Revision history for DrugBust2se
Additions:
CategoryLevel2
Revision [6848]
Edited on 2010-08-23 16:34:27 by FelyzaWish [cleanup, add info, names, extras, structures, etc]Additions:
===Group 2 (35km)===
Deletions:
Revision [6847]
Edited on 2010-08-23 16:34:15 by FelyzaWish [cleanup, add info, names, extras, structures, etc]Deletions:
Revision [6846]
Edited on 2010-08-23 16:33:01 by FelyzaWish [cleanup, add info, names, extras, structures, etc]Additions:
Faction: Serpentis
Damage dealt: Thermal/Kinetic
Extras: Sensor Damp - Corelium Chief Watchman
Recommended damage dealing: Kinetic/Thermal
Recommended ship class: Cruiser
Special Restrictions: T1 Cruiser, T1/T2 Frigate, T1/T2 Industrial, Rookie Ship, Shuttle
===Group 1 (20km) (Auto Aggro)===
5x Frigates (Coreli Defender/Corelior Soldier/Corelior Trooper)
2x Cruisers (Chief Patroller/Corelium Chief Watchman)
- Last frigate killed triggers Group 3
- Watchmen may Sensor Dampen
===Group 2 (35mk)===
1x Federation Industrial
- Does not have weapons
- Type is Mission Industrial, does not affect standings
===Group 3 (45km)===
3x Frigates (Coreli Spy)
- Last frigate killed triggers Group 4
===Group 4 (20km)===
2x Frigates ( Coreli Initiate)
Kill industrial, take prisoners from can, go home.
==Structures==
None
Damage dealt: Thermal/Kinetic
Extras: Sensor Damp - Corelium Chief Watchman
Recommended damage dealing: Kinetic/Thermal
Recommended ship class: Cruiser
Special Restrictions: T1 Cruiser, T1/T2 Frigate, T1/T2 Industrial, Rookie Ship, Shuttle
===Group 1 (20km) (Auto Aggro)===
5x Frigates (Coreli Defender/Corelior Soldier/Corelior Trooper)
2x Cruisers (Chief Patroller/Corelium Chief Watchman)
- Last frigate killed triggers Group 3
- Watchmen may Sensor Dampen
===Group 2 (35mk)===
1x Federation Industrial
- Does not have weapons
- Type is Mission Industrial, does not affect standings
===Group 3 (45km)===
3x Frigates (Coreli Spy)
- Last frigate killed triggers Group 4
===Group 4 (20km)===
2x Frigates ( Coreli Initiate)
Kill industrial, take prisoners from can, go home.
==Structures==
None
Deletions:
Damage dealt: Kin/Therm
Extras: None
Web/scramble: None
Recommended damage dealing: Kin/Therm
Recommended ships: Caracal **T1 Cruiser or below only!**
Prisoners required to complete the mission will drop from the last ship killed.
On warpin, Group 1 will auto-agro.
===Group 1===
Range 20km
5x Frigates (mix of Scouts, Guard, Soldier, Trooper)
2x Cruisers (Chief Patroller)
===Group 2===
present on warpin at 35km
Federation Industrial (seemed to have no weapons)
===Group 3===
spawned at 45km after I killed last of the frigates in Group 1
3x Frigates [Spy]
===Group 4===
spawned at 50km after I killed the 3rd Spy from Group 3
2x Frigates [Initiate]
Mission Completes after you have killed all ships (which drops the required Prisoners)
Go straight for the industrial, knock it out, take prisoners from can, warp out.
Revision [6598]
Edited on 2010-06-30 01:10:48 by FelyzaWish [cleanup, add info, names, extras, structures, etc]Additions:
==Blitz==
Go straight for the industrial, knock it out, take prisoners from can, warp out.
==Mineable Asteroids==
Go straight for the industrial, knock it out, take prisoners from can, warp out.
==Mineable Asteroids==
Deletions:
Additions:
Recommended ships: Caracal **T1 Cruiser or below only!**