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======Destroy the Ammatar Base, Level 5======

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Faction: Amarr
Mission type: Deadspace, no initial gate
Web/Scramble: All Frigates (Divine Imperial Imran/Sixtus) 25-35% chance each
Extras: Energy Neutralizer Sentry IIIs
Damage dealt: EM: 53% / Therm: 47%
Recommended damage dealing: EM/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ five Shield Transporters in 3 hours, but recommend more DPS

Direct warp into Deadspace. No initial gate


===Initial Group===

4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, **Scramble/Web**
3 x Cruisers (Divine Imperial Champion/Justicar) orbits at 32k/14k
5 x Battleships (Imperial Templar Dominator/Ultara/Torah*) ***Trigger **(can vary)
(Imperial Ultara/Martyr*) orbits of 17-49km

{{image url="" title="Initial Group at Warp-In" alt="text"}}

===Spawn 1 ===

3 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, **Scramble/Web**
10 x Cruisers (Divine Imperial Ambrose/Basil/Champion/Justicar) orbits of 7-32km

====Pocket 2 ====
Gate restricted to T2 Battleship sized hulls and below

===Initial Group===

9 x Battleships (Imperial Templar Martyr/Torah)(Imperial Ultara/Martyr) orbits of 17-49km
4 x Amarr Statis Towers
10 x Amarr Cruise Missile Batteries **(Trigger)**

{{image url="" title="Pocket 2 at Warp-In" alt="text"}}

===Spawn 1===
Each of the first two Missile Batteries destroyed spawns 2 Neuts each:

4 x Amarr Energy Neutralizer Sentry III

===Spawn 2===
**Triggered** When Raider Outpost //**(Objective)** //is reduced to 20% Shields

{{image url="" title="Spawn 2 is triggered when shields are shot down to 20%" alt="text"}}

6 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, **Scramble/Web**
5 x Cruisers (Divine Imperial Avenger/Champion/Justicar) orbits at 32k/14k
10 x Battleships (Imperial Templar Dominator/Ultara/Martyr) orbits of 17-49km
4 x Amarr Energy Neutralizer Sentry IIIs

Mission is flagged complete when you finish destroying the Raider Outpost

- Use a Passive Tank for Pocket 2 or plan a capacitor that receives 320 units/sec
- Pocket 2’s maximum damage dealing of all ships: 1574 hp/s (EM: 53% Therm: 47%)

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