Wiki source for DrugBust2se
======Drug Bust, Level 2======
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Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gate
Damage dealt: Thermal/Kinetic
Extras: Sensor Damp - Corelium Chief Watchman
Recommended damage dealing: Kinetic/Thermal
Recommended ship class: Cruiser
Special Restrictions: T1 Cruiser, T1/T2 Frigate, T1/T2 Industrial, Rookie Ship, Shuttle
====Single Pocket====
===Group 1 (20km) (Auto Aggro)===
5x Frigates (Coreli Defender/Corelior Soldier/Corelior Trooper)
2x Cruisers (Chief Patroller/Corelium Chief Watchman)
- Last frigate killed triggers Group 3
- Watchmen may Sensor Dampen
===Group 2 (35km)===
1x Federation Industrial
- Does not have weapons
- Type is Mission Industrial, does not affect standings
===Group 3 (45km)===
3x Frigates (Coreli Spy)
- Last frigate killed triggers Group 4
===Group 4 (20km)===
2x Frigates ( Coreli Initiate)
==Blitz==
Kill industrial, take prisoners from can, go home.
==Mineable Asteroids==
16x Scordite
16x Veldspar
==Structures==
None
CategoryLevel2
{{lastedit show="2"}}
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gate
Damage dealt: Thermal/Kinetic
Extras: Sensor Damp - Corelium Chief Watchman
Recommended damage dealing: Kinetic/Thermal
Recommended ship class: Cruiser
Special Restrictions: T1 Cruiser, T1/T2 Frigate, T1/T2 Industrial, Rookie Ship, Shuttle
====Single Pocket====
===Group 1 (20km) (Auto Aggro)===
5x Frigates (Coreli Defender/Corelior Soldier/Corelior Trooper)
2x Cruisers (Chief Patroller/Corelium Chief Watchman)
- Last frigate killed triggers Group 3
- Watchmen may Sensor Dampen
===Group 2 (35km)===
1x Federation Industrial
- Does not have weapons
- Type is Mission Industrial, does not affect standings
===Group 3 (45km)===
3x Frigates (Coreli Spy)
- Last frigate killed triggers Group 4
===Group 4 (20km)===
2x Frigates ( Coreli Initiate)
==Blitz==
Kill industrial, take prisoners from can, go home.
==Mineable Asteroids==
16x Scordite
16x Veldspar
==Structures==
None
CategoryLevel2