===**Incursion Basics 101**===

|=|**{{color text="KNOW YOUR INCURSION SANSHA  NPCS" c="blue"}}**|=|

**{{color text="Sansha incursion NPCs deal ALL damage types" c="red"}}**
	- Laser damage (EM-Thermal).
	- Missile damage (Kinetic-Explosive).

For the full table of details, refer to [[http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to= | Chruker's website]]

**Vanguard sites**
	- Niarja Myelen (jamming & light cap drain).
	- Mara Paleo (shield logistic). 
	- Deltole Tegmentum (moderate cap drain). 

**Assault sites**
	- Vanguard site +
	- Arnon Epithalamus (jamming). 
	- Outuni Mesen (heavy cap drain). 
	- Vylade Dien (command ship booster).

**HQ sites**
	- Assault site +
	- Intaki Colliculus (heavy shield logistic). 

**Kundalini Manifest**
	- HQ site + 
	- Lirsautton Parichaya (HEAVY stealth bomber)


|=|**{{color text="TANKING YOUR SHIP FOR INCURSIONS" c="blue"}}**|=|

**Rule #1**
Fit passive buffer tank. 
DO NOT fit local active tank or any mission running builds.

**Rule #2**
Armor/shield resist need to be at MINIMUM 70% for ALL resistance types. 
Yes, make sure you plug those massive resistance holes in your ship.

**Rule #3**
DO NOT fit more than 3 hardeners. Passives are preferrable, especially for armor tanks. 
Mr. Deltole Tegmentum will teach you a hard lesson. Miss Outuni Mesen will screw you good.

**Rule #4**
Cruiser hulls with low signature radius do better with higher EM-Thermal resist profile.
Battlecruiser and battleship hulls with high signature radius (above 250m) do better with higher Kinetic-Explosive resist profile.




..... more will be added soon.