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======Id & Egonics, Inc., Level 3======

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Faction: Amarr, Caldari (2nd pocket only)
Mission type: **Storyline** - Encounter
Space type: Deadspace with gates
Damage dealt: EM/Therm/Kinetic missiles
Extras: Weapon Disruption/Jamming
Web/scramble: Unknown
Recommended damage dealing: EM, Therm
Recommended ships classes: Battlecruiser

Recover 1093 units of Captives (1093m3) from the Amarr Slaver transport.

====Warp In====

===Group 1===
(Aggro on warp-in)
Distance: 10-20km
3x Mercenary Frigates (Imperial Agatho hull)
3x Mercenary Cruisers (Imperial Paladin hull, Tracking Disruption)
1x Mercenary Battleship (Imperial Tanakh hull)

No standings loss. All must be killed to take the gate, which is at 11km from the warp-in.

====Pocket 1====

===Group 1===
(Aggro on warp-in)
Distance: 10-20km
1x Battleship (Imperial Origen)
2x Cruisers (Imperial Agatho) Tracking disrupts
2x Frigates (Imperial Matendi, Imperial Forian) - possible negligible standings loss.

===Group 2===
(Aggro on warp-in)
Distance: 10-20km
1x Battleship (State Tenkyu)
2x Cruisers (State Fudai) Jamming
2x Frigates (State Shinai, State Nagasa)

===Group 3===
Distance: 25km
1x Amarr Slaver - negligible (0.02% - ie 0.0002 absolute) standings loss.
1x State Transport

==Suggested Blitz==
Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. Change ships to a T1 industrial (will take something like 30 minutes to train to I, if required). The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners. Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out.

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