Wiki source for CutThroatCompetition3
======Cut-Throat Competition, Level 3======
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Faction: Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty)
Mission type: Encounter
Space Type: Gated Deadspace, Single Room
Damage dealt: kin/therm
Extras: Jamming
Web/scramble: none
Recommended damage dealing: kin
Recommended ships: Caracal
Enemy cruisers stay at 35km range
====Warp In====
5x Cruisers (Blackbird class)
All jam, though not for long
====Room 1====
===First Wave===
9x Cruisers (8x Blackbird class, 1x Moa class)
//Either the Moa or the last ship is the trigger for the second wave.//
//The Moa has been observed to not spawn.//
**Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.
===Subsequent Waves===
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
==Example Spawn 1==
2x Elite Cruisers (Rook class) - **heavy jamming**
5x Cruisers (Caracal class)
The recon ships jam, a lot. The last Caracal triggers the third wave.
//Tip: kill the recon ships before triggering the third wave, or, if you use a t1 cruiser like I did, you may need to call for help.//
==Example Spawn 2==
2x HAC's (Cerberus class)
5x Battle Cruisers (Ferox class)
//The last BC or the last ship triggers the next wave.//
==Example Spawn 3==
5x Battle Cruisers (Ferox class)
==Loot==
Loot = ~6,600,000 isk
Salvage = ~2,000,000 isk
**Total** = 8,600,000 isk
==Tips==
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.)
Kill the Recon Ships (Jammers) before triggering the third wave.
==Blitz==
Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.
If second wave is triggered, continue to focus on Blackbirds until mission complete.
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CategoryMissions
CategoryLevel3
{{lastedit show="2"}}
Faction: Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty)
Mission type: Encounter
Space Type: Gated Deadspace, Single Room
Damage dealt: kin/therm
Extras: Jamming
Web/scramble: none
Recommended damage dealing: kin
Recommended ships: Caracal
Enemy cruisers stay at 35km range
====Warp In====
5x Cruisers (Blackbird class)
All jam, though not for long
====Room 1====
===First Wave===
9x Cruisers (8x Blackbird class, 1x Moa class)
//Either the Moa or the last ship is the trigger for the second wave.//
//The Moa has been observed to not spawn.//
**Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.
===Subsequent Waves===
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
==Example Spawn 1==
2x Elite Cruisers (Rook class) - **heavy jamming**
5x Cruisers (Caracal class)
The recon ships jam, a lot. The last Caracal triggers the third wave.
//Tip: kill the recon ships before triggering the third wave, or, if you use a t1 cruiser like I did, you may need to call for help.//
==Example Spawn 2==
2x HAC's (Cerberus class)
5x Battle Cruisers (Ferox class)
//The last BC or the last ship triggers the next wave.//
==Example Spawn 3==
5x Battle Cruisers (Ferox class)
==Loot==
Loot = ~6,600,000 isk
Salvage = ~2,000,000 isk
**Total** = 8,600,000 isk
==Tips==
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.)
Kill the Recon Ships (Jammers) before triggering the third wave.
==Blitz==
Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.
If second wave is triggered, continue to focus on Blackbirds until mission complete.
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CategoryMissions
CategoryLevel3