Revision history for GallenteArchaeologist4gap3
Additions:
Last ship killed drops the prisoners
Additions:
Damage dealt:
Web/Scramble: No scrambling, frigates may web
Web/Scramble: No scrambling, frigates may web
Deletions:
Web/Scramble: No scrambling, frigates web
Additions:
=====Left pocket (Taisu Gate - Mordus Nation)=====
5 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.
===Group 1===
1 Battleship (Mordus Mammoth)
6 Cruiser (Mordus Lion)
===Group 2===
2 Battleships (Mordus Sequestor)
4 Cruisers (Mordus Cheetah)
3 Frigates (Mordus Bounty Hunter)
===Group 3===
3 Battleships (Mordus Gigamar)
===Group 4===
2 Battleships (Mordus Mammoth/Phantii)
3 Cruisers (Mordus Lion/Bobcat)
===Group 5===
3 Battleship (Taisu Magdesh, Mordus Mammoth/Sequestor)
5 Cruisers (Mordus Leopard)
=====Middle pocket (Korrani Gate - Mercenaries)=====
=====Right Pocket (Jared Gate - Federation Navy???)=====
Last ship killed in the Taisu pocket drops the prisoners, so there's no need to enter the other pockets.
5 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.
===Group 1===
1 Battleship (Mordus Mammoth)
6 Cruiser (Mordus Lion)
===Group 2===
2 Battleships (Mordus Sequestor)
4 Cruisers (Mordus Cheetah)
3 Frigates (Mordus Bounty Hunter)
===Group 3===
3 Battleships (Mordus Gigamar)
===Group 4===
2 Battleships (Mordus Mammoth/Phantii)
3 Cruisers (Mordus Lion/Bobcat)
===Group 5===
3 Battleship (Taisu Magdesh, Mordus Mammoth/Sequestor)
5 Cruisers (Mordus Leopard)
=====Middle pocket (Korrani Gate - Mercenaries)=====
=====Right Pocket (Jared Gate - Federation Navy???)=====
Last ship killed in the Taisu pocket drops the prisoners, so there's no need to enter the other pockets.
Deletions:
3 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.
=====Middle pocket (Mercenaries)=====
=====Right Pocket (Federation Navy???)=====
The needed prisoners (185 m³) dropped from the last frigate in the left pocket (was the last pocket we did, so if you finish it at first, they may drop in another pocket)
Additions:
Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/Therm
Web/Scramble: No scrambling, frigates web
Recommended damage dealing: kin/therm
Recommended ship classes: Battlecruiser, Battleship, Commandship
On warpin you'll face 3 acceleration gates leading to different pockets. Inside each pocket is an acceleration gate back to the entrance area.
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/Therm
Web/Scramble: No scrambling, frigates web
Recommended damage dealing: kin/therm
Recommended ship classes: Battlecruiser, Battleship, Commandship
On warpin you'll face 3 acceleration gates leading to different pockets. Inside each pocket is an acceleration gate back to the entrance area.
Deletions:
Additions:
=====Right Pocket (Federation Navy???)=====
Deletions:
Additions:
The needed prisoners (185 m³) dropped from the last frigate in the left pocket (was the last pocket we did, so if you finish it at first, they may drop in another pocket)
Deletions:
Additions:
The needed prisoners (185 m³) dropped from the last frigate in the left pocket
Deletions:
No Differences
Additions:
=====Left pocket (Mordus Nation)=====
=====Middle pocket (Mercenaries)=====
==========
==========
=====Right Pocket=====
=====Middle pocket (Mercenaries)=====
==========
==========
=====Right Pocket=====
Deletions:
Middle pocket (Mercenaries)
Right Pocket