Wiki source for KidnappersStrike3
======Kidnappers Strike, level 3======
{{lastedit show="2"}}
Reported by: ChepeNolon
The first four parts are common for all factions.
=====Part 1 - Ambush In The Dark=====
Faction: Pirate
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM, Therm
Reommended damage dealing: EM, Therm
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship
no hostiles at initial gate
====Single Pocket====
===Group 1===
instant aggro
10-16km
2x Angel Tower Sentry II
2x Cruisers (Rogue Pirates)
===Group 2===
60km
4x Cruisers (Rogue Pirate)
1x Cruiser (Rogue Pirate Raider)
==Tips==
Last kill of far group drops cargo cannister holding the prisoners needed for mission completion.
Rogue Pirates deal heavy EM missile damage
==Structures==
No loot
=====Part 2 - The Interrogation=====
Mission type: Courier
1 unit of prisoners (7.5m³)
=====Part 3 - The Kidnapping=====
Faction: Mercenary
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: Kinetic, Thermal, Explosive
Web/Scramble: Mercenary Wingman
Recommended damage dealing: EM, Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship
no hostiles at initial gate
====Pocket 1====
Three groups at initial warp in, no aggro. All groups aggro independently.
===Group 1===
25-35km
4x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)
===Group 2===
40-45km
4x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)
===Group 3===
45-50km
2x Frigates (Mercenary Wingman) (web)
1x Cruiser (Mercenary Lieutenant)
1x Cruiser (Drazin Jaruk) (web)
==Structures==
50 Commodities
10 Illegal Drugs
Habitat holds 3x Drazin Keycard - needed to activate gate to second stage. There are three incase you would need to warp out and back : each gate activation consumes one keycard.
==Asteroids==
There are no more asteroids for mining.
====Pocket 2====
This stage varied quite a bit on the 2 occasions I tried. The Zerak Cheryn version is at 10-20k on warp in & in his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in & and is easy to tank.
===Single Group===
20-40km
2x Frigates (Mercenary Wingman) web/scramble
1x Cruiser (Mercenary Lieutenant)
1x Cruiser (Drazin Jaruk/Korrani Salemo (MOA-web)/Kuran 'Scarface' Lonan/Lynk (web)/Zerak Cheryn (ewar invulnerable) (web))
Get prisoners from dropped cargo container.
==Structures==
Storage Facility - miscellaneous trade goods
=====Part 4 - Possible Leads=====
Mission type: Courier
1 unit of data chip (0.1m3)
=====Part 5 to 10=====
Blood Raiders: [[KidnappersStrike3br Link]] (Darkonnen)
Gurista Pirates: [[KidnappersStrike3gu Link]] (Komni)
Sansha Nation: [[KidnappersStrike3sa Link]] (Maru)
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CategoryMissions
CategoryLevel3
{{lastedit show="2"}}
Reported by: ChepeNolon
The first four parts are common for all factions.
=====Part 1 - Ambush In The Dark=====
Faction: Pirate
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM, Therm
Reommended damage dealing: EM, Therm
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship
no hostiles at initial gate
====Single Pocket====
===Group 1===
instant aggro
10-16km
2x Angel Tower Sentry II
2x Cruisers (Rogue Pirates)
===Group 2===
60km
4x Cruisers (Rogue Pirate)
1x Cruiser (Rogue Pirate Raider)
==Tips==
Last kill of far group drops cargo cannister holding the prisoners needed for mission completion.
Rogue Pirates deal heavy EM missile damage
==Structures==
No loot
=====Part 2 - The Interrogation=====
Mission type: Courier
1 unit of prisoners (7.5m³)
=====Part 3 - The Kidnapping=====
Faction: Mercenary
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: Kinetic, Thermal, Explosive
Web/Scramble: Mercenary Wingman
Recommended damage dealing: EM, Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship
no hostiles at initial gate
====Pocket 1====
Three groups at initial warp in, no aggro. All groups aggro independently.
===Group 1===
25-35km
4x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)
===Group 2===
40-45km
4x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)
===Group 3===
45-50km
2x Frigates (Mercenary Wingman) (web)
1x Cruiser (Mercenary Lieutenant)
1x Cruiser (Drazin Jaruk) (web)
==Structures==
50 Commodities
10 Illegal Drugs
Habitat holds 3x Drazin Keycard - needed to activate gate to second stage. There are three incase you would need to warp out and back : each gate activation consumes one keycard.
==Asteroids==
There are no more asteroids for mining.
====Pocket 2====
This stage varied quite a bit on the 2 occasions I tried. The Zerak Cheryn version is at 10-20k on warp in & in his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in & and is easy to tank.
===Single Group===
20-40km
2x Frigates (Mercenary Wingman) web/scramble
1x Cruiser (Mercenary Lieutenant)
1x Cruiser (Drazin Jaruk/Korrani Salemo (MOA-web)/Kuran 'Scarface' Lonan/Lynk (web)/Zerak Cheryn (ewar invulnerable) (web))
Get prisoners from dropped cargo container.
==Structures==
Storage Facility - miscellaneous trade goods
=====Part 4 - Possible Leads=====
Mission type: Courier
1 unit of data chip (0.1m3)
=====Part 5 to 10=====
Blood Raiders: [[KidnappersStrike3br Link]] (Darkonnen)
Gurista Pirates: [[KidnappersStrike3gu Link]] (Komni)
Sansha Nation: [[KidnappersStrike3sa Link]] (Maru)
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CategoryMissions
CategoryLevel3