Wiki source for HardWay5am
======The Hard Way, Level 5======
{{lastedit show="2"}}
=====Part 2 of 5=====
(Part 1 covered here: [[LocationLocation5am | Location, Location]])
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 56% / Therm 44%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
**Mission requires the player to be able to use a Codebreaker module for hacking**
Acceleration Gate into Deadspace
====Single Pocket====
===Initial Group===
Ships 25-80km away
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/HardWay5am-1.jpg" title="Your position at Warp-In" alt="Your position at Warp-In"}}
3 x Frigates (Divine Imperial Napat) orbits at 10km, **Web/Scramble, 30% Tracking Disrupter**
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, ***Trigger 1, ^^Trigger 2**
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
===- Spawn 1===
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
===- Spawn 2===
4 x Battleships (Imperial Templar Diviner) orbits at 21km, **NOS, 10% Tracking Disrupter, -Trigger 3-**
===- Spawn 3===
6 x Battleships (Imperial Templar Martyr) orbits at 49km
===Variation Spawn===
On occasion, additional ships spawn after smaller ships destroyed
4 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
===- Amarr Relay Station Spawns===
(150,000 hp)
**When the station is reduced to 70% Shields, there spawns**
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
**When the station is reduced to 50% Armor, there spawns**
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS
**When the station is reduced to 90% Structure, there spawns**
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
**When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, **Web/Scramble, 30% Tracking Disrupter**
Hack the Communications Hub with a Codebreaker I module to retrieve the //objective//
==Tips==
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
=====Part 3 of 5=====
See [[PrisonBust5 | Prison Bust (3 of 5)]]
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CategoryMissions
CategoryLevel5
{{lastedit show="2"}}
=====Part 2 of 5=====
(Part 1 covered here: [[LocationLocation5am | Location, Location]])
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 56% / Therm 44%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
**Mission requires the player to be able to use a Codebreaker module for hacking**
Acceleration Gate into Deadspace
====Single Pocket====
===Initial Group===
Ships 25-80km away
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/HardWay5am-1.jpg" title="Your position at Warp-In" alt="Your position at Warp-In"}}
3 x Frigates (Divine Imperial Napat) orbits at 10km, **Web/Scramble, 30% Tracking Disrupter**
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, ***Trigger 1, ^^Trigger 2**
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
===- Spawn 1===
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
===- Spawn 2===
4 x Battleships (Imperial Templar Diviner) orbits at 21km, **NOS, 10% Tracking Disrupter, -Trigger 3-**
===- Spawn 3===
6 x Battleships (Imperial Templar Martyr) orbits at 49km
===Variation Spawn===
On occasion, additional ships spawn after smaller ships destroyed
4 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
===- Amarr Relay Station Spawns===
(150,000 hp)
**When the station is reduced to 70% Shields, there spawns**
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
**When the station is reduced to 50% Armor, there spawns**
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS
**When the station is reduced to 90% Structure, there spawns**
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
**When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, **Web/Scramble, 30% Tracking Disrupter**
Hack the Communications Hub with a Codebreaker I module to retrieve the //objective//
==Tips==
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
=====Part 3 of 5=====
See [[PrisonBust5 | Prison Bust (3 of 5)]]
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CategoryMissions
CategoryLevel5