Revision history for BreakTheirWill3se
Additions:
Destroy the Aux Power Generators to make sure that the Repair Station doesn't auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**
Deletions:
Additions:
Extra: damp
== Tip ==
Mission objective requires you to destroy a Repair Station.**
Destroy the Aux Power Generators or the Repair Station will auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**
At warp in there are only structures, when the Repair Station (35km) is attacked, the following wave will spawn.
Attacking the Auxiliary Power Arrays (42km) will not cause any spawn.
=== First Reinforcement Wave (53- 63km) ===
Arrives when you attack the Repair Station.
1x Stasis Tower (long range)
3x Heavy Missile Battery (does explosive damage with Havoc Heavy Missiles)
6x Destroyers (Corelior Artillery/ Cannoneer/ Infantry/ Soldier/ Trooper)
4x Cruisers (Corelum Chief Patroller/ Guard/ Safeguard/ Scout/ Spy/ Watchman) **May damp**
=== Second Reinforcement Wave (34- 81km) ===
Arrives when you destroy the Repair Station.
1x Frigate (Mercenary Fighter)
1x Cruiser (Mercenary Commander/ Corporal)
Batteries may drop missiles.
Other structures do not drop any loot.
Scordite - 21 asteroids.
Veldspar - 40 asteroids.
== Loot and Bounty ==
Loot + salvage: ~2 mil (http://evepraisal.com/e/16028197)
Bounty: ~867K
== Tip ==
Mission objective requires you to destroy a Repair Station.**
Destroy the Aux Power Generators or the Repair Station will auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**
At warp in there are only structures, when the Repair Station (35km) is attacked, the following wave will spawn.
Attacking the Auxiliary Power Arrays (42km) will not cause any spawn.
=== First Reinforcement Wave (53- 63km) ===
Arrives when you attack the Repair Station.
1x Stasis Tower (long range)
3x Heavy Missile Battery (does explosive damage with Havoc Heavy Missiles)
6x Destroyers (Corelior Artillery/ Cannoneer/ Infantry/ Soldier/ Trooper)
4x Cruisers (Corelum Chief Patroller/ Guard/ Safeguard/ Scout/ Spy/ Watchman) **May damp**
=== Second Reinforcement Wave (34- 81km) ===
Arrives when you destroy the Repair Station.
1x Frigate (Mercenary Fighter)
1x Cruiser (Mercenary Commander/ Corporal)
Batteries may drop missiles.
Other structures do not drop any loot.
Scordite - 21 asteroids.
Veldspar - 40 asteroids.
== Loot and Bounty ==
Loot + salvage: ~2 mil (http://evepraisal.com/e/16028197)
Bounty: ~867K
Deletions:
**Tip: Destroy the Aux Power Generators or the station will auto heal, then destroy the Repair Station to disable its function to repair the rats**
At warp-in there are only structures, when the Repair Station is attacked, the following wave will spawn
Attacking the Auxillary Power Array's will not cause any spawn
===First Wave===
Arrives when you shoot at the Repair Station
1x Stasis Tower
3x Heavy Missile Battery (does Explosive damage with Havoc Heavy Missiles)
6x Destroyers (Corelior Artillery/Cannoneer/Infantry/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Safeguard/Watchman)
2x Cruisers (Corelum Chief Patroller/Safeguard/Scout/Spy/Watchman) damp
===Reinforcement Wave 2===
Reinforcements will spawn when you destroy the Repair Station
1 Mercenary Commander
1 Mercenary Lieutenant
2 Mercenary Corporal
1 Mercenary Fighter
Batteries may drop missiles
Other structures no loot
Scordite - 21 asteroids
Veldspar - 40 asteroids
Additions:
----
CategoryMissions
CategoryMissions
Additions:
CategoryLevel3
Additions:
Damage dealt: Kin, Therm, Explosive
Deletions:
Additions:
3x Heavy Missile Battery (does Explosive damage with Havoc Heavy Missiles)
Deletions:
Deletions:
Additions:
Completed in: Drake
===First Wave===
===First Wave===
Deletions:
===First Wave:===
Additions:
Mission type: Encounter
At warp-in there are only structures, when the Repair Station is attacked, the following wave will spawn
Arrives when you shoot at the Repair Station
Reinforcements will spawn when you destroy the Repair Station
Destroy the Repair Station, mission complete, warp out
At warp-in there are only structures, when the Repair Station is attacked, the following wave will spawn
Arrives when you shoot at the Repair Station
Reinforcements will spawn when you destroy the Repair Station
Destroy the Repair Station, mission complete, warp out
Deletions:
Arrives when you shoot at the Repair Outpost
Reinforcements will spawn when you destroy the Repair Outpost
Destroy repair station, mission complete, warp out
Additions:
6x Destroyers (Corelior Artillery/Cannoneer/Infantry/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Chief Patroller/Safeguard/Scout/Spy/Watchman) damp
Batteries may drop missiles
2x Cruisers (Corelum Chief Patroller/Safeguard/Scout/Spy/Watchman) damp
Batteries may drop missiles
Deletions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damp
The tower may drop ammo
Additions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damp
Reinforcements will spawn when you destroy the Repair Outpost
Reinforcements will spawn when you destroy the Repair Outpost
Deletions:
Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost
No Differences
Additions:
**Tip: Destroy the Aux Power Generators or the station will auto heal, then destroy the Repair Station to disable its function to repair the rats**
Deletions:
**Destroy the Repair Station to disable its function to repair the rats**
Additions:
**Destroy the Repair Station to disable its function to repair the rats**
Deletions:
Additions:
** Destroy the Repair Station to disable its function to repair the rats**
Deletions:
Additions:
**Tip: Destroy the Aux Power Generators or the station will auto heal**
** Destroy the Repair Station to disable its function to repair the rats**
====Single Pocket====
Arrives when you shoot at the Repair Outpost
3x Heavy Missile Battery
===Reinforcement Wave 2===
The tower may drop ammo
** Destroy the Repair Station to disable its function to repair the rats**
====Single Pocket====
Arrives when you shoot at the Repair Outpost
3x Heavy Missile Battery
===Reinforcement Wave 2===
The tower may drop ammo
Deletions:
3x Missile Battery
===Second Wave:===
The tower may drop ammo or missiles
Additions:
Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost
The tower may drop ammo or missiles
Other structures no loot
The tower may drop ammo or missiles
Other structures no loot
Deletions:
No loot
Additions:
Damage dealt: Kin, Therm
Recommended damage: Kin, Therm
Completed in: Drake (Weyoun 1) (Mousy)
Recommended damage: Kin, Therm
Completed in: Drake (Weyoun 1) (Mousy)
Deletions:
Recommended damage: Kinetic, Thermal
Completed in: Drake (Weyoun 1)
Additions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damps
Deletions:
Additions:
At warp-in there are only structures, when the Repair Outpost is attacked, the following wave will spawn
Deletions:
Additions:
Attacking the Auxillary Power Array's will not cause any spawn
Scordite - 21 asteroids
Veldspar - 40 asteroids
Scordite - 21 asteroids
Veldspar - 40 asteroids
Deletions:
Scordite 21 asteroids
Veldspar 40 asteroids
Additions:
Attacking other structures will not cause any spawn
Additions:
==Asteroids==
Scordite 21 asteroids
Veldspar 40 asteroids
Scordite 21 asteroids
Veldspar 40 asteroids
Additions:
Faction: Serpentis, Mercenary
Damage dealt: Kinetic, Thermal
Recommended damage: Kinetic, Thermal
Recommended ships: Drake
At warp-in there are only structures, when the repair station is attacked, the following wave will spawn
3x Missile Battery
6x Destroyers (Corelior Artillery/Cannoneer/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Safeguard/Watchman)
2x Cruisers (Corelum Chief Spy/Watchman)
Reinforcements will spawn when you shoot any one ship in the first wave
1 Mercenary Commander
1 Mercenary Lieutenant
==Structures==
No loot
==Blitz==
Destroy repair station, mission complete, warp out
Damage dealt: Kinetic, Thermal
Recommended damage: Kinetic, Thermal
Recommended ships: Drake
At warp-in there are only structures, when the repair station is attacked, the following wave will spawn
3x Missile Battery
6x Destroyers (Corelior Artillery/Cannoneer/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Safeguard/Watchman)
2x Cruisers (Corelum Chief Spy/Watchman)
Reinforcements will spawn when you shoot any one ship in the first wave
1 Mercenary Commander
1 Mercenary Lieutenant
==Structures==
No loot
==Blitz==
Destroy repair station, mission complete, warp out
Deletions:
Damage dealt: Kinetic / Thermal
Recommended damage: Kinetic / Thermal
At warp-in there are only structures, when they are attacked, the following wave will spawn
3x Heavy Missile Battery
2x Corelior Trooper (Destroyer class)
1x Corelior Soldier (Destroyer class)
2x Corelior Artillery (Destroyer class)
1x Corelior Sentinel (Destroyer class)
2x Corelum Safeguard (Cruiser class)
2x Corelum Watchman (Cruiser class)
1x Corelum Spy (Cruiser class)
Reinforments will show up when you shoot any one ship in the first wave
2 Mercenary Commander
1 Mercenary Lietenants
**Blitz: Destroy repair station, mission complete, warp out**