Revision history for ForeignInvestment2
Additions:
CategoryMissions
CategoryLevel2
CategoryLevel2
Additions:
- All Ships are named "Gallente Navy", set Type in Overview, or view pictures to ID
Deletions:
Additions:
Space type: Deadspace
Extras: Pocket 1: A Frigate has Sensor Dampening.
Recommended damage dealing: EM/Explosion
Recommended ship classes: Cruiser (Normal Restrictions)
Recommended generic setup: Assault/Light Tank
==Hint==
Objective requires Large Collidable Structures to see on overview.
====Warp In====
===Single Group (25km) (Automatic Aggro)===
- All Ships are named "Gallente Navy" and can only be identified by picture or by viewing ship information.
- At least 1 of the Frigates can sensor dampen
===Single Group (Automatic Aggro)===
(4) Gallente Light Missile Batteries, Flameburst Light Missiles
Kill all ships at warp in to advance to Pocket 1, destroy Corporate HQ module, warp out
==Mineable Asteroids==
None
Pocket 1:
Corporate HQ (5-10km from gate landing) **OBJECTIVE**, May drop loot
Many others, Don't drop anything
==Tip==
Extras: Pocket 1: A Frigate has Sensor Dampening.
Recommended damage dealing: EM/Explosion
Recommended ship classes: Cruiser (Normal Restrictions)
Recommended generic setup: Assault/Light Tank
==Hint==
Objective requires Large Collidable Structures to see on overview.
====Warp In====
===Single Group (25km) (Automatic Aggro)===
- All Ships are named "Gallente Navy" and can only be identified by picture or by viewing ship information.
- At least 1 of the Frigates can sensor dampen
===Single Group (Automatic Aggro)===
(4) Gallente Light Missile Batteries, Flameburst Light Missiles
Kill all ships at warp in to advance to Pocket 1, destroy Corporate HQ module, warp out
==Mineable Asteroids==
None
Pocket 1:
Corporate HQ (5-10km from gate landing) **OBJECTIVE**, May drop loot
Many others, Don't drop anything
==Tip==
Deletions:
Extras: (1) Frigate has Sensor Dampening.
Web/scramble: None Observed.
Recommended damage dealing: Kinetic/Therma
Recommended ship classes: Caracal (Mission most likely could be completed in Frigate)
Recommended generic setup:
* All Ships are named "Gallente Navy" and can only be identified by picture or by viewing ship information.
Note: At least 1 of the Frigates can sensor dampen.
You will Gate Jump into Pocket 1 at a range of 15-20km and all 6 ships will aggro on you when you come out of warp.
====Pocket 2====
(4) Gallente Light Missile Batteries
Jump Gate will deposit you 15-20km from the "Corporate HQ" module. The HQ module is contained in a circular station setup.
There are 4 Missile Batteries on the perimeter.
Mission is complete upon destruction of Corporate HQ module.
Corporate HQ drops loot
==Tip:==
Additions:
Faction: Gallente Federation
Deletions:
Additions:
Faction: Gallente Federation (No standing loss)
Deletions:
Additions:
Corporate HQ drops loot