Revision history for CutThroatCompetition3


Revision [21448]

Last edited on 2016-05-18 03:24:32 by AmnesiaC [Added another tip.]
Additions:
**Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.)
Deletions:
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed.


Revision [21439]

Edited on 2016-05-15 04:58:25 by AmnesiaC [Added Tips and Loot Values]
Additions:
==Loot==
Loot = ~6,600,000 isk
Salvage = ~2,000,000 isk
**Total** = 8,600,000 isk
==Tips==
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed.
Kill the Recon Ships (Jammers) before triggering the third wave.


Revision [21378]

Edited on 2016-03-06 13:25:34 by CirimCollective [trigger details]
Additions:
//The Moa has been observed to not spawn.//
If second wave is triggered, continue to focus on Blackbirds until mission complete.


Revision [21376]

Edited on 2016-03-06 12:28:06 by CirimCollective [correct ship class]
Additions:
5x Cruisers (Blackbird class)


Revision [10849]

Edited on 2012-07-14 07:36:13 by DesmontMcCallock [correct ship class]
Additions:
==Blitz==
Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.
----
CategoryMissions
Deletions:
**Blitz:** Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.


Revision [9547]

Edited on 2011-12-12 15:00:08 by HezzarK [correct ship class]
Additions:
Enemy cruisers stay at 35km range


Revision [7744]

Edited on 2011-02-03 11:01:25 by HoshiIsamu [+CategoryLevel3]
Additions:
CategoryLevel3


Revision [5281]

Edited on 2009-10-04 18:08:04 by LiviaCatarella [Corrected Space Type and Room Arrangement]
Additions:
Space Type: Gated Deadspace, Single Room
====Warp In====
====Room 1====
Deletions:
====First Pocket====
====Second Pocket====


Revision [4271]

Edited on 2009-05-21 09:30:43 by AnathemaMatou [updated spawning in 2nd pocket]
Additions:
//Either the Moa or the last ship is the trigger for the second wave.//
===Subsequent Waves===
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
==Example Spawn 1==
==Example Spawn 2==
//The last BC or the last ship triggers the next wave.//
==Example Spawn 3==
Deletions:
Either the Moa or the last ship is the trigger for the second wave.
===Second Wave===
===Third Wave===
The last BC or the last ship triggers the fourth wave.
===Fourth Wave===


Revision [3439]

Edited on 2009-01-16 17:15:45 by AnathemaMatou [improved the blitz.]
Additions:
**Blitz:** Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.
Deletions:
Blitz: Destroy ships in first wave and destroy the repair outpost.


Revision [2913]

The oldest known version of this page was created on 2008-11-15 14:21:35 by AnathemaMatou [improved the blitz.]
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