Revision history for CourierMissions
Revision [21495]
Last edited on 2016-09-05 23:09:37 by MrWalter [L2 can go up to 450m3, scan frigates have 400m3]Additions:
- 0.1m3 - 450m3 (Courier/Trade)
Up to 400m3:
- **Heron**, Kestrel (Caldari)
- For Level 1 & Level 2 Courier/Trade missions - use the best 400m3 frigates as a general couriers.
Up to 400m3:
- **Heron**, Kestrel (Caldari)
- For Level 1 & Level 2 Courier/Trade missions - use the best 400m3 frigates as a general couriers.
Deletions:
Up to 300m3:
- Heron, **Kestrel** (Caldari)
- For Level 1 & Level 2 Courier/Trade missions - use the best 300m3 frigates as a general couriers.
Revision [20422]
Edited on 2014-08-10 18:02:02 by NoamChomsky [L4 courier missions only go up to 7,500 m3, not 8k]Additions:
- 3000m3 - 7500m3 (Courier/Trade)
- 1m3 - 40,000m3 (Trade Storyline)
- 1m3 - 40,000m3 (Trade Storyline)
Deletions:
- 1m3 - 40000m3 (Trade Storyline)
Deletions:
- 2250m3 - 6000m3 (Mining)
- 9000m3 - 20000m3 (Mining)
- ? - ? (Mining)
Revision [9572]
Edited on 2011-12-16 11:38:13 by RichardLOwens [L1 now always in contalation, L4 always neighborin]Additions:
Jump distance (one-way): 0 - 5 (Destination: agent's constellation)
Jump distance (one-way): 1 - 12 (Destination: always neighboring constellation - may cross regional border)
Jump distance (one-way): 1 - 12 (Destination: always neighboring constellation - may cross regional border)
Additions:
- 0.1m3 - 420m3 (Courier/Trade)
Deletions:
Revision [7070]
Edited on 2010-10-22 10:43:30 by RichardLOwens [L4 are all 3000m3 - 8000m3 now, added Bestower, L4]Additions:
Jump distance (one-way): 0 - 5 (Destination: maximum neighboring constellation)
Jump distance (one-way): 0 - 5 (Destination: maximum neighboring constellation)
Jump distance (one-way): 0 - 12 (Destination: maximum neighboring constellation - may cross regional border)
Jump distance (one-way): 0 - 12 (Destination: maximum neighboring constellation - may cross regional border)
- 3000m3 - 8000m3 (Courier/Trade)
- 1m3 - 40000m3 (Trade Storyline)
- **Bestower**, Sigil (Amarr)
==Tips==
- For Level 3 & Level 4 Courier/Trade missions - use any available industrial as general courier (due to their 4.5 au/s warp speed).
- Bestower is the best low skill hauler 13,319m3 for about 11 hours of training (20,256 with rigs). (can't be trained on trial)
- Iteron mark V is the biggest 25,270m3 (38,433 rigged), 15 days to train.
- Mammoth 17,838m3 (27,129 with rigs) 3 days to train.
Jump distance (one-way): 0 - 5 (Destination: maximum neighboring constellation)
Jump distance (one-way): 0 - 12 (Destination: maximum neighboring constellation - may cross regional border)
Jump distance (one-way): 0 - 12 (Destination: maximum neighboring constellation - may cross regional border)
- 3000m3 - 8000m3 (Courier/Trade)
- 1m3 - 40000m3 (Trade Storyline)
- **Bestower**, Sigil (Amarr)
==Tips==
- For Level 3 & Level 4 Courier/Trade missions - use any available industrial as general courier (due to their 4.5 au/s warp speed).
- Bestower is the best low skill hauler 13,319m3 for about 11 hours of training (20,256 with rigs). (can't be trained on trial)
- Iteron mark V is the biggest 25,270m3 (38,433 rigged), 15 days to train.
- Mammoth 17,838m3 (27,129 with rigs) 3 days to train.
Deletions:
Jump distance (one-way): 0 - 5 (Destination: maximum neighbouring constellation)
Jump distance (one-way): 0 - 12 (Destination: maximum neighbouring constellation - may cross regional border)
Jump distance (one-way): 0 - 12 (Destination: maximum neighbouring constellation - may cross regional border)
- 0.1m3 - 7000m3 (Courier/Trade)
- 9600m3 - 40000m3 (Trade Storyline)
==Tip==
- For Level 3 & Level 4 Courier/Trade missions - use any available industrials as general couriers (due to their 4.5 au/s warp speed).
Additions:
- 0.1m3- 4200m3 (Courier/Trade)
Deletions:
Additions:
- 0.1m3 - 350m3 (Courier/Trade)
Deletions:
Additions:
- Iteron IV, **Iteron V** (Gallente)
Deletions:
Additions:
Jump distance (one-way): 0 - 5 (Destination: maximum neighbouring constellation)
Jump distance (one-way): 0 - 5 (Destination: maximum neighbouring constellation)
Jump distance (one-way): 0 - 12 (Destination: maximum neighbouring constellation - may cross regional border)
Jump distance (one-way): 0 - 12 (Destination: maximum neighbouring constellation - may cross regional border)
Note: Values listed are for unmodified ships without cargo expanders.
- The best ships for a particular cargo category are **bolded**.
- Use 2x Inertia Stabilizers to significantly reduce ship alignment time. Add 1x Nanofiber Internal Structure if your ship has the extra low slot.
- For any mining missions, it is highly recommended that you bring an industrial to haul the ore.
Jump distance (one-way): 0 - 5 (Destination: maximum neighbouring constellation)
Jump distance (one-way): 0 - 12 (Destination: maximum neighbouring constellation - may cross regional border)
Jump distance (one-way): 0 - 12 (Destination: maximum neighbouring constellation - may cross regional border)
Note: Values listed are for unmodified ships without cargo expanders.
- The best ships for a particular cargo category are **bolded**.
- Use 2x Inertia Stabilizers to significantly reduce ship alignment time. Add 1x Nanofiber Internal Structure if your ship has the extra low slot.
- For any mining missions, it is highly recommended that you bring an industrial to haul the ore.
Deletions:
Jump distance (one-way): 0 - 5 (Destinations: maximum neighbouring constellation)
Jump distance (one-way): 0 - 12 (Destinations: maximum neighbouring constellation - may cross inter-region border)
Jump distance (one-way): 0 - 12 (Destinations: maximum neighbouring constellation - may cross inter-region border)
Note: Values listed are for unmodified ships with no any cargo expanders fitted.
- The best ships (for a particular cargo category) are **bolded**.
- Use 2x Inertia Stabilizers to significantly reduce ship alignment time. Add 1x Nanofiber Internal Structure if your ship have the extra Low Slot.
- For ANY Mining missions, it is highly recommended that you bring an industrial to haul the ores.
Revision [1696]
Edited on 2008-07-15 08:13:22 by SturmWolke [correction : 6000m3 industrials (taking into account basic skill lvl)]Additions:
- Hoarder, Mammoth, **Wreathe** (Minmatar)
- **Badger II** (Caldari)
- **Iteron V** (Gallente)
- **Mammoth** (Minmatar)
- For Level 1 & Level 2 Courier/Trade missions - use the best 300m3 frigates as a general couriers.
- For Level 3 & Level 4 Courier/Trade missions - use any available industrials as general couriers (due to their 4.5 au/s warp speed).
- For ANY Mining missions, it is highly recommended that you bring an industrial to haul the ores.
- **Badger II** (Caldari)
- **Iteron V** (Gallente)
- **Mammoth** (Minmatar)
- For Level 1 & Level 2 Courier/Trade missions - use the best 300m3 frigates as a general couriers.
- For Level 3 & Level 4 Courier/Trade missions - use any available industrials as general couriers (due to their 4.5 au/s warp speed).
- For ANY Mining missions, it is highly recommended that you bring an industrial to haul the ores.
Deletions:
- **Iteron V **(Gallente)
- For Level 1 & Level 2 - use the best 300m3 frigates as a general couriers.
- For Level 3 & Level 4 - use any available industrials as general couriers (due to their 4.5 au/s warp speed).
Additions:
- **Shuttle**
- Inquisitor, **Magnate** (Amarr)
- **Probe** (Minmatar)
- The best ships (for a particular cargo category) are **bolded**.
- Use 2x Inertia Stabilizers to significantly reduce ship alignment time. Add 1x Nanofiber Internal Structure if your ship have the extra Low Slot.
- For Level 1 & Level 2 - use the best 300m3 frigates as a general couriers.
- For Level 3 & Level 4 - use any available industrials as general couriers (due to their 4.5 au/s warp speed).
- Inquisitor, **Magnate** (Amarr)
- **Probe** (Minmatar)
- The best ships (for a particular cargo category) are **bolded**.
- Use 2x Inertia Stabilizers to significantly reduce ship alignment time. Add 1x Nanofiber Internal Structure if your ship have the extra Low Slot.
- For Level 1 & Level 2 - use the best 300m3 frigates as a general couriers.
- For Level 3 & Level 4 - use any available industrials as general couriers (due to their 4.5 au/s warp speed).
Deletions:
- Inquisitor, **Magnate (Amarr)**
- **Probe (Minmatar)**
- The best ships are **bolded**
- Use 2x inertia stabilizers to significantly reduce ship alignment time. Add 1x Nanofiber Internal Structure if your ship have the extra Low slot.
- For Level 1 & Level 2 - use best 300m3 frigates as a general couriers.
- For Level 3 & Level 4 - use industrials as general couriers (due to their 4.5 au/s warp speed).
Additions:
Jump distance (one-way): 0 - 5 (Destinations: maximum neighbouring constellation)
Jump distance (one-way): 0 - 5 (Destinations: maximum neighbouring constellation)
- 2250m3 - 6000m3 (Mining)
- 9000m3 - 20000m3 (Mining)
- 9600m3 - 40000m3 (Trade Storyline)
Up to 100m3:
- Crucifier, **Executioner**, Inquisitor, Magnate, Tormentor, Punisher (Amarr)
- Bantam, **Condor**, Griffin, Heron, Kestrel, Merlin (Caldari)
- **Atron**, Imicus, Incursus, Maulus, Navitas, Tristan (Gallente)
- Breacher, Burst, Probe, Rifter, **Slasher**, Vigil (Minmatar)
- Inquisitor, **Magnate (Amarr)**
- Heron, **Kestrel** (Caldari)
- **Imicus** (Gallente)
- **Probe (Minmatar)**
- Bestower, **Sigil** (Amarr)
- **Badger**, Badger II (Caldari)
- **Iteron**, Iteron II, Iteron III, Iteron IV, Iteron V (Gallente)
- Hoarder, Mammoth, **Wreathe** (Minmatar)
Above 6000m3:
- **Iteron V **(Gallente)
==Tip==
- The best ships are **bolded**
- Use 2x inertia stabilizers to significantly reduce ship alignment time. Add 1x Nanofiber Internal Structure if your ship have the extra Low slot.
- For Level 1 & Level 2 - use best 300m3 frigates as a general couriers.
- For Level 3 & Level 4 - use industrials as general couriers (due to their 4.5 au/s warp speed).
Jump distance (one-way): 0 - 5 (Destinations: maximum neighbouring constellation)
- 2250m3 - 6000m3 (Mining)
- 9000m3 - 20000m3 (Mining)
- 9600m3 - 40000m3 (Trade Storyline)
Up to 100m3:
- Crucifier, **Executioner**, Inquisitor, Magnate, Tormentor, Punisher (Amarr)
- Bantam, **Condor**, Griffin, Heron, Kestrel, Merlin (Caldari)
- **Atron**, Imicus, Incursus, Maulus, Navitas, Tristan (Gallente)
- Breacher, Burst, Probe, Rifter, **Slasher**, Vigil (Minmatar)
- Inquisitor, **Magnate (Amarr)**
- Heron, **Kestrel** (Caldari)
- **Imicus** (Gallente)
- **Probe (Minmatar)**
- Bestower, **Sigil** (Amarr)
- **Badger**, Badger II (Caldari)
- **Iteron**, Iteron II, Iteron III, Iteron IV, Iteron V (Gallente)
- Hoarder, Mammoth, **Wreathe** (Minmatar)
Above 6000m3:
- **Iteron V **(Gallente)
==Tip==
- The best ships are **bolded**
- Use 2x inertia stabilizers to significantly reduce ship alignment time. Add 1x Nanofiber Internal Structure if your ship have the extra Low slot.
- For Level 1 & Level 2 - use best 300m3 frigates as a general couriers.
- For Level 3 & Level 4 - use industrials as general couriers (due to their 4.5 au/s warp speed).
Deletions:
Jump distance (one-way): 0 - ? (Destinations: maximum neighbouring constellation - same region - verify?)
- ? - 40000m3 (Trade Storyline)
==Note==
//(still mulling where to fit this, or whether the info is necessary)//
The mineral Level 2 storyline is 1669 units scordite which are not very large.
The mineral Level 3 storyline is Omber of 10000 units /6000 m3
The mineral Level 4 storyline is Kernite, 10,000 units (12,000 m3)
Up to 150m3:
- Crucifier, Inquisitor, Magnate, Tormentor (Amarr)
- Griffin, Condor, Heron, Bantam, Kestrel (Caldari)
- Imicus, Incursus, Maulus, Navitas (Gallente)
- Breacher, Burst, Vigil, Probe (Minmatar)
- Inquisitor, Magnate (Amarr)
- Heron, Kestrel (Caldari)
- Imicus (Gallente)
- Probe (Minmatar)
- Sigil (Amarr)
- TBA
Up to 7000m3:
- Iteron-5 (Gallente)
- TBA
Additions:
Jump distance (one-way): 0 - 4 (Destinations: maximum neighbouring constellation)
Cargo amount:
- 0.1m3 - 100m3 (Courier/Trade)
- 1080m3 - 2000m3 (Mining)
- ? - 99.9m3 (Trade Storyline)
Jump distance (one-way): 0 - ? (Destinations: maximum neighbouring constellation - same region - verify?)
- 0.1m3 - 300m3 (Courier/Trade)
- ? - ? (Mining)
- ? - 1500m3 (Trade Storyline)
Jump distance (one-way): 0 - 12 (Destinations: maximum neighbouring constellation - may cross inter-region border)
- 0.1m3- 1000m3 (Courier/Trade)
- ? - ? (Mining)
- ? - 6000m3 (Trade Storyline)
Jump distance (one-way): 0 - 12 (Destinations: maximum neighbouring constellation - may cross inter-region border)
- 0.1m3 - 7000m3 (Courier/Trade)
- ? - ? (Mining)
- ? - 40000m3 (Trade Storyline)
Cargo amount:
- 0.1m3 - 100m3 (Courier/Trade)
- 1080m3 - 2000m3 (Mining)
- ? - 99.9m3 (Trade Storyline)
Jump distance (one-way): 0 - ? (Destinations: maximum neighbouring constellation - same region - verify?)
- 0.1m3 - 300m3 (Courier/Trade)
- ? - ? (Mining)
- ? - 1500m3 (Trade Storyline)
Jump distance (one-way): 0 - 12 (Destinations: maximum neighbouring constellation - may cross inter-region border)
- 0.1m3- 1000m3 (Courier/Trade)
- ? - ? (Mining)
- ? - 6000m3 (Trade Storyline)
Jump distance (one-way): 0 - 12 (Destinations: maximum neighbouring constellation - may cross inter-region border)
- 0.1m3 - 7000m3 (Courier/Trade)
- ? - ? (Mining)
- ? - 40000m3 (Trade Storyline)
Deletions:
- 0.1m3 - 40m3 (Courier/Trade missions)
- ? - 1080m3 (Mining missions)
- ? (Storyline L1)
Jump distance (one-way): ? - ? (destinations are always within the same constellation - verify?)
- 0.1m3 - 300m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 1500m3 (Storyline L2)
Jump distance (one-way): 0 - ~12 (destinations: maximum neighbouring constellation, including across region borders)
- 0.1m3- 1000m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 6000m3 (Storyline L3)
Jump distance (one-way): 0 - ~12 (maximum neighbouring constellation, including across region borders - i.e. possible destinations span across 2 constellations?)
- 0.1m3 - 7000m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 40000m3 (Storyline L4)
Revision [1604]
Edited on 2008-07-08 14:25:18 by AnathemaMatou [add lv3/lv4 info. also see comment.]Additions:
- 0.1m3 - 300m3 (Courier/Trade missions)
Jump distance (one-way): 0 - ~12 (destinations: maximum neighbouring constellation, including across region borders)
- 0.1m3- 1000m3 (Courier/Trade missions)
Jump distance (one-way): 0 - ~12 (maximum neighbouring constellation, including across region borders - i.e. possible destinations span across 2 constellations?)
- 0.1m3 - 7000m3 (Courier/Trade missions)
Jump distance (one-way): 0 - ~12 (destinations: maximum neighbouring constellation, including across region borders)
- 0.1m3- 1000m3 (Courier/Trade missions)
Jump distance (one-way): 0 - ~12 (maximum neighbouring constellation, including across region borders - i.e. possible destinations span across 2 constellations?)
- 0.1m3 - 7000m3 (Courier/Trade missions)
Deletions:
- ? - 1000m3 (Courier/Trade missions)
Jump distance (one-way): 0 - 12 (maximum neighbouring constellation - i.e. possible destinations span across 2 constellations?)
- ? - 7000m3 (Courier/Trade missions)
Revision [1587]
Edited on 2008-07-07 21:20:26 by SturmWolke [added Lvl 1 info (draft update) and rearranged a few things]Additions:
Jump distance (one-way): 0 - 12 (maximum neighbouring constellation - i.e. possible destinations span across 2 constellations?)
Deletions:
Revision [1586]
Edited on 2008-07-07 20:58:13 by SturmWolke [added Lvl 1 info (draft update) and rearranged a few things]Additions:
Jump distance (one-way): 0 - 4 (destinations are always within the same constellation)
- 0.1m3 - 40m3 (Courier/Trade missions)
- ? - 1080m3 (Mining missions)
- ? (Storyline L1)
Jump distance (one-way): ? - ? (destinations are always within the same constellation - verify?)
- ? - 300m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 1500m3 (Storyline L2)
Jump distance (one-way): ? - ? (destinations are always within the same constellation - verify?)
- ? - 1000m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 6000m3 (Storyline L3)
Jump distance (one-way): 0 - 12 (maximum neighbouring constellation? - what if constellation is smaller than 12 jumps?)
- ? - 7000m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 40000m3 (Storyline L4)
==Note==
//(still mulling where to fit this, or whether the info is necessary)//
The mineral Level 4 storyline is Kernite, 10,000 units (12,000 m3)
- 0.1m3 - 40m3 (Courier/Trade missions)
- ? - 1080m3 (Mining missions)
- ? (Storyline L1)
Jump distance (one-way): ? - ? (destinations are always within the same constellation - verify?)
- ? - 300m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 1500m3 (Storyline L2)
Jump distance (one-way): ? - ? (destinations are always within the same constellation - verify?)
- ? - 1000m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 6000m3 (Storyline L3)
Jump distance (one-way): 0 - 12 (maximum neighbouring constellation? - what if constellation is smaller than 12 jumps?)
- ? - 7000m3 (Courier/Trade missions)
- ? - ? (Mining missions)
- ? - 40000m3 (Storyline L4)
==Note==
//(still mulling where to fit this, or whether the info is necessary)//
The mineral Level 4 storyline is Kernite, 10,000 units (12,000 m3)
Deletions:
- ? (minimum and maximum seen, also add agent type here)
- ? (minimum and maximum seen, Storyline L1)
There are various cargo sizes up to 300 m3 for a normal mission plus one very small storyline and one large storyline at 1500 m3.
The upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one).
Jump distance: minimum 0 jumps, maximum neighbouring constellation (approx. 12 jumps one way, worst case)
- up to 7,000 m3 (courier agents) [excluding the Tritanium-mission, have not seen that in ages]
- ? (minimum and maximum seen, also add agent type here)
- ? up to 40,000 m3 (minimum and maximum seen, Storyline L4)
- The mineral Level 4 storyline is Kernite, 10,000 units (12,000 m3)
Revision [1564]
Edited on 2008-07-06 09:22:02 by AnathemaMatou [added Lvl 1 info (draft update) and rearranged a few things]Additions:
- up to 7,000 m3 (courier agents) [excluding the Tritanium-mission, have not seen that in ages]
Up to 7000m3:
- Iteron-5 (Gallente)
Up to 7000m3:
- Iteron-5 (Gallente)
Deletions:
Revision [1529]
Edited on 2008-07-05 04:51:02 by AnathemaMatou [lv4 courier numbers, sigil for 1k m3 class]Additions:
Jump distance: minimum 0 jumps, maximum neighbouring constellation (approx. 12 jumps one way, worst case)
- ? up to 40,000 m3 (minimum and maximum seen, Storyline L4)
- The mineral Level 4 storyline is Kernite, 10,000 units (12,000 m3)
- Sigil (Amarr)
- ? up to 40,000 m3 (minimum and maximum seen, Storyline L4)
- The mineral Level 4 storyline is Kernite, 10,000 units (12,000 m3)
- Sigil (Amarr)
Deletions:
Additions:
{{lastedit show="2"}}
======Courier Missions======
Jump distance: ? (minimum and maximum seen)
Cargo amount:
- ? (minimum and maximum seen, also add agent type here)
- ? (minimum and maximum seen, Storyline L1)
Jump distance: ? (minimum and maximum seen)
Cargo amount:
- ? (minimum and maximum seen, also add agent type here)
- ? (minimum and maximum seen, Storyline L4)
=====Recommended Ships For Courier Missions=====
Note: Values listed are for unmodified ships with no any cargo expanders fitted.
Below 10m3:
- Shuttle
Up to 150m3:
- Crucifier, Inquisitor, Magnate, Tormentor (Amarr)
- Griffin, Condor, Heron, Bantam, Kestrel (Caldari)
- Imicus, Incursus, Maulus, Navitas (Gallente)
- Breacher, Burst, Vigil, Probe (Minmatar)
Up to 300m3:
- Inquisitor, Magnate (Amarr)
- Heron, Kestrel (Caldari)
- Imicus (Gallente)
- Probe (Minmatar)
Up to 1000m3:
- TBA
Up to 6000m3:
- TBA
======Courier Missions======
Jump distance: ? (minimum and maximum seen)
Cargo amount:
- ? (minimum and maximum seen, also add agent type here)
- ? (minimum and maximum seen, Storyline L1)
Jump distance: ? (minimum and maximum seen)
Cargo amount:
- ? (minimum and maximum seen, also add agent type here)
- ? (minimum and maximum seen, Storyline L4)
=====Recommended Ships For Courier Missions=====
Note: Values listed are for unmodified ships with no any cargo expanders fitted.
Below 10m3:
- Shuttle
Up to 150m3:
- Crucifier, Inquisitor, Magnate, Tormentor (Amarr)
- Griffin, Condor, Heron, Bantam, Kestrel (Caldari)
- Imicus, Incursus, Maulus, Navitas (Gallente)
- Breacher, Burst, Vigil, Probe (Minmatar)
Up to 300m3:
- Inquisitor, Magnate (Amarr)
- Heron, Kestrel (Caldari)
- Imicus (Gallente)
- Probe (Minmatar)
Up to 1000m3:
- TBA
Up to 6000m3:
- TBA
Deletions:
- Good Harvest
- Broken Reactor
- Transaction Data Delivery
- Cigarettes
- Tourists
-
-
- Names are variable,
TBA
TBA
Note: All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :)
Some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list
Additions:
==__Level 4 Courier _==
Deletions:
(list only)
Additions:
{{lastedit show="2"}}
Deletions:
Additions:
==__Level 4 Courier _==
Additions:
- Names are variable,
==__Level 1 Courier _==
TBA
==__Level 2 Courier _==
There are various cargo sizes up to 300 m3 for a normal mission plus one very small storyline and one large storyline at 1500 m3.
The mineral Level 2 storyline is 1669 units scordite which are not very large.
==__Level 3 Courier _==
The upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one).
The mineral Level 3 storyline is Omber of 10000 units /6000 m3
==__Level 3 Courier _==
TBA
Note: All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :)
Some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list
==__Level 1 Courier _==
TBA
==__Level 2 Courier _==
There are various cargo sizes up to 300 m3 for a normal mission plus one very small storyline and one large storyline at 1500 m3.
The mineral Level 2 storyline is 1669 units scordite which are not very large.
==__Level 3 Courier _==
The upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one).
The mineral Level 3 storyline is Omber of 10000 units /6000 m3
==__Level 3 Courier _==
TBA
Note: All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :)
Some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list
Deletions:
- For lvl 3 courier missions the upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one), the mineral storyline is omber of 10000 units /6000 m3
- All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :) -some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list :)
- Cargo size Info for couriers lvl 1 and lvl 4 will be here soon :)
Additions:
- - Names are variable, but For lvl 2 couriers there are various cargo sizes up to 300 m3 for a normal mission plus one very small storyline and one large storyline at 1500 m3. The mineral storyline is 1669 units scordite which are not very large.
- For lvl 3 courier missions the upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one), the mineral storyline is omber of 10000 units /6000 m3
- All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :) -some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list :)
- Cargo size Info for couriers lvl 1 and lvl 4 will be here soon :)
- For lvl 3 courier missions the upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one), the mineral storyline is omber of 10000 units /6000 m3
- All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :) -some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list :)
- Cargo size Info for couriers lvl 1 and lvl 4 will be here soon :)
Deletions:
For lvl 3 courier missions the upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one), the mineral storyline is omber of 10000 units /6000 m3
All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :) -some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list :)
Cargo size Info for couriers lvl 1 and lvl 4 will be here soon :)
Additions:
-
-
- Names are variable, but For lvl 2 couriers there are various cargo sizes up to 300 m3 for a normal mission plus one very small storyline and one large storyline at 1500 m3. The mineral storyline is 1669 units scordite which are not very large.
For lvl 3 courier missions the upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one), the mineral storyline is omber of 10000 units /6000 m3
All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :) -some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list :)
Cargo size Info for couriers lvl 1 and lvl 4 will be here soon :)
-
- Names are variable, but For lvl 2 couriers there are various cargo sizes up to 300 m3 for a normal mission plus one very small storyline and one large storyline at 1500 m3. The mineral storyline is 1669 units scordite which are not very large.
For lvl 3 courier missions the upper size limit is 1000 m3 and the large storyline courier was about 4500 m3 if i remember it right (I will edit that if needed when i get the next one), the mineral storyline is omber of 10000 units /6000 m3
All courier agents I have done missions for tend to give very similar courier missions both in sizes and types :) -some of course also give kills and / or mining but I don´t cover that here as these are already on the general missions list :)
Cargo size Info for couriers lvl 1 and lvl 4 will be here soon :)
Additions:
- Tourists
Additions:
- Cigarettes
Additions:
- Transaction Data Delivery
Additions:
- Broken Reactor
Additions:
======Courier missions======
(list only)
- Good Harvest
(list only)
- Good Harvest
Deletions:
Good Harvest