Revision history for CaseofKidnapping4


Revision [21915]

Last edited on 2017-04-26 15:38:31 by JeanInkura [details - layout - update - format]
Additions:
{{lastedit show="2"}}
Faction: ""EoM""/ Mercenaries
Damage dealt: Kinetic/ Thermal
Web/ Warp Disrupt: Frigates (1st and 3rd pocket)
Recommended damage dealing: Kinetic/ Thermal
==== Initial Gate ====
=== Single Group (7- 10km)===
3x Battleships (""EoM"" Ogre/ Hydra)
==== 1st Pocket ====
=== 1st Group (16- 18km)===
=== 2nd Group (22- 26km)===
=== 3rd Group (28- 32km)===
4x Frigates (""EoM"" Saboteur) **Web/ Warp Disrupt**
=== 4th Group (38- 42km)===
==== 2nd Pocket ====
=== 1st Group (27- 32km)===
3x Battleships (""EoM"" Ogre/ Hydra/ Death Lord)
=== 2nd Group (34- 44km)===
2x Battleships (""EoM"" Hydra) **Trigger**
=== Reinforcement Spawn (26- 28km)===
==== 3rd Pocket ====
Attacking the 1st group will aggro the entire pocket, attacking the 3rd group will aggro the 1st Group also.
Fleet members that warped in and attack will draw aggro from the 2nd group if not previously engaged.
=== 1st Group (20- 24km)===
Auto-Aggro.
=== 2nd Group (20- 24km)===
=== 3rd Group (20- 24km)===
4x Frigates (Mercenary Wingman) **Web/ Warp Disrupt**
==== 4th Pocket ====
Auto aggro from 1st and 2nd group.
=== 1st Group (54km)===
=== 2nd Group (10- 24km)===
==Tip==
All of the pockets are in normal space, therefore MWD works and Fleet Members may warp directly to any pocket.
All of the acceleration gates are locked until the pocket is clear of any hostile ships.
Spacial interference prevents the use of stasis Webifiers or "other items of its type" on the ""EoM"" Behemoth.
Don't forget to retrieve the dropped VIPs passengers.
Deletions:
{{lastedit show="2"}}
Faction: ""EoM""/Mercenaries
Damage dealt: ""EoM"" - Kin/Therm | Mercenaries - All types (heavy Kin/Therm, EM, Exp)
Web/scramble: Frigates - ""EoM"" Saboteur, Mercenary Wingman
Recommended damage dealing: ""EoM"" - Kin | Mercenaries - Therm
Note: Although it may appear that the use of acceleration gates lead to deadspace pockets, __all pockets__ for this mission are actually in normal space.
MWD, fleet warp to member and individual bookmark for each location works without any restriction.
__All acceleration gates for this mission are locked until you have eliminated all hostile ships.__
====Pocket Entrance (""EoM"")====
===Single Group: (7-10km)===
3x Battleships (""EoM"" Ogre/Hydra)
====Pocket 1 (""EoM"")====
No aggro at warp-in.
Each group can be attacked independently without drawing pocket aggro.
Drones can be deployed normally.
===Group 1: (16-18km)===
===Group 2: (22-26km)===
===Group 3: (28-32km)===
4x Frigates (""EoM"" Saboteur) **Web/Scramble**
===Group 4: (38-42km)===
====Pocket 2 (""EoM"")====
No aggro at warp-in.
Each group can be attacked independently without drawing pocket aggro.
Drones can be deployed normally.
Reinforcement spawn is triggered after you have killed the last battleship in Group 2.
===Group 1: (27-32km)===
3x Battleships (""EoM"" Ogre/Hydra/Death Lord)
===Group 2: (34-44km)===
2x Battleships (""EoM"" Hydra) **//Trigger//** (last battleship killed)
===Reinforcement Spawn: (26-28km)===
====Pocket 3 (Mercenaries)====
No aggro at warp-in.
Attacking Group 1 will aggro the entire pocket, attacking Group 3 you will get Aggro from Group 3 and Group 1.
Fleet members that warped in and attack will draw aggo from Group 2 if not previously engaged.
Attacking Group 2 will not aggro Group 3. Mercenary wingman warp scramble.
===Group 1 (Auto-Aggro): (20-24km)===
===Group 2: (20-24km)===
===Group 3: (20-24km)===
4x Frigates (Mercenary Wingman) **Web/Scramble**
====Pocket 4 (""EoM"")====
Auto aggro from Group 1 & 2 at warp-in.
===Group 1: (54km)===
===Group 2: (10-24km)===
==Tip:==
- Spacial interference prevents the use of stasis webifiers or "other items of its type" on the ""EoM"" Behemoth.
- Misson is flagged completed after you have killed the ""EoM"" Behemoth battleship. Don't forget to retrieve the dropped VIPs passengers.
==Blitz:==
- None.


Revision [14102]

Edited on 2012-07-29 16:10:02 by DesmontMcCallock [details - layout - update - format]
Additions:
----
CategoryMissions


Revision [7573]

Edited on 2011-01-31 11:08:58 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [6389]

Edited on 2010-04-14 22:38:47 by LoneGunman [+CategoryLevel4]
Additions:
Attacking Group 1 will aggro the entire pocket, attacking Group 3 you will get Aggro from Group 3 and Group 1.
Deletions:
Attacking Group 1 will aggro the entire pocket, attacking Group 3 you will be get Aggro from Group 3 and Group 1.


Revision [6388]

Edited on 2010-04-14 22:37:45 by LoneGunman [+CategoryLevel4]
Additions:
Attacking Group 1 will aggro the entire pocket, attacking Group 3 you will be get Aggro from Group 3 and Group 1.
Deletions:
Attacking Group 1 will aggro the entire pocket, by attacking Group 3 will you be attacked by Group 3 and Group 1.


Revision [6380]

Edited on 2010-04-11 15:18:54 by LoneGunman [+CategoryLevel4]
Additions:
Attacking Group 1 will aggro the entire pocket, by attacking Group 3 will you be attacked by Group 3 and Group 1.
Fleet members that warped in and attack will draw aggo from Group 2 if not previously engaged.
Deletions:
Attacking Group 1 will aggro the entire pocket
Fleet members that warped in later will be ignored.


Revision [6081]

Edited on 2010-02-13 01:15:17 by LoneGunman [+CategoryLevel4]
Additions:
Attacking Group 2 will not aggro Group 3. Mercenary wingman warp scramble.
Deletions:
Attacking Group 2 will not aggro group 3. Mercinary wingman warp scramble.


Revision [6080]

Edited on 2010-02-13 01:13:18 by LoneGunman [+CategoryLevel4]
Additions:
Attacking Group 1 will aggro the entire pocket
Fleet members that warped in later will be ignored.
Attacking Group 2 will not aggro group 3. Mercinary wingman warp scramble.
Deletions:
Auto aggro from Group 1 at warp-in.
Each group can be attacked independently without drawing pocket aggro. __This applies ONLY to the first solo ship__.
Fleet members that warped in later will get pocket aggro if they open fire on any ships.
Do not deploy drones to attack Group 1. They will be targetted and attacked by the neutral groups.
Drones can be deployed normally for Group 2 & 3, but they need to be set to passive to prevent them from attacking any remaining neutral groups.


Revision [2726]

Edited on 2008-11-05 03:36:27 by Ursaa3 [+CategoryLevel4]
Additions:
Recommended ships: CNR, Golem, Dominix
Deletions:
Recommended ships: CNR, Golem


Revision [2346]

Edited on 2008-09-20 04:46:53 by SturmWolke [minor correction]
Additions:
===Group 1 (Auto-Aggro): (20-24km)===
Deletions:
===Group 1 (Auto-Aggro): (?km)===


Revision [2292]

Edited on 2008-09-18 22:36:21 by SturmWolke [final update]
Additions:
__All acceleration gates for this mission are locked until you have eliminated all hostile ships.__
Auto aggro at warp-in.
Do not deploy drones to attack Group 1. They will be targetted and attacked by the neutral groups.
Drones can be deployed normally for Group 2 & 3, but they need to be set to passive to prevent them from attacking any remaining neutral groups.
Auto aggro from Group 1 & 2 at warp-in.
===Group 1: (54km)===
===Group 2: (10-24km)===
4x Tower Sentry Drone II (""EoM"" Sentry Gun)
2x Tower Sentry Drone III (""EoM"" Sentry Gun)
- Spacial interference prevents the use of stasis webifiers or "other items of its type" on the ""EoM"" Behemoth.
- Misson is flagged completed after you have killed the ""EoM"" Behemoth battleship. Don't forget to retrieve the dropped VIPs passengers.
==Blitz:==
- None.
Deletions:
The warp gate into the pocket is guarded by a small group of ships. They will aggro immediately after you have warped in.
You will need to eliminate all ships to unlock the gate.
Drones can be deployed normally but __they need to be set to passive to prevent them from attacking the neutral groups__.
===Single Group: (?km)===
6x Tower Sentry Drone II
- Unable to use stasis webifiers or "other items of its type" on ""EoM"" Behemoth
- Can is dropped by the Behemoth


Revision [2252]

Edited on 2008-09-17 22:44:59 by SturmWolke [standardized, minor updates (WIP)]
Additions:
======A Case of Kidnapping, Level 4======
Space type: Normal space
Damage dealt: ""EoM"" - Kin/Therm | Mercenaries - All types (heavy Kin/Therm, EM, Exp)
Web/scramble: Frigates - ""EoM"" Saboteur, Mercenary Wingman
Extras: NA
Recommended damage dealing: ""EoM"" - Kin | Mercenaries - Therm
Note: Although it may appear that the use of acceleration gates lead to deadspace pockets, __all pockets__ for this mission are actually in normal space.
MWD, fleet warp to member and individual bookmark for each location works without any restriction.
====Pocket Entrance (""EoM"")====
The warp gate into the pocket is guarded by a small group of ships. They will aggro immediately after you have warped in.
You will need to eliminate all ships to unlock the gate.
===Single Group: (7-10km)===
3x Battleships (""EoM"" Ogre/Hydra)
====Pocket 1 (""EoM"")====
No aggro at warp-in.
Each group can be attacked independently without drawing pocket aggro.
Drones can be deployed normally.
===Group 1: (16-18km)===
4x Battleships (""EoM"" Hydra)
===Group 2: (22-26km)===
4x Cruisers (""EoM"" Black Priest)
2x Battleships (""EoM"" Ogre)
===Group 3: (28-32km)===
4x Frigates (""EoM"" Saboteur) **Web/Scramble**
2x Battleships (""EoM"" Ogre)
===Group 4: (38-42km)===
6x Frigates (""EoM"" Succubus)
5x Cruisers (""EoM"" Crusader)
====Pocket 2 (""EoM"")====
No aggro at warp-in.
Each group can be attacked independently without drawing pocket aggro.
Drones can be deployed normally.
Reinforcement spawn is triggered after you have killed the last battleship in Group 2.
===Group 1: (27-32km)===
3x Battleships (""EoM"" Ogre/Hydra/Death Lord)
===Group 2: (34-44km)===
6x Cruisers (""EoM"" Prophet)
2x Battleships (""EoM"" Hydra) **//Trigger//** (last battleship killed)
===Reinforcement Spawn: (26-28km)===
3x Battleships ""EoM"" Ogres
====Pocket 3 (Mercenaries)====
Auto aggro from Group 1 at warp-in.
Each group can be attacked independently without drawing pocket aggro. __This applies ONLY to the first solo ship__.
Fleet members that warped in later will get pocket aggro if they open fire on any ships.
Drones can be deployed normally but __they need to be set to passive to prevent them from attacking the neutral groups__.
===Group 1 (Auto-Aggro): (?km)===
4x Battleships (Mercenary Overlord)
===Group 2: (20-24km)===
4x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)
===Group 3: (20-24km)===
6x Cruisers (Mercenary Commander)
4x Frigates (Mercenary Wingman) **Web/Scramble**
====Pocket 4 (""EoM"")====
===Single Group: (?km)===
1x Battleship (""EoM"" Behemoth)
- Unable to use stasis webifiers or "other items of its type" on ""EoM"" Behemoth
- Can is dropped by the Behemoth
Deletions:
======A case of kidnapping, level 4======
Space type: Normal space. MWD works and if you warp to a gang member, you warp directly to him, not to the first gate.
Damage dealt: Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Web/scramble: ""EoM"" Saboteurs and Mercenary Wingmen
Recommended damage dealing: Kinetic for pockets 1-3 and 5. Thermal for 4th.
====Pocket 1====
Damage Dealt: Kin/therm
Recommended dmg: Kin
2x ""EoM"" Ogre
1x ""EoM"" Hydra
====Pocket 2====
Damage Dealt: Kin/therm
Recommended dmg: Kin
Web/scramble: Saboteurs
===Group 1:===
2x ""EoM"" Death Lord
4x ""EoM"" Saboteur (Scramble)
===Group 2:===
4x ""EoM"" Hydra
===Group 3:===
5x ""EoM"" Crusader
6x ""EoM"" Succubus
===Group 4:===
2x ""EoM"" Ogre
4x ""EoM"" Black Priest
====Pocket 3====
Damage Dealt: Kin/therm
Recommended dmg: Kin
===Group 1:===
1x ""EoM"" Death Lord
1x ""EoM"" Ogre
1x ""EoM"" Hydra
===Group 2:===
2x ""EoM"" Hydras
6x ""EoM"" Prophets
===Group 3: (Spawns after you kill the last battleship in Group 2)===
3x ""EoM"" Ogres
====Pocket 4====
Damage Dealt: All kinds
Recommended dmg: Therm, kin
Extras: Drones will aggro the entire pocket.
Web/scramble: Mercenary Wingmen
~- Be very careful. This room is difficult since they shoot all dmg types. And they warp scramble, so be careful.
~- The mobs shoot all dmg types. Mercenary Commanders do extra EM dmg. Mercenary Wingmen do extra EXP.
~- Gang members that fire on anything including the 4 overlords will get aggro from the rest, if not aggroed.
~- You can afterburn away from the group and then kill the 4 battleships first then fly in and kill the rest.
===Group 1: (Auto-Aggro)===
4x Mercenary Overlords
===Group 2:===
2x Mercenary Overlords
4x Mercenary Commanders
===Group 3:===
6x Mercenary Commanders
4x Mercenary Wingmen (Web/scramble)
====Pocket 5====
Damage Dealt: Kin/therm
Recommended dmg: Kin
1x ""EoM"" Behemoth
Unable to use stasis webifiers or "other items of its type" on ""EoM"" Behemoth
Can is dropped by the Behemoth
==Roids==
- First pocket has veldspar
- Second pocket has veld + scordite
- Third pocket veldspar
- Fourth pocket omber + veld


Revision [1638]

Edited on 2008-07-11 03:11:02 by MaiYia [Minor correction regarding a spawn trigger]
Additions:
===Group 3: (Spawns after you kill the last battleship in Group 2)===
Deletions:
===Group 3: (Warps in when you have killed group 2)===


Revision [1518]

Edited on 2008-07-04 04:08:49 by GaramisTakians [Minor correction regarding a spawn trigger]
Deletions:
If you attack this group that auto-aggros you, then you will then aggro Group 3.


Revision [1517]

Edited on 2008-07-04 04:07:49 by GaramisTakians [more advice for pocket 4]
Additions:
~- The mobs shoot all dmg types. Mercenary Commanders do extra EM dmg. Mercenary Wingmen do extra EXP.
Deletions:
~- For shield tankers, take out the Mercenary Commanders unless you wield an em-hardener. For armour tankers, take out the Mercenary Wingmen, unless you wield an exp-hardener. Rest is kin/therm damage


Revision [1514]

Edited on 2008-07-04 04:05:32 by GaramisTakians [more advice for pocket 4]
Additions:
~- Be very careful. This room is difficult since they shoot all dmg types. And they warp scramble, so be careful.


Revision [1513]

Edited on 2008-07-04 03:54:32 by GaramisTakians [added extra info on pocket 4 aggroing]
Additions:
If you attack this group that auto-aggros you, then you will then aggro Group 3.


Revision [1508]

Edited on 2008-07-03 18:37:14 by GaramisTakians [More specific ammo recommendation]
Additions:
Recommended damage dealing: Kinetic for pockets 1-3 and 5. Thermal for 4th.
Deletions:
Recommended damage dealing: Kinetic and thermal


Revision [1301]

Edited on 2008-06-20 14:19:06 by MariaEpiconthe [cleaned]
Additions:
====Pocket 2====
~- For shield tankers, take out the Mercenary Commanders unless you wield an em-hardener. For armour tankers, take out the Mercenary Wingmen, unless you wield an exp-hardener. Rest is kin/therm damage
~- Gang members that fire on anything including the 4 overlords will get aggro from the rest, if not aggroed.
~- You can afterburn away from the group and then kill the 4 battleships first then fly in and kill the rest.
Deletions:
====Pocket 2:====
~) For shield tankers, take out the Mercenary Commanders unless you wield an em-hardener. For armour tankers, take out the Mercenary Wingmen, unless you wield an exp-hardener. Rest is kin/therm damage
~) Gang members that fire on anything including the 4 overlords will get aggro from the rest, if not aggroed.
~) You can afterburn away from the group and then kill the 4 battleships first then fly in and kill the rest.


Revision [1300]

Edited on 2008-06-20 14:17:53 by MariaEpiconthe [cleaned up]
Additions:
====Pocket 1====
===Group 1:===
===Group 2:===
===Group 3:===
===Group 4:===
====Pocket 3====
===Group 1:===
===Group 2:===
===Group 3: (Warps in when you have killed group 2)===
====Pocket 4====
~) For shield tankers, take out the Mercenary Commanders unless you wield an em-hardener. For armour tankers, take out the Mercenary Wingmen, unless you wield an exp-hardener. Rest is kin/therm damage
~) Gang members that fire on anything including the 4 overlords will get aggro from the rest, if not aggroed.
~) You can afterburn away from the group and then kill the 4 battleships first then fly in and kill the rest.
===Group 1: (Auto-Aggro)===
===Group 2:===
===Group 3:===
====Pocket 5====
1x ""EoM"" Behemoth
6x Tower Sentry Drone II
Unable to use stasis webifiers or "other items of its type" on ""EoM"" Behemoth
Deletions:
Salvage/Loot: FYI This mission drops a lot of items. I hauled approximately 3500 m3 of random stuff. (Garamis Takians)
====Pocket 1:====
No Aggro at warp-in
No Aggro at warp-in. Drones doesn't get aggro. Easy to pick off the groups.
===Group 1===
===Group 2===
===Group 3===
===Group 4===
====Pocket 3: ====
No aggro at warp in. Easy to pick off group by group. Drones don't get aggro.
===Group 1===
===Group 2===
===Group 3 (Warps in when you have killed group 2)===
====Pocket 4:====
- For shield tankers, take out the Mercenary Commanders unless you wield an em-hardener. For armour tankers, take out the Mercenary Wingmen, unless you wield an exp-hardener. Rest is kin/therm damage.
- Gang members that fire on anything including the 4 overlords will get aggro from the rest, if not aggroed.
- You can afterburn away from the group and then kill the 4 battleships first then fly in and kill the rest.
===Group 1 (Aggro)===
===Group 2===
===Group 3===
====Pocket 5: ====
1x ""EoM"" Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on ""EoM"" Behemoth - (Garamis Takians)


Revision [1299]

Edited on 2008-06-20 13:51:46 by EthaeT [golem ftw]
Additions:
Recommended ships: CNR, Golem
- For shield tankers, take out the Mercenary Commanders unless you wield an em-hardener. For armour tankers, take out the Mercenary Wingmen, unless you wield an exp-hardener. Rest is kin/therm damage.
- Second pocket has veld + scordite
Deletions:
Recommended ships: CNR
- For shield tankers, take out the Mercenary Commanders unless you wield an em-hardener. For armor tankers, take out the Mercenary Wingmen, unless you wield an exp-hardener. Rest is kin/therm damage.
- Second pocket has veld + scor


Revision [1253]

Edited on 2008-06-18 21:59:18 by HerschelYamamoto [Fixed typos]
Additions:
2x ""EoM"" Hydras
6x ""EoM"" Prophets
Deletions:
1x ""EoM"" Hyrdra
2x ""EoM"" Hyrdras
6x ""EoM"" Prohphets


Revision [1158]

Edited on 2008-06-13 19:05:13 by GaramisTakians [Fixed typos]
Additions:
No aggro at warp in. Easy to pick off group by group. Drones don't get aggro.
Deletions:
No aggro at warp in. Easy to pick off group by group. Drones doesn't get aggro.


Revision [1133]

Edited on 2008-06-13 03:14:25 by GaramisTakians [Fixed typos]
Additions:
Salvage/Loot: FYI This mission drops a lot of items. I hauled approximately 3500 m3 of random stuff. (Garamis Takians)
Deletions:
Salvage/Loot: FYI This mission drops a lot of items. I hauled approximately 3500 m3 of random stuff.


Revision [1132]

Edited on 2008-06-13 03:13:58 by GaramisTakians [Fixed typos]
Additions:
Salvage/Loot: FYI This mission drops a lot of items. I hauled approximately 3500 m3 of random stuff.


Revision [1131]

Edited on 2008-06-13 03:05:55 by GaramisTakians [Fixed typos]
Additions:
1x ""EoM"" Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on ""EoM"" Behemoth - (Garamis Takians)
Deletions:
1x ""EoM""Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on ""EoM""Behemoth - (Garamis Takians)


Revision [1130]

Edited on 2008-06-13 03:05:29 by GaramisTakians [Fixed typos]
Additions:
1x ""EoM""Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on ""EoM""Behemoth - (Garamis Takians)
Deletions:
1x EoM.Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on EoM.Behemoth - (Garamis Takians)


Revision [1129]

Edited on 2008-06-13 02:55:10 by GaramisTakians [Fixed typos]
Additions:
1x EoM.Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on EoM.Behemoth - (Garamis Takians)
Deletions:
1x EoM Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on EoM Behemoth - (Garamis Takians)


Revision [1128]

Edited on 2008-06-13 02:54:20 by GaramisTakians [Fixed typos]
Additions:
1x EoM Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on EoM Behemoth - (Garamis Takians)
Deletions:
1x ""EoM""Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on "EoM" Behemoth - (Garamis Takians)


Revision [1127]

Edited on 2008-06-13 02:53:40 by GaramisTakians [Fixed typos]
Additions:
Unable to use stasis webifiers or "other items of its type" on "EoM" Behemoth - (Garamis Takians)


Revision [863]

Edited on 2008-05-31 19:00:59 by ChepeNolon [A little mess-up.]
Additions:
Web/scramble: ""EoM"" Saboteurs and Mercenary Wingmen
Deletions:
Web/scramble: ""EoM" Saboteurs and Mercenary Wingmen


Revision [862]

The oldest known version of this page was created on 2008-05-31 19:00:25 by ChepeNolon [A little mess-up.]
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