===**Incursion Basics 101**=== |=|**{{color text="KNOW YOUR INCURSION SANSHA NPCS" c="blue"}}**|=| **{{color text="Sansha incursion NPCs deal ALL damage types" c="red"}}** - Laser damage (EM-Thermal). - Missile damage (Kinetic-Explosive). For the full table of details, refer to [[http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to= | Chruker's website]] **Vanguard sites** - Niarja Myelen (jamming & light cap drain). - Mara Paleo (shield logistic). - Deltole Tegmentum (moderate cap drain). **Assault sites** - Vanguard site + - Arnon Epithalamus (jamming). - Outuni Mesen (heavy cap drain). - Vylade Dien (command ship booster). **HQ sites** - Assault site + - Intaki Colliculus (heavy shield logistic). **Kundalini Manifest** - HQ site + - Lirsautton Parichaya (HEAVY stealth bomber) |=|**{{color text="TANKING YOUR SHIP FOR INCURSIONS" c="blue"}}**|=| **Rule #1** Fit passive buffer tank. DO NOT fit local active tank or any mission running builds. **Rule #2** Armor/shield resist need to be at MINIMUM 70% for ALL resistance types. Yes, make sure you plug those massive resistance holes in your ship. **Rule #3** DO NOT fit more than 3 hardeners. Passives are preferrable, especially for armor tanks. Mr. Deltole Tegmentum will teach you a hard lesson. Miss Outuni Mesen will screw you good. **Rule #4** Cruiser hulls with low signature radius do better with higher EM-Thermal resist profile. Battlecruiser and battleship hulls with high signature radius (above 250m) do better with higher Kinetic-Explosive resist profile. ..... more will be added soon.