) video: http://www.youtube.com/watch?v=B0Q_2cVfqWo
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Alternative (shorter) video: http://www.youtube.com/watch?v=B0Q_2cVfqWo
Deletions:
Recommended ships: Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Revision [6988]
Edited on 2010-09-25 23:50:17 by SyzGre [Added recommended ships and alternative video]Additions:
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make bookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!
Deletions:
Additions:
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!
Deletions:
Additions:
Space type: Normal space (no gate, can be warped 0-100km)
1. ""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in NavyDominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/FactionBS and max Skills. Do at your own Risk!
1. ""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in NavyDominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/FactionBS and max Skills. Do at your own Risk!
Deletions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
Revision [6270]
Edited on 2010-03-19 10:01:10 by AeonOfTime [Title naming convention, readability of triggers.]Additions:
======The Blockade, Level 4======
Webbing: Stasis tower in the first spawn.
Warning: mixed reports on EM or Explosive Torps by some rats.
1x Battleship (Gist Malakim/Gist Nephilim), **TRIGGER**
1x Battleship (Gist Nephilim/Malakim), **TRIGGER**
1x Battleship (Gist Malakim/Nephilim), **TRIGGER**
1x Battleship (Gist Malakim), EM torpedoes, **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
Webbing: Stasis tower in the first spawn.
Warning: mixed reports on EM or Explosive Torps by some rats.
1x Battleship (Gist Malakim/Gist Nephilim), **TRIGGER**
1x Battleship (Gist Nephilim/Malakim), **TRIGGER**
1x Battleship (Gist Malakim/Nephilim), **TRIGGER**
1x Battleship (Gist Malakim), EM torpedoes, **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
Deletions:
Extras: Stasis tower in the first spawn.
Warning: mixed reports on EM or Explosive Torps by some rats
1x Battleship (Gist Malakim/Gist Nephilim), Trigger
1x Battleship (Gist Nephilim/Malakim), Trigger
1x Battleship (Gist Malakim/Nephilim), Trigger
1x Battleship (Gist Malakim), EM torpedoes, Trigger
1x Battleship (Gist Seraphim), Trigger
1x Battleship (Gist Seraphim), Trigger
Additions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
Deletions:
Revision [6122]
Edited on 2010-02-24 21:08:25 by SusurrousEve [interceptor could be a nomad instead of ruffian]Additions:
2x Interceptor (Arch Gistii Ruffian/Nomad), Web/scramble
Deletions:
Revision [5445]
Edited on 2009-11-03 05:13:16 by GreenGimp [interceptor could be a nomad instead of ruffian]Additions:
Recommended ships: Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Video: http://www.youtube.com/watch?v=s_GdM62sgL4
Video: http://www.youtube.com/watch?v=s_GdM62sgL4
Deletions:
Revision [5166]
Edited on 2009-09-19 18:09:50 by SharriAtal [interceptor could be a nomad instead of ruffian]Additions:
1x Battleship (Gist Malakim/Gist Throne), Not the trigger!
Deletions:
Revision [4907]
Edited on 2009-08-22 14:28:01 by SharriAtal [Added Sleipnir to the list of recommended ships.]Additions:
Recommended ships: Sleipnir, Raven, Maelstrom, Tempest, Dominix
Deletions:
Revision [3287]
Edited on 2008-12-27 15:28:24 by KismetEer [Added Sleipnir to the list of recommended ships.]Additions:
Damage dealt: Kin/therm/exp, heavy Explosive torps
Warning: mixed reports on EM or Explosive Torps by some rats
4x Battleship (Gist Throne), Explosive torpedoes
4x Battleship (Gist Throne/Gist Malakim), Explosive torps
Warning: mixed reports on EM or Explosive Torps by some rats
4x Battleship (Gist Throne), Explosive torpedoes
4x Battleship (Gist Throne/Gist Malakim), Explosive torps
Deletions:
4x Battleship (Gist Throne), EM torpedoes
4x Battleship (Gist Throne/Gist Malakim), EM torps
Revision [1987]
Edited on 2008-08-16 16:44:33 by KismetEer [Added Sleipnir to the list of recommended ships.]Additions:
Damage dealt: Kin/therm/exp, heavy EM possible in last spawn
Recommended damage dealing: Exp, Kin
Recommended ships: Raven, Maelstrom, Tempest, Dominix
Large spaceport at the very bottom of the map drops general commodities.
Recommended damage dealing: Exp, Kin
Recommended ships: Raven, Maelstrom, Tempest, Dominix
Large spaceport at the very bottom of the map drops general commodities.
Deletions:
Recommended damage dealing: Exp
Recommended ships: Raven, Maelstrom, Tempest
Additions:
1x/2x Interceptor (Arch Gistii Ruffian), Web/scramble
1x Battleship (Gist Malakim/Nephilim), Trigger
1x Battleship (Gist Malakim/Nephilim), Trigger
Deletions:
Additions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Deletions:
Additions:
4x Interceptor (Arch Gistii Rogue), Web/scramble
Deletions:
Additions:
4x Destroyer (Gistior Trasher)
4x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim/Gist Nephilim), Trigger
4x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim/Gist Nephilim), Trigger
Deletions:
3x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim or Gist Nephilim), Trigger
Revision [1524]
Edited on 2008-07-04 18:54:12 by GaramisTakians [add more specific info on triggers]Additions:
1x Battleship (Gist Malakim or Gist Nephilim), Trigger
Deletions:
Revision [1313]
Edited on 2008-06-21 09:04:25 by ItsJupix [Variant 1 may have Malakims instead of Nephilims]Additions:
1x Battleship (Gist Nephilim/Malakim), Trigger
Additions:
3x Interceptor (Arch Gistii Rogue), Web/scramble
Deletions:
Revision [1198]
Edited on 2008-06-16 05:31:00 by ItsJupix [Added the possibility of a faction spawn in the final wave.]Additions:
==Variant 1==
==Variant 2 (very rare)==
4x Battleship (Gist Malakim)
1x Battleship (Gist Seraphim)
1x Battleship (Domination Commander)
==Variant 2 (very rare)==
4x Battleship (Gist Malakim)
1x Battleship (Gist Seraphim)
1x Battleship (Domination Commander)
Revision [1195]
Edited on 2008-06-15 01:24:36 by KieWit [My apologies, favourable is not spelled wrong, reverted]Additions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Deletions:
Revision [1194]
Edited on 2008-06-15 00:58:08 by KieWit [Added variation to final wave rats, fixed some spelling errors]Additions:
4x Battleship (Gist Throne/Gist Malakim), EM torps
1x Battleship (Gist Seraphim), Trigger
""Kosh Maranek reports:"" Was able to maintain range favorable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
1x Battleship (Gist Seraphim), Trigger
""Kosh Maranek reports:"" Was able to maintain range favorable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Deletions:
1x Battleship (Gist Seraphim), Trigger
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedos that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Revision [383]
Edited on 2008-05-25 13:11:08 by ItsJupix [Added variation to final wave rats, fixed some spelling errors]No Differences
Revision [382]
Edited on 2008-05-25 13:07:21 by ItsJupix [Added variation to final wave rats, fixed some spelling errors]Additions:
Damage dealt: Kin/therm/exp
Deletions:
Additions:
Recommended ships: Raven, Maelstrom, Tempest
3x Destroyer (Gistior Trasher)
3x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim), Trigger
2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Destroyer (Gistior Defacer)
2x HAC (Arch Gistum Phalanx), Thermal Damage
3x HAC (Arch Gistum Smasher), Target painter
2x Battlecruiser (Gistatis Praefectus)
3x Battleship (Gist War General)
1x Battleship (Gist Nephilim), Trigger
1x Destroyer (Gistior Seizer)
1x Battleship (Gist Malakim), Not the trigger!
2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Battleship (Gist War General)
1x Battleship (Gist Nephilim), Trigger
3x Destroyer (Gistior Shatterers)
3x HAC (Arch Gistum Smashers), Painter
1x Battleship (Gist Malakim), EM torpedoes, Trigger
3x Battlecruiser (Gistatis Legionnaire)
3x Battleship (Gist Warlords)
3x Interceptor (Arch Gistii Outlaw), Web/Scramble
4x Battleship (Gist Throne), EM torps
1x Battleship (Gist Seraphim), Trigger
3x Destroyer (Gistior Trasher)
3x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim), Trigger
2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Destroyer (Gistior Defacer)
2x HAC (Arch Gistum Phalanx), Thermal Damage
3x HAC (Arch Gistum Smasher), Target painter
2x Battlecruiser (Gistatis Praefectus)
3x Battleship (Gist War General)
1x Battleship (Gist Nephilim), Trigger
1x Destroyer (Gistior Seizer)
1x Battleship (Gist Malakim), Not the trigger!
2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Battleship (Gist War General)
1x Battleship (Gist Nephilim), Trigger
3x Destroyer (Gistior Shatterers)
3x HAC (Arch Gistum Smashers), Painter
1x Battleship (Gist Malakim), EM torpedoes, Trigger
3x Battlecruiser (Gistatis Legionnaire)
3x Battleship (Gist Warlords)
3x Interceptor (Arch Gistii Outlaw), Web/Scramble
4x Battleship (Gist Throne), EM torps
1x Battleship (Gist Seraphim), Trigger
Deletions:
3x Gistior Trasher
3x Gist Throne (EM torps)
1x Gist Malakim (Trigger)
2x Arch Gistii Ruffian (Web/scramle)
2x Gistior Defacer
2x Arch Gistum Phalanx (HAC)(Thermal Damage)
3x Arch Gistum Smasher (HAC)(Painter)
2x Gistatis Praefectus
3x Gist War General
1x Gist Nephilim (Trigger)
1x Gistior Seizer
1x Gist Malakim (Not the trigger!)
2x Arch Gistii Ruffian (Web/scramble)
2x Gist War General
1x Gist Nephilim (Trigger)
3x Gistior Shatterers
3x Arch Gistum Smashers (HAC)(Painter)
1x Gist Malakim (Trigger)(EM torps)
3x Gistatis Legionnaires
3x Gist Warlords
3x Arch Gistii Outlaws (Web/Scramble)
4x Gist Throne (EM torps)
1x Gist Seraphim (Mission Trigger)
Additions:
Recommended ships: ""Raven, Maelstrom, Tempest""