Wiki source for HiddenEnemyBase5ca
======Hidden Enemy Base, Level 5======
{{lastedit show="2"}}
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
Faction: Caldari
Mission type: Encounter
Space type: Deadspace, multiple pockets with gates
Web/scramble: All Frigates 25-35% chance each
Extras: Energy Neutralizer Sentry IIIs, Jamming
Damage dealt: Kinetic /Thermal
Recommended damage dealing: Kin/Therm
Recommended ships: Ishtar with Osprey Shield Repping. Osprey was only needed for last room.
//Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
====Entry Point - Pocket 1====
Empty pocket with 3 gates that lead to the combat pockets:
Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"}}
===Pocket 2===
via Top Gate (Heavy Web, Scramble)
8 x Caldari Stasis Tower **Web speed multiplier of 0.665 each**
9 x Elite Frigate (Taibu State Tachi/*Shuriken **25-27.5% Jamming for 20 seconds/*Scram/*Web**)
5 x Elite Cruiser (Taibu State Shugo/Tendai **30-35% Jamming for 20 seconds**)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
===Pocket 3===
via Bottom Gate
5 x Caldari Energy Neutralizer Sentry II
3 x Caldari Energy Neutralizer Sentry I
10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage **Web/Scram**)
2 x Battleships (State Shukuro Daijo/Taisho)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
===Pocket 4===
via Middle Gate
1 x Caldari Energy Neutralizer III
6 x Battlecruiser (State Shukuro Bajo)
6 x Battleship (State Shukuro Shogun)
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
===Pocket 5===
(Takes 30 seconds for all 10 cruisers to spawn)
5 x Caldari Heavy Missile Battery
10 x Elite Cruiser (Taibu State Bajo/Samurai)
A gate will take you to the final pocket 6
===Pocket 6 - Enemy Base===
4 x Caldari Heavy Missile Battery
2 x Caldari Energy Neutralizer II
2 x Caldari Energy Neutralizer III
2 x Elite Frigates (Taibu State Nagasa **Web/Scram**)
...Reinforcements are 2 x Elite Frigate (Taibu State Tachi **27.5 Jam for 20 seconds**)... (This doesn't happen if the towers are all destroyed)
2 x Elite Frigate (Taibu State Tachi **27.5% Jam for 20 seconds**)
2 x Elite Cruiser (Taibu State Sohei/Tendai **32.5% Jam for 20 seconds**)
5 x Battlecruiser (State Shukuro Bajo/Samurai)
10 x Battleship(State Shukuro Shogun/Bishamon)
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
The station drops a T1 named turret or launcher.
==Tips:==
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships (especially Room 2).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.
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CategoryMissions
CategoryLevel5
{{lastedit show="2"}}
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
Faction: Caldari
Mission type: Encounter
Space type: Deadspace, multiple pockets with gates
Web/scramble: All Frigates 25-35% chance each
Extras: Energy Neutralizer Sentry IIIs, Jamming
Damage dealt: Kinetic /Thermal
Recommended damage dealing: Kin/Therm
Recommended ships: Ishtar with Osprey Shield Repping. Osprey was only needed for last room.
//Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
====Entry Point - Pocket 1====
Empty pocket with 3 gates that lead to the combat pockets:
Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"}}
===Pocket 2===
via Top Gate (Heavy Web, Scramble)
8 x Caldari Stasis Tower **Web speed multiplier of 0.665 each**
9 x Elite Frigate (Taibu State Tachi/*Shuriken **25-27.5% Jamming for 20 seconds/*Scram/*Web**)
5 x Elite Cruiser (Taibu State Shugo/Tendai **30-35% Jamming for 20 seconds**)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
===Pocket 3===
via Bottom Gate
5 x Caldari Energy Neutralizer Sentry II
3 x Caldari Energy Neutralizer Sentry I
10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage **Web/Scram**)
2 x Battleships (State Shukuro Daijo/Taisho)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
===Pocket 4===
via Middle Gate
1 x Caldari Energy Neutralizer III
6 x Battlecruiser (State Shukuro Bajo)
6 x Battleship (State Shukuro Shogun)
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
===Pocket 5===
(Takes 30 seconds for all 10 cruisers to spawn)
5 x Caldari Heavy Missile Battery
10 x Elite Cruiser (Taibu State Bajo/Samurai)
A gate will take you to the final pocket 6
===Pocket 6 - Enemy Base===
4 x Caldari Heavy Missile Battery
2 x Caldari Energy Neutralizer II
2 x Caldari Energy Neutralizer III
2 x Elite Frigates (Taibu State Nagasa **Web/Scram**)
...Reinforcements are 2 x Elite Frigate (Taibu State Tachi **27.5 Jam for 20 seconds**)... (This doesn't happen if the towers are all destroyed)
2 x Elite Frigate (Taibu State Tachi **27.5% Jam for 20 seconds**)
2 x Elite Cruiser (Taibu State Sohei/Tendai **32.5% Jam for 20 seconds**)
5 x Battlecruiser (State Shukuro Bajo/Samurai)
10 x Battleship(State Shukuro Shogun/Bishamon)
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
The station drops a T1 named turret or launcher.
==Tips:==
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships (especially Room 2).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.
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CategoryMissions
CategoryLevel5