Revision history for FairPlay
Revision [21803]
Last edited on 2017-04-07 14:51:18 by IcareAboutOre [Again edited asteroid info on (2/5) to be more acc]Additions:
75x Veldspar, average 45k units each
35x Rich Plagioclase, av. 25k units each
40x Pyroxeres, av. 40k units each
35x Rich Plagioclase, av. 25k units each
40x Pyroxeres, av. 40k units each
Deletions:
Rich Plagioclase
Veldspar
Revision [21802]
Edited on 2017-04-07 14:46:39 by IcareAboutOre [Added more acurate asteroid info in mission 2 of 5]Additions:
Mission contains considerable amount (~150) of very sizeable asteroids:
Pyroxeres
Rich Plagioclase
Veldspar
Pyroxeres
Rich Plagioclase
Veldspar
Deletions:
Revision [20817]
Edited on 2015-02-04 01:11:01 by ShintuFelper [Added more acurate asteroid info in mission 2 of 5]Additions:
Recommended damage dealing: Ex(Therm for Part 2)
Deletions:
Additions:
Damage dealt: Kin/Therm/Ex(Mainly Therm)
Recommended damage dealing: Ex(Therm for Part2)
1x Frigate(Lone Pirate[Mercenary Rookie])
1x Frigate (Mercenary Pirate[Mercenary Fighter])
1x Imperial Industrial (destroyed by the Pirate as you're flying towards it)
3x Frigates (Mercenary Miner Rookie[Mercenary Rookie])
1x Frigate(Pirate Scout[Rogue Pirate Grunt])
Structures drop no loot.
8x Frigate(Mercenary Pirates[Mercenary Rookie]) (you only get to kill 3 of them yourself)
1x Frigate (DED Soldier 3rd Class)
2x Frigates (DED Soldier 2nd Class)
2x Cruisers (DED Officer 2nd Class)
5x Cruisers (DED Officer 1st Class)
3x Battleship(DED Army Colonel)
The 2 sides shoot at each other and there's all sorts of wrecks left at the end. You only get to kill 3 frigates.
I'm not sure if you can shoot the DED ships. They are about 60km away when you warp in. The DED ships warp out as soon as all the pirates are dead. Provided that you have a range of 50-70km, you can take them out. They do not agro, however, and you can only shoot at them until the pirates are dead.
All Mercenary ships will be destroyed, only a few of the DED ships ones will be. They contain a lot of loot
Recommended damage dealing: Ex(Therm for Part2)
1x Frigate(Lone Pirate[Mercenary Rookie])
1x Frigate (Mercenary Pirate[Mercenary Fighter])
1x Imperial Industrial (destroyed by the Pirate as you're flying towards it)
3x Frigates (Mercenary Miner Rookie[Mercenary Rookie])
1x Frigate(Pirate Scout[Rogue Pirate Grunt])
Structures drop no loot.
8x Frigate(Mercenary Pirates[Mercenary Rookie]) (you only get to kill 3 of them yourself)
1x Frigate (DED Soldier 3rd Class)
2x Frigates (DED Soldier 2nd Class)
2x Cruisers (DED Officer 2nd Class)
5x Cruisers (DED Officer 1st Class)
3x Battleship(DED Army Colonel)
The 2 sides shoot at each other and there's all sorts of wrecks left at the end. You only get to kill 3 frigates.
I'm not sure if you can shoot the DED ships. They are about 60km away when you warp in. The DED ships warp out as soon as all the pirates are dead. Provided that you have a range of 50-70km, you can take them out. They do not agro, however, and you can only shoot at them until the pirates are dead.
All Mercenary ships will be destroyed, only a few of the DED ships ones will be. They contain a lot of loot
Deletions:
Recommended damage dealing: unknown
These missions are a waste of time, except for the last part, unless you wish to mine the belts in parts 2 and 3. The loot from the wrecks in 5 of 5 are pretty good, at least for a level 1 mission. I imagine the salvage is decent too, from the BC/BS wrecks.
1 x Lone Pirate
1 x Mercenary Pirate
1 x Imperial Industrial (destroyed by the Pirate as you're flying towards it)
3 x Mercenary Miner Rookie
(Not much of a bite, if you ask me)
1 x Lone Scout
No LCS drops.
8(?) x Mercenary Pirates (you only get to kill about 4 or 5 of them yourself)
2(?) x DED Officer 3rd class
2(?) x DED Officer 2nd class
1(?) x DED Officer 1st class
1(?) x CONCORD Battleship
The 2 sides shoot at each other and there's all sorts of wrecks left at the end. You only get to kill maybe 4 frigates.
I'm not sure if you can shoot the CONCORD ships. They are about 60km away when you warp in. The CONCORD ships warp out as soon as all the pirates are dead. Provided that you have a range of 50-70km, you can take them out. They do not agro, however, and you can only shoot at them until the pirates are dead.
I don't know if the ships that get destroyed are random. In my mission I had the following wrecks at the end:
8 x Mercenary Pirate wrecks
2 x DED Officer 2nd class wrecks
1 x DED officer 1st class wreck
1 x CONCORD Battleship wreck
You pick up some contraband CONCORD emblems from the wrecks. The wrecks have some BC and BS modules. Nothing special, though. There's maybe about 2 million isk in loot from the wrecks, depending on the drops you get. Great for a level 1 mission.
Additions:
No LCS drops.
Additions:
The smuggler's stargate drops about 50 scrap metal and some illegal drugs. Not worth destroying, as it has an obscene amount of HP.
Additions:
----
CategoryMissions
CategoryLevel1
CategoryMissions
CategoryLevel1
Deletions:
Additions:
These missions are a waste of time, except for the last part, unless you wish to mine the belts in parts 2 and 3. The loot from the wrecks in 5 of 5 are pretty good, at least for a level 1 mission. I imagine the salvage is decent too, from the BC/BS wrecks.
This mission contains a lot of very large 'roids, and can be quite lucrative for a good miner. You will find roughly 1.2 million m3 of ore in this belt.
This mission contains a lot of very large 'roids, and can be quite lucrative for a good miner.
This mission contains a lot of very large 'roids, and can be quite lucrative for a good miner. You will find roughly 1.2 million m3 of ore in this belt.
This mission contains a lot of very large 'roids, and can be quite lucrative for a good miner.
Deletions:
Additions:
I'm not sure if you can shoot the CONCORD ships. They are about 60km away when you warp in. The CONCORD ships warp out as soon as all the pirates are dead. Provided that you have a range of 50-70km, you can take them out. They do not agro, however, and you can only shoot at them until the pirates are dead.
Deletions:
The CONCORD ships warp out as soon as all the pirates are dead.++ Did it today, 11/17/2011 in a BC with a range of ~65km. They ARE killable without any obvious repercussions.
Additions:
I'm not sure if you can shoot the CONCORD ships. They are about 60km away when you warp in. ++Without an MWD, I don't see how you can get to them in time to find out.
The CONCORD ships warp out as soon as all the pirates are dead.++ Did it today, 11/17/2011 in a BC with a range of ~65km. They ARE killable without any obvious repercussions.
The CONCORD ships warp out as soon as all the pirates are dead.++ Did it today, 11/17/2011 in a BC with a range of ~65km. They ARE killable without any obvious repercussions.
Deletions:
The CONCORD ships warp out as soon as all the pirates are dead.
Additions:
CategoryMissions CategoryLevel1
Additions:
======Fair Play, level 1======
Recommended damage dealing: unknown
Recommended ships: Caracal, Thrasher
I'm not sure if you can shoot the CONCORD ships. They are about 60km away when you warp in. Without an MWD, I don't see how you can get to them in time to find out.
Recommended damage dealing: unknown
Recommended ships: Caracal, Thrasher
I'm not sure if you can shoot the CONCORD ships. They are about 60km away when you warp in. Without an MWD, I don't see how you can get to them in time to find out.
Deletions:
Reccomended ships: Caracal, Thrasher
I'm not sure if you can shoot at the CONCORD ships. They are about 60km away when you warp in. Without an MWD, I don't see how you can get to them in time to find out.
Additions:
You pick up some contraband CONCORD emblems from the wrecks. The wrecks have some BC and BS modules. Nothing special, though. There's maybe about 2 million isk in loot from the wrecks, depending on the drops you get. Great for a level 1 mission.
Deletions:
Additions:
The CONCORD ships warp out as soon as all the pirates are dead.
Additions:
You pick up some contraband CONCORD emblems from the wrecks. The wrecks have some BC and BS modules. Nothing special, though. There's maybe about 2 million isk in loot from the wrecks, depending on the drops you get.
Deletions:
Additions:
These missions are a waste of time, except for the last part. The loot from the wrecks in 5 of 5 are pretty good, at least for a level 1 mission. I imagine the salvage is decent too, from the BC/BS wrecks.
You pick up some contraband CONCORD emblems from the wrecks. The wrecks have some BC and BS modules. Nothing special, though. There's maybe about 1 million isk in loot from the wrecks.
You pick up some contraband CONCORD emblems from the wrecks. The wrecks have some BC and BS modules. Nothing special, though. There's maybe about 1 million isk in loot from the wrecks.
Deletions:
You pick up some contraband CONCORD tags from the wrecks. The wrecks have some BC and BS modules. Nothing special, though. There's maybe about 1 million isk in loot from the wrecks.
Additions:
These missions are a waste of time, except for the last part. The loot from the wrecks in 5 of 5 are pretty good, at least for a level 1 mission.
Deletions:
Additions:
These missions are a waste of time, except for the last part. The loot from the wrecks are pretty good, at least for a level 1 mission.
You pick up some contraband CONCORD tags from the wrecks. The wrecks have some BC and BS modules. Nothing special, though. There's maybe about 1 million isk in loot from the wrecks.
You pick up some contraband CONCORD tags from the wrecks. The wrecks have some BC and BS modules. Nothing special, though. There's maybe about 1 million isk in loot from the wrecks.
Deletions:
Additions:
You pick up some contraband CONCORD tags from the wrecks. The BS wreck has some BS modules. Nothing special, though. There's maybe about 1 million isk in loot from the wrecks.
Deletions:
Additions:
8(?) x Mercenary Pirates (you only get to kill about 4 or 5 of them yourself)
2(?) x DED Officer 3rd class
2(?) x DED Officer 2nd class
1(?) x DED Officer 1st class
1(?) x CONCORD Battleship
The 2 sides shoot at each other and there's all sorts of wrecks left at the end. You only get to kill maybe 4 frigates.
I'm not sure if you can shoot at the CONCORD ships. They are about 60km away when you warp in. Without an MWD, I don't see how you can get to them in time to find out.
I don't know if the ships that get destroyed are random. In my mission I had the following wrecks at the end:
8 x Mercenary Pirate wrecks
2 x DED Officer 2nd class wrecks
1 x DED officer 1st class wreck
1 x CONCORD Battleship wreck
You pick up some contraband CONCORD tags from the wrecks. The BS wreck has some bigger loot than usual level 1 missions. Nothing special, though.
2(?) x DED Officer 3rd class
2(?) x DED Officer 2nd class
1(?) x DED Officer 1st class
1(?) x CONCORD Battleship
The 2 sides shoot at each other and there's all sorts of wrecks left at the end. You only get to kill maybe 4 frigates.
I'm not sure if you can shoot at the CONCORD ships. They are about 60km away when you warp in. Without an MWD, I don't see how you can get to them in time to find out.
I don't know if the ships that get destroyed are random. In my mission I had the following wrecks at the end:
8 x Mercenary Pirate wrecks
2 x DED Officer 2nd class wrecks
1 x DED officer 1st class wreck
1 x CONCORD Battleship wreck
You pick up some contraband CONCORD tags from the wrecks. The BS wreck has some bigger loot than usual level 1 missions. Nothing special, though.
Deletions:
Additions:
Reccomended ships: Caracal, Thrasher
=====Fair Play - Slight Advantage (4 of 5)=====
1 x Lone Scout
=====Fair Play - Turnabout (5 of 5)=====
=====Fair Play - Slight Advantage (4 of 5)=====
1 x Lone Scout
=====Fair Play - Turnabout (5 of 5)=====
Deletions:
=====Fair Play - (4 of 5)=====
=====Fair Play - (5 of 5)=====
Additions:
1 x Mercenary Pirate
3 x Mercenary Miner Rookie
There is a cargo container (jetcan) with the mission objective in it (10 units of Bandine) next to the pirate miners.
Pick it up to finish the mission.
(Not much of a bite, if you ask me)
3 x Mercenary Miner Rookie
There is a cargo container (jetcan) with the mission objective in it (10 units of Bandine) next to the pirate miners.
Pick it up to finish the mission.
(Not much of a bite, if you ask me)
Deletions:
Additions:
=====Fair Play - More Bark (2 of 5)=====
1 x
1 x Imperial Industrial (destroyed by the Pirate as you're flying towards it)
=====Fair Play - Now Bite (3 of 5)=====
1 x
1 x Imperial Industrial (destroyed by the Pirate as you're flying towards it)
=====Fair Play - Now Bite (3 of 5)=====
Deletions:
=====Fair Play - (3 of 5)=====
Additions:
{{lastedit show="2"}}
Damage dealt: unknown
Reccomended damage dealing: unknown
===Group 1: 20km (auto-aggro)===
=====Fair Play - (2 of 5)=====
Mission not reported
=====Fair Play - (3 of 5)=====
Mission not reported
=====Fair Play - (4 of 5)=====
Mission not reported
=====Fair Play - (5 of 5)=====
Mission not reported
Damage dealt: unknown
Reccomended damage dealing: unknown
===Group 1: 20km (auto-aggro)===
=====Fair Play - (2 of 5)=====
Mission not reported
=====Fair Play - (3 of 5)=====
Mission not reported
=====Fair Play - (4 of 5)=====
Mission not reported
=====Fair Play - (5 of 5)=====
Mission not reported
Deletions:
Have only done part 1 of 5, but will update as I finish.
Damage dealt: N/A
Reccomended damage dealing: N/A
===Group 1: 20km (aggro at attack)===