Revision history for CutThroatCompetition3
Additions:
**Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.)
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.)
Deletions:
Additions:
==Loot==
Loot = ~6,600,000 isk
Salvage = ~2,000,000 isk
**Total** = 8,600,000 isk
==Tips==
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed.
Kill the Recon Ships (Jammers) before triggering the third wave.
Loot = ~6,600,000 isk
Salvage = ~2,000,000 isk
**Total** = 8,600,000 isk
==Tips==
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed.
Kill the Recon Ships (Jammers) before triggering the third wave.
Additions:
//The Moa has been observed to not spawn.//
If second wave is triggered, continue to focus on Blackbirds until mission complete.
If second wave is triggered, continue to focus on Blackbirds until mission complete.
Additions:
5x Cruisers (Blackbird class)
Additions:
==Blitz==
Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.
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CategoryMissions
Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.
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CategoryMissions
Deletions:
Additions:
Enemy cruisers stay at 35km range
Additions:
CategoryLevel3
Revision [5281]
Edited on 2009-10-04 18:08:04 by LiviaCatarella [Corrected Space Type and Room Arrangement]Additions:
Space Type: Gated Deadspace, Single Room
====Warp In====
====Room 1====
====Warp In====
====Room 1====
Deletions:
====Second Pocket====
Additions:
//Either the Moa or the last ship is the trigger for the second wave.//
===Subsequent Waves===
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
==Example Spawn 1==
==Example Spawn 2==
//The last BC or the last ship triggers the next wave.//
==Example Spawn 3==
===Subsequent Waves===
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
==Example Spawn 1==
==Example Spawn 2==
//The last BC or the last ship triggers the next wave.//
==Example Spawn 3==
Deletions:
===Second Wave===
===Third Wave===
The last BC or the last ship triggers the fourth wave.
===Fourth Wave===
Additions:
**Blitz:** Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.