Revision history for CheapChills4
Revision [22804]
Last edited on 2023-06-21 01:28:00 by Cahastir_Fjakarr [Fixed spelling mistake in title.]Additions:
====== Cheap Chills, Level 4 ======
=====__{{color c="red" text="DO NOT USE ICE HARVESTING DRONES"}}__=====
=====__{{color c="red" text="DO NOT USE ICE HARVESTING DRONES"}}__=====
Deletions:
=====__{{color c="red" text="DO NOTE USE ICE HARVESTING DRONES"}}__=====
Revision [22801]
Edited on 2023-06-20 23:26:06 by Cahastir_Fjakarr [Fixed spelling mistake in title.]Additions:
||(t:Ice)I||(t:15 km from warp-in point)1 x Azure Ice **""<acronym title="Mission Objective">X</acronym>""**||""<acronym title="20,000 m³">20 units</acronym>""||
Deletions:
Revision [22790]
Edited on 2023-06-20 15:13:27 by Cahastir_Fjakarr [Added Small Tractor Beams to hauler fits.]Additions:
Small Tractor Beam II
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems, can be switched out for Small Tractor Beam II">Interdiction Nullifier I</acronym>""
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems, can be switched out for Small Tractor Beam II">Interdiction Nullifier I</acronym>""
Deletions:
Additions:
Medium Ice Harvester Accelerator I
Medium Ice Harvester Accelerator I
Medium Ice Harvester Accelerator I
Additions:
There's a field of Azure Ice at ''//[MISSION LOCATION]//''. It's not as good as Blue Ice, but the colonists won't know the difference. Bring me back about, oh, 20 blocks of it. I'll sell it to the colony goobers and cut you in. Sound good? >>
Deletions:
Additions:
=====__{{color c="red" text="DO NOTE USE ICE HARVESTING DRONES"}}__=====
**Mission type:** Mining
**Space type:** Normal Space
**Faction:** None
**Recommended Ships:** Hulk, Mackinaw for mining; Miasmos, Porpoise for hauling
===''Summary''===
Harvest 20 units of Azure Ice (20,000 m³) and then return to agent.
>> ==''Mission Briefing''==
Alright! You ever been out to some of those backwater colonies? You know the ones I mean. Barren wastelands of rocks and dust where some nut got the bright idea to try to build the agricultural community of tomorrow? Kind of place where the main export is despair? That kind of place?
Well, so happens I know of one that's just starting up. Poor bastards need some fuel. They're willing to pay good money, too. Now, I could sell them the good stuff, but seriously, these jokers wouldn't know good ice if it fell out of the sky and crushed their pet furrier.
There's a field of Azure Ice at *[MISSION LOCATION]*. It's not as good as Blue Ice, but the colonists won't know the difference. Bring me back about, oh, 20 blocks of it. I'll sell it to the colony goobers and cut you in. Sound good? >>
|!|{width: 400px}||
|?|First Pocket||
|=|(x:3)Harvestable Objects|=|
|=|(t:Type)T|=|Name|=|Loot|=|
||(t:Ice)I||(t:15 km from warp-in point)1 x Azure Ice||""<acronym title="20,000 m³">20 units</acronym>""||
----
===''Walkthrough''===
Warp to the mission site. There are two ways to do it:
1) **Standard:** Preferably with a Mackinaw, harvest the ice until all of the ice has been harvested and then return to the station.
2) **Jetcan:** Preferably with a Hulk, drop a jetcan in space once you have your first cycle of ice. Deposit all of the mission's ice into the can, either with each cycle or when your hold is nearly full. After all of the ice has been harvested, return to station and switch to either a Miasmos (cheaper but slower) or a Porpoise (expensive but faster). Warp back to site, retrieve the ice, and return to station.
Turn in mission once back at station with all ice in hangar or in cargohold.
Takes approximately 11~ minutes to complete with a max skilled Hulk and two Ice Harvester II or approximately 14~ minutes to complete with a max skilled Mackinaw and two Ice Harvester II.
----
===''Recommended Fittings''===
<< ''[Hulk, L4 Mining - Ice]''
Ice Harvester Upgrade II
Ice Harvester Upgrade II
Ice Harvester Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Strip Harvester I, increases mission completion time to 13~ minutes">Ice Harvester II</acronym>""
""<acronym title="Can be switched out for Strip Harvester I, increases mission completion time to 13~ minutes">Ice Harvester II</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" <<
>> ''[Mackinaw, L4 Mining - Ore]''
Ice Harvester Upgrade II
Ice Harvester Upgrade II
Ice Harvester Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Ice Harvester I, increases mission completion time to 17~ minutes">Ice Harvester II</acronym>""
""<acronym title="Can be switched out for Ice Harvester I, increases mission completion time to 17~ minutes">Ice Harvester II</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" >>
<< ''[Porpoise, Transport Porpoise]''
Inertial Stabilizers II
Inertial Stabilizers II
50MN Microwarpdrive II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Improved Cloaking Device II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
""<acronym title="Deploy if being targeted, carry spare flight of them if you have to ditch the first flight">Vespa EC-600 x10</acronym>"" <<
>> ''[Miasmos, Hauler]''
Reactor Control Unit II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
50MN Y-T8 Compact Microwarpdrive
Multispectrum Shield Hardener II
Medium Shield Extender II
Small Shield Extender II
Improved Cloaking Device II
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems">Interdiction Nullifier I</acronym>""
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II >>
**Mission type:** Mining
**Space type:** Normal Space
**Faction:** None
**Recommended Ships:** Hulk, Mackinaw for mining; Miasmos, Porpoise for hauling
===''Summary''===
Harvest 20 units of Azure Ice (20,000 m³) and then return to agent.
>> ==''Mission Briefing''==
Alright! You ever been out to some of those backwater colonies? You know the ones I mean. Barren wastelands of rocks and dust where some nut got the bright idea to try to build the agricultural community of tomorrow? Kind of place where the main export is despair? That kind of place?
Well, so happens I know of one that's just starting up. Poor bastards need some fuel. They're willing to pay good money, too. Now, I could sell them the good stuff, but seriously, these jokers wouldn't know good ice if it fell out of the sky and crushed their pet furrier.
There's a field of Azure Ice at *[MISSION LOCATION]*. It's not as good as Blue Ice, but the colonists won't know the difference. Bring me back about, oh, 20 blocks of it. I'll sell it to the colony goobers and cut you in. Sound good? >>
|!|{width: 400px}||
|?|First Pocket||
|=|(x:3)Harvestable Objects|=|
|=|(t:Type)T|=|Name|=|Loot|=|
||(t:Ice)I||(t:15 km from warp-in point)1 x Azure Ice||""<acronym title="20,000 m³">20 units</acronym>""||
----
===''Walkthrough''===
Warp to the mission site. There are two ways to do it:
1) **Standard:** Preferably with a Mackinaw, harvest the ice until all of the ice has been harvested and then return to the station.
2) **Jetcan:** Preferably with a Hulk, drop a jetcan in space once you have your first cycle of ice. Deposit all of the mission's ice into the can, either with each cycle or when your hold is nearly full. After all of the ice has been harvested, return to station and switch to either a Miasmos (cheaper but slower) or a Porpoise (expensive but faster). Warp back to site, retrieve the ice, and return to station.
Turn in mission once back at station with all ice in hangar or in cargohold.
Takes approximately 11~ minutes to complete with a max skilled Hulk and two Ice Harvester II or approximately 14~ minutes to complete with a max skilled Mackinaw and two Ice Harvester II.
----
===''Recommended Fittings''===
<< ''[Hulk, L4 Mining - Ice]''
Ice Harvester Upgrade II
Ice Harvester Upgrade II
Ice Harvester Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Strip Harvester I, increases mission completion time to 13~ minutes">Ice Harvester II</acronym>""
""<acronym title="Can be switched out for Strip Harvester I, increases mission completion time to 13~ minutes">Ice Harvester II</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" <<
>> ''[Mackinaw, L4 Mining - Ore]''
Ice Harvester Upgrade II
Ice Harvester Upgrade II
Ice Harvester Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Ice Harvester I, increases mission completion time to 17~ minutes">Ice Harvester II</acronym>""
""<acronym title="Can be switched out for Ice Harvester I, increases mission completion time to 17~ minutes">Ice Harvester II</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" >>
<< ''[Porpoise, Transport Porpoise]''
Inertial Stabilizers II
Inertial Stabilizers II
50MN Microwarpdrive II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Improved Cloaking Device II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
""<acronym title="Deploy if being targeted, carry spare flight of them if you have to ditch the first flight">Vespa EC-600 x10</acronym>"" <<
>> ''[Miasmos, Hauler]''
Reactor Control Unit II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
50MN Y-T8 Compact Microwarpdrive
Multispectrum Shield Hardener II
Medium Shield Extender II
Small Shield Extender II
Improved Cloaking Device II
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems">Interdiction Nullifier I</acronym>""
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II >>
Deletions:
Space type: No gate, warp to beacon only.
Faction: Same as the belt rats in the system
Mine 20 units (20000 m3) of Azure Ice.
1 roid, exactly 20 units of Azure Ice, nothing else to mine.
On warp-in: One ice-roid about 15k out. Rats are normal for belts in system. Giant rock in the way but not before you're in range of ice-roid.
Revision [19073]
Edited on 2014-01-02 01:49:06 by GhostWish [Did not encounter any rats or structures.]Additions:
Faction: Same as the belt rats in the system
On warp-in: One ice-roid about 15k out. Rats are normal for belts in system. Giant rock in the way but not before you're in range of ice-roid.
On warp-in: One ice-roid about 15k out. Rats are normal for belts in system. Giant rock in the way but not before you're in range of ice-roid.
Deletions:
First warp-in i got 2x Annihilator Alvum and 2x Hunter Alvi, after that some Serpentis rats.
One Drone Bunker which dropped no loot.