Part 3 of the Gallente Archaeologist Storyline Faction: Gallente Federation Mission type: Encounter Space type: Deadspace with gates Damage dealt: Web/Scramble: No scrambling, frigates may web Recommended damage dealing: kin/therm Recommended ship classes: Battlecruiser, Battleship, Commandship On warpin you'll face 3 acceleration gates leading to different pockets. Inside each pocket is an acceleration gate back to the entrance area. =====Left pocket (Taisu Gate - Mordus Nation)===== 5 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed. ===Group 1=== 1 Battleship (Mordus Mammoth) 6 Cruiser (Mordus Lion) ===Group 2=== 2 Battleships (Mordus Sequestor) 4 Cruisers (Mordus Cheetah) 3 Frigates (Mordus Bounty Hunter) ===Group 3=== 3 Battleships (Mordus Gigamar) ===Group 4=== 2 Battleships (Mordus Mammoth/Phantii) 3 Cruisers (Mordus Lion/Bobcat) ===Group 5=== 3 Battleship (Taisu Magdesh, Mordus Mammoth/Sequestor) 5 Cruisers (Mordus Leopard) Last ship killed drops the prisoners =====Middle pocket (Korrani Gate - Mercenaries)===== 4 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed. Mostly frigs and Cruisers (about 30 in total), dealing heavy dps on close range =====Right Pocket (Jared Gate - Federation Navy???)===== 4 Sentries, 1 BS + a couple of smaller ships Last ship killed in the Taisu pocket drops the prisoners, so there's no need to enter the other pockets.