Wiki source for InsorumHijacking4storyline
======The Insorum Hijacking, Level 4======
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Faction: Minmatar Republic
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/EM
Extras: Target Painting (Kvarm, Ymir)
Web/scramble: None
Recommended damage dealing: Explosive/Kinetic
Recommended ship class: Battleship
Recommended generic setup: Close Combat, Heavy Tank
Special Ship Restrictions: Only Shuttle through Battleship sized ships
Required Equipment: Salvager required to access objective
====Single Pocket====
===Group 1 (45-55km, No Aggro)===
4x Elite Frigates (Chief Republic Kvarm) **Target Painting**
4x Elite Cruisers (Chief Republic Rodul/Manadis)
6x Battleships (Republic Tribal Jotun/Jarl Republic Jotun/Jarl)
- All surround 6 Wrecks and 1 Container **Objective**
- All orbit under 10km, except Manadis (22km)
- Any one of the Cruisers can trigger Group 2
- Any one of the Battleships can trigger Group 3
===Group 2 (Auto Aggro)===
5x Battleships (Republic Ymir/Sigur) **Ymir Target Painting**
- Sigur orbit under 10km, Ymir at about 35km
===Group 3 (Auto Aggro)===
5x Battleships (Republic Tribal Jotun)
==Blitz==
Randomly possible. If all ships are dead, even if last killed triggers another wave, it completes.
Easiest method is kill Frigates in Group 1, Cruisers, Group 2, then Group 1 BS's and hope trigger is the last.
==Mineable Asteroids==
None
==Structures==
None
==Tips==
- No aggro at warp in, idle drones do not draw aggro
- Kill frigates first as they target paint, increasing damage done to you
- Leaving and returning after spawning waves will reset aggro on Group 1
- Can then attack spawned waves without drawing aggro from Group 1
- Using drones on spawned waves after returning draws aggro from Group 1
- Rumor of Group 4 (5x Frigates, Chief Republic Gleeda)
- Remember to have the Insorum Components with you for turn in
- Maximum possible mission standing gain for completion
CategoryLevel4
{{lastedit show="2"}}
Faction: Minmatar Republic
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/EM
Extras: Target Painting (Kvarm, Ymir)
Web/scramble: None
Recommended damage dealing: Explosive/Kinetic
Recommended ship class: Battleship
Recommended generic setup: Close Combat, Heavy Tank
Special Ship Restrictions: Only Shuttle through Battleship sized ships
Required Equipment: Salvager required to access objective
====Single Pocket====
===Group 1 (45-55km, No Aggro)===
4x Elite Frigates (Chief Republic Kvarm) **Target Painting**
4x Elite Cruisers (Chief Republic Rodul/Manadis)
6x Battleships (Republic Tribal Jotun/Jarl Republic Jotun/Jarl)
- All surround 6 Wrecks and 1 Container **Objective**
- All orbit under 10km, except Manadis (22km)
- Any one of the Cruisers can trigger Group 2
- Any one of the Battleships can trigger Group 3
===Group 2 (Auto Aggro)===
5x Battleships (Republic Ymir/Sigur) **Ymir Target Painting**
- Sigur orbit under 10km, Ymir at about 35km
===Group 3 (Auto Aggro)===
5x Battleships (Republic Tribal Jotun)
==Blitz==
Randomly possible. If all ships are dead, even if last killed triggers another wave, it completes.
Easiest method is kill Frigates in Group 1, Cruisers, Group 2, then Group 1 BS's and hope trigger is the last.
==Mineable Asteroids==
None
==Structures==
None
==Tips==
- No aggro at warp in, idle drones do not draw aggro
- Kill frigates first as they target paint, increasing damage done to you
- Leaving and returning after spawning waves will reset aggro on Group 1
- Can then attack spawned waves without drawing aggro from Group 1
- Using drones on spawned waves after returning draws aggro from Group 1
- Rumor of Group 4 (5x Frigates, Chief Republic Gleeda)
- Remember to have the Insorum Components with you for turn in
- Maximum possible mission standing gain for completion
CategoryLevel4